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Post Author Forum Replies Views Posted [asc]
    Thread: Remove the ability to recall the shuttle with packets
Post: RE: Remove the ability to recall the shuttle with ...

glowbold Wrote: (09-07-2023, 10:01 AM) -- After looking at the code, it’s quicker and easier to cap the number of recalls per round at 5. Packet nerds can still delay a little bit, but they can’t uni...
Ion Mage Ideas & Suggestions 16 1,324 09-07-2023, 01:10 PM
    Thread: Diabetes trait/gene
Post: RE: Diabetes trait/gene

Ikea Wrote: (06-15-2022, 10:56 AM) -- While I can see this being fun, I feel like people would be really gross with it and use it to roleplay a "fat character" or something like that. -- Yeah, this ...
Ion Mage Ideas & Suggestions 19 4,471 06-15-2022, 04:55 PM
    Thread: Some Hand Labeler Ideas
Post: RE: Some Hand Labeler Ideas

The clown shoes one is way to greytide-enabling. The satchel idea is viable, though I dont see much utility, I dont see the harm either. The emag one... may need a balance pass or two before w...
Ion Mage Ideas & Suggestions 10 2,270 06-06-2022, 04:52 PM
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

How about NanoTrasen Senior Officer? Failing that, NanoTrasen Security Specialist, if you want something that still sounds non-paramilitary but still tacticool.
Ion Mage Ideas & Suggestions 50 11,377 05-28-2022, 12:36 PM
    Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine

Is this PR just adding the reactor to the game code, or is it actually implemented in an encounterable way, ie as something to be constructed, or will we need to wait for old maps to be converted to i...
Ion Mage Good ideas! 48 12,806 05-28-2022, 12:06 AM
    Thread: Remove lawyer job on classic
Post: RE: Remove lawyer job on classic

Froggit_Dogget Wrote: (05-25-2022, 09:33 PM) -- or maybe limit the job to 1, instead of whatever absurd number it is now. we dont need as many lawyers as there are secoffs. -- Keep it at two, for t...
Ion Mage Ideas & Suggestions 5 1,408 05-25-2022, 10:42 PM
    Thread: The Power Sink should spit out buttcoins
Post: RE: The Power Sink should spit out buttcoins

I like this. Thematic, and also adds an extra visible indicator of its presence. Maybe even a small audio indicator, though only a small one.
Ion Mage Ideas & Suggestions 5 1,365 05-19-2022, 06:39 PM
    Thread: Shiiba [Lupus Cruller] - Head of Security App
Post: RE: Shiiba [Lupus Cruller] - Head of Security App

Shiiba is an excellent officer, not just mechanically but in attitude/playstyle as well. Very level-headed and fair, and he would make an excellent HoS. Easy +1.
Ion Mage Approved Applications 27 9,150 05-16-2022, 10:52 AM
    Thread: THREAD (FORUM EDITION)
Post: RE: THREAD (FORUM EDITION)

REPLY (FORUM EDITION)
Ion Mage General Discussion 46 11,248 01-26-2022, 01:46 PM
    Thread: remove the trait that gives you one arm
Post: RE: remove the trait that gives you one arm

Lady Birb Wrote: (01-15-2022, 12:17 PM) -- If someone only has one arm just cuff their hand to to their neck instead, causing their stamina regen to be cut in half due to their neck being squeezed. ...
Ion Mage Ideas & Suggestions 20 5,261 01-15-2022, 03:37 PM
    Thread: CaptainBravo/Efrem, Admin Complaints, This Week
Post: RE: CaptainBravo/Efrem, Admin Complaints, This Wee...

As much as I dissapprove of the rule-breakers' actions, I agree, CaptainBravos general attitude has been terrible, and in particular, banning someone so harshly (pre-emptively, even), in a place thats...
Ion Mage Admin Feedback 13 5,730 01-13-2022, 02:53 PM
    Thread: Idea: make backpack options selectable instead of being a spacebux item
Post: RE: Idea: make backpack options selectable instead...

RGBDeadSilent Wrote: (09-17-2021, 01:16 PM) -- Ion Mage Wrote: (09-16-2021, 11:03 PM) -- Personally, I think we need an expanded system for choosing our starting clothing in chargen.  Its annoying h...
Ion Mage Ideas & Suggestions 6 1,851 09-17-2021, 05:01 PM
    Thread: Idea: make backpack options selectable instead of being a spacebux item
Post: RE: Idea: make backpack options selectable instead...

Personally, I think we need an expanded system for choosing our starting clothing in chargen. Its annoying having to go through the same routine of finding our typical duds at the start of every roun...
Ion Mage Ideas & Suggestions 6 1,851 09-16-2021, 11:03 PM
    Thread: Some Bubbly Beakers
Post: RE: Some Bubbly Beakers

Could be used to indicate if the beaker has certain particularly volatile/dangerous chems in it, visually.
Ion Mage Sprites 4 1,807 09-06-2021, 07:53 AM
    Thread: Sec and the RP Server
Post: RE: Sec and the RP Server

It was an extremely active round. Sec was fully staffed, I've never actually seen that many sec personnel in Sec simultaneously before it. That means there's a lot of people talking, and by extensio...
Ion Mage RP Discussion 4 1,945 09-04-2021, 08:52 PM
    Thread: Emergency oxygen tanks too available? [Anti-QoL?]
Post: RE: Emergency oxygen tanks too available? [Anti-Qo...

Your also assuming the station budget doesnt go dry, or that the emergency tanks might be needed before 3 wage payouts can even happen. And that you won't need to buy something else in the meantime.
Ion Mage Ideas & Suggestions 16 4,343 09-04-2021, 02:40 PM
    Thread: Emergency oxygen tanks too available? [Anti-QoL?]
Post: RE: Emergency oxygen tanks too available? [Anti-Qo...

Ikea Wrote: (09-04-2021, 02:41 AM) -- Think its around 1000 credits to fill to full, which for any job besides staffies thats trivial cash. -- What?  I can at most buy 2, maybe 3, and sometimes just...
Ion Mage Ideas & Suggestions 16 4,343 09-04-2021, 08:44 AM
    Thread: Bartimeus973 - HoS app (2)
Post: RE: Bartimeus973 - HoS app (2)

+1 Every time I see Viridis, I know I have a good ally to rely on. He is also very considerate of other players gimmicks, and is very good at judging whether to be loose or firm in his lawgiving.
Ion Mage Approved Applications 18 6,008 09-03-2021, 08:38 PM
    Thread: Better Blindness (Echolocation)
Post: RE: Better Blindness (Echolocation)

Perhaps use the 'floating text' that dialogue gets, but have it appear for environmental/action sounds when blinded. Keep said floating text transient, dissappearing within seconds. And the text ONL...
Ion Mage Ideas & Suggestions 1 732 08-31-2021, 02:58 PM
    Thread: Unpopular opinion? I'm not a fan of the 90 minute round on RP
Post: RE: Unpopular opinion? I'm not a fan of the 90 min...

I'm liking the new round time.  If things are going slowly, the less waiting needed to end the round is very welcome, and if the round is worth keeping going, we usually vote for the recall. Even a...
Ion Mage Ideas & Suggestions 15 4,301 08-28-2021, 02:16 PM
    Thread: Security donuts suggestion
Post: RE: Security donuts suggestion

Is coffee whitelisted for the syringe gun? If so, theres your coffee gun.
Ion Mage Ideas & Suggestions 7 1,945 08-21-2021, 09:13 PM
    Thread: [MERGED PR] AI Text Holograms
Post: RE: [PR] AI Text Holograms

+1 here.
Ion Mage Good ideas! 12 3,575 08-11-2021, 08:38 PM
    Thread: RP: add Cannibalism to Space law as a major crime.
Post: RE: RP: add Cannibalism to Space law as a major cr...

Not opposed to this, but usually when you catch them with their hands in the cookie jar, it can be quite easily billed as assault. Even attempted murder, potentially. Or if the creative spirit allow...
Ion Mage Ideas & Suggestions 9 2,652 08-10-2021, 10:19 PM
    Thread: Job MacGuffins
Post: RE: Job MacGuffins

Related idea that I got from this: Some degree of item randomization in maps could make things less predictable/metagamey.
Ion Mage Ideas & Suggestions 13 3,708 07-29-2021, 07:59 PM
    Thread: Powergaming & Validhunting
Post: RE: Powergaming & Validhunting

Aligote Wrote: (07-24-2021, 08:19 PM) -- ANYWAY, what do ya mean when ya said if it would make sense for my char to have or for me to use against an antag? It should be reasonable to "scavenge around...
Ion Mage RP Discussion 24 8,399 07-25-2021, 01:52 AM