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    Thread: Overheard On The Station (And Elsewhere)
Post: RE: Overheard On The Station (And Elsewhere)

Quote: -- DEAD: Edward Smith moans, "Took someones blood and injected it cause they had a lot of drugs in their system" DEAD: Edward Smith laments, "now I'm dead too" DEAD: Edward Smith laments, "W...
SL the Pyro General Discussion 1,588 705,648 03-20-2016, 10:17 PM
    Thread: Restore thin windows
Post: RE: Restore thin windows

I did make sprites in the new perspective for glass panes, sliding doors and even grilles, but for reasons unknown to me they aren't being used. But if I had to guess, it's because not everything f...
SL the Pyro Ideas & Suggestions 9 5,676 01-26-2016, 05:25 AM
    Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station (And Elsewhere)

This is the best Chaplain I have ever seen. Quote: -- Cyrus Derpileyv (CyAlpha08) SAY: ; FEAR NOT MY CHILD FOR THE POWER OF OUR LORD AND SAVIOR HAINESUS WILL PROTECT YA Cyrus Derpileyv (CyAlpha08) ...
SL the Pyro General Discussion 1,588 705,648 12-29-2015, 03:14 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

Quote: -- Bridge Announcement Computer [145.9] broadcasts, "Lilly Prendergast has signed up as Cluwne." Bridge Announcement Computer [145.9] broadcasts, "Mr. Yoam has signed up as Cluwne." Bridge Ann...
SL the Pyro General Discussion 2,610 1,072,179 12-21-2015, 10:30 PM
    Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station (And Elsewhere)

Quote: -- Bridge Announcement Computer [145.9] broadcasts, "Lilly Prendergast has signed up as Cluwne." Bridge Announcement Computer [145.9] broadcasts, "Mr. Yoam has signed up as Cluwne." Bridge Ann...
SL the Pyro General Discussion 1,588 705,648 12-21-2015, 10:29 PM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

So, let's say you're trying to make a new Airlock in the new perspective that keeps its wide window. A horizontal split like the old airlocks have wouldn't work with the new perspective, since there'...
SL the Pyro Ideas & Suggestions 595 211,813 12-08-2015, 11:11 PM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

http://puu.sh/lN0mf/eb5827e674.gif http://puu.sh/lN0pp/af59290613.gif Marquesas convinced me to try one last idea he had: make the main access panel detachable from the door. I actually really like h...
SL the Pyro Ideas & Suggestions 595 211,813 12-07-2015, 12:32 PM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

Thanks for the feedback, guys. The good reception to the vertical door actually surprises me. Sundance Wrote: -- My only complaint would be how the door when up is literally 1 pixel off at the top m...
SL the Pyro Ideas & Suggestions 595 211,813 12-06-2015, 05:54 PM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

It took some doing, but I managed to make glass doors that preserved Supernorn's idea of sliding into the floor. http://puu.sh/lKQQO/cff0a2add8.gif http://puu.sh/lLJiy/a4c780a20c.gif I'm aware that ...
SL the Pyro Ideas & Suggestions 595 211,813 12-06-2015, 11:55 AM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

http://puu.sh/lEGhN/c2c74a7cc2.gif http://puu.sh/lEZlO/ab23de37ae.gif http://puu.sh/lEISf/425224a575.gifhttp://puu.sh/lEZnC/65d16d0ba1.gif Attempt #2 at a batch of doors. This time I'm thickening th...
SL the Pyro Ideas & Suggestions 595 211,813 11-30-2015, 07:57 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

Today, a dimensionally-displaced Hellcluwne visited Space Station 13. The Hellcluwne at first glance appeared no different than a normal cluwne... or, rather, as normal as cluwnes can be. Closer insp...
SL the Pyro General Discussion 2,610 1,072,179 11-23-2015, 03:16 PM
    Thread: I got stuck in disposals
Post: Re: I got stuck in disposals

Just throwing in my own input: he was trying to flush himself from the Morgue to the Crematorium, and until that point the only part of the station damaged beyond repair was Crew Quarters. I'm 90% sur...
SL the Pyro Resolved 1 1,427 10-13-2015, 04:12 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

While I don't disagree with the reasons, the implementation would be a big problem. Simply purchasing/building a new AI wouldn't be enough, you would also need a player to operate it. This isn't like ...
SL the Pyro General Discussion 2,610 1,072,179 09-21-2015, 11:47 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

So tonight I initiated my first (actually executed correctly) admin gimmick round. I dub it, "Three Stooges". Players that join immediately after round start, those that check for gimmick jobs, would...
SL the Pyro General Discussion 2,610 1,072,179 09-21-2015, 12:17 AM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

quiltyquilty Wrote: -- Just as a reply to all the stuff SL said: I think that trying to take perspective into consideration when making the new doors is sort of a moot point, when the reality is tha...
SL the Pyro Ideas & Suggestions 595 211,813 09-02-2015, 06:11 AM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

ErikHanson Wrote: -- Cogwerks Wrote: -- Firelocks haven't been updated yet. -- No, it's not the firelocks that make it look weird, it's that the door looks like it's only a few pixels wide, while t...
SL the Pyro Ideas & Suggestions 595 211,813 08-31-2015, 01:52 PM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

New door maker here, considering the critique the doors have been getting I thought I'd better step into the light. My reasoning behind the new-new doors was that the old-new doors didn't match the n...
SL the Pyro Ideas & Suggestions 595 211,813 08-31-2015, 10:20 AM
    Thread: ok
Post: Re: MAJOR Feature Request - movement and item use ...

Noah Buttes Wrote: -- Marquesas Wrote: -- Thirdly, this is a thing that came up several times, and I probably know which bunch is the reason it's never actually been implemented, but I don't think h...
SL the Pyro Ideas & Suggestions 66 22,894 08-17-2015, 01:25 PM
    Thread: ok
Post: Re: MAJOR Feature Request - movement and item use ...

I'll admit that I might not have been right in the head when I suggested the taser change. Something about "shocks make your fists clench, so why would you DROP what you're holding?". I'll concede tho...
SL the Pyro Ideas & Suggestions 66 22,894 08-14-2015, 09:49 PM
    Thread: MAJOR Feature Request - movement and item use while downed
Post: MAJOR Feature Request - movement and item use whil...

Hello. There has been some discussion in the IRC about how easy it is to kill people. Most people would agree that there are so, so, so many ways to knock a person down and proceed to horribly murder...
SL the Pyro Ideas & Suggestions 6 3,093 08-13-2015, 04:01 AM
    Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station (And Elsewhere)

Oh, and the map is upside-down in the following disaster round.
SL the Pyro General Discussion 1,588 705,648 07-24-2015, 11:57 PM
    Thread: Overheard On The Station (And Elsewhere)
Post: Re: Overheard On The Station (And Elsewhere)

Xeram Wrote: -- There better be some horrible vertigo inducing effect if the clown somehow starts juggling the actual server. -- Fling every person that isn't the clown in random directions until he ...
SL the Pyro General Discussion 1,588 705,648 07-24-2015, 11:56 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

So I spent the whole round preparing a foam grenade to test, and since I wasn't an antag, I decided to test it on the Diner, away from the station. I was very surprised to encounter a Changeling who w...
SL the Pyro General Discussion 2,610 1,072,179 07-15-2015, 09:58 PM
    Thread: Request: Ferret sprites
Post: Re: Request: Ferret sprites

Eh, I wasn't satisfied with the lazy and dead sprites, so I fixed them up a bit (http://puu.sh/iWWZ0/2279546924.dmi). Sorry for triple-posting, I just like to be thorough.
SL the Pyro Sprites 5 3,903 07-12-2015, 02:34 PM
    Thread: Request: Ferret sprites
Post: Re: Request: Ferret sprites

Aaand done. Hopefully this does your late pet justice. http://puu.sh/iWVMC/52af82cfc0.png .dmi is here! (http://puu.sh/rNRwa/9587013b8e.dmi)
SL the Pyro Sprites 5 3,903 07-12-2015, 02:17 PM