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Post Author Forum Replies Views Posted [asc]
    Thread: Chef Training
Post: RE: Chef Training

It probably should be clearer that that is a thing because I've played chef a decent amount, read the wiki over, and had noooooooo idea that there were extra bonuses other than the cooked-it-properly-...
phyvo Ideas & Suggestions 8 2,084 10-15-2021, 10:49 PM
    Thread: The Port-a-Brig
Post: RE: The Port-a-Brig

I like that. Then there is still potential to porta-brig someone without cuffs but you have to knock them out first. I dunno why you would have access to one without the other but I like leaving optio...
phyvo Ideas & Suggestions 16 4,106 10-15-2021, 11:43 AM
    Thread: Going full PG
Post: RE: Going full PG

Nah you're fine Kiki.
phyvo General Discussion 42 11,990 10-15-2021, 11:31 AM
    Thread: Change Rev Draw Mechanic
Post: RE: Change Rev Draw Mechanic

I'm more in favor of the tracker idea. I think the most interesting part of rev is generally within the first 30 minutes so I'm not a fan of potentially belaboring the round past 1 hour. At some point...
phyvo Ideas & Suggestions 19 5,440 10-14-2021, 06:10 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Ban noot from this thread for having great ideas instead of questionable ones.
phyvo Ideas & Suggestions 4,097 1,923,174 10-14-2021, 05:37 PM
    Thread: How to properly play Detective?
Post: RE: How to properly play Detective?

If you try play detective as sec and try to arrest anyone, you better make sure that person is in the process of actively killing people. The crew doesn't trust you and will probably screw up your ar...
phyvo General Discussion 13 3,638 10-14-2021, 12:50 PM
    Thread: Who is the server made for now?
Post: RE: Who is the server made for now?

Unintended consequences of intentional design happen all the time with every game ever. Sometimes the consequences are good (smash bros wave dashing), sometimes the consequences require code changes t...
phyvo General Discussion 56 17,612 10-12-2021, 12:54 PM
    Thread: Who is the server made for now?
Post: RE: Who is the server made for now?

I'm of the view that you shouldn't blame your players for playing the game that you have created and designed. Admin moderation is part of that, but as has been stated here already admin conversations...
phyvo General Discussion 56 17,612 10-06-2021, 10:56 AM
    Thread: Who is the server made for now?
Post: RE: Who is the server made for now?

I respect the coders and spriters, I've made some very small contributions to those things myself. I've also spent hours of code diving trying to figure out how I would fix flamethrowers and how to ma...
phyvo General Discussion 56 17,612 10-03-2021, 07:06 PM
    Thread: Zolforf
Post: RE: Zolforf

I have tried to play zoldorf numerous times. Not only is it difficult to communicate with the crew (if they are even paying attention) but it's also super hard to learn anything worth communicating. Y...
phyvo Ideas & Suggestions 5 1,392 10-03-2021, 11:18 AM
    Thread: Who is the server made for now?
Post: RE: Who is the server made for now?

I think a lot of good points are being made in this thread. I guess I will also weigh in. I think players these days have a much lower tolerance for damage to the station. Surviving to the point where...
phyvo General Discussion 56 17,612 10-03-2021, 09:49 AM
    Thread: Arcfiend feedback thread
Post: RE: Arcfiend feedback thread

Arcfiend sort of feels to me like it should have abilities that use a % of your current power and do more damage/more things/more area the more power you have stored. Because upping the engine to peta...
phyvo Ideas & Suggestions 43 11,287 09-05-2021, 01:40 PM
    Thread: Critters and radstorms
Post: RE: Critters and radstorms

THISISANICEGAME Wrote: (09-04-2021, 03:52 AM) -- Mmm, the radiation status effect doesn't deplete naturally in critters? That sounds like a bug, rad storms really shouldn't be messing you up 10 minut...
phyvo Ideas & Suggestions 11 3,200 09-04-2021, 10:04 AM
    Thread: Meson hull scan mode
Post: RE: Meson hull scan mode

I cannot express how good this idea is. Maybe do separate t-ray goggles for the plumbing and wiring? That's more of a mechanics thing anyways.
phyvo Ideas & Suggestions 5 1,626 09-03-2021, 08:03 PM
    Thread: Critters and radstorms
Post: RE: Critters and radstorms

@THISISANICEGAME: I don't think you sound harsh, I think you just have no idea what I'm talking about. I am not asking for rad storms to be "removed". I am asserting that when a critter player is expo...
phyvo Ideas & Suggestions 11 3,200 09-03-2021, 07:56 PM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

Hiya spooky. I am back, it is time for change, as goon has changed. Frank Edit: It's no longer about bees, farts, or shoe theft. It's an endless series of slap fights, fought by staff assistants and...
phyvo General Discussion 1,702 640,803 09-03-2021, 04:14 PM
    Thread: Critters and radstorms
Post: RE: Critters and radstorms

I will be honest, I don't know what your case is, exactly.
phyvo Ideas & Suggestions 11 3,200 09-03-2021, 04:03 PM
    Thread: Critters and radstorms
Post: Critters and radstorms

Currently birds and such are mutated in radstorms and also get the weakness and knockdown debuffs, but take no toxin damage. Honestly, after experiencing this once, I would rather just flat out die....
phyvo Ideas & Suggestions 11 3,200 09-03-2021, 03:46 PM
    Thread: Arcfiend feedback thread
Post: RE: Arcfiend feedback thread

Wait what? Why is it kept secret? Is it a permanent kind of secret or is it only temporary?
phyvo Ideas & Suggestions 43 11,287 08-20-2021, 11:31 AM
    Thread: Critical Condition Crawling
Post: RE: Critical Condition Crawling

Initially I liked this idea but as I am thinking more about it I'm kind of skeptical. As I understand it crit has two main functions: one, give the person in crit a timer on how long they can do thing...
phyvo Ideas & Suggestions 24 6,264 08-16-2021, 05:10 AM
    Thread: Wizard spells should be tied to the brain, not the body
Post: RE: Wizard spells should be tied to the brain, not...

Give bordzards a spell that creates roboroaches and one that summons a floating oil can that follows and oils a borg every x seconds until it runs out of oil or some rando with hands grabs it.
phyvo Ideas & Suggestions 5 1,581 08-13-2021, 01:28 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Mouse Wrote: (08-11-2021, 04:58 PM) -- Grabbing someone on fire should set you on fire, so the Dan McNinja school of evading pursuers can have its day in the sun. -- I second this and add that it s...
phyvo Ideas & Suggestions 4,097 1,923,174 08-13-2021, 01:20 PM
    Thread: Job MacGuffins
Post: RE: Job MacGuffins

This seems like a good idea for creating additional objectives. The captain in particular, as the most directionless and often useless head of staff, seems well suited to collecting random crap around...
phyvo Ideas & Suggestions 13 3,619 07-30-2021, 01:50 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Chemborgs should have reagent extractors built in so that when their chemmaster isolates reagents or makes pills on the fly it might mean something. Mass drivers and cargo belts should be buildable...
phyvo Ideas & Suggestions 4,097 1,923,174 07-29-2021, 11:50 AM
    Thread: Overhead chat should appear ABOVE the blindness/half-blind filters.
Post: RE: Overhead chat should appear ABOVE the blindnes...

I like the idea of chat popping up above the filters, that's nice, though I think there are some filters where it probably shouldn't, like certain spooky filters. I get what the missing eye filter is...
phyvo Ideas & Suggestions 10 2,810 07-28-2021, 07:24 PM