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    Thread: Old "Goonstation (Gibbed) Pictures?"
Post: Re: Old "Goonstation (Gibbed) Pictures?"

Sadly, I lost all of my old pictures in a HDD reformat a few months ago. All I have left is a log of me being force fed an entire snack machine's contents by about a half dozen people whilst shitting,...
Mofleaker General Discussion 6 4,224 10-01-2015, 12:09 PM
    Thread: Traitor Toxicity
Post: Re: Traitor Toxicity

I like to spread my traitor toxicity through the atmos pipes.
Mofleaker General Discussion 54 20,191 09-18-2015, 09:33 AM
    Thread: Strangling Changelings
Post: Re: Strangling Changelings

Can you still choke out shambling abominations too? If so, how the fuck does that work?
Mofleaker Resolved 5 2,306 08-28-2015, 10:11 AM
    Thread: More dancing animations
Post: More dancing animations

A musician walks by and rips out a smooth song on his sax. It's careless whisper. This is your jam. "Pubbie McBadDancer cranks out some dizzying windmills." However, you stand unmoving, totally stiff...
Mofleaker Ideas & Suggestions 1 1,072 08-24-2015, 06:34 PM
    Thread: Tickrate too high on server 2
Post: Tickrate too high on server 2

#2 lacks the smoothness of server 4. I'm guessing the tickrate got messed with at some point and someone forgot to switch it back.
Mofleaker Resolved 1 1,072 08-24-2015, 06:11 PM
    Thread: Mentor Application: ErikHanson - Clark Clarkson
Post: Re: Mentor Application: ErikHanson - Clark Clarkso...

Vunterslaush Wrote: -- You seem far too dedicated to finding exploits that will make the game tough for others to play. -- From my experience he's more into finding exploits so he can report them to...
Mofleaker Approved Applications 13 6,755 08-24-2015, 05:38 PM
    Thread: Sprite Request
Post: Re: Sprite Request

Firey Fracture/Hole to Hell: http://i.imgur.com/dnFJtaE.gif Ingame: http://i.imgur.com/wCsKvQR.gif
Mofleaker Sprites 37 47,433 08-24-2015, 12:13 PM
    Thread: Some handy AHK scripts
Post: Re: Some handy AHK scripts

Honestly I still maintain the first two were harmless, I mostly use them to afford me a few more years free from carpal tunnel. The third I can agree was sort of in bad taste, despite its simplicity. ...
Mofleaker General Discussion 7 3,671 08-19-2015, 10:26 PM
    Thread: Add telescience blocks on the mining Z-level
Post: Re: Add telescience blocks on the mining Z-level

I think it would be neat if the debris field were semi-randomly generated on a grid. For example you might have the listening post in the bottom right on one round, the top left in another, and in a d...
Mofleaker Ideas & Suggestions 33 11,587 08-19-2015, 08:57 PM
    Thread: Some handy AHK scripts
Post: Re: Some handy AHK scripts

It's not really immediate, you still have to deal with the click delay. But I understand the sentiment, sorry for that.
Mofleaker General Discussion 7 3,671 08-19-2015, 12:52 PM
    Thread: Some handy AHK scripts
Post: Some handy AHK scripts

Over the past month I've put together a few simple scripts tailored toward SS13 to save me some time/tedium doing certain mouse movements. I've decided to share them because they're so goddamn useful....
Mofleaker General Discussion 7 3,671 08-19-2015, 12:23 PM
    Thread: Robertmanbob's Mentor Application
Post: Re: Robertmanbob's Mentor Application

Constantine Lifeblood is a good player IMO.
Mofleaker Approved Applications 6 4,046 08-17-2015, 11:08 PM
    Thread: Alphabetize the Command/Verb tabs
Post: Re: Alphabetize the Command/Verb tabs

Anything that brings some element of order to that hellfuck of buttons.
Mofleaker Bad threads / terrible or unusable ideas! 4 3,121 08-17-2015, 09:47 PM
    Thread: Clicking on unseen tiles
Post: Re: Clicking on unseen tiles

correction: whoops wrong link, here's the proper fix https://github.com/tgstation/-tg-station/pull/10272 (https://github.com/tgstation/-tg-station/pull/10272)
Mofleaker Features 13 5,192 08-17-2015, 09:46 PM
    Thread: Clicking on unseen tiles
Post: Re: Clicking on unseen tiles

Mofleaker Wrote: -- If it helps, /tg/ code doesn't have this problem. You could always poke around there. -- So I'm not sure what the coders' stance is on using code from the opensource codebases, bu...
Mofleaker Features 13 5,192 08-17-2015, 09:14 PM
    Thread: Clicking on unseen tiles
Post: Re: Clicking on unseen tiles

magic mountain Wrote: -- This is a byond thing and it's too much of a hassle. -- If it helps, /tg/ code doesn't have this problem. You could always poke around there. KikiMofo Wrote: -- To be hones...
Mofleaker Features 13 5,192 08-17-2015, 05:26 PM
    Thread: Clicking on unseen tiles
Post: Clicking on unseen tiles

If you click on a dark or otherwise obscured tile, your click doesn't register. Sort of a minor issue, but it means you can't fire shots off into shadows and you have to be careful when using a gun no...
Mofleaker Features 13 5,192 08-17-2015, 03:01 PM
    Thread: SAKayle7 Head of Security Application
Post: Re: SAKayle7 Head of Security Application

I can't say I've ever seen you play security either. Quote: -- While I don't play the actual Security Officer job very often, I do play Head of Personnel and Captain quite often, and when a particula...
Mofleaker Denied Applications 10 5,693 08-17-2015, 12:50 PM
    Thread: Zae4398's mentor application
Post: Re: Zae4398's mentor application

Jesus, I remember Aidan Reid from forever ago. I figured you had just quit at some point since I don't recall you ever being a shitter (in all honesty standards were far lower back then) so the ban so...
Mofleaker Approved Applications 3 2,215 08-17-2015, 11:03 AM
    Thread: ok
Post: Re: MAJOR Feature Request - movement and item use ...

Grek Wrote: -- stamina stuff -- I wouldn't mind seeing the stamina system get reworked. I haven't been a fan since its inception.
Mofleaker Ideas & Suggestions 66 22,744 08-16-2015, 08:59 AM
    Thread: Wish You Were Here - Pictures from the station
Post: Re: Wish You Were Here - Pictures from the station

Bureaucracy strikes again: http://i.imgur.com/EiEFBlY.png
Mofleaker General Discussion 897 431,093 08-15-2015, 05:40 PM
    Thread: Admins Messing With Rounds - Please Vote
Post: Re: Admins Messing With Rounds - Please Vote

I love badmin rounds just as much as the next spaceman. Just keep the gimmicks simple and isolated to minimize collateral damage and let the players make their own fun with it. This (http://wiki.ss13....
Mofleaker General Discussion 168 79,216 08-13-2015, 12:15 PM
    Thread: Reduce Oxygen Damage
Post: Re: Reduce Oxygen Damage

The oxygen damage isn't so bad as the insane cold that pervades the entire station. By half an hour the entire station is usually one giant freezer despite being in mostly good condition.
Mofleaker Good ideas! 19 8,389 08-12-2015, 09:23 AM
    Thread: Longer Rounds?
Post: Re: Longer Rounds?

Noah Buttes Wrote: -- Marquesas Wrote: -- images -- I'm not sure how to interpret those images. -- Meat Gay Vase
Mofleaker General Discussion 91 30,210 08-07-2015, 10:28 AM
    Thread: Yet Another Stupid Death - Goonstation Edition
Post: Re: Yet Another Stupid Death - Goonstation Edition

Forgetting to don a gasmask before mixing up meth. This has killed me at least 3 times.
Mofleaker General Discussion 38 14,197 07-29-2015, 04:26 PM