Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Emagging sechuds should give the wearer clown disbelief
Post: RE: Emagging sechuds should give the wearer clown ...

Would probably be extremely confusing and/or mistaken for a bug in practice.
Gerhazo Ideas & Suggestions 3 236 09-10-2022, 02:15 AM
    Thread: Issuing bans unrelated to server rules.
Post: RE: Issuing bans unrelated to server rules.

Based on the format, this is a ban appeal thread. You have posted in the wrong subforum, or mistakenly took the wrong template. For the rules, as I haven't been involved in any incidents here, lookin...
Gerhazo Admin Feedback 4 903 09-04-2022, 01:24 PM
    Thread: Issuing of bans for reasons outside of, and unrelated to server rules.
Post: RE: Issuing of bans for reasons outside of, and un...

As it doesn't seem to have been clarified and to address your most recent reply: Because there might be some vagueness for non-english speakers and it may or may not be a non-primary language, whic...
Gerhazo Admin Feedback 5 582 09-04-2022, 06:16 AM
    Thread: Issuing of bans for reasons outside of, and unrelated to server rules.
Post: RE: Issuing of bans for reasons outside of, and un...

Amoeba_Bait Wrote: (09-04-2022, 05:40 AM) -- When writing bans, Admins should include the rule broken. In the above ban no rule is referenced as being broken and issued ban is in effect only due to t...
Gerhazo Admin Feedback 5 582 09-04-2022, 05:54 AM
    Thread: Ban was claimed to be lifted, still banned.
Post: RE: Ban was claimed to be lifted, still banned.

Has been cleared up, the post in your appeal would've been sufficient however (just could take some time until the appropriate persons are back to see it) so this thread's unnecessary.
Gerhazo Admin Feedback 4 439 09-02-2022, 06:02 AM
    Thread: Replace or remove the antag critter drops
Post: RE: Replace or remove the antag critter drops

Mouse Wrote: (03-17-2022, 01:22 PM) -- From what I've been told, the reason for antag critters having drops was to incentivize players to kill them.  -- As another reason for them being added (iirc...
Gerhazo Ideas & Suggestions 6 697 03-17-2022, 01:38 PM
    Thread: Flourish / Goonstation 1 Classic / 2-16-2022
Post: RE: Flourish / Goonstation 1 Classic / 2-16-2022

To re-iterate you don't have that many adminhelps on record, as you yourself mentioned rarely doing them, so the belief that people that you're adminhelping constantly are being let go lightly might b...
Gerhazo Admin Feedback 10 2,321 02-18-2022, 12:03 AM
    Thread: Unknown admin, unknown server, unknown time
Post: RE: Unknown admin, unknown server, unknown time

Deadvickyart Wrote: (02-17-2022, 04:25 AM) -- I am not particularly fond of the part where you claim to take complaints of this nature seriously but then immediately close ranks to call me a liar, in...
Gerhazo Admin Feedback 13 2,276 02-17-2022, 05:37 AM
    Thread: Flourish / Goonstation 1 Classic / 2-16-2022
Post: RE: Flourish / Goonstation 1 Classic / 2-16-2022

Looked a bit further, none of your adminhelps between 2018-2022 are towards the individual, except the one. Inside that one: You threatened to kill the janitor for seemingly messing with your workpla...
Gerhazo Admin Feedback 10 2,321 02-17-2022, 05:06 AM
    Thread: Flourish / Goonstation 1 Classic / 2-16-2022
Post: RE: Flourish / Goonstation 1 Classic / 2-16-2022

Cirno Wrote: (02-16-2022, 10:19 PM) -- because I am angry that people I have witnessed multiple times break the rules get ahelped yet continue to show up and continue to break the rules -- In the la...
Gerhazo Admin Feedback 10 2,321 02-17-2022, 03:41 AM
    Thread: Unknown admin, unknown server, unknown time
Post: RE: Unknown admin, unknown server, unknown time

Hello, between preliminary skimming of the logs showing nothing of the sort had occured recently (albeit it was very much skimming), the PR and you yourself mentioning "wanting to remove the dumb sexu...
Gerhazo Admin Feedback 13 2,276 02-17-2022, 03:15 AM
    Thread: rules question
Post: RE: rules question

Would probably be resolved on a case basis taking into account the circumstances (how convincing the framing work was, the severity of the crime and any evidence or plausible leads/hints or lack there...
Gerhazo General Discussion 6 1,139 10-23-2021, 03:14 PM
    Thread: Going full PG
Post: RE: Going full PG

If you know someone who got banned for just "writing penis with crayon", feel free to privately message me with details and I'll review it internally, though on our end we have the benefit of knowing ...
Gerhazo General Discussion 42 5,872 10-13-2021, 11:42 AM
    Thread: [MERGED PR] QM Special Orders - Minor Event
Post: RE: [PR] QM Special Orders - Minor Event

I feel like it could be a general part of cargo rather than occupying a random event slot. Like the idea itself though. As a disclaimer not a statement by the development team, just personal opini...
Gerhazo Good ideas! 7 1,057 09-15-2021, 10:59 AM
    Thread: Escape Pods' success chance dependent on shuttle's distance to CentCom
Post: Escape Pods' success chance dependent on shuttle's...

Currently, using an escape pod while the shuttle is in transit has a chance of you catching up to it and possibly being able to climb on board. However, it causes some oddities. For instance, the ...
Gerhazo Ideas & Suggestions 11 2,152 06-18-2021, 06:47 AM
    Thread: Monkey Trait?
Post: RE: Monkey Trait?

Possible: very easily. Personally I'm opposed since monkey players aren't very conductive to player interaction due to language barrier and increasing their amount would be overall disruptive.
Gerhazo Ideas & Suggestions 10 1,834 04-26-2021, 12:30 PM
    Thread: [CLOSED PR] Removes the cyalumes saber ability to deflect projectiles
Post: RE: [PR] Removes the cyalumes saber ability to def...

Carbadox Wrote: (04-10-2021, 06:41 AM) -- I've said it on the discord but at this point I can tell this argument will have no point because there's no chance of this going through. The deflect abil...
Gerhazo Ideas & Suggestions 27 4,953 04-10-2021, 06:44 AM
    Thread: A way for people to practice being Nukies
Post: RE: A way for people to practice being Nukies

Already present in VR in terms of spawning their items, I believe (?)
Gerhazo Good ideas! 4 1,064 04-05-2021, 09:43 AM
    Thread: Cheese for Mentor Mice
Post: RE: Cheese for Mentor Mice

Vague of a suggestion, it's not really clear what you suggest. Also adding any more steps to the mentor interactions would be counter-productive since they should be as straightforward and simple a...
Gerhazo Ideas & Suggestions 18 3,548 03-30-2021, 01:58 AM
    Thread: Purchase antag token with spacebux
Post: RE: Purchase antag token with spacebux

Would likely promote hoarding spacebux and discourage using them on the smaller things. Also would generally add a headache of having to carefully balance the economy + possibly introduce some value ...
Gerhazo Ideas & Suggestions 12 2,188 03-17-2021, 10:28 AM
    Thread: Catch items by holding down the throw key.
Post: RE: Catch items by holding down the throw key.

This is indeed an already existing mechanic.
Gerhazo Ideas & Suggestions 11 2,086 01-15-2021, 01:29 PM
    Thread: let's talk cyborg
Post: RE: let's talk cyborg

Brobocop being able to function as a potent sidekick to security sounds fun to me, some ideas (utility tools ala the barrier, acting as a charger for tools) considered. The challenge in such design...
Gerhazo Ideas & Suggestions 21 4,904 12-26-2020, 01:38 PM
    Thread: let's talk cyborg
Post: RE: let's talk cyborg

Tiggersaurus Wrote: (12-25-2020, 05:42 AM) -- Gerhanzo - you know they mean brobo, the one with sec Comms. -- touche, forgot that addition, I'm still used to identifying them as goofy burgerbots. ...
Gerhazo Ideas & Suggestions 21 4,904 12-25-2020, 06:52 AM
    Thread: let's talk cyborg
Post: RE: let's talk cyborg

Mopcat Wrote: (12-25-2020, 05:10 AM) -- 3. give secborg their fucking masking tape you evil creatures. they can already summon beepsky to do the dirty work for them, why not skip a middleman when it ...
Gerhazo Ideas & Suggestions 21 4,904 12-25-2020, 05:18 AM
    Thread: Give latejoin sec an antag token if they would have rolled traitor
Post: RE: Give latejoin sec an antag token if they would...

"It will also increase the number of antag tokens around." I don't think that's a good incentive. The way they work they disrupt the general flow of antag assignments and would probably be best kept ...
Gerhazo Ideas & Suggestions 18 3,868 12-08-2020, 01:17 PM