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Post Author Forum Replies Views Posted [asc]
    Thread: TRAITS: Robust Genetics
Post: Re: TRAITS: Robust Genetics

It's robust genetics. Here's another fun example of something it's doing: http://i.imgur.com/phQOWsy.gif It's dropping arbitrary amounts of permanent stability after injections. I strongly suggest ...
Nappist Resolved 7 3,066 06-11-2015, 02:37 PM
    Thread: GENETICS
Post: Re: Because people keep saying it: Remove cloning

Vitatroll Wrote: -- Very productive opinion you have there. -- It's not an opinion. There is only one other reason to want to permanently prevent other people from not being able to re-enter the rou...
Nappist Ideas & Suggestions 189 58,236 06-03-2015, 07:44 PM
    Thread: GENETICS
Post: Re: Because people keep saying it: Remove cloning

This entire thread Wrote: -- Waaahhhh I don't get cloned and/or can't be assed to use one of the million easy ways to get rid of a body. --
Nappist Ideas & Suggestions 189 58,236 06-03-2015, 06:48 PM
    Thread: Genetics Stability
Post: Re: Genetics Stability

Checked some numbers: It's lowering it by Forty.
Nappist Resolved 2 1,216 06-03-2015, 06:08 PM
    Thread: Genetics Stability
Post: Genetics Stability

Lowers your stability instead of raising it.
Nappist Resolved 2 1,216 06-03-2015, 05:12 PM
    Thread: GENETICS
Post: Re: Genetics Stability

Getting back on topic, mostly I made these suggestions so people could get One Big Thing without suffering from drawbacks, or some neat utility ability that was enhanced. And keep people from min-maxi...
Nappist Ideas & Suggestions 189 58,236 05-31-2015, 07:00 PM
    Thread: GENETICS
Post: Genetics Stability

Reduce stability problems to start happening at 60 as I've been suffering from brain damage starting at 70 (although this may be a factor of the Genetic Stability trait not working and I'm actually at...
Nappist Ideas & Suggestions 189 58,236 05-31-2015, 02:50 PM
    Thread: Fixing Disaster Mode
Post: Fixing Disaster Mode

Have disasters appear at fixed intervals 10-15 minutes so it doesn't lag everything to death. Categorize each disaster into "departments." That is, each disaster affect X departments. New disasters a...
Nappist Ideas & Suggestions 2 1,959 05-28-2013, 09:06 PM
    Thread: Bee invasion gamemode. AKA alien mode with bees
Post: Re: Bee invasion gamemode. AKA alien mode with bee...

This idea is unbeelievable.
Nappist Ideas & Suggestions 44 17,384 05-11-2013, 11:33 PM
    Thread: AI Malfunction, updated!
Post: Re: AI Malfunction, updated!

It's extremely easy to kill a lone human, after all, they're generally out in the open with no Rwalls, space, and no laser turrets defending their form. obviously we should buff traitors
Nappist Ideas & Suggestions 22 9,183 05-02-2013, 06:43 PM
    Thread: AI Malfunction, updated!
Post: Re: AI Malfunction, updated!

Part of the original issue with Malf was that there was no relevant reason to ever attack the crew-you could just grind the timer out. Further, it is practically impossible to kill the entire crew. Y...
Nappist Ideas & Suggestions 22 9,183 05-01-2013, 03:45 PM
    Thread: Flexible Traitor Objectives
Post: Flexible Traitor Objectives

Alter traitor objectives to allow a certain amount of freedom in accomplishing objectives. Such as "The Captain must leave the station"- you can either gib him, arrange for him to escape, or arrange f...
Nappist Ideas & Suggestions 1 1,788 04-27-2013, 07:01 PM
    Thread: Robot Duplicates Mode
Post: Robot Duplicates Mode

You are a robot and have been inserted to replace a GENUINE HUMAN. Obey your laws. As a special humanoid robot wearing a synthskin, you have: All the required tools for your particular job pre-instal...
Nappist Ideas & Suggestions 3 2,457 04-27-2013, 03:56 PM
    Thread: Detective Tools
Post: Detective Tools

Add a pair of tweezers and test-tubes to the detective's office, allowing him to take samples of various things Remove his flash; add a flash effect to his camera. Fix the camera so it stops taking p...
Nappist Ideas & Suggestions 8 4,318 04-25-2013, 10:38 AM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

Plasma crystals take too long to grow to full size. Unless they're not supposed to be able to harvest them.
Nappist Ideas & Suggestions 120 41,271 02-25-2013, 01:57 PM
    Thread: Re-Add Alien mode and change it to Clown Mode
Post: Re-Add Alien mode and change it to Clown Mode

facehonkers clown larvae (oh god)
Nappist Bad threads / terrible or unusable ideas! 3 2,411 02-25-2013, 01:56 PM
    Thread: Omega pods no different from normal ones
Post: Omega pods no different from normal ones

Omega Slurrypods don't appear to do anything different from normal slurrypods. They just glow. Not sure if As Intended or not, but thought I'd mention it here.
Nappist Resolved 11 5,071 02-14-2013, 09:20 PM