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    Thread: Prismatic Spray
Post: RE: Prismatic Spray

Quote: -- Cast time is very awkward and not welcome. Standing still as a wizard is never great. -- Agreed - glass cannons standing still hurts quite a bit.  Removing casting time & casting du...
edward Ideas & Suggestions 5 1,748 08-23-2021, 08:21 AM
    Thread: Prismatic Spray
Post: Prismatic Spray

Prismatic Spray recently was changed to make it nowhere near as deadly as it was, thus making it a bit less fun to take. In theory, Prismatic Spray was supposed to be a cone of damage sent out to a...
edward Ideas & Suggestions 5 1,748 08-21-2021, 08:56 AM
    Thread: change mashed potatoes to require a spoon instead of a fork
Post: RE: change mashed potatoes to require a spoon inst...

You can now use spoons to eat your mashed potatoes.
edward Good ideas! 32 11,155 05-23-2021, 03:00 PM
    Thread: change mashed potatoes to require a spoon instead of a fork
Post: RE: change mashed potatoes to require a spoon inst...

do we really have to fight over this? we can all be friends, right? https://github.com/goonstation/goonstation/pull/4773 whatever way you choose to eat mas- Ion Mage Wrote: (05-17-2021, 09:57 AM)...
edward Good ideas! 32 11,155 05-17-2021, 11:59 AM
    Thread: New wizard item: apprenticeship contract
Post: RE: New wizard item: apprenticeship contract

A second magic missile is way overpowered. But the general idea sounds neat.
edward Ideas & Suggestions 8 2,917 05-16-2021, 11:15 AM
    Thread: Some Trash Compactor/Meatcube Change Ideas
Post: RE: Some Trash Compactor/Meatcube Change Ideas

Related PR to fix the text weirdness - https://github.com/goonstation/goonstation/pull/4736
edward Ideas & Suggestions 5 2,002 05-15-2021, 03:57 PM
    Thread: Some Trash Compactor/Meatcube Change Ideas
Post: RE: Some Trash Compactor/Meatcube Change Ideas

Quote: -- When a meatcube tries to speak, it only says "The meatcube tries to speak but it can only manage a gurgle" -- Right now, if the meat cube speaks the text in the chat is that they are ...
edward Ideas & Suggestions 5 2,002 05-14-2021, 05:35 PM
    Thread: Clown Car Buff
Post: RE: Clown Car Buff

Mouse Wrote: (05-09-2021, 02:56 AM) -- You can collect while inside, click-drag their sprite while they're knocked down.  There might be a brief delay after knocking them down before it really recogn...
edward Ideas & Suggestions 8 3,070 05-09-2021, 11:11 AM
    Thread: Clown Car Buff
Post: RE: Clown Car Buff

You can't collect anyone from being inside as far as I can tell. TO collect someone as clown you have to hop out, grab someone, stuff them in, then get back in.
edward Ideas & Suggestions 8 3,070 05-08-2021, 10:28 PM
    Thread: Clown Car Buff
Post: RE: Clown Car Buff

RAISE the TC cost and instead of knocking people over, clown car bumping into people pulls them in.
edward Ideas & Suggestions 8 3,070 05-08-2021, 01:00 PM
    Thread: reduce antag critter cleanbot health jesus christ
Post: RE: reduce antag critter cleanbot health jesus chr...

Sov Wrote: (05-08-2021, 06:26 AM) -- aft2001 Wrote: (05-08-2021, 05:21 AM) -- As an alternative, perhaps a chem that neutralizes spacelube so you can actually get to the thing without slipping 5 mil...
edward Ideas & Suggestions 7 2,758 05-08-2021, 10:59 AM
    Thread: Monkey crate price should be increased
Post: RE: Monkey crate price should be increased

What's the cost of a monkey crate vs the Vendor recharge for monkey vendors?
edward Ideas & Suggestions 12 3,616 05-08-2021, 10:57 AM
    Thread: [CLOSED PR] Remove RCD from ghostdrones
Post: RE: [PR] Remove RCD from ghostdrones

Don't ghostdrones technically have limited lives already via a cooldown to be a ghostdrone again? I don't see it anywhere in the code. If not, why not? Critters have a cooldown, too. Also, ghost d...
edward Ideas & Suggestions 41 12,857 05-08-2021, 10:45 AM
    Thread: [CLOSED PR] Remove RCD from ghostdrones
Post: RE: [PR] Remove RCD from ghostdrones

I don't think that this solves the issue - if a user wants to cause problems, unscrewing a window is only slightly harder to depressurize areas. This is an issue of someone needing to be banned fro...
edward Ideas & Suggestions 41 12,857 05-07-2021, 11:00 AM
    Thread: [MERGED PR] feature: apply sonic stun from flashbang to deaf mobs
Post: RE: [PR] feature: apply sonic stun from flashbang ...

Some experimentation I've been doing: I have been running a deaf secoff for a few days on main 1. I carry the sec headset in my pocket, thus I can pretty easily communication with other sec members w...
edward Good ideas! 8 3,090 05-04-2021, 09:09 AM
    Thread: [MERGED PR] feature: apply sonic stun from flashbang to deaf mobs
Post: RE: [PR] feature: apply sonic stun from flashbang ...

If we want to talk realism, something so LOUD (not resonant frequency) with the power to bust glass windows would have enough force to feel like a kick in the chest, wouldn't it? But this isn't ent...
edward Good ideas! 8 3,090 05-03-2021, 11:34 AM
    Thread: [MERGED PR] feature: apply sonic stun from flashbang to deaf mobs
Post: RE: [PR] feature: apply sonic stun from flashbang ...

From PR discussion Quote: -- Hm. I feel like being deaf should probably provide _some_ resistance to sonic attacks (somewhere in the range of 20-50% ear disorient resist?), -- If that's th...
edward Good ideas! 8 3,090 05-03-2021, 06:38 AM