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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
I don't know if it's a great idea per say, but I think it would be funny if court findings were added along with citations to goonhub.
Basically somebody (I'm assuming the station heads) gets an app ... |
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atomic1fire |
Ideas & Suggestions
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4,114 |
1,954,826 |
01-24-2021, 08:38 PM |
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Thread: Flash Animation Accessibility
Post: RE: Flash Animation Accessibility
Would screen blur be a epilepsy trigger? |
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atomic1fire |
Ideas & Suggestions
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13 |
4,424 |
01-23-2021, 12:17 PM |
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Thread: Question: SS14 and/or Unitystation Posssibility
Post: RE: Question: SS14 and/or Unitystation Posssibilit...
TBH I don't think SS14 is at a state where relocating is even possible. I haven't checked unity station in a while. Things like arrivals shuttle aren't even in on SS14 though.
What I assume servers w... |
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atomic1fire |
General Discussion
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5 |
4,165 |
12-30-2020, 09:45 PM |
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Thread: Add Cigars to the Cigarette Machines
Post: RE: Add Cigars to the Cigarette Machines
Sundance Wrote: (09-23-2019, 05:31 AM)
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Yes.
Vending Machines - but in limited supply (one in each machine) and for x3 the price. Just to give it an air of high class.
Botany? You might nee... |
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atomic1fire |
Ideas & Suggestions
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12 |
6,423 |
09-24-2019, 03:52 PM |
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Thread: Tutorial area for new players
Post: RE: Tutorial area for new players
I think it would be neat if the tutorial included a not so obvious portion that basically set up new players to understanding goon secrets.
Like a false wall with a note behind it.
"You find an empl... |
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atomic1fire |
Ideas & Suggestions
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9 |
4,934 |
06-25-2019, 03:44 PM |
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Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?
Superlagg Wrote: (04-30-2019, 09:12 AM)
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Maybe change the singularity into something more like a wormhole and... something about getting power from sending things through it?
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Hook up the wormh... |
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atomic1fire |
Ideas & Suggestions
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32 |
17,875 |
05-01-2019, 02:19 PM |
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Thread: Traitor Objective Think Tank
Post: RE: Traitor Objective Think Tank
Ensure X is mindslaved at the end of the round. |
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atomic1fire |
Ideas & Suggestions
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32 |
18,424 |
01-04-2019, 02:13 PM |
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Thread: Clothing sizes
Post: RE: Clothing sizes
Does this mean we could have a dwarf size that allows us to spawn as little people?
Because that sounds slightly funny but also kinda not politically correct unless nobody cares about dwarfism in o... |
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atomic1fire |
Ideas & Suggestions
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7 |
3,943 |
01-03-2019, 03:33 PM |
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Thread: let us chug pill bottles
Post: RE: let us chug pill bottles
poland spring Wrote: (12-26-2018, 08:32 PM)
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just have holding more than one pill equal a fistful so it creates a fun mental image when you stuff fistfuls of pills into your hungry craw
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Alterna... |
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atomic1fire |
Ideas & Suggestions
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6 |
3,685 |
01-03-2019, 03:31 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Cannon: Take a disposal tube, add wheels to it, and fill it with a metal ball and black powder. Maybe destructiveness could be tied to one's chemistry and mining skills.
Unless you plan on blowing ... |
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atomic1fire |
Ideas & Suggestions
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4,114 |
1,954,826 |
11-23-2018, 01:39 PM |
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Thread: Sec Armor Modules
Post: RE: Sec Armor Modules
If you go full iron Man armor there could be a bulkier space module that is designed primarily for being airtight and climate controlled. |
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atomic1fire |
Ideas & Suggestions
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11 |
6,303 |
10-11-2018, 01:12 PM |
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Thread: repurposing security
Post: RE: repurposing security
babayetu83 Wrote: (10-07-2018, 01:08 PM)
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this gave me an idea to replace security with the disaster response team (drt). they'd be a little bit of security, medical, and engineering rolled into on... |
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atomic1fire |
Ideas & Suggestions
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36 |
20,007 |
10-08-2018, 01:01 PM |
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Thread: Flipping to "Jump"
Post: RE: Flipping to "Jump"
Flourish Wrote: (10-08-2018, 08:50 AM)
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Flipping over a banana peel... That sounds fun. The only thing I'd be concerned about would be taking away incentives for walking.
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Add temporary sprains ... |
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atomic1fire |
Ideas & Suggestions
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4 |
2,974 |
10-08-2018, 01:00 PM |
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Thread: Let us discuss the concept of Antagonist AI.
Post: RE: Let us discuss the concept of Antagonist AI.
Berrik Wrote: (10-07-2018, 06:11 PM)
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No to borgs getting module changes but otherwise I like this. Borgs are capable of causing quite a lot of havoc with their tools as it is!
Also I like malfu... |
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atomic1fire |
Ideas & Suggestions
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9 |
5,476 |
10-08-2018, 12:57 PM |
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Thread: repurposing security
Post: RE: repurposing security
Less anti antag and more national guard imo
I was thinking more a first responder side job that can also aid security in addition to whatever job the person currently had. |
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atomic1fire |
Ideas & Suggestions
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36 |
20,007 |
10-05-2018, 02:49 PM |
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Thread: repurposing security
Post: RE: repurposing security
I think a neat option would be a neighborhood watch style thing where players in other departments have the chance to be trustworthy backup sec without being sec right away. It might cut into rev and ... |
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atomic1fire |
Ideas & Suggestions
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36 |
20,007 |
10-05-2018, 08:53 AM |
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Thread: Wild West Station
Post: RE: Wild West Station
LovelyMimic Wrote: (09-16-2018, 07:00 PM)
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A well-armed frontier town "station" on a desert planet, for people to kill the sheriff and for admins to play Morricone stuff over.
Do please peruse t... |
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atomic1fire |
Ideas & Suggestions
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18 |
11,822 |
09-16-2018, 07:31 PM |
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Thread: Oshan Critter Ideas
Post: RE: Oshan Critter Ideas
Otters: nuisance critters that can safely traverse land and water, grasp tools, and maybe attack nearby fish.
Not quite like actual otters, but far more entertaining. |
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atomic1fire |
Ideas & Suggestions
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46 |
26,448 |
09-06-2018, 01:46 PM |
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Thread: [Forum]User requires 10 posts before they can make a thread.
Post: RE: [Forum]User requires 10 posts before they can ...
Triacontakai Wrote: (09-04-2018, 02:43 PM)
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what if the forum requires a linked byond account to post
i have no idea if the bots are smart enough to bypass that but it could be worth a shot?
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... |
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atomic1fire |
Ideas & Suggestions
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16 |
8,654 |
09-04-2018, 03:00 PM |
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Thread: detective traitor dna imprinter
Post: RE: detective traitor dna imprinter
Frank_Stein Wrote: (08-25-2018, 07:12 PM)
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I proposed something once with a similar concept: The Chameleon Gloves
They'd work where you could touch another player several times to aquire their DNA... |
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atomic1fire |
Ideas & Suggestions
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5 |
3,333 |
08-25-2018, 07:29 PM |
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Thread: [Oshan] More Trench Content
Post: RE: [Oshan] More Trench Content
Erev Wrote: (08-25-2018, 04:26 PM)
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Oshan has some really cool stuff going on but when it comes to exploration it seems a little bit lackluster. Maybe we haven't found it yet but there seems to be ... |
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atomic1fire |
Ideas & Suggestions
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2 |
2,033 |
08-25-2018, 06:02 PM |
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Thread: Ability to create bank accounts for new ID cards
Post: RE: Ability to create bank accounts for new ID car...
I support this but mostly because it's an easy way to embezzle money from the payments account
Make like 5 nonexistent staff assistants and get 500 credits under the radar. |
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atomic1fire |
Ideas & Suggestions
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6 |
3,739 |
08-20-2018, 01:33 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
RC cars, and perhaps eventually the option to convert borgs/buddies into remote control for stupid gimmicks, traitortotting, and other shinanigans.
RC Remote: Works roughly like a signaller, except ... |
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atomic1fire |
Ideas & Suggestions
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4,114 |
1,954,826 |
08-17-2018, 11:00 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Frank_Stein Wrote: (07-22-2018, 09:03 PM)
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Triacontakai Wrote: (07-22-2018, 04:32 PM)
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cyberTripping Wrote: (07-22-2018, 02:36 PM)
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Gannets Wrote: (07-22-2018, 02:02 PM)
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In one of my firs... |
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atomic1fire |
Ideas & Suggestions
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4,114 |
1,954,826 |
08-02-2018, 12:29 PM |
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Thread: [Feature] Donut suicide
Post: RE: [Feature] Donut suicide
Dumb suggestion. Add a rng chance for someone to live because they are breathing through the donut hole. |
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atomic1fire |
Implemented
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5 |
3,657 |
07-29-2018, 12:32 PM |