Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Door hacking Nerf
Post: RE: Door hacking Nerf

the title isn't clickbait, that's totally accurate. all this would lead to is more lazy deletions of walls, tossing bread at doors, rushing debris for tele arts, breaking in for the captain's id/robbi...
Lurkey Ideas & Suggestions 35 13,767 09-04-2020, 08:37 AM
    Thread: [PR] adds aerosol reaction to golem death
Post: RE: [PR] adds aerosol reaction to golem death

Mouse Wrote: (09-04-2020, 02:53 AM) -- I loved how fluoro golems would melt things through walls. -- it doesn't work like that anymore. the "pass through walls behavior" was changed a while ago. thi...
Lurkey Ideas & Suggestions 18 7,884 09-04-2020, 07:22 AM
  Thumbs Up Thread: Moonlol's mentor application
Post: RE: Moonlol's mentor application

yes, good
Lurkey Approved Applications 21 8,357 08-02-2020, 10:10 AM
  Thumbs Up Thread: zjdtmkhzt's Mentor Application
Post: RE: zjdtmkhzt's Mentor Application

about time this nerd applied
Lurkey Approved Applications 22 9,133 08-02-2020, 10:02 AM
    Thread: Tempban, not appealing but it's not warranted
Post: RE: Tempban, not appealing but it's not warranted

You all seem to care about this an awful lot more than I do. That being the case, I'm not going to put a lot of time into clarifying things here. I said it was your prerogative to be upset about it af...
Lurkey Archived 10 11,543 10-19-2019, 08:23 AM
    Thread: Tempban, not appealing but it's not warranted
Post: Tempban, not appealing but it's not warranted

Here's the ban message You have been banned by simianc. Reason: When confronting a Wizard, smoked 300 units of Strychnine which managed to hit several crewmembers. Later, smoked a lethal chem cockta...
Lurkey Archived 10 11,543 10-18-2019, 06:22 PM
    Thread: [Mistake] Botany Unleashed
Post: RE: [Mistake] Botany Unleashed

Sounds good to me
Lurkey Implemented 25 11,774 09-27-2019, 03:14 PM
    Thread: Stun/daze/knockdown/unconsciousness are too functionally similar now
Post: Stun/daze/knockdown/unconsciousness are too functi...

The one distinction out of the bunch that comes to mind is that you can kinda sorta try to grab a weapon quickly and hobble randomly so slowly it doesn't matter while dazed. Outside of that these effe...
Lurkey Ideas & Suggestions 5 2,787 09-11-2019, 01:37 PM
    Thread: Health Analyzer Variants for Genetics and Pathology
Post: RE: Health Analyzer Variants for Genetics and Path...

Definite +1 here
Lurkey Ideas & Suggestions 9 4,457 09-06-2019, 08:39 PM
    Thread: [Feature] Force touching artifacts
Post: RE: [Feature] Force touching artifacts

It always seemed a little silly to me that artifact-converted borgs that have been emagged or have laws allowing them to harm humans really can't force-convert people. I like it. Also agree with the "...
Lurkey Implemented 22 13,138 09-05-2019, 11:43 AM
    Thread: [FEATURE] Double-Barrel Shotgun
Post: RE: [FEATURE] Double-Barrel Shotgun

This sounds pretty neat. I'd agree that it should be a 2-handed gun for sure, shotgun recoil is serious business.
Lurkey Patches 7 5,144 09-05-2019, 11:41 AM
    Thread: Vextrom's Mentor Application
Post: RE: Vextrom's Mentor Application

I'd just assumed vex already had mentor, definite +1 from me
Lurkey Approved Applications 10 5,153 09-04-2019, 02:03 PM
    Thread: WhatATerribleUserName's Mentor Application
Post: RE: WhatATerribleUserName's Mentor Application

Here with another +1, Jeb's good people and knows spessgame
Lurkey Approved Applications 19 10,236 09-04-2019, 10:36 AM
    Thread: Awkward Mentor Application
Post: RE: Awkward Mentor Application

Make this nerd a mentor already, what's the holdup?
Lurkey Approved Applications 27 14,490 09-04-2019, 10:33 AM
    Thread: Quantum telescope probably unintended behavior
Post: Quantum telescope probably unintended behavior

After clicking the console in mining, you can search on the telescope ANYWHERE if you leave the window open. It's awesome, I love it, but it's probably not intended behavior.
Lurkey Bug Reports 1 1,177 08-31-2019, 05:36 PM
    Thread: Any updates on oldsmoke?
Post: RE: Any updates on oldsmoke?

Newsmoke is great for murdering people super quickly or denying entry to an area for a bit, but not useful for transferring anything fun into targets in a meaningful amount. For example a rare poison ...
Lurkey General Discussion 10 5,550 08-11-2019, 01:03 PM
    Thread: Ideas for my Pathology patch
Post: RE: Ideas for my Pathology patch

Zamujasa Wrote: (05-21-2019, 09:02 AM) -- You should make one that makes you fart out pure O2, to go along with the plasma and CO2 variants. Give your subject that + breathless + heat resist mutation...
Lurkey Ideas & Suggestions 27 15,951 08-10-2019, 02:28 PM
    Thread: Deadly Bee Sneezing (Patho symptom)
Post: RE: Deadly Bee Sneezing (Patho symptom)

Why not a low chance to beegib like other t5's have with burning or ice? Like your head explodes because the bee you were trying to sneeze was a queen or something
Lurkey Ideas & Suggestions 9 4,727 08-10-2019, 02:26 PM
    Thread: Any updates on oldsmoke?
Post: Any updates on oldsmoke?

Thought it'd be added back like a week ago at the latest, what's going on with it? Newsmoke lacks any kind of subtlety, just burns people to death or does nothing, I miss oldsmoke  :bang:
Lurkey General Discussion 10 5,550 08-10-2019, 02:10 PM
    Thread: Jumpy mutation exploit
Post: RE: Jumpy mutation exploit

The bug (I'd assumed) wasn't being able to get two copies. Apparently that might actually have been the unintended bit. I was really just reporting the exploitable bit. I'm thinking on ways to get 3 ...
Lurkey Bug Reports 6 3,410 08-10-2019, 01:38 PM
    Thread: Jumpy mutation exploit
Post: RE: Jumpy mutation exploit

kyle2143 Wrote: (08-08-2019, 05:19 PM) -- wait a sec, how do you get two copies of an ability gene ? -- In this case it was the freg ambassador starting with it, then putting on the frog jumpsuit t...
Lurkey Bug Reports 6 3,410 08-08-2019, 05:26 PM
    Thread: Jumpy mutation exploit
Post: Jumpy mutation exploit

If you manage to get two copies of the jumpy mutation, this round it was via starting as the freg ambassador and finding a frog jumpsuit, you can time them just right and lock your displayed location ...
Lurkey Bug Reports 6 3,410 08-08-2019, 03:49 PM
    Thread: Beakers removed from the chemistry dispenser don't eject into your open hand
Post: RE: Beakers removed from the chemistry dispenser d...

Can confirm, thought it was strange when beakers ejected from literally everything else started going to your hand and dispensers still didn't do this. Really sucks to have the clown or some random sn...
Lurkey Bug Reports 1 1,324 08-07-2019, 06:28 PM
    Thread: Laced cigarettes are currently broken (fixed)
Post: Laced cigarettes are currently broken (fixed)

Not sure what caused this, but laced cigarettes consistently contain 40u nicotine and nothing else right now.
Lurkey Resolved 2 1,678 08-07-2019, 04:58 PM
    Thread: Smoke absorbing chem
Post: Smoke absorbing chem

Something relatively easy, probably charcoal-based, that reacts with smoke to dissipate it like scrubbers do. Simple addition, huge QoL for chemistry immediately and the station as a whole. Currently ...
Lurkey Ideas & Suggestions 0 891 08-07-2019, 02:28 PM