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Thread: Energy Drink Reagent deals minor kidney damage
Post: RE: Energy Drink Reagent deals minor kidney damage
Lord_earthfire Wrote: (03-21-2024, 02:05 AM)
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I mean, it is kinda nice touch. Then again, energy drink is not often used because if its heart-stopping drawback (and meth existing). It would be a ne... |
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colossusqw |
Ideas & Suggestions
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5 |
249 |
03-22-2024, 05:41 AM |
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Thread: Chemistry rework thoughts/feedback
Post: RE: Chemistry rework thoughts/feedback
I've had some more time to think about these changes, and IMO, the main thing i've come to conclude from them is:
- Yes, making chems is a part of the fun, but it's combining them in interesting wa... |
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colossusqw |
General Discussion
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13 |
1,516 |
03-18-2024, 08:59 AM |
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Thread: Emagged shuttles and RP
Post: RE: Emagged shuttles and RP
Sharing my few cents on the matter:
I'd go as far as to say the shuttle control being a IC thing, as opposed to an OOC vote in general is far from ideal. The decision to keep playing a round or not... |
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colossusqw |
RP Discussion
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10 |
328 |
03-08-2024, 09:46 AM |
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Thread: Salvager captain role
Post: RE: Salvager captain role
What about a "Salvager Operator", basically a guy somewhere else in a computer room. They can swap out between each salvager's helmet cam, talk to them via radio or send them text messages, have some ... |
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colossusqw |
Ideas & Suggestions
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16 |
1,102 |
01-14-2024, 10:15 AM |
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Thread: latte machine overhaul ideas
Post: RE: latte machine overhaul ideas
Not exactly the same but it would be nice if the tea and coffee vendor was more of a dedicated coffee machine, having those plastic foam cups that are always the same independent of what you put in th... |
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colossusqw |
Ideas & Suggestions
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5 |
346 |
01-14-2024, 10:05 AM |
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Thread: Lower the time investment for gimmicks/things generally?
Post: RE: Lower the time investment for gimmicks/things ...
Honestly, I see the issue the opposite way. I remember old 2 hour rounds and the current pacing worked really well for them, you always had plenty of time to work on everything you needed for a gimmic... |
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colossusqw |
Ideas & Suggestions
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13 |
969 |
01-14-2024, 09:58 AM |
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Thread: Full-range skin color for Blattodeans (and maybe everyone?)
Post: RE: Full-range skin color for Blattodeans (and may...
I don't have anything to add, the original comment says it pretty succinctly. And I'd have to agree with Solenoid, a trait specifically to enable that kind of customization would be wonderful in the s... |
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colossusqw |
Ideas & Suggestions
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11 |
795 |
01-14-2024, 09:52 AM |
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Thread: Remove Hygiene Motive from RP
Post: RE: Remove Hygiene Motive from RP
I have to agree with that. Getting a snack or a cup of tea can be pretty nice for RP immersion, but hygiene just kinda.. gets in the way?
It's one of those things you can't really RP around, and while... |
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colossusqw |
Ideas & Suggestions
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43 |
2,490 |
01-14-2024, 09:48 AM |
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Thread: Chemistry rework thoughts/feedback
Post: RE: Chemistry rework thoughts/feedback
So, I'll preface this with saying that i really like a lot of the changes made, and the amount of attention you have to pay to what you are producing now is really enjoyable when compared to the previ... |
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colossusqw |
General Discussion
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13 |
1,516 |
10-22-2023, 06:01 PM |
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Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework
Ok, a few extra things I've felt when playing as of late:
- Cyanide is both a bigger time commitment and more dangerous to make, as well as being more difficult to weaponize in general. It would be... |
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colossusqw |
Good ideas!
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29 |
2,381 |
09-04-2023, 05:10 PM |
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Thread: [MERGED PR] Chemical production rework
Post: RE: [PR] Chemical production rework
Ok, first of all, i have to say i love this in many levels, the systems are interesting and they provide some extra depth to chemistry past just pressing the buttons and memorizing recipes, and the po... |
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colossusqw |
Good ideas!
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29 |
2,381 |
09-03-2023, 12:25 PM |
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Thread: Miscallaneous mechcomp musings
Post: RE: Miscallaneous mechcomp musings
For me at least, more than anything, what i want is a bit of a more readable and concise way of making the logic, because at the moment it feels extra clunky and convoluted.
The way stormworks does i... |
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colossusqw |
Ideas & Suggestions
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10 |
829 |
08-19-2023, 09:49 AM |
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Thread: [CLOSED PR] Kinetics improvements & magazines
Post: RE: [PR] Kinetics improvements & magazines
Tarmunora Wrote: (08-15-2023, 01:12 PM)
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Mmm, overall I don't personally see the need to de-abstract this - while the current implementation is, well, abstract and gamey, this is a video gameĀ (and ... |
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colossusqw |
Ideas & Suggestions
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11 |
1,012 |
08-19-2023, 07:42 AM |
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Thread: Punctured Spacesuits
Post: RE: Punctured Spacesuits
I'd love to see space suits that can be affected by things such as shrapnel, bullets, weapons that cause cut or pierce, and whatnot. A thing that would be very much interesting would also be making th... |
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colossusqw |
Ideas & Suggestions
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4 |
364 |
08-11-2023, 08:37 PM |
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Thread: Make damage knock you out of stamina-stuns
Post: RE: Make damage knock you out of stamina-stuns
A thing i've seen in some places that could be used to some good effect here would be a 'addrenaline rush' effect. Basically that being if you get lots of damage in a short time, say more than 25-30 d... |
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colossusqw |
Ideas & Suggestions
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25 |
1,897 |
08-11-2023, 08:33 PM |
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Thread: Snakes too op??
Post: RE: Snakes too op??
Bartimeus Wrote: (07-12-2023, 02:03 AM)
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Also i do like the fact that a bite is a serious thing to be treated immediatly but still gives you enough time to haul ass to medbay if you know you've bee... |
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colossusqw |
General Discussion
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21 |
1,953 |
07-12-2023, 07:57 AM |
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Thread: Additional source of promethazine
Post: RE: Additional source of promethazine
honestly i feel like the main reason you don't see promethazine a lot(or at all, really) is the current depletion
i first made it to be balanced around a 25 u od and 0.1 depletion, meaning while you ... |
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colossusqw |
Ideas & Suggestions
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1 |
271 |
06-12-2023, 09:19 AM |
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Thread: Carton's Head of Security Application!
Post: RE: Carton's Head of Security Application!
+1 from me.
A nice presence on the discord, haven't really em be toxic to anyone or bring down the mood in any way.
As a security officer, my interaction with Carton has been mostly with me not bein... |
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colossusqw |
Denied Applications
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4 |
881 |
05-20-2023, 04:14 PM |
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Thread: Allow Traitors to Choose the Poison Bottle They Get (& Maybe Nerf Them to Compensate)
Post: RE: Allow Traitors to Choose the Poison Bottle The...
Honestly, i can see a choice item where you buy a "Poison Uplink" that comes with a specified amount of points, and can buy poison by the unit, the rarer/more powerful ones costing more per unit and t... |
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colossusqw |
Ideas & Suggestions
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15 |
2,050 |
05-18-2023, 02:26 PM |
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Thread: Separate brain and nerve damage
Post: Separate brain and nerve damage
That's basically it, divide brain damage and nerve damage so that brain damage controls things such as understanding words/speaking, using equipment, general stuff someone with a concussion might stru... |
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colossusqw |
Ideas & Suggestions
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1 |
360 |
05-16-2023, 08:13 AM |
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Thread: Buff glue
Post: RE: Buff glue
I did have a PR to fix a mistake i made originally where glued floors don't slow you down at all, but it got closed off, i think that would give it some extra usage again. Also, the pipebomb 6times re... |
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colossusqw |
Ideas & Suggestions
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5 |
797 |
05-12-2023, 09:11 AM |
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Thread: Removal of maintenance cameras
Post: RE: Removal of maintenance cameras
Sord213 Wrote: (03-14-2023, 02:51 PM)
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I'd be perfectly fine removing the vast majority of cameras from maintenance areas. Key exceptions being around "secure" areas (like EVA, around security on m... |
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colossusqw |
Ideas & Suggestions
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16 |
2,405 |
03-14-2023, 03:11 PM |
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Thread: Removal of maintenance cameras
Post: RE: Removal of maintenance cameras
I really don't like the idea of limiting it to select items, because then it keeps the default state as standard imo. Like, i don't think giving an exception to traitors that spend some TC really fixe... |
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colossusqw |
Ideas & Suggestions
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16 |
2,405 |
03-13-2023, 06:13 PM |
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Thread: Removal of maintenance cameras
Post: Removal of maintenance cameras
I will preface this with saying this was made in response to quite a few discussions i've participated in on the RP gooncord chat, and to which i've seen a few people echo the sentiment that maint cam... |
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colossusqw |
Ideas & Suggestions
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16 |
2,405 |
03-13-2023, 05:57 PM |
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Thread: Gas Mask Debuff Discussion
Post: RE: Gas Mask Debuff Discussion
babayetu83 Wrote: (03-07-2023, 12:38 PM)
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personally i am not a fan of debuffs that boil down to "i dont like it so it should be nerfed"
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Gas masks are a 100% upgrade everyone can get their hand... |
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colossusqw |
Ideas & Suggestions
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38 |
6,375 |
03-07-2023, 01:52 PM |