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Post Author Forum Replies Views Posted [asc]
    Thread: Give female characters an alternative to the boxing trunks.
Post: Re: Give female characters an alternative to the b...

no sorry they would obviously be woman-only, to fit in with all those other gender-specific clothing options we have in the game
ClockworkCupcake Ideas & Suggestions 13 5,978 09-17-2014, 01:12 PM
    Thread: Let us Pick Up Bees
Post: Re: Let us Pick Up Bees

Bees fit in crates. I don't see how this is much of an issue since you can transport them over longer distances that way.
ClockworkCupcake Ideas & Suggestions 12 4,853 08-15-2014, 10:38 AM
    Thread: Tweak AI Camera View to be Observer
Post: Re: Tweak AI Camera View to be Observer

I think it works such that bots and borgs count as cameras if you switch to the appropriate camera network, but you can't use the arrow keys to cycle through them, you have to manually select their ca...
ClockworkCupcake Ideas & Suggestions 25 9,811 08-05-2014, 07:59 PM
    Thread: Borged changlings still have access to changling commands.
Post: Re: Borged changlings still have access to changli...

I think changelings just straight-up keep their powers panel when borged, regardless of cooldowns.
ClockworkCupcake Resolved 13 5,456 07-27-2014, 07:01 PM
    Thread: Borg suicide tweak
Post: Re: Borg suicide tweak

lifehole Wrote: -- As someone who was previously jobbanned from borg (maybe I still am but a 'min said I wasn't so iunno. It was years ago anyways) I always hated that if I was jobbanned I literally ...
ClockworkCupcake Bad threads / terrible or unusable ideas! 22 9,509 07-17-2014, 07:18 AM
    Thread: Mining update bugs
Post: Re: Mining update bugs

Here are the last four ores (that are in right now anyway) http://i.imgur.com/B52Pdzr.png http://i.imgur.com/vigXB46.png Ice, cerenkite, viscerite, koshmarite http://i.imgur.com/cIgcTz2.pnghttp://i....
ClockworkCupcake Resolved 53 21,020 07-03-2014, 06:27 PM
    Thread: Mining update bugs
Post: Re: Mining update bugs

Here's some more. http://i.imgur.com/PtSPJCJ.png http://i.imgur.com/O3Wwmer.png Bohrum, claretine, pharosium, cobryl, plasmastone http://i.imgur.com/9fbeXyr.pnghttp://i.imgur.com/IXmxk32.pnghttp://i...
ClockworkCupcake Resolved 53 21,020 07-02-2014, 03:48 PM
    Thread: Mining update bugs
Post: Re: Mining update bugs

Hi I went ahead and made a few alternative ore sprites: http://i.imgur.com/oSAKsaM.png http://i.imgur.com/pDxRwZT.png Char, mauxite, molitz, gold and syreline Here they are without the asteroid tile...
ClockworkCupcake Resolved 53 21,020 07-02-2014, 01:05 PM
    Thread: Mining update bugs
Post: Re: Mining update bugs

There don't seem to be any random asteroids generating on the Mining level? I don't know if this is intentional or not. Gonna second the thing about the current ore tiles being too hard to distinguis...
ClockworkCupcake Resolved 53 21,020 07-02-2014, 09:22 AM
    Thread: Suggestions for helping low-pop servers
Post: Suggestions for helping low-pop servers

Right now three out of four servers are low-to-no pop for most of the day. I think the trouble is compounded by the fact that when a server is up for long enough it becomes unplayable and annoying or ...
ClockworkCupcake Ideas & Suggestions 50 18,943 07-01-2014, 10:59 PM
    Thread: Explosion power is bugged (?)
Post: Re: Explosion power is bugged (?)

Okay, I was just able to test a bunch of different explosives at some length. The following things seem fine: pipe bombs Nuke op RPGs black powder (at high concentrations?) - note that this might be ...
ClockworkCupcake Resolved 61 23,945 07-01-2014, 09:49 PM
    Thread: Explosion power is bugged (?)
Post: Re: Explosion power is bugged (?)

Just gonna go ahead and quote this from the more specific topic I made: ClockworkCupcake Wrote: -- At the moment a single point-blank trick cigarette will do about 20 damage and blow off a limb and ...
ClockworkCupcake Resolved 61 23,945 07-01-2014, 12:10 PM
    Thread: Best moments ever thread 2.0
Post: Re: Best moments ever thread 2.0

To be clear here: People fucking up the arrivals shuttle on low-pop servers with maneaters, golems, etc. contributes to the server population imbalance and is generally not a great thing to do even on...
ClockworkCupcake General Discussion 2,610 1,077,873 06-27-2014, 11:07 PM
    Thread: Explosion power is bugged (?)
Post: Re: Trick cigs are really weak

KikiMofo Wrote: -- ClockworkCupcake Wrote: -- At the moment a single point-blank trick cigarette will do about 20 damage and blow off a limb and maybe leave the floor tile underneath scorched. From ...
ClockworkCupcake Resolved 61 23,945 06-27-2014, 11:56 AM
    Thread: Explosion power is bugged (?)
Post: Trick cigs are really weak

At the moment a single point-blank trick cigarette will do about 20 damage and blow off a limb and maybe leave the floor tile underneath scorched. From a couple tiles away it'll knock someone down wit...
ClockworkCupcake Resolved 61 23,945 06-26-2014, 11:24 PM
    Thread: Mining update bugs
Post: Re: Mining update bugs

I'm not sure if this is a new thing or not but jesus the mining pickaxe sound effect is REALLY loud.
ClockworkCupcake Resolved 53 21,020 06-17-2014, 09:00 PM
    Thread: Minor Gun Buff
Post: Re: Minor Gun Buff

KikiMofo Wrote: -- Hunting rifle has no range limit. It's the same damage at all ranges I think. Instant crit. Also can you test the .38? Like close up, point blank, far away. I swear it does less da...
ClockworkCupcake Ideas & Suggestions 11 4,624 06-17-2014, 04:30 PM
    Thread: Minor Gun Buff
Post: Re: Minor Gun Buff

Bleeding from bullets already causes damage over time though? If you're at close range, guns are already very buff - if you're trying to shoot someone at the edge of your range you'll have worse resul...
ClockworkCupcake Ideas & Suggestions 11 4,624 06-17-2014, 09:28 AM
    Thread: Draw cool SS13 art!!!!
Post: Re: Draw cool SS13 art!!!!

http://i.imgur.com/AJUHWwn.png
ClockworkCupcake General Discussion 403 248,474 06-07-2014, 11:49 PM
    Thread: We all knew this would happen eventually
Post: Re: We all knew this would happen eventually

I don't think we really need any more pets. The RD and the MD having one each works because they've got the whole goofy rivalry thing going. That said, if you really want to give the HoS a pet, make ...
ClockworkCupcake Ideas & Suggestions 41 17,211 06-07-2014, 01:31 PM
    Thread: Reset Naywalk for Mentor! Yay or Nay?
Post: Re: Reset Naywalk for Mentor! Yay or Nay?

Good player, would make a good mentor.
ClockworkCupcake Approved Applications 12 5,661 06-06-2014, 02:20 PM
    Thread: Things AI shells can't do
Post: Re: Things AI shells can't do

They can't pilot pods anymore since the shell rewrite.
ClockworkCupcake Resolved 8 3,714 06-03-2014, 01:10 PM
    Thread: Reverse the cloaker nerf
Post: Re: Reverse the cloaker nerf

Oops I meant to clarify and there's no edit button: the disrupted cloak switches off entirely and has to be reactivated manually.
ClockworkCupcake Bad threads / terrible or unusable ideas! 56 21,537 05-31-2014, 07:34 PM
    Thread: Reverse the cloaker nerf
Post: Re: Reverse the cloaker nerf

I got a chance to test it and here are all the obvious things that do / do not disrupt the cloak at the moment. When the cloak is disrupted, it switches off and I think there's a visible message in th...
ClockworkCupcake Bad threads / terrible or unusable ideas! 56 21,537 05-31-2014, 07:34 PM
    Thread: Add a colored overlay to Meson-vision
Post: Re: Add a colored overlay to Meson-vision

They changed when new lighting went in, I think, but this is a different request focused more on showing whether or not you have line of sight on lit areas. It'd be nice to fix the lighting thing as w...
ClockworkCupcake Ideas & Suggestions 7 2,923 05-31-2014, 01:08 PM