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    Thread: [MERGED PR] Starstone value reduction
Post: RE: [MERGED PR] Starstone value reduction

Mouse Wrote: (07-29-2021, 02:47 PM) -- Lord Birb Wrote: (07-29-2021, 10:38 AM) -- How does Gragg have so much money anyway? Though then again before asteroids were added to the quantum telescope he ...
palpetinus Good ideas! 16 5,293 07-29-2021, 09:49 PM
    Thread: Department-Specific APC Access
Post: RE: Department-Specific APC Access

Eagletanker Wrote: (07-29-2021, 08:04 AM) -- You do realize the AI has APC control and you can just ask it to turn it on -- Yes, which happens about maybe half the time in my experience. Mostly it ...
palpetinus Ideas & Suggestions 19 4,790 07-29-2021, 09:45 PM
    Thread: Department-Specific APC Access
Post: RE: Department-Specific APC Access

I'd like to mention something again: Currently, anyone who would sabotage an APC by unlocking and turning it off is either from the engineering department (mechanic/engineer) or a head of such a depa...
palpetinus Ideas & Suggestions 19 4,790 07-29-2021, 12:03 AM
    Thread: Department-Specific APC Access
Post: RE: Department-Specific APC Access

MoonJesus Wrote: (07-28-2021, 05:19 AM) -- because it just removes more challenge aspects -- I've mentioned it in the other thread, but I don't think it's challenging. There's nothing challenging a...
palpetinus Ideas & Suggestions 19 4,790 07-28-2021, 05:38 AM
    Thread: Department-Specific APC Access
Post: Department-Specific APC Access

This other thread (https://forum.ss13.co/showthread.php?tid=16849) gave me an idea about APCs, I didn't want to hijack that thread any further though. TL;DR: Make APC access department-specific on ...
palpetinus Ideas & Suggestions 19 4,790 07-28-2021, 01:41 AM
    Thread: Make SMES units more fun
Post: RE: Make SMES units more fun

Ikea Wrote: (07-27-2021, 03:05 PM) -- Powersinks are kinda round ending because no one wants to wait in darkness for 20 minutes in order for them to do what they want to do. Most jobs rely on power i...
palpetinus Ideas & Suggestions 12 3,085 07-28-2021, 01:05 AM
    Thread: Potatoes should count as grenades for ammunition purposes
Post: RE: Potatoes should count as grenades for ammuniti...

Just let us make an item launcher in the nanofab. 1 rubber 3 metal The idea being that it's just an elasticity-based launcher. Depending on item, it could be funny (potatoes) or deadly (meat clea...
palpetinus Ideas & Suggestions 7 1,901 07-26-2021, 10:58 PM
    Thread: Stop forcing restart on small blob death
Post: RE: Stop forcing restart on small blob death

Alternatively, buff Blobs early on but announce them like Nukies on a small delay ("Extremely hostile expanding lifeform detected, all crew fight it yada yada"). Blobs usually win when like three quar...
palpetinus Ideas & Suggestions 12 2,899 07-26-2021, 10:54 PM
    Thread: Make SMES units more fun
Post: RE: Make SMES units more fun

I'd be on board if powering the station back up wasn't such a chore. A powersink is already a roundender, having one guy diddle with a few SMES units to end the round seems a bit boring.
palpetinus Ideas & Suggestions 12 3,085 07-26-2021, 10:47 PM
    Thread: [MERGED PR] Starstone value reduction
Post: RE: [MERGED PR] Starstone value reduction

Suggestion: also make it a market thing, not restricted to Gragg. Even if Mining is rushing it, if you're unlucky, Gragg can leave at minute 10 and poof goes your money.
palpetinus Good ideas! 16 5,293 07-26-2021, 10:45 PM
    Thread: Nullification Genes are not compatible with one another
Post: RE: Nullification Genes are not compatible with on...

I know other people have already mentioned it, but the geneticist department is incredibly exposed, depending on map. Even if it's not, the genebooth is still not impervious to explosions. On Cog1, ...
palpetinus Ideas & Suggestions 50 12,239 07-26-2021, 10:35 PM
    Thread: Macrobombs and shuttles
Post: RE: Macrobombs and shuttles

Don't be in the middle of the shuttle, stay on the edges, if you can in a locker, if you're paranoid in 50 lockers. Me, I personally just chill and if I blow up, I blow up. Let the antags have this o...
palpetinus Ideas & Suggestions 12 2,879 07-26-2021, 10:13 PM
    Thread: Nanotrasen Port Authority Job
Post: RE: Nanotrasen Port Authority Job

Eagletanker Wrote: (07-26-2021, 12:26 AM) -- Now let’s separate them CE loses their Cargo and Mining Access. Better space suits, fuel,  and materials are now lost because the miners just put ever...
palpetinus Ideas & Suggestions 12 3,357 07-26-2021, 01:10 AM
    Thread: Nanotrasen Port Authority Job
Post: RE: Nanotrasen Port Authority Job

Why not adapt and change a bit from other codebases? New role right under HoP: Quartermaster. Current Quartermasters would be Cargo Technicians. Quartermaster commands Cargo Technicians and Mining.
palpetinus Ideas & Suggestions 12 3,357 07-26-2021, 12:10 AM
    Thread: Nullification Genes are not compatible with one another
Post: RE: Nullification Genes are not compatible with on...

In my opinion, genetics is fine as it is. It can be astonishingly useful, with stabilized Thermal Res, Radres, SMES and all that other jam in the genebooth, or they can get Cold Res (not stabilized) i...
palpetinus Ideas & Suggestions 50 12,239 07-26-2021, 12:05 AM
    Thread: Remove or significantly change riot launcher and flashbangs.
Post: RE: Remove or significantly change riot launcher a...

Currently, putting flashbangs into a riot launcher is a straight upgrade in multiple ways: No more arming, causing a very distinct sound and throwing - the perp/victim can prepare against or run aw...
palpetinus Ideas & Suggestions 56 15,697 07-23-2021, 01:56 AM
    Thread: Blocking, and an overlap of keybinds.
Post: RE: Blocking, and an overlap of keybinds.

Yup, setting a csaber wielder on fire is the easiest and only real reliable way to beat them, especially if the csaber is attached as an arm. I don't go on csaber rampages myself and the only ones I f...
palpetinus Ideas & Suggestions 3 1,036 07-23-2021, 01:39 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Mrprogamer96 Wrote: (07-21-2021, 03:48 PM) -- removing the coffee vendor near the gene booth on Cog 1. -- At that point just remove the throwing aspect of the booth. The damage is almost unavoidabl...
palpetinus Ideas & Suggestions 4,097 1,923,204 07-22-2021, 12:17 AM
    Thread: Remove or significantly change riot launcher and flashbangs.
Post: RE: Remove or significantly change riot launcher a...

Maybe it's just me, but why can we put flashbangs (timed fuse) into riot launchers (impact fuse) anyway?
palpetinus Ideas & Suggestions 56 15,697 07-22-2021, 12:14 AM
    Thread: Wizard hats
Post: RE: Wizard hats

Maybe I was just lucky, I only died to Empower/SoC once and that was when I was actively fighting the wizard. The only times I've witnessed nerds killing people with that combo was when the people wer...
palpetinus Ideas & Suggestions 28 7,133 07-21-2021, 03:40 AM
    Thread: Wizard hats
Post: RE: Wizard hats

Acids melting hats is the only couterplay you have against a cautious wizard. Otherwise, just run Teleport, Doppelganger and the already default Phase Shift (or whatever it's called?) and you're invin...
palpetinus Ideas & Suggestions 28 7,133 07-20-2021, 10:28 PM
    Thread: Give handheld tele arts a 3 second action bar
Post: RE: Give handheld tele arts a 3 second action bar

This isn't Call of Duty or League of Legends, OP isn't automatically bad. In a game with the depth of SS13, something OP popping up once every twenty shifts or so can be more fun than the entire game ...
palpetinus Ideas & Suggestions 10 2,447 07-20-2021, 01:44 AM
    Thread: Welding doors should take a second, and an action bar.
Post: RE: Welding doors should take a second, and an act...

Welding doors is "the meta" because it's simple. I'd rather have that than the bolt wire cut once (if) that is faster.
palpetinus Ideas & Suggestions 15 3,770 07-20-2021, 01:37 AM
    Thread: Re-add frog and cats to stable mutagen pool
Post: RE: Re-add frog and cats to stable mutagen pool

Haha, EMAGed Hypospray with stable mutagen and cat blood go brrr
palpetinus Ideas & Suggestions 14 3,598 07-15-2021, 03:32 AM
    Thread: Security hacking difficulty
Post: RE: Security hacking difficulty

THISISANICEGAME Wrote: (07-13-2021, 03:52 PM) -- palpetinus Wrote: (07-12-2021, 05:32 AM) -- Idea: give sec PDAs a tool that lets them bolt and unbolt doors the inserted ID has access to in a 3x3 (i...
palpetinus Ideas & Suggestions 35 9,257 07-13-2021, 10:55 PM