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Thread: Monkies cannot be turned into humans.
Post: Monkies cannot be turned into humans.
I just played a game as genetics where monkies could not be turned into humans. Humans could be turned into monkies, but not back into humans. It's probably some error with the transformation code. |
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IndifferentPancake |
Resolved
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1 |
1,369 |
05-17-2013, 02:58 PM |
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Thread: Syndicate Robots not attacking Syndicates
Post: Syndicate Robots not attacking Syndicates
It seems a little bit silly that they do, so mabey we could make it where syndicate robots (killbots, some drones) either do not attack traitors, or do not attack those wearing agent cards (that trait... |
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IndifferentPancake |
Ideas & Suggestions
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4 |
2,823 |
05-08-2013, 01:36 PM |
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Thread: Being able to tell if a dead person disconnected
Post: Being able to tell if a dead person disconnected
There should be some way to tell if a dead person disconnected so that you don't waste your time trying to revive them. Mabey scanning them with a health scanner. Or the chaplain can check "if a perso... |
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IndifferentPancake |
Ideas & Suggestions
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3 |
2,389 |
05-08-2013, 10:49 AM |
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Thread: Artifact Implants
Post: Artifact Implants
Tiny Artifacts that have an affect when implanted into someone via an implanter.
Here are some ideas I had for the possible affects:
-Allow Implantee to control electronic devices as if they were a c... |
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IndifferentPancake |
Ideas & Suggestions
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3 |
2,339 |
05-06-2013, 01:43 PM |
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Thread: Drone Reacts to Ghost
Post: Drone Reacts to Ghost
Or so it seems. I died exploreing on foot, and when I went around the area as a ghost, I went near a drone. This drone then activated and attacked my pod which I had parked 2-3 screens away from the d... |
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IndifferentPancake |
Features
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1 |
1,603 |
05-06-2013, 12:26 PM |