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    Thread: [idea] anomalies event
Post: RE: [idea] anomalies event

I like these ideas, with both Classic and Roleplay in mind. Item by item: Black out Event: Feels a bit more like an admin-induced thing than a random event, given the scale of it and the fact that ...
saccharineChampion Ideas & Suggestions 9 280 02-25-2024, 12:41 PM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

Ikea Wrote: (10-29-2023, 10:42 AM) -- I dont think this change is effective at promoting sec socialization. I think its unfair to expect secoffs to group up by default, because that sucks for both se...
saccharineChampion Good ideas! 38 2,800 10-29-2023, 11:10 AM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

What I usually see in Classic is moreso that people don't rather than can't, get backup. A lot of people running off and still just doing their own thing by themselves or recklessly going through main...
saccharineChampion Good ideas! 38 2,800 10-29-2023, 10:38 AM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

I don't think it's a Classic/RP thing; for my part, at least, I only had Classic in mind when I wrote my advocation of shifting the focus on ling countering being self-sufficient stuff vs. making it m...
saccharineChampion Good ideas! 38 2,800 10-29-2023, 10:25 AM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

Being able to get a new one from cargo sounds good to me; reduces the bottlenecking of just having one while still being a fairly clear thing a traitor can disrupt. The cloner is an analogy I like for...
saccharineChampion Good ideas! 38 2,800 10-29-2023, 10:08 AM
    Thread: [MERGED PR] Purgatives and dialysis machine rebalance
Post: RE: [PR] Purgatives and dialysis machine rebalance

Big fan of this change. It doesn't remove purging toxins entirely, just weakens the ability to have some instant-fix pill in your pocket you can easily make. Makes things rely a bit more on other v...
saccharineChampion Good ideas! 38 2,800 10-29-2023, 09:53 AM
    Thread: Captain and HoS Priority
Post: Captain and HoS Priority

The wiki gives two conflicting accounts of whether the Captain or the Head of Security normally has the greater authority over security. The Head of Security page (https://wiki.ss13.co/Head_of_Securit...
saccharineChampion General Discussion 12 1,047 10-18-2023, 03:53 PM
    Thread: QM Material Bar change
Post: RE: QM Material Bar change

I believe the main reason this is not already so is because, if bars weren't worth far less, QMs would be mechanically encouraged to just pop out all the material bars from fabricators and sell them f...
saccharineChampion Ideas & Suggestions 3 285 10-05-2023, 07:39 PM
    Thread: The old longer shifts vs the now shorter shifts.
Post: RE: The old longer shifts vs the now shorter shift...

Kotlol Wrote: (09-18-2023, 08:18 AM) -- Also classic people... I don't come often to your server, but don't you sometimes wish your round can be extended by 15/30 mins sometimes? Especially if the a...
saccharineChampion General Discussion 12 1,015 09-18-2023, 12:15 PM
    Thread: [MERGED PR] Random gang member selection at roundstart
Post: RE: [PR] Random gang member selection at roundstar...

Had a shift as a gang member with this testmerged yesterday. Personally enjoyed it more than the "old" way. I thought I would miss being able to recruit, but everybody being picked from the start ...
saccharineChampion Good ideas! 35 3,031 08-23-2023, 08:46 AM
    Thread: Make damage knock you out of stamina-stuns
Post: RE: Make damage knock you out of stamina-stuns

Cal Wrote: (08-11-2023, 06:33 AM) -- If those options are already available I don't see the point in nerfing "just killing people", especially if it'll make newbies lives harder -- This wouldn't he...
saccharineChampion Ideas & Suggestions 25 1,735 08-11-2023, 11:07 AM
    Thread: Thoughts on harm lube?
Post: RE: Thoughts on harm lube?

kaspok Wrote: (06-25-2023, 03:30 PM) -- If you are a secoff and you see a row of lube tiles what do you do? -- Use a beaker of carbon to end the lube's effects. I think the existence of weapons ...
saccharineChampion General Discussion 13 1,841 06-25-2023, 05:11 PM
    Thread: Preventing Cargo from draining the Rockbox
Post: RE: Preventing Cargo from draining the Rockbox

I believe you are being somewhat unfair to Cargo here. The Rockbox as is is designed to be oriented towards "throw stuff in you don't care about" and, while that may not be the case you want it to be ...
saccharineChampion Ideas & Suggestions 12 1,262 06-06-2023, 09:54 PM
    Thread: Mob critters should be immune to miasma
Post: RE: Mob critters should be immune to miasma

I don't think there's anything particularly wrong with suggesting something that's been suggested before. Folks certainly don't have an encyclopedic knowledge of what's been suggested, and there's no ...
saccharineChampion Ideas & Suggestions 4 532 06-04-2023, 06:53 AM
    Thread: Recent Cape changes discussion thread
Post: RE: Recent Cape changes discussion thread

For those unaware, the following has been updated since the topic's creation: aloe Wrote: -- You can now wear capes and scarves in either the back or suit slot. Wearing them in the back slot layer...
saccharineChampion Ideas & Suggestions 19 2,439 05-11-2023, 11:19 PM
    Thread: Grifllez | Admin Feedback Forum | Apr 14 2023 1528 EST
Post: Grifllez | Admin Feedback Forum | Apr 14 2023 1528...

Admin: Grifflez Server: Admin Feedback Forum Date + time: Apr 14 2023 1528 EST Synopsis: In the threadGrifflez | Conduct | Goonstation 3: Morty | 4/13/2022 | 00:00 EST (https://forum.ss13.co/show...
saccharineChampion Admin Feedback 2 942 04-14-2023, 03:43 PM
    Thread: Autobanner jank
Post: RE: Autobanner jank

I could be wrong but I am fairly sure they are saying it's banned them three times, each time saying it's a ban for another account. While I don't know the specifics of whatever hotspot stuff you a...
saccharineChampion General Discussion 6 1,322 02-10-2023, 07:54 AM
    Thread: Goonstation Monthly Contest: January 2023
Post: RE: Goonstation Monthly Contest: January 2023

With no further ado: shelterchicken https://cdn.discordapp.com/emojis/797319840037732423.webp?size=128&quality=lossless
saccharineChampion General Discussion 15 3,227 01-26-2023, 10:06 PM
    Thread: Maintance Shaft access inconstiencies
Post: RE: Maintance Shaft access inconstiencies

If anything I wish maintenance access was rarer. Make it a bit more special as a hidden area, especially as a place for antags to do their evil with less chance to be interrupted. Engineers and maybe ...
saccharineChampion General Discussion 7 1,409 01-06-2023, 12:20 PM
    Thread: LSD's effects
Post: RE: LSD's effects

LSD's use is to cause a victim of your punching to think your punches are illusory until it's too late... rather niche but that's that
saccharineChampion Ideas & Suggestions 12 2,107 10-25-2022, 05:25 PM
    Thread: Drug effects?
Post: RE: Drug effects?

CBD and THC both have a hunger_value of -0.04, and LSD and THC have a thirst_value of -0.04; so weed does make you hungrier, and both make you thirstier.
saccharineChampion General Discussion 4 968 10-23-2022, 09:33 PM
    Thread: [MERGED PR] Merges mechanics with engineer
Post: RE: [MERGED PR] Merges mechanics with engineer

babayetu83 Wrote: (10-21-2022, 10:33 PM) -- i don't think crossing your fingers and hoping it turns out well is a good mindset for game design -- Normally, no, but the nature of this particular gam...
saccharineChampion Good ideas! 28 5,967 10-22-2022, 03:53 AM
    Thread: Server 2 (Bombini) and Build Mode
Post: Server 2 (Bombini) and Build Mode

The past four days, Server 2 (Bombini) has had its mode set to repeated sessions of 24-hour extended crash rounds (abbreviated further on as 24hec rounds). Recently I saw somebody ask whether it woul...
saccharineChampion Ideas & Suggestions 4 864 10-14-2022, 01:24 PM
    Thread: [CLOSED PR] Gives cooldown to farts and burps
Post: RE: [PR] Gives cooldown to farts and burps

"This pr increases the cooldown for farts and burps to 5 seconds, this does not effect involuntary emoting of these things through things such as chems. The amount of fart gas produced by farting has ...
saccharineChampion Ideas & Suggestions 17 2,906 10-02-2022, 05:05 PM
    Thread: [CLOSED PR] Gives cooldown to farts and burps
Post: RE: [PR] Gives cooldown to farts and burps

alexandregtg Wrote: (10-02-2022, 04:49 PM) -- What other emotes have a sound apart from burping and farting? Screaming? If farting annoys you, screaming must annoy you too anyway. -- You'd think so...
saccharineChampion Ideas & Suggestions 17 2,906 10-02-2022, 04:51 PM