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Post Author Forum Replies Views Posted [asc]
    Thread: How to Engine
Post: RE: How to Engine

Vitatroll Wrote: (02-27-2016, 03:22 PM) -- Equipment phase: Turn off PDA messaging, insert card, put in ID slot. -- What!?!?!!? This changes EVERYTHING. It's just like the time when someone tol...
Armchair General Discussion 35 21,934 02-28-2016, 04:22 PM
    Thread: How to Engine
Post: RE: How to Engine

I think what erikhanson is trying to say is that the hellburn is "easier" because it will be mostly self-sufficient from that point forward.  With a more tame burn like a furnace burn, you'll need to ...
Armchair General Discussion 35 21,934 02-27-2016, 12:21 PM
    Thread: How to Engine
Post: RE: How to Engine

I had my first TW burn tonight.  But apparently I was an assassination target a few rounds in a row.  I managed to turn on the laser with my dying breath. Thanks for all of the advice.
Armchair General Discussion 35 21,934 02-27-2016, 01:44 AM
    Thread: How to Engine
Post: RE: How to Engine

Would anyone be willing to share some more information about the engine?  I started playing back on devstation when everything was powered by a singularity, but this combustion engine is new to me. ...
Armchair General Discussion 35 21,934 02-25-2016, 11:32 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

Look at everyone and their fancy avatars. Maybe someday I might get one too. ADMIN EDIT: w oof poster edit: I love it!
Armchair General Discussion 1,705 649,524 02-25-2016, 08:00 PM
    Thread: Give engineers a crummy way to plug up hull breaches.
Post: Re: Give engineers a crummy way to plug up hull br...

phart Wrote: -- But when meteors strike the station the shuttle is almost always called due to things going to absolute shit and the lag atmospherics causes in the process, there are other similar sc...
Armchair Ideas & Suggestions 16 6,448 06-12-2014, 02:02 PM
    Thread: Mysha's Recipe Manager + Telesci Utilities
Post: Re: Telescience Manager

I'm disappointed that this wasn't named "TeleMate" or something. Aside from that oversight, this looks quite nice. I like the integrated map.
Armchair General Discussion 205 114,791 06-11-2014, 02:14 PM
    Thread: Thermals & Cloaks
Post: Re: Thermals & Cloaks

Klayboxx Wrote: -- Yeah, cloaks are dumb. Who made them pockatable again, anyway? They aren't fun to play against and they really aren't that fun to play with. Part of the robust fun of ss13 is that ...
Armchair Ideas & Suggestions 24 9,652 06-09-2013, 10:42 PM
    Thread: Port-a-brig suicide
Post: Re: Port-a-brig suicide

The same thing happens if you die in a locker (sorry people that I space with the traitor cargo teleporter device) It has been awhile since it happened to me. I think that ghosting, disconnecting, a...
Armchair Features 5 2,987 06-08-2013, 11:23 AM
    Thread: The wires are on strike. They refuse to carry power
Post: Re: The wires are on strike. They refuse to carry...

Update: It appears that someone noticed the problem and corrected it. The wires are appropriately hazardous today. Nice response time.
Armchair Resolved 1 1,545 06-02-2013, 04:03 PM
    Thread: The wires are on strike. They refuse to carry power
Post: The wires are on strike. They refuse to carry pow...

Apparently the wires don't carry a charge anymore? After a round where my traitor power gloves seemed to do nothing but tickle my opposition despite the 2+ MW output of the engine, I decided to check...
Armchair Resolved 1 1,545 06-01-2013, 10:49 PM
    Thread: Ghosts shouldn't be able to examine beakers
Post: Re: Ghosts shouldn't be able to examine beakers

How do you intend to stop the ghosts from uncovering the secrets with a few moments on google? Pretty much all of those 'secrets' are only a few keystrokes away at any time.
Armchair Bad threads / terrible or unusable ideas! 32 13,060 05-28-2013, 03:29 PM
    Thread: Remove "Add-Note" Verb
Post: Re: Remove "Add-Note" Verb

Sorry about the double post. I just want to remind people that we have a PDA vending machine that dispenses new PDAs and PDA cartridges. Have you grown attached to the scientist reagent scan or the ...
Armchair Ideas & Suggestions 21 8,908 05-26-2013, 06:10 PM
    Thread: Remove "Add-Note" Verb
Post: Re: Remove "Add-Note" Verb

BruceHenke Wrote: -- Klayboxx Wrote: -- Pdas are pretty useful if you use them correctly -- That is a blatant lie, and you know it. -- Nope. PDA's are extremely useful pieces of kit. So much uti...
Armchair Ideas & Suggestions 21 8,908 05-26-2013, 05:57 PM
    Thread: Freezing the AI
Post: Re: Freezing the AI

Captain_Bravo Wrote: -- Would purposely doing that to the AI, as a non-antagonist, be grounds for action? I mean, you're not "killing" someone, but that's still some pretty damn hardcore griffing to ...
Armchair Resolved 9 4,106 05-22-2013, 09:37 AM
    Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...

atomic1fire Wrote: -- Was reading a thing on secret soviet spy gear, and had a fun idea. Moneybomb. Looks like a stack of cash, can be handled like cash, but can't be spent or stacked. comes with ...
Armchair Ideas & Suggestions 1,186 377,832 05-14-2013, 03:43 PM
    Thread: Crooke's witchhunt for WHOEVER CHANGED THIS/change it back
Post: Re: Crooke's witchhunt for WHOEVER CHANGED THIS/ch...

wabash1 Wrote: -- MEOW POW Wrote: -- aren't there little slits in front of the locker where blinding light can enter -- explain coffins. -- They're space coffins. They're transparent from the insi...
Armchair Ideas & Suggestions 13 6,317 05-14-2013, 09:51 AM
    Thread: Syndicate Radios should start on a different frequency
Post: Re: Syndicate Radios should start on a different f...

Why not set things up so that both the syndies and the station have their headsets preconfigured to a random new frequency each round? Not a super-special faction only frequency, but just an ordinary...
Armchair Good ideas! 12 5,447 05-10-2013, 12:23 PM
    Thread: Bombs are horrible. Let's nerf bombs.
Post: Re: Bombs are horrible. Let's nerf bombs.

Cogwerks Wrote: -- atomic1fire Wrote: -- It would be neat if we could have some kind of anti personnel bombs, something that wouldn't do a whole lot of environmental damage, but could hurt/kill most...
Armchair Good ideas! 46 19,130 05-10-2013, 11:48 AM