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Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?
MrMagolor Wrote: (06-05-2019, 04:13 AM)
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Kinda off-topic, but a reminder that it is said the singularity generates power based off of Hawking radiation.
RIP
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So realistically any extra "bonu... |
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twoski |
Ideas & Suggestions
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32 |
17,878 |
06-13-2019, 07:27 AM |
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Thread: Possible monthly event: Obscure Map Day
Post: RE: Possible monthly event: Obscure Map Day
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twoski |
Ideas & Suggestions
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6 |
4,152 |
06-13-2019, 07:23 AM |
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Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?
APARTHEID Wrote: (04-25-2019, 09:47 PM)
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On a related note, I sort of wish the thermoelectric engine had a few more terrifying quirks to it other than its ominous droning and shaking at 4 MW.
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twoski |
Ideas & Suggestions
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32 |
17,878 |
06-03-2019, 01:53 PM |
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Thread: Come roast on this tentative design
Post: RE: Come roast on this tentative design
I hit a really unfortunate snag: this map opens fine in qdmm but explodes when you open it with dreammaker. The error that dreammaker prints is nonsensical and doesn't help solve the problem. Sometime... |
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twoski |
Mapping
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31 |
22,144 |
05-31-2019, 06:36 AM |
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Thread: Come roast on this tentative design
Post: RE: Come roast on this tentative design
I used cogmap as a reference for size, you can see 4 white tiles on the corners of this station that denote the rough boundary of cogmap. I expected i'd probably exceed the footprint a bit, i don't th... |
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twoski |
Mapping
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31 |
22,144 |
05-22-2019, 04:15 PM |
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Thread: Come roast on this tentative design
Post: RE: Come roast on this tentative design
been a while since i updated,
https://i.imgur.com/0shb2QY.png
doing all the nitty gritty stuff. area markers, disposals, mail, backup air tanks, lighting, solar panels, networking and wiring in gene... |
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twoski |
Mapping
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31 |
22,144 |
05-19-2019, 11:02 AM |
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Thread: [Feature] Floor navigation guides
Post: RE: [Feature] Floor navigation guides
I tried an eye but it never quite looked good enough so i gave up on it and went with a shield. |
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twoski |
Implemented
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10 |
6,061 |
05-11-2019, 07:53 AM |
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Thread: [Feature] Floor navigation guides
Post: RE: [Feature] Floor navigation guides
I made a pull request: https://github.com/goonstation/goonstation-2016/pull/132 |
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twoski |
Implemented
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10 |
6,061 |
05-06-2019, 09:28 AM |
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Thread: [Feature] Floor navigation guides
Post: RE: [Feature] Floor navigation guides
alright so i ended up doing 16x16 icons. this is perfect, takes up very small amount of room and i have an icon for each department (aside from like, bar and kitchen)
https://i.imgur.com/sMxrajK.png
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twoski |
Implemented
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10 |
6,061 |
04-27-2019, 08:37 PM |
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Thread: [Feature] Floor navigation guides
Post: RE: [Feature] Floor navigation guides
did you give up on em?
i feel like what i have is ALMOST where it needs to be. i think it needs icons but the icons need to be omni-directional or i need to just make the icon always face down no mat... |
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twoski |
Implemented
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10 |
6,061 |
04-27-2019, 03:50 PM |
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Thread: [Feature] Floor navigation guides
Post: RE: [Feature] Floor navigation guides
I could make an arrow that sits on top of the colored thing but since you're typically chaining the colored strips together i figured it makes more sense to just place one arrow and then all the color... |
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twoski |
Implemented
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10 |
6,061 |
04-27-2019, 11:46 AM |
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Thread: Ideas for improving Rev
Post: RE: Ideas for improving Rev
Well there would be a win condition based on who has more of their team in the evac shuttle. I think most importantly, rev needs to incentivize people actually getting on the shuttle alive instead of ... |
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twoski |
Ideas & Suggestions
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71 |
40,129 |
04-26-2019, 06:54 PM |
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Thread: The Chief Engineer's Thoughts: Encouraging Modification.
Post: RE: The Chief Engineer's Thoughts: Encouraging Mod...
somebody mentioned in another thread (the what makes a station good thread?) that a station should have a storage room with spare building materials such as stacks of rods, tiles, glass, steel, etc. s... |
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twoski |
Mapping
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6 |
5,265 |
04-26-2019, 04:35 PM |
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Thread: Ideas for improving Rev
Post: RE: Ideas for improving Rev
I think that fundamentally, Rev just doesn't work. It needs changing from the ground up.
I think it would be more interesting if instead of making it station heads versus the peasants it should be ... |
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twoski |
Ideas & Suggestions
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71 |
40,129 |
04-26-2019, 02:49 PM |
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Thread: [Feature] Floor navigation guides
Post: [Feature] Floor navigation guides
One thing that tgstation does exceptionally well is make it easy for newcomers to navigate the map simply by reading the directional signs on the map. They place them fairly liberally at hallway inter... |
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twoski |
Implemented
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10 |
6,061 |
04-26-2019, 02:29 PM |
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Thread: Come roast on this tentative design
Post: RE: Come roast on this tentative design
well, here it is. all the rooms have been 'finished'
i need to go through and place lights now so i can do a visual inspection ingame
https://cdn.discordapp.com/attachments/469379618168897538/571359... |
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twoski |
Mapping
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31 |
22,144 |
04-26-2019, 07:40 AM |
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Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?
Zamujasa Wrote: (04-25-2019, 02:16 PM)
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I'm not sure the singularity engine really can be improved. There's not much to adjust once it's running, or even before it's running, beyond field size.
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twoski |
Ideas & Suggestions
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32 |
17,878 |
04-25-2019, 02:21 PM |
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Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?
the singularity could be easily tweaked to be a bit less disastrous once it's loose, just make it so it doesn't move around too much and perhaps give engineering some means of killing it or pushing it... |
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twoski |
Ideas & Suggestions
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32 |
17,878 |
04-25-2019, 10:15 AM |
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Thread: QDMM Ideas, Suggestions, Bug Reports, Creation Showoff, and Changelog thread
Post: The terrible 2 letter bug
This bug has been discussed in the discord and its solution isn't immediately obvious.
I have no idea what causes the 2 letter bug. iirc it's caused by FastDMM, maybe someone who uses dreammaker can ... |
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twoski |
Mapping
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33 |
26,812 |
04-24-2019, 06:15 AM |
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Thread: Come roast on this tentative design
Post: RE: Come roast on this tentative design
I know what you mean, the medbay/sec/R&D/command sections are basically self contained with no intersecting corridors.
The south end has a lot more maintenance access now as i'm working on it, i'd... |
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twoski |
Mapping
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31 |
22,144 |
04-23-2019, 04:33 PM |
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Thread: How would you improve the singularity engine?
Post: RE: How would you improve the singularity engine?
Berrik Wrote: (04-23-2019, 02:58 PM)
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TG's works by having it start small, and get larger as it's fed/shot by a particle accelerator. Of course, TOO big and it escapes containment.
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I think the... |
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twoski |
Ideas & Suggestions
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32 |
17,878 |
04-23-2019, 04:10 PM |
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Thread: MeWaka's hub of sprites.
Post: RE: MeWaka's hub of sprites.
give him some abs of steel |
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twoski |
Sprites
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21 |
15,134 |
04-23-2019, 01:53 PM |
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Thread: How would you improve the singularity engine?
Post: How would you improve the singularity engine?
Compared to the TEG, the singularity is kind of bland in terms of what engineers can do with it. You turn it on and let it do its thing, and that's it. You can't minmax anything to squeeze more energy... |
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twoski |
Ideas & Suggestions
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32 |
17,878 |
04-23-2019, 01:13 PM |
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Thread: Come roast on this tentative design
Post: RE: Come roast on this tentative design
https://cdn.discordapp.com/attachments/469379618168897538/570253694764056576/Untitled.png
chapel, qm, merchant dock, pool, owlery, mechanic, some spare engineering storage, civilian podbay
i nee... |
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twoski |
Mapping
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31 |
22,144 |
04-23-2019, 06:30 AM |
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Thread: The Chief Engineer's Thoughts: Encouraging Modification.
Post: RE: The Chief Engineer's Thoughts: Encouraging Mod...
interesting read, i agree that every map needs an "events" hub specifically designed for players taking it over to do whatever they want |
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twoski |
Mapping
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6 |
5,265 |
04-22-2019, 02:58 PM |