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    Thread: Allow Engineering Cyborgs to Create Interdictors/Computers
Post: RE: Allow Engineering Cyborgs to Create Interdicto...

I get where you're coming from, but (engineering) silicons will always need cooperation with carbons to get complex tasks done. Engineering cyborgs are already material-mules with a wide array a tool...
MarkNstein Ideas & Suggestions 3 390 06-27-2023, 12:06 PM
    Thread: MarkNstein's thoughts on character-creation and antag-behaviour in SS13
Post: RE: MarkNstein's thoughts on character-creation an...

If players are behaving poorly like that they need to be course-corrected, they need to be ahelped against RP rules 2 and 5. "Pacifist" is a vague term; you might mean "doing something non-violent to...
MarkNstein RP Discussion 16 4,103 11-21-2022, 10:43 AM
    Thread: MarkNstein's thoughts on character-creation and antag-behaviour in SS13
Post: RE: MarkNstein's thoughts on character-creation an...

:thumbs-up:
MarkNstein RP Discussion 16 4,103 11-16-2022, 11:03 AM
    Thread: MarkNstein's thoughts on character-creation and antag-behaviour in SS13
Post: RE: MarkNstein's thoughts on character-creation an...

I've edited my post adding a big red disclaimer at the top (better 24hr late than never) and also adding two clarification bullet points. I will paste copy them immediately below: In my above attempt...
MarkNstein RP Discussion 16 4,103 11-15-2022, 10:55 PM
    Thread: MarkNstein's thoughts on character-creation and antag-behaviour in SS13
Post: MarkNstein's thoughts on character-creation and an...

These are my personal thoughts, NOT Admin Directives or New Rules! MarkNstein's thoughts on character-creation and antag-behaviour in SS13: SS13 is a 2D farty spaceman game that plays out in rou...
MarkNstein RP Discussion 16 4,103 11-14-2022, 07:03 PM
    Thread: [CLOSED PR] Sterile mask blocks miasma
Post: RE: [CLOSED PR] Sterile mask blocks miasma

Closed. Blocking all smoke is too strong.
MarkNstein Ideas & Suggestions 1 459 11-13-2022, 01:46 PM
    Thread: Let ghostdrones use vendors again
Post: RE: Let ghostdrones use vendors again

Compromise: Inspired by there being a ghost greenhouse for practicing / competing in gardening; a ghost engineering area to practice / compete MechComp and maybe power-generation stuff. Vendors with r...
MarkNstein Ideas & Suggestions 17 2,824 11-13-2022, 12:02 PM
    Thread: Bring back IRC and add a bridge to the Discord
Post: RE: Bring back IRC and add a bridge to the Discord

Technically totally possible, HackMUD community does similar. As much as I'd love the freedom of IRC from Discord, I don't expect it to happen.
MarkNstein Ideas & Suggestions 13 3,778 08-26-2021, 01:14 PM
    Thread: A way for people to practice being Nukies
Post: RE: A way for people to practice being Nukies

I know my PR that added Nukie kits in late 2020 was reverted due to changeling-bugs. haven't visited the murderbox since so the nukie kits may not be there. https://github.com/goonstation/goonstation...
MarkNstein Good ideas! 4 1,806 04-05-2021, 09:49 AM
    Thread: Mentor app: Mexicat / Cal Mooberly
Post: RE: Mentor app: Mexicat / Cal Mooberly

Nice interactions on discord and seems knowledgeable. +1
MarkNstein Approved Applications 14 4,755 03-26-2021, 06:41 PM
    Thread: Purchase antag token with spacebux
Post: RE: Purchase antag token with spacebux

Antag fishers were already expecting to not play a whole round: I don't expect this to stymie the situation. Antags aren't stigmatized IMO, and more tokens wouldn't help their reputation, if anything...
MarkNstein Ideas & Suggestions 16 4,654 03-17-2021, 10:27 AM
    Thread: [MERGED PR] Mobs entering chutes: Adds actionbar and animation
Post: RE: [PR] Mobs entering chutes: Adds actionbar and ...

This is "hot" again (as far as I care). What're your thoughts on: Remove all interruptability from the action; thematically treat it as someone making a strong leap-and-tuck into the chute - pret...
MarkNstein Good ideas! 14 5,809 03-15-2021, 03:30 PM
    Thread: [PR] Makes ghostcritters able to be picked up
Post: RE: [PR] Makes ghostcritters able to be picked up

We don't need to let past ideas haunt new refinements. I like Nef's imagination.
MarkNstein Ideas & Suggestions 12 4,545 02-09-2021, 10:17 AM
    Thread: Neat Packet & Mechcomp Accomplishments & Ideas
Post: RE: Neat Packet & Mechcomp Accomplishments & Ideas

CommaIndividual Wrote: (01-18-2021, 06:32 PM) -- Very Nice, must've taken forever to figure out. -- I was already well versed with MechComp. For things of this complexity it's best to plan it out a...
MarkNstein General Discussion 29 14,089 01-19-2021, 11:52 AM
    Thread: Neat Packet & Mechcomp Accomplishments & Ideas
Post: RE: Neat Packet & Mechcomp Accomplishments & Ideas

Back in late August 2020, I made the Bastard Box 9000. A mobile cabinet that could continuously touchlessly unlock/open all lockers and doors in-range. I still have the schematics of it, and my origin...
MarkNstein General Discussion 29 14,089 01-18-2021, 05:20 PM
    Thread: A way to see the notes/warnings against you
Post: RE: A way to see the notes/warnings against you

I understand the desire to have easy-access notes: but it'd change how admins make notes for the worse. If there was a toggle to enable "visibility" to the players, I and most other admins would likel...
MarkNstein Ideas & Suggestions 2 1,159 01-14-2021, 11:23 PM
    Thread: Gnarticle Accelerator
Post: RE: Gnarticle Accelerator

Had an expanded idea: a whole engine: Wide open space, maybe 10 tiles square, empty, located in the engine room. Skateboards and skatepark-equipment nearby. Engineers need to setup a skatepark in th...
MarkNstein Ideas & Suggestions 13 7,603 01-07-2021, 01:47 PM
    Thread: Gogol's and Death
Post: RE: Gogol's and Death

Thoughts: Ghost drones are nice from an administrative position because:They cannot see players, just silhouettes. They can hear, but not associate a name They can only speak with each other If the...
MarkNstein Ideas & Suggestions 21 10,246 12-22-2020, 09:38 PM
    Thread: [PR] Brain Spooning
Post: RE: [PR] Brain Spooning

Mordent Wrote: (12-21-2020, 02:29 PM) -- Hate it. Too morbid and dark. Torture Station 13 bad. -- It might be for code reasons, but I also don't like it being referred to as snacks. I've spent som...
MarkNstein Ideas & Suggestions 18 6,511 12-21-2020, 02:39 PM
    Thread: [PR] Removes Obesity Mutation
Post: RE: [PR] Removes Obesity Mutation

Jack Tenniel Wrote: (12-07-2020, 08:34 PM) -- This thread is bait.  ... If you have any strong feelings against its removal ... [it] will be noted as a black mark against you in the long run. -- ...
MarkNstein Good ideas! 23 9,410 12-07-2020, 08:54 PM
    Thread: Mentor Application - Jan.antilles
Post: RE: Mentor Application - Jan.antilles

Due to me not observing Fleur much, I can only vouch for Jan's kind personality. I can recall her playing-along with gimmicks on RP though, so I'm not concerned about power gaming on meta-info. +1
MarkNstein Approved Applications 30 11,798 10-07-2020, 08:15 PM
    Thread: HoS application - adharainspace
Post: RE: HoS application - adharainspace

Oh, I haven't posted here? HoS Port Wingding Starboard fucking ran me over with the pod I saved her in after a quadruple canbomb explosion. Disgraceful. +1 would suffer podhicular manslaughter again...
MarkNstein Approved Applications 28 11,254 10-06-2020, 10:30 PM
    Thread: HoS Application - Gunnar Gustafsson (Slazzy)
Post: RE: HoS Application - Gunnar Gustafsson (Slazzy)

I recognize Gunnar. The most memorable round was when they acted dispatcher & receptionist. Had a good head on, communicated well, recommended appropriate brig times to the newbies. +1
MarkNstein Approved Applications 12 5,130 10-01-2020, 05:41 PM
    Thread: Triage Application - ThePotato97
Post: RE: Triage Application - ThePotato97

Yeah, good communicator, active. +1
MarkNstein Approved Applications 8 3,418 10-01-2020, 05:37 PM
    Thread: make fireextinguishers burst if they get too hot?
Post: RE: make fireextinguishers burst if they get too h...

What makes most sense to me is: Over-pressure: explode Over-temperature: something melts Whether the something is the plastic nozzle, or the whole-item. (The latter is easier). I think melting t...
MarkNstein Ideas & Suggestions 17 6,810 09-30-2020, 08:25 PM