Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: What should be done about random engines
Post: RE: What should be done about random engines

Clearly we are going at this all wrong. We should instead add geothermal to the random Cog1 engine instead.  :bee-sleep: On a more serious note, I like the consistency of Cogmaps having TEG and Don...
Decarcassor Ideas & Suggestions 21 607 06-12-2024, 11:05 PM
    Thread: A new "Classic-RP" server variant
Post: RE: A new "Classic-RP" server variant

But again we are not talking about bringing classic antags to current RP rules. It wouldn't work this way. Nukies are the best exemple. Whenever an admin make a RP nukie round happen it generaly goes ...
Decarcassor Ideas & Suggestions 56 2,446 06-11-2024, 01:48 AM
    Thread: [PR] Change Technical, Research and Medical Assistants from special to roundstart ...
Post: RE: [PR] Change Technical, Research and Medical As...

Maybe take a look at department assistants starting kits and access ? Most of them have no access to sub-departments rooms and start with almost not tools for the job they are supposed to assist. I un...
Decarcassor Ideas & Suggestions 8 333 06-10-2024, 11:52 PM
    Thread: A new "Classic-RP" server variant
Post: RE: A new "Classic-RP" server variant

I mean there are two very clear opinions going on in here. Thoses who want to keep Goon1 without RP rules and thoses who wish for a server with classic antags and light RP rules. And clearly Heisenbee...
Decarcassor Ideas & Suggestions 56 2,446 06-10-2024, 06:08 AM
    Thread: A new "Classic-RP" server variant
Post: RE: A new "Classic-RP" server variant

I think there has been this desire for a middle ground server with all classic antags enabled and bare minimum RP rules to mitigate some of the least fun behaviors that can happen on classic for a lon...
Decarcassor Ideas & Suggestions 56 2,446 06-08-2024, 01:31 PM
    Thread: Kiwi Vine, a New Botany Plant
Post: RE: Kiwi Vine, a New Botany Plant

I have to once again voice that I'm not a fan of shallow additions to botany that only bring another food/drink ingredient and not much else for the botanists themselves to work with. If it doesn't ha...
Decarcassor Ideas & Suggestions 12 253 06-03-2024, 07:25 AM
    Thread: Miners have too many tools. Condense them into one modular tool.
Post: RE: Miners have too many tools. Condense them into...

Kotlol Wrote: (05-29-2024, 07:10 AM) -- Essentially while there are too much options... 80% of them are pointless. You only need your starter pick and then the bohrum hammer. -- There it is. Minin...
Decarcassor Ideas & Suggestions 16 657 05-30-2024, 05:03 AM
    Thread: [MERGED PR] Makes Stowaway a latejoin role
Post: RE: [PR] Makes Stowaway a latejoin role

Kotlol Wrote: (05-27-2024, 09:27 AM) -- Here's another idea... if we don't change it to a job. Stowaway removes your charater and randomizes it. Removing any meta trust and reason to just take it si...
Decarcassor Ideas & Suggestions 28 1,144 05-28-2024, 02:55 AM
    Thread: request console for Chef/Botanist
Post: RE: request console for Chef/Botanist

My issue with the kitchen and QM requests for botany is that its just boring. As I'm sure many know, the vast majority of cooking doesn't care at all about produce quality of chemical content. And ...
Decarcassor Ideas & Suggestions 5 249 05-26-2024, 05:04 AM
    Thread: [MERGED PR] Makes Stowaway a latejoin role
Post: RE: [PR] Makes Stowaway a latejoin role

I kinda like this. It would make sense that stowaway would be its own role rather than being this weird fully equiped but not actualy employed case. I feel iffy about stowaways starting in locked p...
Decarcassor Ideas & Suggestions 28 1,144 05-25-2024, 04:22 AM
    Thread: Suggestions pertaining to Cyborgs/Robotics
Post: RE: Suggestions pertaining to Cyborgs/Robotics

I also kinda wish we had a true security module instead of the joke brobocop one. Have it be focused on forensics and protection with a riot shield has its only "weapon". Toss it in the HoS locker ...
Decarcassor Ideas & Suggestions 13 449 05-20-2024, 07:20 AM
    Thread: Puritan Complaint Thread (with some suggestions)
Post: RE: Puritan Complaint Thread (with some suggestion...

2 takes from that thread: Seems like a lot of doctors enjoy the challenge of cloning puritans. Thats cool. If you can still be cloned with very little consequences as long as doctors know what t...
Decarcassor Ideas & Suggestions 23 924 05-17-2024, 03:36 AM
    Thread: [PR] Money trees mutate the seedless gene strain upon mutation.
Post: RE: [PR] Money trees mutate the seedless gene stra...

Well this is hardly a nerf and more of a convenience to deal with the piles of seeds. So on one hand its nice. But on the other hand, I don't like the weird unintuitive exception it create. Also a ...
Decarcassor Ideas & Suggestions 13 498 04-24-2024, 10:04 AM
    Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP

I'm also on the side of regular RP rounds moslty feeling extended anyway. RP has less antags density to begn with and because of the nature of RP its not rare for them to build up for a gimmick, st...
Decarcassor RP Discussion 33 2,762 03-21-2024, 03:29 AM
    Thread: [MERGED PR] Makes botany chem production scaling have diminishing returns
Post: RE: [PR] Makes botany chem production scaling have...

Same here. I don't think botany deserve any kind of nerf, but I can stomach the idea of groundwork for future shenanigans.
Decarcassor Ideas & Suggestions 6 535 02-12-2024, 09:30 AM
    Thread: Synthorgan buff
Post: RE: Synthorgan buff

I think what synthorgans need is not their own set of special abilities to compete with cyberorgans but convenience instead. Currently producing a decent range of synthorgans require infusing multi...
Decarcassor Ideas & Suggestions 8 459 01-25-2024, 12:49 PM
    Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator

Adding viscorgans when synthorgans already exist seem a little redundant to me. That being said, synthorgans are rarely immediatly available. For various reasons. One of them is that while growing ...
Decarcassor Ideas & Suggestions 25 1,810 01-25-2024, 08:14 AM
    Thread: More uses for wood. (FIRE!)
Post: RE: More uses for wood. (FIRE!)

Once again the botany gang wholeheartedly support more application for wood. Truly a material for the space age. I've seen theses nice wooden kegs around. How come we can't make that ?
Decarcassor Ideas & Suggestions 6 520 12-13-2023, 09:00 AM
    Thread: Give the Cogmap1 Chapel Pews!
Post: RE: Give the Cogmap1 Chapel Pews!

The hydroponics gang support more stuff buildable with wood.
Decarcassor Ideas & Suggestions 3 415 11-16-2023, 03:08 PM
    Thread: Nerf the ID wire
Post: RE: Nerf the ID wire

If anything, cutting the ID access wire should make it so the door doesn't recognize any ID anymore and simply doesn't open. Having to pulse/cut the power wire and use a crowbar make more sense. Its a...
Decarcassor Ideas & Suggestions 22 1,712 11-10-2023, 04:04 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

To be clear my big issue with pentetic acid isn't necessarily how fast it is, but the fact that it works on everything and has virtualy no downside. I don't think a numbers nerf would change anything ...
Decarcassor Good ideas! 38 3,434 10-31-2023, 03:37 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

I'm surprised this turned into a calomel discussion and pentetic acid is barely mentionned. On RP, purgatives don't exist because medbay is full of pent 5 minutes into the shift. Poisonings are nev...
Decarcassor Good ideas! 38 3,434 10-29-2023, 04:44 PM
    Thread: Add Bell peppers to botany and a way to grow seaweed
Post: RE: Add Bell peppers to botany and a way to grow s...

Generally not a fan of seeds that only exist to be used in cooking recipes. If it does not contain a useful chemical, have some quirky mutation, or interesting gene strain, then there is no reason for...
Decarcassor Ideas & Suggestions 5 581 10-10-2023, 03:59 PM
    Thread: New Chaplain Mechanics (Brewing / Herbalism)
Post: RE: New Chaplain Mechanics (Brewing / Herbalism)

Herbal medicine and brewing are already existing mechanics within botany & bartending that don't get tons of use simply because medbay and alcohool dispenser are more convenient in 99% of cases. It...
Decarcassor Ideas & Suggestions 12 1,039 09-22-2023, 02:00 PM
    Thread: [MERGED PR] Adds a new salvager weapon: The Makeshift Laser Rifle
Post: RE: [PR] Adds a new improvised weapon: The Makeshi...

With a good artefact cell and bespoke lense, this thing could be a menace. I love it. The downsides seem pretty fair too. You get okay damage, but its a pain to reload, might fry in your hands and ...
Decarcassor Good ideas! 26 2,620 09-20-2023, 04:01 PM