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Thread: [MERGED PR] New map: Neon Deepwater Research Facility - Removes Atlas from rotation
Post: RE: [MERGED PR] New map: Neon Deepwater Research F...
| Oh, it got merged-- I'll just make a PR for these suggestions!
[hr]
Double nevermind- you implemented them XP |
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mintyphresh |
Ideas & Suggestions
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46 |
14,107 |
04-27-2025, 06:29 AM |
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Thread: [MERGED PR] New map: Neon Deepwater Research Facility - Removes Atlas from rotation
Post: RE: [PR] New map: Neon Deepwater Research Facility...
| Neon is a lovely map-- I'm glad to have it in! Ended up loving working the bar too-- the small size didn't really feel like an issue. Looking at the most recent mapdiff screenshot as I write this.
Im... |
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mintyphresh |
Ideas & Suggestions
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46 |
14,107 |
04-27-2025, 05:10 AM |
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Thread: Stowaway Jailbirds Should Get Sec Records
Post: RE: Stowaway Jailbirds Should Get Sec Records
| I really don't see why Central would have wanted posters of a person, but not a rudimentary sec record for them detailing what they did. Same with the printout. I don't see how a "sec record booth" wo... |
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mintyphresh |
Ideas & Suggestions
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13 |
2,545 |
09-26-2024, 07:43 AM |
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Thread: Stowaway Jailbirds Should Get Sec Records
Post: Stowaway Jailbirds Should Get Sec Records
| Stowaways with jailbird, so long as they don't have a sec record, are mysteriously and permanently harassed by Beepsky and sec scanners. This is stupid; security should have access to the reason why a... |
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mintyphresh |
Ideas & Suggestions
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13 |
2,545 |
09-24-2024, 09:28 AM |
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Thread: [CLOSED PR] Enables Sims Mode/Motives on Classic
Post: RE: [PR] Enables Sims Mode/Motives on Classic
| I didn't mean it like that-- the inclusion of "intrinsically" was meant to denote that it's not something necessarily at the core of a classic players' motivation for playing. |
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mintyphresh |
Ideas & Suggestions
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39 |
9,527 |
09-22-2024, 02:10 PM |
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Thread: [CLOSED PR] Enables Sims Mode/Motives on Classic
Post: RE: [PR] Enables Sims Mode/Motives on Classic
| I'm surprised this has been testmerged for so long. Motives are a reminder to RP, not a requirement. They were designed on behalf of RP players-- they work because, at their core, players on RP server... |
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mintyphresh |
Ideas & Suggestions
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39 |
9,527 |
09-20-2024, 08:59 AM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
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Cal Wrote: (06-13-2024, 03:45 AM)
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Is this still about the contributor medal or just the skin colors because I'm confused now.
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As with most forum conversations, we've gotten pulled in multiple d... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-13-2024, 09:53 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
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Lord_earthfire Wrote: (06-11-2024, 10:54 PM)
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I think i eun into the danger here off touching sonethibg off-topic here, but i feel like a lot of people, on RP at least, don't really like it to see.... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-12-2024, 08:43 AM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
| The image Zamu posted with the bright-ass colors is being inspected a lot here, so here's a more descriptive image of what the PR allows, attempting to cover a wide range of saturations, values, and h... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-11-2024, 08:28 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
| whoops, skipped a number there. Editing... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-08-2024, 03:36 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
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DimWhat Wrote: (06-08-2024, 03:13 PM)
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Not really feeling this PR. Zamu really put it into perspective on how ugly this looks in combination of our current randomized hairs.
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I'm pretty sure Zam... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-08-2024, 03:25 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
| From my perspective a major point of friction in this conversation is on the concept of a trait-- does a mutrace trait simply give mechanical effects, or is there a racial identity attached to each mu... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-07-2024, 10:31 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
| the scream definitely would fit well with lizards or martians or frogs or something but for now I'm just moving it back to contrib and running away to my corner and holding out my crucifix and chantin... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-03-2024, 07:11 PM |
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Thread: [PR] Contributor Rewards accessible to all
Post: RE: [PR] Contributor Rewards accessible to all
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babywrangler85 Wrote: (06-03-2024, 05:56 PM)
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merge it
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I actually think there does need to be some level of exclusivity (see the "concerns" section about abuse, and oversaturation of freekay-lo... |
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mintyphresh |
Ideas & Suggestions
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69 |
17,446 |
06-03-2024, 06:03 PM |
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Thread: Do we really need card readers anymore?
Post: Do we really need card readers anymore?
| They're a nice bit of environmental storytelling with their presence on the HoP and Sec counters, but now that money can be withdrawn from your account directly using your PDA I'm not sure what purpos... |
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mintyphresh |
Ideas & Suggestions
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4 |
1,661 |
06-01-2024, 06:06 AM |
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Thread: Safeguarding Chemistry's Job Demand
Post: RE: Safeguarding Chemistry's Job Demand
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Emimiyu Wrote: (05-31-2024, 01:05 AM)
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I think, for chemist to do thing, maybe instead of QM coming to sci with chem request first, it should be sci first to come to QM.
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This is an excellent i... |
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mintyphresh |
Ideas & Suggestions
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3 |
1,050 |
05-31-2024, 06:13 AM |
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Thread: Make the radio not announcing stowaway
Post: RE: Make the radio not announcing stowaway
| ...huh. I made a pr fixing this ages ago, not sure why it's broken again. I'll take a look...
[hr]
PR is up to fix the issue https://github.com/goonstation/goonstation/pull/19240 |
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mintyphresh |
Ideas & Suggestions
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3 |
896 |
05-31-2024, 04:48 AM |
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Thread: Make Mining by Hand Safer on Nadir
Post: Make Mining by Hand Safer on Nadir
| Don't get me wrong-- it being easy to die on Nadir makes sense. The Trench is a high-pressure hole in the ground filled with acid and Syndicate drones, of course it's deadly. But it's leagues deadlier... |
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mintyphresh |
Ideas & Suggestions
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1 |
618 |
05-30-2024, 03:29 PM |
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Thread: [MERGED PR] Bleeding Revamp
Post: RE: [PR] Bleeding Revamp
| I do have concerns that fights would get *too* bloody. You can already get some ridiculously sized pools from a relatively small level of blood, if EVERY fight has the chance to cause bleed the statio... |
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mintyphresh |
Good ideas!
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16 |
6,239 |
05-29-2024, 07:45 PM |
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Thread: Miners have too many tools. Condense them into one modular tool.
Post: RE: Miners have too many tools. Condense them into...
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mintyphresh |
Ideas & Suggestions
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21 |
4,855 |
05-29-2024, 05:26 AM |
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Thread: [MERGED PR] Makes Stowaway a latejoin role
Post: RE: [PR] Makes Stowaway a latejoin role
| Meta trust is a problem, sure, but I don't want to implement forced random-naming to try and quell it. Reoccurring characters are consistently fun to play, and being able to pick your name means you c... |
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mintyphresh |
Good ideas!
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28 |
9,808 |
05-28-2024, 07:49 AM |
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Thread: Current chemistry's main probable issue
Post: RE: Current chemistry's main probable issue
| I actually really like the "chem duplicator" idea. A chem dispenser that can be "programmed" with a whitelist of chemicals, you pour 100u of the stuff in there and then it has an internal reservoir th... |
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mintyphresh |
General Discussion
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13 |
5,142 |
05-27-2024, 06:40 AM |
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Thread: [MERGED PR] Makes Stowaway a latejoin role
Post: RE: [PR] Makes Stowaway a latejoin role
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Solenoid Wrote: (05-26-2024, 03:20 PM)
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I don't know, I don't really agree with this approach. I'd prefer to just keep stowaway as a trait, but perhaps limit players from playing security/command r... |
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mintyphresh |
Good ideas!
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28 |
9,808 |
05-27-2024, 05:32 AM |
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Thread: [MERGED PR] Makes Stowaway a latejoin role
Post: RE: [PR] Makes Stowaway a latejoin role
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Glamurio Wrote: (05-25-2024, 10:17 AM)
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snip
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Ah, thank you! I admit I'm not super concerned about that right now, since there's not many stowaway players, but if like a dev or something says i... |
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mintyphresh |
Good ideas!
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28 |
9,808 |
05-25-2024, 10:47 AM |
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Thread: [MERGED PR] Makes Stowaway a latejoin role
Post: RE: [PR] Makes Stowaway a latejoin role
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Cropsey Wrote: (05-25-2024, 08:29 AM)
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I know there's a small handful of players who take the stowaway trait- myself included- and this seems pretty targeted towards getting rid of that population ... |
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mintyphresh |
Good ideas!
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28 |
9,808 |
05-25-2024, 09:31 AM |