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Post Author Forum Replies Views Posted [asc]
    Thread: things in mechcomp
Post: RE: things in mechcomp

podbay doors and emergency shutters, mayhaps?
NightmarechaMillian Ideas & Suggestions 38 6,171 02-27-2023, 03:22 PM
    Thread: Decarabia feedback/bugs thread
Post: RE: Decarabia feedback/bugs thread

I really liked it, but I felt like engineering storage was in an awkward position, and the spread out nature (eva gear on one side, tools and metal sheets in a completely different room that's decentr...
NightmarechaMillian Ideas & Suggestions 32 4,922 02-18-2023, 04:21 PM
    Thread: Remove/nerf/change menders + hypospray suggestion
Post: RE: Remove/nerf/change menders + hypospray suggest...

honestly, I still feel like menders could use a nerf, or a change in some fashion to make them slightly less powerful of a healing tool. Both antags and helpful crewmember can just delete burn/brute d...
NightmarechaMillian Ideas & Suggestions 28 5,063 02-06-2023, 03:10 PM
    Thread: More ways for beepsky to set you to arrest
Post: RE: More ways for beepsky to set you to arrest

Honestly, not a big fan of this. When I'm playing sec I have to decide whether or not the staffie covered in blood who's set to arrest is a tangible threat I need to use force against, or a new player...
NightmarechaMillian Ideas & Suggestions 12 2,155 10-18-2022, 09:50 AM
    Thread: Suggestion: Add Ephedrine to the Hypospray whitelist
Post: RE: Suggestion: Add Ephedrine to the Hypospray whi...

IMO ephedrine is really good and I'd be fine with it being in the hypospray list. When you're above crit, it's a much stronger version of saline glucose, and when you're below crit it's a more reliabl...
NightmarechaMillian Ideas & Suggestions 4 815 10-18-2022, 09:46 AM
    Thread: SyndiBorg Manufactory
Post: RE: SyndiBorg Manufactory

Sprites are really impressive and I'd love to see this be added, but there's no way I personally would have the time to work on this.
NightmarechaMillian Ideas & Suggestions 6 1,313 10-06-2022, 05:03 PM
    Thread: New team based antagonist - Scrappers
Post: RE: New team based antagonist - Scrappers

I'd absolutely be down to work on this ***if*** we can get a dev onboard. This seems really, really similar to the surplus ops event I made, and it'd be incredibly easy to swap some items around in or...
NightmarechaMillian Ideas & Suggestions 12 2,098 10-06-2022, 05:40 AM
    Thread: [CLOSED PR] New midround antag: surplus ops
Post: RE: [PR] New midround antag: surplus ops

babayetu83 Wrote: (09-25-2022, 01:40 PM) -- why have it be a murderous group of antags? why not have it be a group of thieves? -- For reference, the current objectives they have are 2 random steal ...
NightmarechaMillian Ideas & Suggestions 13 2,110 09-27-2022, 03:40 AM
    Thread: [CLOSED PR] New midround antag: surplus ops
Post: RE: [PR] New midround antag: surplus ops

Feedback is appreciated. For clarification, this will be a very lateround event, similar to SWORD, where it will only spawn after all the existing antags are dead. Furthermore, while they do get weapo...
NightmarechaMillian Ideas & Suggestions 13 2,110 09-24-2022, 04:16 PM
    Thread: Reduce the overbearingness of stunmeta
Post: RE: Reduce the overbearingness of stunmeta

I know this is a (pretty) dead thread, but I and a few other coders (couldn't get a dev to weigh in) seemed to all agree that a 1:1 damage received/stun reduction change would be pretty good. That ...
NightmarechaMillian Ideas & Suggestions 17 3,297 09-20-2022, 10:14 AM
    Thread: Nerfing SR: a Discussion
Post: RE: Nerfing SR: a Discussion

Main player butting in: SR is EXTREMELY rare on main, In two years of daily playing, I've only been revived with it twice, and can count on my hands the number of time I've seen it used to revive ...
NightmarechaMillian Ideas & Suggestions 36 6,162 09-19-2022, 03:55 PM
    Thread: [MERGED PR] Gives medical a prepared belt.
Post: RE: [PR] Gives medical a prepared belt.

Repeating my opinion from the github to continue the conversation: Instead of 3 hyposprays, do you think you can move the defibrilator and crowbar from the medical doctor's starting backpack into t...
NightmarechaMillian Good ideas! 17 3,337 09-19-2022, 03:45 PM
    Thread: Surplus ops showcase!
Post: RE: Surplus ops showcase!

> Love the idea! > In my opinion, the Egun in the longarm loadout should get swapped out for something more syndicat-ish like maybe the Scout's Bellatrix SMG, old hunting rifle, amplified vuzuvela or ...
NightmarechaMillian Ideas & Suggestions 7 1,351 08-29-2022, 08:55 AM
    Thread: Surplus ops showcase!
Post: RE: Surplus ops showcase!

Update: I realized I didn't include the loot pools for the main loadouts, should probably do that now >You got a writeup I can read? The closest thing I have to a writeup is my initial idea ...
NightmarechaMillian Ideas & Suggestions 7 1,351 08-29-2022, 06:52 AM
    Thread: Surplus ops showcase!
Post: Surplus ops showcase!

That's right babey!!! That half baked idea I posted a few months back has now come to only slightly underripe fruition, and it's time to collect some community sentiment! It's worth pointing ou...
NightmarechaMillian Ideas & Suggestions 7 1,351 08-29-2022, 06:21 AM
    Thread: Chemicals to add to ???? floor pill bottles
Post: RE: Chemicals to add to ???? floor pill bottles

update: looking through these and a good few are already in, but I've gone ahead and added a majority. PR will be opened on september first at the end of the feature freeze
NightmarechaMillian Ideas & Suggestions 8 2,010 08-18-2022, 05:28 AM
    Thread: Chemicals to add to ???? floor pill bottles
Post: RE: Chemicals to add to ???? floor pill bottles

Ooogogohoooo I'm coding this
NightmarechaMillian Ideas & Suggestions 8 2,010 07-17-2022, 09:59 AM
    Thread: Should traitors be improved?
Post: RE: Should traitors be improved?

Honestly I think sec weapons could use a slight nerf, which would fix the issue of antags having no escape avenue. Maybe make batons take three hits from full stamina (still 2 hits from anything lower...
NightmarechaMillian Ideas & Suggestions 42 10,126 07-13-2022, 06:29 AM
    Thread: Midround nukies/syndicate strike force: Plans and community feedback
Post: Midround nukies/syndicate strike force: Plans and ...

Nukies! Everyone's favorite antag, unless you're a nerd who holes up in your department all round. But we don't talk about that. Nukies, however unfortunately, aren't very common, and are uppity an...
NightmarechaMillian Ideas & Suggestions 13 3,095 06-22-2022, 02:41 PM
    Thread: NTSO... Unlocked by pressing the Alarm?
Post: RE: NTSO... Unlocked by pressing the Alarm?

The biggest issue with a respawn is that you get multiple, and you get people as ghosts waiting around not having any fun hoping someone presses the funny button- neither one of these are super good-...
NightmarechaMillian Ideas & Suggestions 13 3,023 06-22-2022, 01:30 PM
    Thread: Town Hall Information and Questions Thread
Post: RE: Town Hall Information and Questions Thread

Here's two I've been meaning to ask: 1) When, if it's still getting worked on, do y'all think you'll have the Nanotrasen home offices azone finished? Furthermore, is there any way I can pitch in? 2)...
NightmarechaMillian General Discussion 18 5,080 05-13-2022, 11:28 AM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

update: new sounds https://youtu.be/W59_gylJqHM
NightmarechaMillian Good ideas! 13 3,110 05-08-2022, 03:55 PM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

Anything you can do with a grenade, and that is ANYTHING, you can do with these little bastards.
NightmarechaMillian Good ideas! 13 3,110 05-04-2022, 09:12 AM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

Regarding their maneuvering and the remote, the only thing the remote can do is fold or unfold nearbly sawflies- their robust nature is due to them inheriting most of their AI from drones
NightmarechaMillian Good ideas! 13 3,110 05-02-2022, 08:11 AM
    Thread: [MERGED PR] New syndicate item: The sawfly
Post: RE: [PR] New syndicate item: The sawfly

1) Yes, you can infact riot launcher them, it's one of the funnest things 2) After thinking on it, I've bumped the cluster down to 5, since they're a lot rarer and I do want them used. For the sing...
NightmarechaMillian Good ideas! 13 3,110 05-01-2022, 05:18 PM