Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: RANDOM: am i insane or do flamers do way more
Post: RE: RANDOM: am i insane or do flamers do way more

Ill comment on this as I have used the chem mix mentioned here I feel like the main issue with blob against flame throwers is how blob tiles recognize damage from fire. As of right now blob tiles take...
rando212 General Discussion 10 480 03-11-2024, 11:20 AM
    Thread: [MERGED PR] Cyborg movement speed rebalance
Post: RE: [PR] Cyborg movement speed rebalance

funny thing is I kind of forgot this change happened because the light borg speed values are so similar that I did not notice it at first. But, thinking back to the few times I was borged in heavier p...
rando212 Good ideas! 27 2,287 01-29-2024, 09:35 AM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

Kotlol Wrote: (01-16-2024, 05:43 AM) -- Wait they did remove him from antag list compeltely insted of just Hard Mode Traitor and such? -- Yes, the only way captain can be a antag now is through min...
rando212 Good ideas! 56 4,722 01-16-2024, 07:09 AM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

After playing with this PR for a while I still have to agree with my initial points. Since the change I have noticed a big uptake in sec captains who are just playing as if they were sec with a gun. W...
rando212 Good ideas! 56 4,722 01-15-2024, 10:19 PM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

Ikea Wrote: (12-17-2023, 05:52 PM) -- Please no only saber I dont want caps primary weapon to be lethal only, wouldn't be super opposed to a lethal fire rate nerf or something (though I wouldn't be f...
rando212 Good ideas! 56 4,722 12-17-2023, 07:05 PM
    Thread: [MERGED PR] Disables antag captains on classic
Post: RE: [PR] Disables antag captains on classic

I don't really like the idea of disabling cap antags. In my opinion the cap isn't a trustable person in the same way the det isn't ( I mean there is several references to the cap being corrupt and ste...
rando212 Good ideas! 56 4,722 12-17-2023, 04:26 PM
    Thread: Orderable Hired hand
Post: RE: Orderable Hired hand

for 1 mil hell no you could throw together a couple star stones and order like 3 of these guys not really sure if there would be any way to balance this with a set price. And in general this would alw...
rando212 Ideas & Suggestions 5 1,578 06-29-2021, 06:17 PM
    Thread: Efrem, Discord, publically making fun of people for being wrong in AdminHelps
Post: RE: Efrem, Discord, publically making fun of peopl...

Hi I was the player in the second conversation (rando212) and i would agree with efrem here i was a bit salty that round as there was a sci or someone who released vamp serum to the station and as sec...
rando212 Archived 4 3,255 03-19-2021, 08:17 AM
    Thread: New Nuclear Operative class: CQC Specialist
Post: RE: New Nuclear Operative class: CQC Specialist

I like this idea but would definitely need to see how this would play out in game. From the sound of it on claw mode harm intent it deals 30-40 damage? so basically a csaber with more functions and no...
rando212 Ideas & Suggestions 4 1,869 03-19-2021, 08:02 AM
    Thread: Armory reshuffle - More accessible nonlethals, actual lethals in armory
Post: RE: Armory reshuffle - More accessible nonlethals,...

I really like this idea as sec it never made sense to me that opening armory just gives you more stun weapons. At least I think armory being opened should mean theres a BIG threat that you cant just a...
rando212 Ideas & Suggestions 1 820 03-18-2021, 08:52 AM
    Thread: [IDEA] CE can remove items from Ruck, MDir can remove genes from Gene Booth
Post: RE: [IDEA] CE can remove items from Ruck, MDir can...

YES pleaseeeee every time i play sec and see smes and hulk in gene booth it just makes me want to strangle the geneticist its such a pain in the ass and even if i do talk to them and they say ok we wo...
rando212 Ideas & Suggestions 31 10,595 03-18-2021, 02:38 AM
    Thread: detective
Post: RE: detective

If i'm correct detective is supposed to be a freelance crime solver kinda like batman in a way where he helps the police find and catch crimers. The problem is that forensics kinda sucks at most he ca...
rando212 Ideas & Suggestions 19 6,750 03-17-2021, 06:30 PM
    Thread: [CLOSED PR] removes detective's roundstart lethals
Post: RE: [PR] removes detective's roundstart lethals

In my opinion this would just cause every det round start to take the tool box and hack vendors which could lead to regular sec getting electrocuted by them or shitty hacking and its shooting items at...
rando212 Ideas & Suggestions 4 1,758 03-17-2021, 06:24 PM
    Thread: [MERGED PR] Rebalance kinetic firearm melee
Post: RE: [PR] Rebalance kinetic firearm melee

As well as things like a 1 handed spes-12 doing 18 damage for some reason while a 2 handed pulse rifle does 5 i think this change is good.
rando212 Good ideas! 5 2,109 03-14-2021, 10:13 AM
    Thread: New traitor chaplain item
Post: RE: New traitor chaplain item

I like this idea you could make real cults instead of just drawing a bunch of pentagrams on the ground and pretending everyone's in a cult. I can imagine sec being called down to the chapel where 10 p...
rando212 Ideas & Suggestions 6 2,466 03-13-2021, 05:37 PM
    Thread: Nerf N2O to not immediately stunlock.
Post: RE: Nerf N2O to not immediately stunlock.

Drago156 Wrote: (03-10-2021, 12:18 AM) -- As the title suggests. N2O is honestly hard to see at times even with the white overlay on tiles and KO/stunlocks within three to five seconds of staying in ...
rando212 Ideas & Suggestions 14 4,589 03-10-2021, 10:04 AM
    Thread: HoS Application for Duke Nukem
Post: RE: HoS Application for Duke Nukem

I was a secoff that round and i would have to agree with jakson the HoP was being a big shitter and trying to tell borgs to break him out and he would give aa to anyone who broke him out as well as ca...
rando212 Denied Applications 24 10,190 03-09-2021, 06:51 AM
    Thread: [PR] Makes prodoc heart unaffected by lighting
Post: RE: [PR] Makes prodoc heart unaffected by lighting

I don't really see the need for this change at least i haven't had much of a problem seeing people with prodoc. and as sord mentioned this could be op against antags trying to hide in darkness.
rando212 Ideas & Suggestions 11 3,740 03-08-2021, 05:08 PM
    Thread: "Holy shit it's my birthday" thread
Post: RE: "Holy shit it's my birthday" thread

happy birthday
rando212 General Discussion 40 22,462 03-08-2021, 02:01 PM
    Thread: Chemistry nerfs
Post: RE: Chemistry nerfs

Azrun Wrote: (03-08-2021, 10:41 AM) -- To echo Carbadox’s point: Individuals find a way to wreak havoc on the station.  One person’s enjoying high! Crew’s enjoyment is low.  As long as there is suff...
rando212 General Discussion 60 19,325 03-08-2021, 02:00 PM
    Thread: Goonstation Monthly Contest: March Edition
Post: RE: Goonstation Monthly Contest: March Edition

Name HoS's security special contents 10u Beepskybräu Security Schwarzbier 10u Capsaicin 5u ling island iced tea 4.9u urine 0.1u CRIME good luck everyone
rando212 General Discussion 49 21,955 03-06-2021, 03:55 PM
    Thread: Remove/revamp the Bridge Alert Button and rework Stationwide Alert
Post: RE: Remove/revamp the Bridge Alert Button and rewo...

I definitely like this idea and think that it would be a much better alternative to the big red button that does nothing. Although i am confused on code yellow sec gets department acces like engineeri...
rando212 Ideas & Suggestions 19 6,179 03-04-2021, 05:22 AM
    Thread: give the clown car a horn
Post: RE: give the clown car a horn

Oh dear god it's to powerful i can imagine hearing this as people run for their lives.
rando212 Good ideas! 20 7,191 02-27-2021, 05:39 PM
    Thread: prevent roundstart arts on station z-level from being bombs
Post: RE: prevent roundstart arts on station z-level fro...

I think they should be kept is VERY funny when one gets set off super early although shitty for antags. One round on manta and a sci didn't know what art bombs were and with in 6 mins had set off a ma...
rando212 Ideas & Suggestions 10 3,263 02-25-2021, 01:25 PM
    Thread: What's your favourite role to roll antagonist for, and why?
Post: RE: What's your favourite role to roll antagonist ...

Blob would have to be my favorite i love the tower defense feel of it and having a real struggle and having to use logic to figure out where i'm going to move next how i'm going to stop a rush is real...
rando212 General Discussion 22 8,072 02-24-2021, 07:49 PM