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  Wink Thread: Baby spiders eating a clown should make them grow into clownspiders
Post: Baby spiders eating a clown should make them grow ...

Progression based spider evolutions when???
MetricDuck Ideas & Suggestions 0 261 02-18-2023, 10:49 AM
    Thread: [PR] Removes owner names from organs/limbs
Post: RE: [PR] Removes owner names from organs/limbs

Zafhset Wrote: (10-28-2022, 10:59 PM) -- 2) A bombing occurs that kills a crowd of people. A brain is recovered by an engineer but whose brain is it? the antag? an innocent crew? a random monkey caug...
MetricDuck Ideas & Suggestions 19 3,452 10-29-2022, 02:23 AM
    Thread: Yet another discussion on wizard changes
Post: RE: Yet another discussion on wizard changes

Lord_earthfire Wrote: (10-19-2022, 10:45 PM) -- Most of SS13 marvel comes from interacting with different systems of the game. And most are tech based -- I am 100% in agreement with you here. If Wi...
MetricDuck Ideas & Suggestions 12 2,055 10-22-2022, 12:57 AM
    Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [MERGED PR] Merges mechanics with engineer

tbh the CE tends to monopolise the engine anyway
MetricDuck Good ideas! 28 6,200 10-22-2022, 12:05 AM
    Thread: Yet another discussion on wizard changes
Post: RE: Yet another discussion on wizard changes

3 would be cool especially if it had some flavour beyond “baton no work f u”. Magic interferes with the tech and causes strangeness and whimsy or something The problem with 4 is it removes the risk...
MetricDuck Ideas & Suggestions 12 2,055 10-19-2022, 03:51 PM
    Thread: HoP Rework Discussion
Post: RE: HoP Rework Discussion

I think you’ve done yourself a disservice here by branding this “rework” instead of just “added content / qol”…. 1] Adding a selection of premade forms the HoP can photocopy to the ie filling cabinet...
MetricDuck Ideas & Suggestions 16 2,706 10-19-2022, 03:44 PM
    Thread: character-based job rolling?
Post: RE: character-based job rolling?

I really like this but I am struggling to picture what the UI would actually look like
MetricDuck Ideas & Suggestions 22 3,469 10-08-2022, 12:09 AM
    Thread: SyndiBorg Manufactory
Post: RE: SyndiBorg Manufactory

Redbacko Wrote: (10-07-2022, 04:56 PM) -- But also, what exactly is the use case here? … Without some default syndicate laws syndicate borg baseline, I don't quite see it. -- Could be solved ...
MetricDuck Ideas & Suggestions 6 1,323 10-08-2022, 12:07 AM
    Thread: Nanite Asteroid QoL Ideas
Post: RE: Nanite Asteroid QoL Ideas

Kamikaze Mongoose Wrote: (09-24-2022, 08:24 PM) -- * Nanites destroy each other when they cluster and it's especially bad on Donut 3, Kondaru, and Cog 2 where they pile up on windows before going ins...
MetricDuck Ideas & Suggestions 2 589 09-25-2022, 09:36 AM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

Lord_earthfire Wrote: (09-21-2022, 07:10 AM) -- I would we introduce the perk "cloner incompatibility" as a +1, affecting monkey cloning and normal cloning with the effect we know. -- Make it plus z...
MetricDuck Ideas & Suggestions 36 6,259 09-21-2022, 12:19 PM
    Thread: Restore click-stacking on syringes
Post: RE: Restore click-stacking on syringes

Tried it again, I think I was going wrong with muscle memory - it only registers the second injection if you click a beat or two after the first (about a third of the bar). I was used to just clickin...
MetricDuck Ideas & Suggestions 2 522 09-21-2022, 02:16 AM
    Thread: Restore click-stacking on syringes
Post: Restore click-stacking on syringes

Previous syringe behaviour was that it would inject 5u to a patient after a short delay after clicking them with a syringe in hand. The clicks could be “stacked”: clicking someone two or three times i...
MetricDuck Ideas & Suggestions 2 522 09-20-2022, 11:00 PM
    Thread: Restore click-stacking on syringes
Post: Restore click-stacking on syringes

Previous syringe behaviour was that it would inject 5u to a patient after a short delay after clicking them with a syringe in hand. The clicks could be “stacked”: clicking someone two or three times i...
MetricDuck Ideas & Suggestions 1 427 09-20-2022, 10:59 PM
    Thread: Removing / Disabling Miscreants
Post: RE: Removing / Disabling Miscreants

Have a public form where anyone can enter possible miscreant objectives on say goonhub What could go wrong
MetricDuck Ideas & Suggestions 18 3,665 09-09-2022, 05:16 AM
    Thread: [MERGED PR] Pipeshot: craftable makeshift shotgun shells
Post: RE: [PR] Pipeshot: craftable shotgun shells for th...

what go boom?
MetricDuck Good ideas! 11 2,700 07-17-2022, 11:31 AM
    Thread: Mentor mice appear on the shoulder of those they are talking to
Post: RE: Mentor mice appear on the shoulder of those th...

babayetu83 Wrote: (07-17-2022, 02:33 AM) -- we should be at least able to hide them under our hats ratatouille style -- this should let the mouse control the spaceman [hr] if it was a critter mouse ...
MetricDuck Ideas & Suggestions 11 2,411 07-17-2022, 05:10 AM
    Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...

amylizzle Wrote: (07-15-2022, 02:39 PM) -- Example four: say things Code: -- 1. You may not injure a human being or cause one to come to harm. 2. You must obey orders given to you by human beings ...
MetricDuck Ideas & Suggestions 66 16,724 07-15-2022, 02:56 PM
    Thread: Revert the change that prevented legless people from holding things
Post: RE: Revert the change that prevented legless peopl...

now apply the moving-knocks-you-down behaviour to people who are absolutely shitfaced
MetricDuck Ideas & Suggestions 20 4,401 07-15-2022, 01:18 PM
    Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes

Lord_earthfire Wrote: (07-13-2022, 01:48 AM) -- starved thralls -- …are unaffected I think. Maybe the message for vamps needs to say something snide about how the blood is barely fit for thralls. [...
MetricDuck Ideas & Suggestions 22 4,842 07-13-2022, 04:41 AM
    Thread: Ling/Vamp/WW npc eating changes
Post: RE: Ling/Vamp/WW npc eating changes

Mouse Wrote: (07-12-2022, 11:57 AM) -- RIP being able to DNA sting the entire station into Shitty Bill. -- I think you can still do this, Im preeeeeeety sure you take identities on aggressive grabs...
MetricDuck Ideas & Suggestions 22 4,842 07-12-2022, 02:26 PM
    Thread: Sticking a skeleton head in a bible should let them see… something
Post: Sticking a skeleton head in a bible should let the...

Bibles store their contents in null space, keeping track of contents via a global list. Shoving a skeleton head in a bible therefore results in seeing nothing but darkness. However, I feel it would...
MetricDuck Ideas & Suggestions 1 528 07-11-2022, 01:02 PM
    Thread: [PR] Disables kudzu people
Post: RE: [PR] Disables kudzu people

If the goal was to make it an “admin only” thing it’d be better to make a variant of kudzu that converts and a variant of kudzu that doesn’t, and then make the variant that converts admin spawn only o...
MetricDuck Ideas & Suggestions 29 6,137 07-09-2022, 06:48 AM
    Thread: Fire Elemental
Post: RE: Fire Elemental

make the fire elemental atmos-based instead of mob-based
MetricDuck Ideas & Suggestions 2 742 07-09-2022, 02:21 AM
    Thread: [PR] Disables kudzu people
Post: RE: [PR] Disables kudzu people

FWIW I like Kudzu people, they are a third neutral party the the crew can’t just kill or bind with laws and I think that’s a valuable interaction worth preserving and and developing. The crew complain...
MetricDuck Ideas & Suggestions 29 6,137 07-09-2022, 02:04 AM
    Thread: [CLOSED PR] Microbiology I: Biochemistry
Post: RE: [PR] Microbiology I: Biochemistry

lol interlocked nanotubes
MetricDuck Ideas & Suggestions 5 1,310 07-05-2022, 02:48 AM