Search Results
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Thread: Mentor Application / AggressiveBeans (The Silent)
Post: RE: Mentor Application / AggressiveBeans (The Sile...
Great person, I would suggest them as a mentor yes :)
+1 |
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Vorlice |
Denied Applications
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6 |
731 |
08-06-2023, 03:20 PM |
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Thread: Dunking yourself in a Science Chemical Barrel
Post: Dunking yourself in a Science Chemical Barrel
Hello, I had the idea of using wire cutters on a science chemical barrel to pry the top off so the player could click drag themselves into the barrel the same way they can drag themselves into a batht... |
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Vorlice |
Ideas & Suggestions
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2 |
378 |
07-07-2023, 06:12 PM |
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Thread: Chem Idea Thread, Post your ideas here.
Post: Chem Idea Thread, Post your ideas here.
Category: Poisons
Name of new chemical: Necrotoxin
Ingredients: Miasma, Radium, Fluorosulfuric Acid, Neurotoxin
Depletion Rate: 0.4
Penetrate Skin: N
Effect per second: Toxin: 1, 0.01 s... |
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Vorlice |
Ideas & Suggestions
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4 |
664 |
06-04-2023, 02:48 PM |
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Thread: Chemicals to add to ???? floor pill bottles
Post: Chemicals to add to ???? floor pill bottles
A list of chemicals I suggest adding to the floor pill list: (in no real order) ((if any are already on the list, my bad))
Helium - Funny voice
Atropine - Confused movement, minor tox damage... |
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Vorlice |
Ideas & Suggestions
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8 |
2,017 |
07-11-2022, 01:07 PM |
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Thread: Artifact effect suggestions.
Post: Artifact effect suggestions.
In this thread we suggest or ponder the possibilities of new science artifact effects.
Some of my Ideas:
An artifact that emits "Santa's treat giving" effect but it's very questionable and dange... |
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Vorlice |
Ideas & Suggestions
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0 |
362 |
03-27-2022, 01:25 PM |
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Thread: A mockotov cocktail.
Post: RE: A mockotov cocktail.
I love this idea and I think it could be implemented in an cheap/easy way... but i don't really know code.
SO!
Take LSD/LSBee whatever code that causes hallucinogens and then replace the sprite look... |
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Vorlice |
Ideas & Suggestions
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5 |
1,283 |
03-27-2022, 01:03 PM |
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Thread: ideas on how to nerf cryopills
Post: RE: ideas on how to nerf cryopills
As someone who deals with CryoPills a lot, here are my suggestions:
Cryoxadone is probably the issue here as Cryostylane already has a debuff, slow; however this debuff isn't enough to offset the p... |
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Vorlice |
Ideas & Suggestions
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12 |
3,001 |
03-27-2022, 12:54 PM |
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Thread: Thread of Ideas for Special/Daily/Permanent Jobs
Post: Thread of Ideas for Special/Daily/Permanent Jobs
Hello!
In this thread I want to hear your ideas for Jobs!
To add my piece:
Daily Job idea: NT Hired Adventurer to bring back stuff from off-station.
Name: Undecided
Access: Mining & Maint
... |
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Vorlice |
Ideas & Suggestions
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8 |
1,952 |
03-27-2022, 12:32 PM |
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Thread: Alphabetized Seed Fabricator in Botany
Post: RE: Alphabetized Seed Fabricator in Botany
Frank_Stein Wrote: (11-04-2021, 08:46 AM)
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Vegetable, fruit, herb etc group tabs
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I like this concept! |
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Vorlice |
Ideas & Suggestions
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7 |
1,767 |
11-04-2021, 10:43 AM |
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Thread: Alphabetized Seed Fabricator in Botany
Post: Alphabetized Seed Fabricator in Botany
Seed Fabricator list currently (full):
https://i.imgur.com/Ks1Xir2.png
Proposed alphabetized list: (Hidden items may need to be altered from the alphabetized list; maybe bottom or something)
Acon... |
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Vorlice |
Ideas & Suggestions
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7 |
1,767 |
11-04-2021, 06:15 AM |
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Thread: Allow us to set the glass recycler to output to other tiles.
Post: Allow us to set the glass recycler to output to ot...
Basically title.
Currently the CheMaster3000 has this functionality by click dragging it to an adjacent tile.
The Glass Recycler however, doesn't and I sometimes find the beaker sprites, when ... |
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Vorlice |
Ideas & Suggestions
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3 |
1,052 |
08-09-2021, 03:53 PM |
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Thread: General Discussion: Food/Water/Hygiene + Chef & Bartender
Post: General Discussion: Food/Water/Hygiene + Chef & Ba...
Reason of this thread:
I noticed many different threads suggesting how Food, Water and Hygiene should be changed and how they affect to the Chef and Bartender jobs.
In this thread:
Post what... |
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Vorlice |
Ideas & Suggestions
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1 |
629 |
07-18-2021, 08:47 AM |
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Thread: Security hacking difficulty
Post: RE: Security hacking difficulty
I like the following ideas:
aft2001: "Make it so that screwdriver'ing certain doors just require maybe 5 to 10 seconds to unscrew the panel"
Mouse: "Make wires unique for each door instead of be... |
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Vorlice |
Ideas & Suggestions
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35 |
9,393 |
07-08-2021, 11:41 AM |
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Thread: Needs Overhaul [Food/Water/Hygiene]
Post: Needs Overhaul [Food/Water/Hygiene]
Hello!
I know Food, Water, and Hygiene currently works like this:
(This is from memory, it's probably close but not perfect)
High Food: +20 Max HP Buff
High Water: +2 Stamina Regen Buff
High... |
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Vorlice |
Ideas & Suggestions
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2 |
899 |
07-08-2021, 11:36 AM |
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Thread: Change: Pill bottle capacity
Post: RE: Change: Pill bottle capacity
What about this:
Pill bottle size is based off of container size divided by 10 but it has a minimum capacity of 20 pills when you make a bottle.
• So a 100u pill in a 100u Large Beaker will make ... |
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Vorlice |
Ideas & Suggestions
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27 |
7,260 |
07-04-2021, 02:53 PM |
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Thread: Change: Pill bottle capacity
Post: RE: Change: Pill bottle capacity
[/quote]
ONE BY ONE.
Tedious as hell.
[/quote]
Exactly, i want to make it so if you don't have an art beaker but still want to make 100u pills, you can make a pill bottle with a 100u pill in... |
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Vorlice |
Ideas & Suggestions
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27 |
7,260 |
07-03-2021, 12:34 PM |
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Thread: Change: Pill bottle capacity
Post: RE: Change: Pill bottle capacity
GORE Wrote: (07-03-2021, 12:14 PM)
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This proposed change seems like a bad thing to me.
[hr]
Vorlice Wrote: (07-03-2021, 12:07 PM)
--
Also a static 20 would prevent the previous problem of a pill... |
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Vorlice |
Ideas & Suggestions
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27 |
7,260 |
07-03-2021, 12:23 PM |
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Thread: Change: Pill bottle capacity
Post: Change: Pill bottle capacity
Currently if you make a pill bottle, the amount of pills you make determines the maximum quantity of that bottle. I am here to petition the change for pill bottle quantity to be a static 20 versus wha... |
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Vorlice |
Ideas & Suggestions
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27 |
7,260 |
07-03-2021, 12:07 PM |
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Thread: MooMoo's Tabletop RPG Game!
Post: MooMoo's Tabletop RPG Game!
Hello Everyone!
I've been working for a while on a homemade tabletop game with a futuristic apocalypse setting. I'm happy to announce it's finally able to be hosted by others!
Here is the link if y... |
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Vorlice |
RP Discussion
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1 |
1,061 |
07-01-2021, 06:34 PM |
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Thread: MooMoo Hoofers Cattleton
Post: MooMoo Hoofers Cattleton
Quote(s):
"HNNNNNNNNNNNNNNNNNNNG" (Before dispensing milk); "Blerg" (Sometimes when falling);
Name:
MooMoo Hoofers Cattleton
Image(s):
https://i.imgur.com/J9WtqVh.png
Theme(s):
Do-Good... |
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Vorlice |
Character Profiles
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0 |
836 |
06-23-2021, 09:10 PM |
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Thread: Toxic/Abusive/Flippant Behavior - Efrem/CaptainBravo - 10MAY2021
Post: RE: Toxic/Abusive/Flippant Behavior - Efrem/Captai...
It actually was peanut'd for a valid reason. On looking back I realize emotions got the better of me, I apologize. I shall cease posting. |
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Vorlice |
Archived
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21 |
12,755 |
05-10-2021, 03:50 PM |
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Thread: Toxic/Abusive/Flippant Behavior - Efrem/CaptainBravo - 10MAY2021
Post: RE: Toxic/Abusive/Flippant Behavior - Efrem/Captai...
I PEANUT POSTED 3 HOURS AFTER SOMEONE WAS ALSO TOLD NOT TO AND ALL I GOT WAS MY POST REMOVED.
[hr]
My post wasn't a peanut, it had actual parts to it. |
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Vorlice |
Archived
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21 |
12,755 |
05-10-2021, 02:15 PM |
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Thread: Toxic/Abusive/Flippant Behavior - Efrem/CaptainBravo - 10MAY2021
Post: RE: Toxic/Abusive/Flippant Behavior - Efrem/Captai...
(Stated in the ban appeal linked above) When Efrem/CaptainBravo said:
"That round would have had a more thrilling ending if you had never even spawned in."
Upon reading that I was going to start a r... |
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Vorlice |
Archived
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21 |
12,755 |
05-10-2021, 12:30 AM |
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Thread: Mentor Application - Kaneie
Post: RE: Mentor Application - Kaneie
I can't think of a single thing I dislike about Luna Rayne.
She has respect for the server, maturity, and a yearn to help others.
She has my vote. |
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Vorlice |
Approved Applications
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12 |
4,816 |
01-20-2021, 12:14 PM |