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    Thread: More Shuttles to More Places
Post: More Shuttles to More Places

So maybe this belongs in the ideas of questionable quality thread, but I was thinking while playing earlier; stations have pretty large arrivals and escape areas and these areas especially the latter,...
Filthy Steve Ideas & Suggestions 0 351 06-07-2022, 10:49 PM
    Thread: pipes to rout fluid drains
Post: RE: pipes to rout fluid drains

I don't disagree with it being laggy, but out of curiosity; why would it be difficult to add pipes? We already have all the disposal pipes and like loafer nerds and deathtrap nerds make additional pip...
Filthy Steve Ideas & Suggestions 4 1,140 06-05-2022, 07:29 PM
    Thread: [CLOSED PR] Enables hunger motive on classic servers
Post: RE: [PR] Enables hunger motive on classic servers

I like this a lot. I mean even when the chef is away there's enough food machines and cheap options that even in a long round, it should be fine. If it's an issue I'd say maybe fine-tune it and make i...
Filthy Steve Ideas & Suggestions 50 12,159 04-24-2022, 01:02 AM
    Thread: [CLOSED PR] Eggs no longer make you fart
Post: RE: [PR] Eggs no longer make you fart

zjdtmkhzt Wrote: (04-20-2022, 04:36 PM) -- I need this! We should really just remove farts in general -- Say sike right now
Filthy Steve Ideas & Suggestions 46 10,373 04-20-2022, 11:39 PM
    Thread: macros gone rip
Post: RE: macros gone rip

I guess. Just seems weird to me is all.
Filthy Steve General Discussion 16 4,111 04-03-2022, 01:21 PM
    Thread: Trait Redo 2: Wired & Fast Talker
Post: RE: Trait Redo 2: Wired & Fast Talker

For Fast Talker maybe - and I have no idea if this is possible - have it so that the game forces an always-on predictive text parser.
Filthy Steve Ideas & Suggestions 5 1,289 04-03-2022, 12:58 PM
    Thread: macros gone rip
Post: RE: macros gone rip

I really don't get this change at all. I can see removing it from the RP servers, but I mean the same effect can be accomplished in basically the same amount of time with 12 micros, anyway. For the no...
Filthy Steve General Discussion 16 4,111 04-01-2022, 02:21 AM
    Thread: Nukie adjustments (Nuke timer; Plant location)
Post: RE: Nukie adjustments (Nuke timer; Plant location)

I like the idea of having the nukies pick where to plant the bomb from a list. Piggybacking off of some of the earliest posts; why not mix that with the whole idea regarding outer locations? Nukies ar...
Filthy Steve Ideas & Suggestions 31 7,104 03-30-2022, 01:09 AM
    Thread: Thread of Ideas for Special/Daily/Permanent Jobs
Post: RE: Thread of Ideas for Special/Daily/Permanent Jo...

Cal Wrote: (03-28-2022, 05:20 AM) -- first responder medical role, they get their own porta-medbay remote and just try to send people over, starts with a paramedic suit and medkit -- I feel like I ...
Filthy Steve Ideas & Suggestions 8 1,952 03-30-2022, 12:53 AM
    Thread: Micro/Macro bombs should have a ~3 second timer.
Post: RE: Micro/Macro bombs should have a ~3 second time...

Mouse Wrote: (12-19-2021, 03:40 PM) -- possibly dumb idea: the macrobomb implant has to attune itself to your body by remaining in there for a period of time before it can successfully blow up at ful...
Filthy Steve Ideas & Suggestions 32 7,811 12-19-2021, 07:02 PM
    Thread: Die a glorious death
Post: RE: Die a glorious death

DioChasek Wrote: (12-17-2021, 08:48 PM) -- Suicide vest is a thing. Holding onto various grenades, super farting on a bible ,point blank rpg shots, toy car bombs, be a clown use a csaber, traitor mec...
Filthy Steve Ideas & Suggestions 4 1,275 12-19-2021, 02:52 PM
    Thread: Station self destruct
Post: RE: Station self destruct

It could work but probably if there was a gametype that justified it. Maybe something like how the OLD nuke mod used to be - you know, GEDDAT FUKKIN DISK. Like a game mode 'hijack' or 'heist' or som...
Filthy Steve Ideas & Suggestions 11 2,793 12-19-2021, 02:49 PM
    Thread: Micro/Macro bombs should have a ~3 second timer.
Post: RE: Micro/Macro bombs should have a ~3 second time...

I think they're fine as is. They're costly and it's not like you can't achieve nearly the same results with TTVs or chemistry suicide bombings.
Filthy Steve Ideas & Suggestions 32 7,811 12-19-2021, 02:12 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Is there an interaction for emagging the server from the Solarium stuff? If not there should be.
Filthy Steve Ideas & Suggestions 4,110 1,948,390 12-15-2021, 11:07 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Make a martial arts/wuxia flavored version of the wrestler. Black belt instead of championship belt, attacks to pull out organs, flying kicks, maybe other stuff. You know Shaw Brothers fun.
Filthy Steve Ideas & Suggestions 4,110 1,948,390 12-12-2021, 06:14 AM
    Thread: add a minesweeper arcade machine
Post: RE: add a minesweeper arcade machine

Also when its emagged, allow it to dispense mines.
Filthy Steve Ideas & Suggestions 3 984 12-06-2021, 11:10 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

For Christmas, Ho Ho Ho It's Christmas Time (https://www.youtube.com/watch?v=XHwhKwJypE4) should be an option for noisemaker artifacts to play.
Filthy Steve Ideas & Suggestions 4,110 1,948,390 12-06-2021, 10:47 AM
    Thread: using the stun baton on an deployed barrier should make a thump thump thump sound
Post: RE: using the stun baton on an deployed barrier sh...

It should play the Ho Ho Ho It's Christmas Time song.
Filthy Steve Ideas & Suggestions 3 1,170 12-06-2021, 10:33 AM
    Thread: [HELP] Lost music
Post: RE: [HELP] Lost music

I love when the Badmins play music but I feel like they so often play absolute bangers but don't always say what it is that like whenever they play a song the game should autobroadcast at least the fi...
Filthy Steve General Discussion 8 2,959 12-04-2021, 07:45 AM
    Thread: Radio Show Host Traitor Weapons
Post: RE: Radio Show Host Traitor Weapons

Give them a soundboard that lets them remotely wreak havoc on the station from the radio station. Play a brown note over the radio and anyone hearing it farts. Play a high pitched note over the radio ...
Filthy Steve Ideas & Suggestions 3 1,111 12-04-2021, 07:42 AM
    Thread: Radio Show Host Traitor Weapons
Post: RE: Raido Show Host Traitor Weapons

We should have boomboxes as even non-antag items so I can stand outside the RD's office playing love songs to Heisenbee.
Filthy Steve Ideas & Suggestions 3 1,111 12-03-2021, 04:04 PM
    Thread: Emergency Adventure Zone Escape Beacons
Post: RE: Emergency Adventure Zone Escape Beacons

Maybe make it some kind of emergency cloner type thing? Like an implant that when you activate it you immediately die and it initiates cloning. Maybe the main cloner, or maybe give telesci a secondar...
Filthy Steve Ideas & Suggestions 9 2,404 11-30-2021, 04:58 PM
    Thread: Squished Status Bar
Post: Squished Status Bar

I don't like the new, squished, status bar. Is there any way to toggle it off and go back to how things were? I am an old man and change frightens and confuses me.
Filthy Steve General Discussion 0 603 11-30-2021, 08:16 AM
    Thread: Fix the Clarion Kitchen
Post: Fix the Clarion Kitchen

I like Clarion, but I hate its kitchen. For starters and most importantly; there's no stove. I can't even make soup! On a slightly less serious issue, it's too tiny. It's not bad if there's only one c...
Filthy Steve Ideas & Suggestions 2 938 11-21-2021, 01:13 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

I like that. I also could see that working as a mutation or as a trait. In the case of the former, probably have a different mutation for each trait - Security DNA or whatever. For the latter, I imagi...
Filthy Steve Ideas & Suggestions 4,110 1,948,390 11-20-2021, 09:47 AM