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    Thread: [CLOSED PR] Move Counter-Revolutionary Implants from QM to Security
Post: RE: [PR] Move Counter-Revolutionary Implants from ...

I believe others have said it, but implants can be purchased without a QM console, you just need an ID and a Request Console, usually found on the bridge or in front of QM. You can purchase the implan...
RGBDeadSilent Ideas & Suggestions 19 1,612 11-24-2023, 02:54 AM
    Thread: QOL: Harm intent prevents placing items in chutes/tables
Post: RE: QOL: Harm intent prevents placing items in chu...

Once, someone placed a bunch of toilets in the hallways, and I flushed my rampage weapon straight down the toilet, because click. Would be nice for there to be a QOL change where you just bash the ...
RGBDeadSilent Ideas & Suggestions 9 802 10-23-2023, 04:00 PM
    Thread: Recent Cape changes discussion thread
Post: RE: Recent Cape changes discussion thread

Question. Armored Paramedic, biosuit and firesuits already exist. Doing each of these with an Armored Vest always came with either a flat minor benefit or a benefit with a slight downgrade. Firesuit b...
RGBDeadSilent Ideas & Suggestions 19 2,584 05-10-2023, 12:39 PM
    Thread: Security space suits?
Post: RE: Security space suits?

Cal Wrote: (02-15-2023, 07:56 AM) -- No from me. Security should have SOME downside. Threats being able to escape into space is both intended and useful for antagonists. -- This just makes every...
RGBDeadSilent Ideas & Suggestions 12 1,842 02-17-2023, 12:31 AM
    Thread: Clown mask doubling as an O2 mask.
Post: RE: Clown mask doubling as an O2 mask.

Clown as a Punishment role needs to die, Clown should be enjoyable and goofy, and any good clown should die goofy of their own free will. If the silly Horse Mask can work as an oxygen mask, I have no ...
RGBDeadSilent Ideas & Suggestions 17 2,442 02-17-2023, 12:29 AM
    Thread: [MERGED PR] Health implants no longer send the coords of the implantee.
Post: RE: [PR] Changes to security health implant

Just make Security unable to send a message while stunned (Also unable to use Signalix Sci app while stunned, no popping off a TTV while batoned down). Then make the Signal Jammer stop the Security Al...
RGBDeadSilent Good ideas! 40 6,938 02-17-2023, 12:27 AM
    Thread: move sawflies to the commander uplink
Post: RE: move sawflies to the commander uplink

You say this but.. Nuke Ops have a like, 20% win rate for last month. Maybe leave it in for now, see if a meta of abusing it occurs, and if not just leave it in.
RGBDeadSilent Ideas & Suggestions 1 453 02-02-2023, 03:41 PM
    Thread: Make Syndicate Weapons Acid Proof
Post: RE: Make Syndicate Weapons Acid Proof

I'd say make them acid immune, explosion resistant, and unable to be eaten by Matter Eater and you're settled. (maybe even add a slightly longer time for them if they get thrown into the crusher, dare...
RGBDeadSilent Ideas & Suggestions 12 2,018 12-21-2022, 10:09 PM
    Thread: Let security summon the nanomed
Post: RE: Let security summon the nanomed

NanoDano Wrote: (12-18-2022, 11:38 PM) -- security officers are typically first to the scene of a murder or assault, so why not let them summon the nanomed so they can heal anyone hurt in the event? ...
RGBDeadSilent Ideas & Suggestions 16 2,771 12-21-2022, 03:56 AM
    Thread: Stop sleeper stasis forcing unconsciousness
Post: RE: Stop sleeper stasis forcing unconsciousness

If you're going to nerf it, change how the sleeper units on the shuttle work then. Because if you can't force unconcious state on folks, you can instant jump in and out of sleepers. When you need t...
RGBDeadSilent Ideas & Suggestions 14 2,398 12-10-2022, 05:01 PM
    Thread: Some Ling Balance Thoughts
Post: RE: Some Ling Balance Thoughts

There is alright code for trying to grab someone and it screws you over, MACHO MAN. Touching him in defensive stance stuns you and set you up for either a mild taunting or a slim jim death. Grabbin...
RGBDeadSilent Ideas & Suggestions 11 2,060 12-02-2022, 04:52 PM
    Thread: Some Ling Balance Thoughts
Post: RE: Some Ling Balance Thoughts

DioChasek Wrote: (11-29-2022, 08:12 PM) -- A super motivated limb critter can do a lot of damage to the station. All that needs to happen is a few kicks as a leg, or a screwdriver and crowbar as a ha...
RGBDeadSilent Ideas & Suggestions 11 2,060 12-02-2022, 02:07 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Frank_Stein Wrote: (11-26-2022, 06:22 PM) -- Holding two handed guns one handed. I picture it like this: When you hold a two handed gun, the hand you choose to pick it up in is the hand that is...
RGBDeadSilent Ideas & Suggestions 4,114 1,955,829 11-29-2022, 12:10 AM
    Thread: New secmate prisoner mode: Search
Post: RE: New secmate prisoner mode: Search

Investigate / Interrogate sounds kinda brutal, at least the interrogate part. Maybe just make I changed to Interest, like a person of Interest to Security. Would essentially be something like, ling...
RGBDeadSilent Ideas & Suggestions 14 2,394 11-28-2022, 11:15 PM
    Thread: A modest securutrion restrructuring.
Post: RE: A modest securutrion restrructuring.

Silent Majority Wrote: (11-27-2022, 07:27 PM) -- People building dozens of securitrons sort of legitimately feels 'shut downy' to antags. especially since zoldorf can just produce them my  proposa...
RGBDeadSilent Ideas & Suggestions 6 1,246 11-28-2022, 06:38 PM
    Thread: Some Ling Balance Thoughts
Post: RE: Some Ling Balance Thoughts

The tentacle arm is infact the Shambler arm, you uh... don't need to shamble with the tentacle arm to get robust punch wiggly boi. 1. I honestly somewhat agree that the headspider needs to be chang...
RGBDeadSilent Ideas & Suggestions 11 2,060 11-28-2022, 06:24 PM
    Thread: Wizard balancing
Post: RE: Wizard balancing

mralexs Wrote: (11-28-2022, 02:51 PM) -- So after a recent round where 4 wizards worked together a forced a shuttle call rather early, Wizards need some balancing. Some spells need to be locked out i...
RGBDeadSilent Ideas & Suggestions 6 1,132 11-28-2022, 05:04 PM
    Thread: Barry's Mentorship App
Post: RE: Barry's Mentorship App

Barry is great people and a long time consistent player. I've seen them play in a plethora of roles and they always seemed quite capable at it. The biggest bonus I can see as Barry to be a mentor is, ...
RGBDeadSilent Approved Applications 14 4,111 06-18-2022, 08:20 PM
    Thread: Midround Antag Idea List
Post: RE: Midround Antag Idea List

Nanobot Actually is just a nanite Swarm, but it starts out looking like the Roboroach pest. Can physically attack people, but it does 1 damage, essentially to most clothing on the station, nothing. ...
RGBDeadSilent Ideas & Suggestions 2 769 06-15-2022, 01:46 AM
    Thread: Idea for a gang change
Post: RE: Idea for a gang change

The ability to remove antag status already exists. Just do that instead. Four gangs exist, game mode hits 30m in and checks gang scores. Gang scores are 12,000, 11,500, 9,500 and 0, because the last g...
RGBDeadSilent Ideas & Suggestions 7 1,558 06-15-2022, 01:30 AM
    Thread: [MERGED PR] Decreases spy bounty refresh interval to 15 minutes on classic.
Post: RE: [PR] Decreases spy bounty refresh interval to ...

I think it should stick to 25m for the first objective,then you can reduce the time from there. The start of the shift is the busy time of the shift, where the spy might be getting equip or setting up...
RGBDeadSilent Good ideas! 9 2,195 06-03-2022, 10:28 AM
    Thread: Adding emergency auto-injector to chemmaster
Post: RE: Adding emergency auto-injector to chemmaster

Haloperidol injectors would be a nightmare, Atropine overdosing is terrible, heparin is already super lethal, Sugar overdose literally sends you into a coma. All of these are poisons and are either al...
RGBDeadSilent Ideas & Suggestions 8 1,908 05-28-2022, 08:33 AM
    Thread: Add a new Saltpetre recipe because industrial amounts are unpleasant to make
Post: RE: Add a new Saltpetre recipe because industrial ...

You can already frequently buy 600u of Saltpetre from cargo via Weed Froggo. Thats easily 1,800u of Black powder. That is a lot of explosives to ruin the station with if you build it right. So... Alre...
RGBDeadSilent Ideas & Suggestions 15 3,808 05-28-2022, 08:26 AM
    Thread: necrovirus zombies need actual stamina regeneration
Post: RE: necrovirus zombies need actual stamina regener...

I would say make them immune to pain slowdown, and then give them a much much higher stamina pool. Now you can shamble near folks but that simple two hit baton doesn't down you for forever. Maybe like...
RGBDeadSilent Ideas & Suggestions 9 1,863 05-28-2022, 08:22 AM
    Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras

Just steal the whole AI rack and rogue the AI elsewhere. A cover just shows that someone has something to hide, and anyone legit would obviously just leave it open anyways.
RGBDeadSilent Good ideas! 18 4,697 05-23-2022, 02:12 AM