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Thread: TRAITS: Robust Genetics
Post: Re: TRAITS: Robust Genetics
It's robust genetics.
Here's another fun example of something it's doing:
http://i.imgur.com/phQOWsy.gif
It's dropping arbitrary amounts of permanent stability after injections. I strongly suggest
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Nappist |
Resolved
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7 |
3,066 |
06-11-2015, 02:37 PM |
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Thread: GENETICS
Post: Re: Because people keep saying it: Remove cloning
Vitatroll Wrote:
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Very productive opinion you have there.
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It's not an opinion. There is only one other reason to want to permanently prevent other people from not being able to re-enter the rou... |
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Nappist |
Ideas & Suggestions
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189 |
58,236 |
06-03-2015, 07:44 PM |
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Thread: GENETICS
Post: Re: Because people keep saying it: Remove cloning
This entire thread Wrote:
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Waaahhhh I don't get cloned and/or can't be assed to use one of the million easy ways to get rid of a body.
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Nappist |
Ideas & Suggestions
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189 |
58,236 |
06-03-2015, 06:48 PM |
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Thread: Genetics Stability
Post: Re: Genetics Stability
Checked some numbers:
It's lowering it by Forty. |
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Nappist |
Resolved
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2 |
1,216 |
06-03-2015, 06:08 PM |
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Thread: Genetics Stability
Post: Genetics Stability
Lowers your stability instead of raising it. |
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Nappist |
Resolved
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2 |
1,216 |
06-03-2015, 05:12 PM |
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Thread: GENETICS
Post: Re: Genetics Stability
Getting back on topic, mostly I made these suggestions so people could get One Big Thing without suffering from drawbacks, or some neat utility ability that was enhanced. And keep people from min-maxi... |
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Nappist |
Ideas & Suggestions
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189 |
58,236 |
05-31-2015, 07:00 PM |
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Thread: GENETICS
Post: Genetics Stability
Reduce stability problems to start happening at 60 as I've been suffering from brain damage starting at 70 (although this may be a factor of the Genetic Stability trait not working and I'm actually at... |
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Nappist |
Ideas & Suggestions
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189 |
58,236 |
05-31-2015, 02:50 PM |
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Thread: Fixing Disaster Mode
Post: Fixing Disaster Mode
Have disasters appear at fixed intervals 10-15 minutes so it doesn't lag everything to death.
Categorize each disaster into "departments." That is, each disaster affect X departments. New disasters a... |
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Nappist |
Ideas & Suggestions
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2 |
1,959 |
05-28-2013, 09:06 PM |
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Thread: Bee invasion gamemode. AKA alien mode with bees
Post: Re: Bee invasion gamemode. AKA alien mode with bee...
This idea is unbeelievable. |
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Nappist |
Ideas & Suggestions
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44 |
17,384 |
05-11-2013, 11:33 PM |
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Thread: AI Malfunction, updated!
Post: Re: AI Malfunction, updated!
It's extremely easy to kill a lone human, after all, they're generally out in the open with no Rwalls, space, and no laser turrets defending their form.
obviously we should buff traitors |
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Nappist |
Ideas & Suggestions
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22 |
9,183 |
05-02-2013, 06:43 PM |
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Thread: AI Malfunction, updated!
Post: Re: AI Malfunction, updated!
Part of the original issue with Malf was that there was no relevant reason to ever attack the crew-you could just grind the timer out. Further, it is practically impossible to kill the entire crew.
Y... |
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Nappist |
Ideas & Suggestions
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22 |
9,183 |
05-01-2013, 03:45 PM |
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Thread: Flexible Traitor Objectives
Post: Flexible Traitor Objectives
Alter traitor objectives to allow a certain amount of freedom in accomplishing objectives. Such as "The Captain must leave the station"- you can either gib him, arrange for him to escape, or arrange f... |
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Nappist |
Ideas & Suggestions
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1 |
1,788 |
04-27-2013, 07:01 PM |
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Thread: Robot Duplicates Mode
Post: Robot Duplicates Mode
You are a robot and have been inserted to replace a GENUINE HUMAN. Obey your laws.
As a special humanoid robot wearing a synthskin, you have:
All the required tools for your particular job pre-instal... |
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Nappist |
Ideas & Suggestions
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3 |
2,457 |
04-27-2013, 03:56 PM |
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Thread: Detective Tools
Post: Detective Tools
Add a pair of tweezers and test-tubes to the detective's office, allowing him to take samples of various things
Remove his flash; add a flash effect to his camera. Fix the camera so it stops taking p... |
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Nappist |
Ideas & Suggestions
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8 |
4,318 |
04-25-2013, 10:38 AM |
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Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback
Plasma crystals take too long to grow to full size. Unless they're not supposed to be able to harvest them. |
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Nappist |
Ideas & Suggestions
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120 |
41,271 |
02-25-2013, 01:57 PM |
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Thread: Re-Add Alien mode and change it to Clown Mode
Post: Re-Add Alien mode and change it to Clown Mode
facehonkers
clown larvae (oh god) |
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Nappist |
Bad threads / terrible or unusable ideas!
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3 |
2,411 |
02-25-2013, 01:56 PM |
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Thread: Omega pods no different from normal ones
Post: Omega pods no different from normal ones
Omega Slurrypods don't appear to do anything different from normal slurrypods.
They just glow. Not sure if As Intended or not, but thought I'd mention it here. |
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Nappist |
Resolved
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11 |
5,071 |
02-14-2013, 09:20 PM |