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Post Author Forum Replies Views Posted [asc]
    Thread: Horde mode for VR
Post: Re: Horde mode for VR

This sounds like a fun idea. There should probably be an upper limit on the amount of people able to fight the horde though, maybe 6? Also I think 1000 rounds would not be feasible if you consider t...
AlienLab Good ideas! 15 7,592 10-28-2014, 02:52 AM
    Thread: Detective Manifest
Post: Detective Manifest

Really small idea here that I may have suggested before, but it would be really useful if the Detective could print off a manifest in the same way that the HoP can. Even if one started out on the desk...
AlienLab Ideas & Suggestions 2 1,895 10-21-2014, 05:06 AM
    Thread: The Butcher's Knife Availability
Post: Re: The Butcher's Knife Availability

Ronnyfire Wrote: -- Don't worry about him, he just always makes his point in a dickish manner, but his points are often still good ones. The butcher knife is too good to give to every traitor, its l...
AlienLab Ideas & Suggestions 14 5,990 09-02-2013, 12:22 PM
    Thread: The Butcher's Knife Availability
Post: Re: The Butcher's Knife Availability

Captain_Bravo Wrote: -- If I want a butcher's knife, I'll play a chef until I get traitor. If I want a hacked scanner, I'll play Mechanic until I get traitor. If I want a mining charge hacker, I'll p...
AlienLab Ideas & Suggestions 14 5,990 09-02-2013, 11:33 AM
    Thread: Don Geon (UrsulaMajor)'s HoS Application v2.0
Post: Re: Don Geon (UrsulaMajor)'s HoS Application v2.0

I remember a few rounds as Detective and HoS working with you and you were a good asset to the team consistently. Also, you seemed easy to get on with, so I'm happy to give you a yes.
AlienLab Approved Applications 17 8,085 08-30-2013, 12:02 PM
    Thread: Spacial Tears suck
Post: Re: Spacial Tears suck

Spatial tears are really dull. The chances of them altering a high octane chase is minuscule when compared with the chances of them delaying a random person from doing an arbitrary thing. Down with th...
AlienLab Ideas & Suggestions 14 5,233 08-29-2013, 01:48 PM
    Thread: shambling abom's scream
Post: Re: shambling abom's scream

Daeren Wrote: -- If anything shambling abominations are anemic and easily murdered for how flagrantly obvious they are, especially when stacked up against a rampaging vampire who is also invisible, c...
AlienLab Ideas & Suggestions 17 6,551 08-28-2013, 12:02 PM
    Thread: shambling abom's scream
Post: Re: shambling abom's scream

Daeren Wrote: -- If anything shambling abominations are anemic and easily murdered for how flagrantly obvious they are, especially when stacked up against a rampaging vampire who is also invisible, c...
AlienLab Ideas & Suggestions 17 6,551 08-28-2013, 12:00 PM
    Thread: The Butcher's Knife Availability
Post: Re: The Butcher's Knife Availability

Readster Wrote: -- The reason the butcher knife is exclusive to the chef and syndicate daggers are exclusive to spies and surplus crates is because it is massively powerful. It's a ranged stun weapon...
AlienLab Ideas & Suggestions 14 5,990 08-28-2013, 10:51 AM
    Thread: The Butcher's Knife Availability
Post: Re: The Butcher's Knife Availability

Sundance Wrote: -- http://autisticpowers.info/ss13/wiki/Syndicate_Items At the very bottom, you'll get a list of surplus crate items. Note that the other traitor items will appear in the box. It cost...
AlienLab Ideas & Suggestions 14 5,990 08-28-2013, 09:41 AM
    Thread: The Butcher's Knife Availability
Post: Re: The Butcher's Knife Availability

Sundance Wrote: -- Eh..Everything you suggested does exist in the surplus crate.. The syndicate dagger. Has a decent stun ability, stuns when thrown, makes the target bleed alot, doesn't gib the cor...
AlienLab Ideas & Suggestions 14 5,990 08-28-2013, 08:44 AM
    Thread: The Butcher's Knife Availability
Post: The Butcher's Knife Availability

My suggestion is that the 'Butcher's Knife' (or a variation of it) be made available to all traitors, not just the chef. The Butcher's Knife is my single favourite weapon available to traitors, but I...
AlienLab Ideas & Suggestions 14 5,990 08-28-2013, 07:58 AM
    Thread: hukhukhuk - G3 - around 22:30 gmt 22nd march
Post: Re: hukhukhuk - G3 - around 22:30 gmt 22nd march

I was John Marshall, the CE in the round in question. I have to apologise for this scant recount of events, but my computer just crashed before I had the chance to submit a highly detailed account of...
AlienLab Archived 7 5,212 03-26-2013, 02:12 AM
    Thread: Give security gloves
Post: Re: Give security gloves

Good idea. If I play security, I hate having to chase down the detective to get his spare gloves. And even worse is when as a detective you have half of security contaminating evidence. The HoS shoul...
AlienLab Ideas & Suggestions 10 5,410 03-22-2013, 03:17 PM
    Thread: Mentor Application: Bobbehluvspropane
Post: Re: Mentor Application: Bobbehluvspropane

Yes from me. He knows how things work.
AlienLab Approved Applications 8 4,182 03-18-2013, 05:54 PM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

It could be cool if when the engine goes nuts, firing off arcs and whatnot that lights around the station randomly blow. Maybe some other effects too to let the crew know that there's crazy shit happe...
AlienLab Ideas & Suggestions 227 81,855 03-17-2013, 05:55 AM
    Thread: The Soundscape
Post: The Soundscape

I miss the soundscape. According to dead-chat a lot of other people do to. Could we have it back? If it's doing some kind of damage or causing lag, leave it gone, but if not, what's the harm in having...
AlienLab Ideas & Suggestions 20 8,685 03-16-2013, 06:32 AM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

Quote: -- -- note: the engineering recorder starts on and can record somewhere around a half hour or so, think of it like a black box. will anyone ever care: probably not Quote: -- -- I care, that...
AlienLab Ideas & Suggestions 227 81,855 03-15-2013, 05:28 PM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

Affirmed*
AlienLab Ideas & Suggestions 227 81,855 03-15-2013, 03:01 PM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

The maps in the station don't work half of the time. When you click on them they simply don't do anything. Confirmed by at least one other person.
AlienLab Ideas & Suggestions 227 81,855 03-15-2013, 03:00 PM
    Thread: HoS Application - Zeronine
Post: Re: HoS Application - Zeronine

I was harassing security perpetually one round (as a spy underling) and the other security couldn't handle it, they freaked out, but Jack Swag stayed calm and collected. Very reasonable player, so a y...
AlienLab Approved Applications 25 11,071 03-15-2013, 07:37 AM
    Thread: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEEDBACK THREAD
Post: Re: NEW MAP BUG REPORT / STRANGE HAPPENINGS / FEED...

Not really a bug, but when the engine runs out of the various gasses it's hard to get more without robbing the mixing room. Could you make gas tanks purchasable at the QM? Maybe card-lock it so toxins...
AlienLab Ideas & Suggestions 227 81,855 03-15-2013, 07:01 AM
    Thread: Chief Engineer's Dashboard
Post: Chief Engineer's Dashboard

I was thinking that since we now have a map the Chief Engineer could have a special one in his office. This map would be different than the other one in that it would work like the computer which disp...
AlienLab Ideas & Suggestions 12 5,162 03-14-2013, 02:53 PM
    Thread: Security Abuse
Post: Re: Security Abuse

Cogwerks Wrote: -- I like how this one thread has people upset both that the brig is too easy to break out of and too hard to break out of. how about i just replace it with a fire -- Replace the re...
AlienLab Good ideas! 62 26,642 03-14-2013, 01:21 AM
    Thread: Security Abuse
Post: Re: Security Abuse

I think the reason security is being harassed so much lately is because of the higher numbers due to the new map. Both servers are running with a minimum of 40 people to well over 50 (On G3) at the pe...
AlienLab Good ideas! 62 26,642 03-13-2013, 04:52 PM