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Thread: How to Engine
Post: RE: How to Engine
Vitatroll Wrote: (02-27-2016, 03:22 PM)
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Equipment phase: Turn off PDA messaging, insert card, put in ID slot.
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What!?!?!!?
This changes EVERYTHING.
It's just like the time when someone tol... |
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Armchair |
General Discussion
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35 |
21,934 |
02-28-2016, 04:22 PM |
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Thread: How to Engine
Post: RE: How to Engine
I think what erikhanson is trying to say is that the hellburn is "easier" because it will be mostly self-sufficient from that point forward. With a more tame burn like a furnace burn, you'll need to ... |
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Armchair |
General Discussion
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35 |
21,934 |
02-27-2016, 12:21 PM |
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Thread: How to Engine
Post: RE: How to Engine
I had my first TW burn tonight. But apparently I was an assassination target a few rounds in a row. I managed to turn on the laser with my dying breath.
Thanks for all of the advice. |
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Armchair |
General Discussion
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35 |
21,934 |
02-27-2016, 01:44 AM |
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Thread: How to Engine
Post: RE: How to Engine
Would anyone be willing to share some more information about the engine? I started playing back on devstation when everything was powered by a singularity, but this combustion engine is new to me.
... |
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Armchair |
General Discussion
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35 |
21,934 |
02-25-2016, 11:32 PM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
Look at everyone and their fancy avatars. Maybe someday I might get one too.
ADMIN EDIT: w oof
poster edit: I love it! |
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Armchair |
General Discussion
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1,705 |
649,524 |
02-25-2016, 08:00 PM |
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Thread: Give engineers a crummy way to plug up hull breaches.
Post: Re: Give engineers a crummy way to plug up hull br...
phart Wrote:
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But when meteors strike the station the shuttle is almost always called due to things going to absolute shit and the lag atmospherics causes in the process, there are other similar sc... |
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Armchair |
Ideas & Suggestions
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16 |
6,448 |
06-12-2014, 02:02 PM |
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Thread: Mysha's Recipe Manager + Telesci Utilities
Post: Re: Telescience Manager
I'm disappointed that this wasn't named "TeleMate" or something.
Aside from that oversight, this looks quite nice. I like the integrated map. |
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Armchair |
General Discussion
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205 |
114,791 |
06-11-2014, 02:14 PM |
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Thread: Thermals & Cloaks
Post: Re: Thermals & Cloaks
Klayboxx Wrote:
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Yeah, cloaks are dumb. Who made them pockatable again, anyway? They aren't fun to play against and they really aren't that fun to play with. Part of the robust fun of ss13 is that ... |
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Armchair |
Ideas & Suggestions
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24 |
9,652 |
06-09-2013, 10:42 PM |
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Thread: Port-a-brig suicide
Post: Re: Port-a-brig suicide
The same thing happens if you die in a locker (sorry people that I space with the traitor cargo teleporter device)
It has been awhile since it happened to me.
I think that ghosting, disconnecting, a... |
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Armchair |
Features
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5 |
2,987 |
06-08-2013, 11:23 AM |
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Thread: The wires are on strike. They refuse to carry power
Post: Re: The wires are on strike. They refuse to carry...
Update:
It appears that someone noticed the problem and corrected it. The wires are appropriately hazardous today. Nice response time. |
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Armchair |
Resolved
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1 |
1,545 |
06-02-2013, 04:03 PM |
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Thread: The wires are on strike. They refuse to carry power
Post: The wires are on strike. They refuse to carry pow...
Apparently the wires don't carry a charge anymore? After a round where my traitor power gloves seemed to do nothing but tickle my opposition despite the 2+ MW output of the engine, I decided to check... |
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Armchair |
Resolved
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1 |
1,545 |
06-01-2013, 10:49 PM |
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Thread: Ghosts shouldn't be able to examine beakers
Post: Re: Ghosts shouldn't be able to examine beakers
How do you intend to stop the ghosts from uncovering the secrets with a few moments on google?
Pretty much all of those 'secrets' are only a few keystrokes away at any time. |
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Armchair |
Bad threads / terrible or unusable ideas!
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32 |
13,060 |
05-28-2013, 03:29 PM |
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Thread: Remove "Add-Note" Verb
Post: Re: Remove "Add-Note" Verb
Sorry about the double post.
I just want to remind people that we have a PDA vending machine that dispenses new PDAs and PDA cartridges.
Have you grown attached to the scientist reagent scan or the ... |
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Armchair |
Ideas & Suggestions
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21 |
8,908 |
05-26-2013, 06:10 PM |
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Thread: Remove "Add-Note" Verb
Post: Re: Remove "Add-Note" Verb
BruceHenke Wrote:
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Klayboxx Wrote:
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Pdas are pretty useful if you use them correctly
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That is a blatant lie, and you know it.
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Nope. PDA's are extremely useful pieces of kit. So much uti... |
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Armchair |
Ideas & Suggestions
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21 |
8,908 |
05-26-2013, 05:57 PM |
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Thread: Freezing the AI
Post: Re: Freezing the AI
Captain_Bravo Wrote:
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Would purposely doing that to the AI, as a non-antagonist, be grounds for action? I mean, you're not "killing" someone, but that's still some pretty damn hardcore griffing to ... |
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Armchair |
Resolved
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9 |
4,106 |
05-22-2013, 09:37 AM |
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Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...
atomic1fire Wrote:
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Was reading a thing on secret soviet spy gear, and had a fun idea.
Moneybomb.
Looks like a stack of cash, can be handled like cash, but can't be spent or stacked.
comes with ... |
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Armchair |
Ideas & Suggestions
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1,186 |
377,832 |
05-14-2013, 03:43 PM |
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Thread: Crooke's witchhunt for WHOEVER CHANGED THIS/change it back
Post: Re: Crooke's witchhunt for WHOEVER CHANGED THIS/ch...
wabash1 Wrote:
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MEOW POW Wrote:
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aren't there little slits in front of the locker where blinding light can enter
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explain coffins.
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They're space coffins. They're transparent from the insi... |
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Armchair |
Ideas & Suggestions
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13 |
6,317 |
05-14-2013, 09:51 AM |
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Thread: Syndicate Radios should start on a different frequency
Post: Re: Syndicate Radios should start on a different f...
Why not set things up so that both the syndies and the station have their headsets preconfigured to a random new frequency each round? Not a super-special faction only frequency, but just an ordinary... |
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Armchair |
Good ideas!
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12 |
5,447 |
05-10-2013, 12:23 PM |
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Thread: Bombs are horrible. Let's nerf bombs.
Post: Re: Bombs are horrible. Let's nerf bombs.
Cogwerks Wrote:
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atomic1fire Wrote:
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It would be neat if we could have some kind of anti personnel bombs, something that wouldn't do a whole lot of environmental damage, but could hurt/kill most... |
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Armchair |
Good ideas!
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46 |
19,130 |
05-10-2013, 11:48 AM |