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Thread: goodbye goon, it was fun while it lasted
Post: RE: goodbye goon, it was fun while it lasted
Shiiba Wrote: (04-18-2024, 01:46 PM)
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squimbleton Wrote: (04-18-2024, 12:59 PM)
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AA has become troublingly accessible. I've earned the nickname "Madorx always gets AA Bunsleton" due to the ease ... |
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Zamujasa |
General Discussion
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15 |
831 |
04-19-2024, 10:41 AM |
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Thread: goodbye goon, it was fun while it lasted
Post: RE: goodbye goon, it was fun while it lasted
i didn't realize until a bit ago what all of this was about; as a short refresher, apparently they tried holding goon1 hostage by denying the shuttle for several hours, as some kind of ... protest???
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Zamujasa |
General Discussion
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15 |
831 |
04-18-2024, 10:46 AM |
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Thread: Forums suggestion, have threads show how many people have rated that thread.
Post: RE: Forums suggestion, have threads show how many ...
fun fact i just discovered: you can't change your rating of a thread after you rate it. absolutely useless |
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Zamujasa |
Ideas & Suggestions
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9 |
425 |
01-14-2024, 04:36 PM |
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Thread: Cal, Main, 12/24/2023 11~ PM EST
Post: RE: Cal, Main, 12/24/2023 11~ PM EST
i wanna make it clear that by the time you had walked up to me and started complaining about how your ahelp wasn't handled, i was actually more or less wrapping up the "tell the guy who did it to not ... |
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Zamujasa |
Admin Feedback
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4 |
651 |
12-24-2023, 09:32 PM |
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Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic
It's a mixture of that but also just a good idea in general, imo. It's kind of weird that the captain can be an antagonist in general. |
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Zamujasa |
Good ideas!
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56 |
4,722 |
12-17-2023, 10:10 AM |
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Thread: I want your worst popsicle jokes
Post: RE: I want your worst popsicle jokes
that one happens to be the first on the list on the official pop-sicle website |
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Zamujasa |
General Discussion
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15 |
1,782 |
12-11-2023, 09:44 AM |
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Thread: Magnetic Boots for Cyborgs
Post: RE: Magnetic Boots for Cyborgs
I could see this being an expansion module, with a high enough active power cost (electromagnets, obviously).
You can lay down and scoot under/around borgs, so them being a blocker isn't too big of... |
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Zamujasa |
Ideas & Suggestions
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8 |
548 |
12-10-2023, 10:03 PM |
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Thread: [CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
Post: RE: [PR] Allow cloning rotten people, add addition...
Yeah realizing this also means that cloning linged people is right out because they're husked.
I posted this in the other thread but I've had enough time to let my thoughts around these PRs bake an... |
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Zamujasa |
Ideas & Suggestions
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40 |
3,012 |
12-10-2023, 11:51 AM |
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Thread: [CLOSED PR] Sets cloning with records to FALSE
Post: RE: [PR] Sets cloning with records to FALSE
I think the discussion and thinking about it has largely left me convinced that, between the proposed changes and the current state of cloning (without any of these PRs), I would much rather have clon... |
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Zamujasa |
Ideas & Suggestions
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17 |
1,198 |
12-10-2023, 11:49 AM |
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Thread: [CLOSED PR] Sets cloning with records to FALSE
Post: RE: [PR] Sets cloning with records to FALSE
on its face this has many negative repercussions:
* pre-scanning for risky adventures or known high-value targets is now impossible; people won't be as willing to go on azone trips if the many way... |
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Zamujasa |
Ideas & Suggestions
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17 |
1,198 |
12-09-2023, 07:10 PM |
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Thread: I want your worst popsicle jokes
Post: I want your worst popsicle jokes
I am contemplating a Feature that I feel should be in the game and I I need terrible jokes for it.
A "popsicle" joke is basically just a dad joke / shitty pun, but overwhelmingly mediocre and vapid... |
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Zamujasa |
General Discussion
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15 |
1,782 |
12-03-2023, 12:53 AM |
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Thread: Emag Cost effectiveness; Vs endless borg spam
Post: RE: Emag Cost effectiveness; Vs endless borg spam
i still yet to see an issue with emagged borgs. if you see a lot of them then you should maybe find the person doing it and make them stop being alive.
borgs do not manifest out of nothing, they ha... |
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Zamujasa |
Ideas & Suggestions
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29 |
1,943 |
11-30-2023, 02:05 PM |
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Thread: Dead People Want More Stuff to do!
Post: RE: Dead People Want More Stuff to do!
Lord_earthfire Wrote: (11-19-2023, 03:27 AM)
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Zamujasa Wrote: (11-19-2023, 02:50 AM)
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That's a bizarre opinion. Someone in the afterlife area is already removed from the main game -- you can't g... |
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Zamujasa |
Ideas & Suggestions
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19 |
1,686 |
11-20-2023, 12:15 AM |
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Thread: [PR] Remove "too dazed to use" from obj/machinery/attack_hand()
Post: RE: [PR] Remove "too dazed to use" from obj/machin...
high brain damage already fucks up your speech and makes you talk on the radio when you don't intentionally do it. every now and then i see someone wondering why they're speaking on the radio or sayin... |
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Zamujasa |
Ideas & Suggestions
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14 |
976 |
11-19-2023, 05:10 PM |
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Thread: Dead People Want More Stuff to do!
Post: RE: Dead People Want More Stuff to do!
That's a bizarre opinion. Someone in the afterlife area is already removed from the main game -- you can't go there while alive, after all. In a lot of cases, those people are not capable of returning... |
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Zamujasa |
Ideas & Suggestions
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19 |
1,686 |
11-19-2023, 02:50 AM |
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Thread: [PR] Remove "too dazed to use" from obj/machinery/attack_hand()
Post: RE: [PR] Remove "too dazed to use" from obj/machin...
The thing with this is it's both a clue that you have brain damage and also an impetus to, you know, getting it fixed. given that a lot of brain poison chems are silent suddenly finding you're having ... |
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Zamujasa |
Ideas & Suggestions
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14 |
976 |
11-15-2023, 11:51 AM |
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Thread: Give the Cogmap1 Chapel Pews!
Post: RE: Give the Cogmap1 Chapel Pews!
cog1's barstools are iconic and i think changing them to pews would just be wrong, somehow. |
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Zamujasa |
Ideas & Suggestions
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3 |
379 |
11-13-2023, 09:30 PM |
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Thread: Identity theft
Post: RE: Identity theft
i was watching this happen in the admin bullshit channel and munching on virtual popcorn, it was grand |
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Zamujasa |
Stories
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2 |
330 |
11-03-2023, 01:42 PM |
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Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access
Waffleloffle Wrote: (10-18-2023, 10:09 AM)
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Cherman0 Wrote: (10-18-2023, 09:50 AM)
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At a certain point I think we need to admit that its not possible to design the game around an arbitrarily sma... |
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Zamujasa |
RP Discussion
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50 |
4,957 |
10-18-2023, 12:32 PM |
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Thread: On the subject of RP Security Officer access
Post: RE: On the subject of RP Security Officer access
some thoughts from admin chat from me:
other server notes:
* departmental sec is a thing with the little security lobbies around, so e.g. a secoff would be additinoally designated for medbay or w/... |
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Zamujasa |
RP Discussion
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50 |
4,957 |
10-18-2023, 08:54 AM |
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Thread: add a fuel gauge to pod UI
Post: RE: add a fuel gauge to pod UI
seems like a common-sense feature to me. the pod lifebar could use a little tlc too |
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Zamujasa |
Ideas & Suggestions
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12 |
872 |
10-14-2023, 10:18 PM |
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Thread: Mentor Application: 444/Aspen/Minty
Post: RE: Mentor Application: 444/Aspen/Minty
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Zamujasa |
Approved Applications
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19 |
2,499 |
10-14-2023, 12:56 PM |
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Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...
But then you can't even see them without interacting, can you? I've never actually looked at one of those persistent noticeboards. |
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Zamujasa |
Ideas & Suggestions
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30 |
2,596 |
10-10-2023, 04:44 PM |
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Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...
yeah i specifically mean in the same sense as like, the various posters around the station, not just some random room that spawns with low%. |
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Zamujasa |
Ideas & Suggestions
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30 |
2,596 |
10-08-2023, 09:28 AM |
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Thread: Libraries! Do we want them! Where do we want them!?
Post: RE: Libraries! Do we want them! Where do we want t...
news to me, i've only seen them on the centcom art gallery |
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Zamujasa |
Ideas & Suggestions
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30 |
2,596 |
10-07-2023, 05:02 PM |