Search Results
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Thread: Baby spiders eating a clown should make them grow into clownspiders
Post: Baby spiders eating a clown should make them grow ...
Progression based spider evolutions when??? |
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MetricDuck |
Ideas & Suggestions
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0 |
261 |
02-18-2023, 10:49 AM |
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Thread: [PR] Removes owner names from organs/limbs
Post: RE: [PR] Removes owner names from organs/limbs
Zafhset Wrote: (10-28-2022, 10:59 PM)
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2) A bombing occurs that kills a crowd of people. A brain is recovered by an engineer but whose brain is it? the antag? an innocent crew? a random monkey caug... |
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MetricDuck |
Ideas & Suggestions
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19 |
3,452 |
10-29-2022, 02:23 AM |
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Thread: Yet another discussion on wizard changes
Post: RE: Yet another discussion on wizard changes
Lord_earthfire Wrote: (10-19-2022, 10:45 PM)
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Most of SS13 marvel comes from interacting with different systems of the game. And most are tech based
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I am 100% in agreement with you here.
If Wi... |
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MetricDuck |
Ideas & Suggestions
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12 |
2,055 |
10-22-2022, 12:57 AM |
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Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [MERGED PR] Merges mechanics with engineer
tbh the CE tends to monopolise the engine anyway |
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MetricDuck |
Good ideas!
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28 |
6,200 |
10-22-2022, 12:05 AM |
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Thread: Yet another discussion on wizard changes
Post: RE: Yet another discussion on wizard changes
3 would be cool especially if it had some flavour beyond “baton no work f u”. Magic interferes with the tech and causes strangeness and whimsy or something
The problem with 4 is it removes the risk... |
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MetricDuck |
Ideas & Suggestions
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12 |
2,055 |
10-19-2022, 03:51 PM |
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Thread: HoP Rework Discussion
Post: RE: HoP Rework Discussion
I think you’ve done yourself a disservice here by branding this “rework” instead of just “added content / qol”….
1] Adding a selection of premade forms the HoP can photocopy to the ie filling cabinet... |
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MetricDuck |
Ideas & Suggestions
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16 |
2,706 |
10-19-2022, 03:44 PM |
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Thread: character-based job rolling?
Post: RE: character-based job rolling?
I really like this but I am struggling to picture what the UI would actually look like |
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MetricDuck |
Ideas & Suggestions
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22 |
3,469 |
10-08-2022, 12:09 AM |
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Thread: SyndiBorg Manufactory
Post: RE: SyndiBorg Manufactory
Redbacko Wrote: (10-07-2022, 04:56 PM)
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But also, what exactly is the use case here?
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Without some default syndicate laws syndicate borg baseline, I don't quite see it.
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Could be solved ... |
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MetricDuck |
Ideas & Suggestions
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6 |
1,323 |
10-08-2022, 12:07 AM |
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Thread: Nanite Asteroid QoL Ideas
Post: RE: Nanite Asteroid QoL Ideas
Kamikaze Mongoose Wrote: (09-24-2022, 08:24 PM)
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* Nanites destroy each other when they cluster and it's especially bad on Donut 3, Kondaru, and Cog 2 where they pile up on windows before going ins... |
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MetricDuck |
Ideas & Suggestions
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2 |
589 |
09-25-2022, 09:36 AM |
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Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion
Lord_earthfire Wrote: (09-21-2022, 07:10 AM)
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I would we introduce the perk "cloner incompatibility" as a +1, affecting monkey cloning and normal cloning with the effect we know.
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Make it plus z... |
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MetricDuck |
Ideas & Suggestions
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36 |
6,259 |
09-21-2022, 12:19 PM |
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Thread: Restore click-stacking on syringes
Post: RE: Restore click-stacking on syringes
Tried it again, I think I was going wrong with muscle memory - it only registers the second injection if you click a beat or two after the first (about a third of the bar).
I was used to just clickin... |
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MetricDuck |
Ideas & Suggestions
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2 |
522 |
09-21-2022, 02:16 AM |
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Thread: Restore click-stacking on syringes
Post: Restore click-stacking on syringes
Previous syringe behaviour was that it would inject 5u to a patient after a short delay after clicking them with a syringe in hand. The clicks could be “stacked”: clicking someone two or three times i... |
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MetricDuck |
Ideas & Suggestions
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2 |
522 |
09-20-2022, 11:00 PM |
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Thread: Restore click-stacking on syringes
Post: Restore click-stacking on syringes
Previous syringe behaviour was that it would inject 5u to a patient after a short delay after clicking them with a syringe in hand. The clicks could be “stacked”: clicking someone two or three times i... |
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MetricDuck |
Ideas & Suggestions
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1 |
427 |
09-20-2022, 10:59 PM |
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Thread: Removing / Disabling Miscreants
Post: RE: Removing / Disabling Miscreants
Have a public form where anyone can enter possible miscreant objectives on say goonhub
What could go wrong |
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MetricDuck |
Ideas & Suggestions
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18 |
3,665 |
09-09-2022, 05:16 AM |
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Thread: [MERGED PR] Pipeshot: craftable makeshift shotgun shells
Post: RE: [PR] Pipeshot: craftable shotgun shells for th...
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MetricDuck |
Good ideas!
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11 |
2,700 |
07-17-2022, 11:31 AM |
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Thread: Mentor mice appear on the shoulder of those they are talking to
Post: RE: Mentor mice appear on the shoulder of those th...
babayetu83 Wrote: (07-17-2022, 02:33 AM)
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we should be at least able to hide them under our hats ratatouille style
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this should let the mouse control the spaceman
[hr]
if it was a critter mouse ... |
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MetricDuck |
Ideas & Suggestions
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11 |
2,411 |
07-17-2022, 05:10 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
amylizzle Wrote: (07-15-2022, 02:39 PM)
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Example four: say things
Code:
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1. You may not injure a human being or cause one to come to harm.
2. You must obey orders given to you by human beings ... |
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MetricDuck |
Ideas & Suggestions
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66 |
16,724 |
07-15-2022, 02:56 PM |
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Thread: Revert the change that prevented legless people from holding things
Post: RE: Revert the change that prevented legless peopl...
now apply the moving-knocks-you-down behaviour to people who are absolutely shitfaced |
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MetricDuck |
Ideas & Suggestions
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20 |
4,401 |
07-15-2022, 01:18 PM |
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Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes
Lord_earthfire Wrote: (07-13-2022, 01:48 AM)
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starved thralls
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…are unaffected I think.
Maybe the message for vamps needs to say something snide about how the blood is barely fit for thralls.
[... |
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MetricDuck |
Ideas & Suggestions
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22 |
4,842 |
07-13-2022, 04:41 AM |
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Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes
Mouse Wrote: (07-12-2022, 11:57 AM)
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RIP being able to DNA sting the entire station into Shitty Bill.
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I think you can still do this, Im preeeeeeety sure you take identities on aggressive grabs... |
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MetricDuck |
Ideas & Suggestions
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22 |
4,842 |
07-12-2022, 02:26 PM |
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Thread: Sticking a skeleton head in a bible should let them see… something
Post: Sticking a skeleton head in a bible should let the...
Bibles store their contents in null space, keeping track of contents via a global list. Shoving a skeleton head in a bible therefore results in seeing nothing but darkness.
However, I feel it would... |
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MetricDuck |
Ideas & Suggestions
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1 |
528 |
07-11-2022, 01:02 PM |
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Thread: [PR] Disables kudzu people
Post: RE: [PR] Disables kudzu people
If the goal was to make it an “admin only” thing it’d be better to make a variant of kudzu that converts and a variant of kudzu that doesn’t, and then make the variant that converts admin spawn only o... |
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MetricDuck |
Ideas & Suggestions
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29 |
6,137 |
07-09-2022, 06:48 AM |
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Thread: Fire Elemental
Post: RE: Fire Elemental
make the fire elemental atmos-based instead of mob-based |
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MetricDuck |
Ideas & Suggestions
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2 |
742 |
07-09-2022, 02:21 AM |
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Thread: [PR] Disables kudzu people
Post: RE: [PR] Disables kudzu people
FWIW I like Kudzu people, they are a third neutral party the the crew can’t just kill or bind with laws and I think that’s a valuable interaction worth preserving and and developing. The crew complain... |
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MetricDuck |
Ideas & Suggestions
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29 |
6,137 |
07-09-2022, 02:04 AM |
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Thread: [CLOSED PR] Microbiology I: Biochemistry
Post: RE: [PR] Microbiology I: Biochemistry
lol interlocked nanotubes |
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MetricDuck |
Ideas & Suggestions
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5 |
1,310 |
07-05-2022, 02:48 AM |