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Post Author Forum Replies Views Posted [asc]
    Thread: Code a forklift 2k14. With bonus new sprites.
Post: Code a forklift 2k14. With bonus new sprites.

http://i.imgur.com/fJgQHmA.png http://i.imgur.com/Gsp4LWp.png http://i.imgur.com/3U30Wnh.pnghttp://i.imgur.com/7uGZ3pd.pnghttp://i.imgur.com/AkVAQIZ.pnghttp://i.imgur.com/BWzIe9W.png Working light. ht...
Clarks Ideas & Suggestions 12 4,972 12-15-2014, 09:52 AM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

How about turning tool storage and the other storage spaces into proper underlit mainenance closets. Slightly out of the way, with some window to peek in to. For max paranoia when you need that multit...
Clarks Ideas & Suggestions 595 211,504 09-02-2014, 03:02 AM
    Thread: Make the station Zlevel accessible from the derelict one.
Post: Re: Make the station Zlevel accessible from the de...

Hitler Wrote: -- Nein! Nein! Nein! -- So, objection number one (and only) is that you want to use the other zlevel as your lazy body dump. If you space a dead guy, they'll gib on the first wall they ...
Clarks Ideas & Suggestions 14 5,540 08-13-2014, 09:55 PM
    Thread: Make the station Zlevel accessible from the derelict one.
Post: Make the station Zlevel accessible from the dereli...

There's only two zlevel, let's make it so moving off the edge of one level takes you to the same coordinates at the opposite edge of the other level. It would at least make pursuits more interesting ...
Clarks Ideas & Suggestions 14 5,540 08-13-2014, 06:23 AM
    Thread: Virtual Reality Toxins
Post: Re: Virtual Reality Toxins

The problem is that a lot of people are afraid to get banned over an explosion accident. Space already has two chem labs and one lab for electrician. Repurposing some derelict as a bomb mixing area w...
Clarks Ideas & Suggestions 45 17,099 08-10-2014, 08:33 AM
    Thread: Teeth + Dentures
Post: Re: Teeth + Dentures

thehman03 Wrote: -- ...but no teeth removal, that's just asking to be used in a torture scenario and that is fucked, tia. -- We draw the line between torture and fun on the removal of butts! You can ...
Clarks Ideas & Suggestions 18 8,541 08-10-2014, 07:21 AM
    Thread: Teeth + Dentures
Post: Teeth + Dentures

It's about time spacemen get dental. Fights start over nothing, and a toolbox to the face can knock your teeth out. Give robotics something else to do than stealing butts, let them put in shiny metal ...
Clarks Ideas & Suggestions 18 8,541 08-10-2014, 07:14 AM
    Thread: bomb vr update
Post: Re: bomb vr update

How hard is it to go test on the derelict zlevel. urgh. If you are really really scared of accidents, I guess a derelict with a bomb lab would be way better than some telesci area. We already have tw...
Clarks Ideas & Suggestions 22 8,499 08-08-2014, 02:32 PM
    Thread: One last application before I give up
Post: Re: One last application before I give up

Yeah, decent dude in general. Earlier on some dorky captain forgot the disk in his office while I was a nuke op. This guy was the hop and he went to grab the disk before we could get to it. He manag...
Clarks Approved Applications 15 7,275 08-08-2014, 01:59 PM
    Thread: HOS Application: Noah Buttes/Powmonkey
Post: Re: HOS Application: Noah Buttes/Powmonkey

Good enough, give this dork the beret.
Clarks Approved Applications 19 9,114 08-07-2014, 11:19 AM
    Thread: Radio telescope to call in asteroids with specific ores.
Post: Radio telescope to call in asteroids with specific...

Randomly generated asteroids are a pain when you're looking for a specific ore that doesn't want to spawn. Since there was some idea of placing a radio telescope in the observatory, how about startin...
Clarks Ideas & Suggestions 13 5,425 08-06-2014, 12:01 PM
    Thread: HOS Application: LeadRobot/Eli Vox
Post: Re: HOS Application: LeadRobot/Eli Vox

P. decent guy, yeah. LeadRobot Wrote: -- Addendum 2: I hate the term "Confirmed Traitor" even more than "ROGUE AI!" -- Bonus points.
Clarks Approved Applications 16 8,052 08-01-2014, 03:43 AM
    Thread: Erebite infused items don't seem to react (explode)
Post: Re: Erebite infused items don't seem to react (exp...

Can't erebite just cause a shockwave and some sparks instead?
Clarks Resolved 18 7,115 07-17-2014, 12:45 AM
    Thread: A little more self service in the borg chargers
Post: Re: A little more self service in the borg charger...

Quit being dorks about it. It takes and id and two different tools to even be able to add a limb to a borg (id > crowbar > screwdriver). It confuses people who don't have experience with the job - eve...
Clarks Ideas & Suggestions 19 7,390 07-16-2014, 10:04 AM
    Thread: A little more self service in the borg chargers
Post: Re: A little more self service in the borg charger...

HukHukHuk Wrote: -- [...] being kinda helpless in [...] replacement is totally fine imo. -- The current steps to replace robot limbs are godawful, probably in the top three mentorhelp questions. Ma...
Clarks Ideas & Suggestions 19 7,390 07-14-2014, 11:19 PM
    Thread: Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Post: Re: Cogmap 2: Map Harder

Here, have some gimp :efffort: In case you miss the radio room, it's back in that space near the hop's office. http://i.imgur.com/0piIwuY.png
Clarks Ideas & Suggestions 595 211,504 07-14-2014, 06:12 AM
    Thread: Dual wielding guns.
Post: Re: Dual wielding guns.

Alert, alert! Someone missed the 4th of july deadline for this.
Clarks Ideas & Suggestions 24 9,204 07-12-2014, 06:43 AM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

bubs Wrote: -- [...]I don't see how it having more people than what I said proves what I said wrong??? Or even is a basis for you to disagree? Perhaps you have a tumor. -- bubs Wrote: -- [...] Eithe...
Clarks Ideas & Suggestions 50 18,726 07-03-2014, 10:08 PM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

Hey bubs, take the sass and shove it up your ass. Use your brains for a second and think hard when did people start crowding one server only. Because it started happening way before server 3 and 4 po...
Clarks Ideas & Suggestions 50 18,726 07-03-2014, 11:41 AM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

Ok, let's try again. Shutting down the two servers that have been running without a hitch for like 6 years is dumb. Shutting down the new servers that maybe lag less is only slightly less dumb. Peopl...
Clarks Ideas & Suggestions 50 18,726 07-03-2014, 03:22 AM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

People piled up on a single server even before server 3 was added, two or four makes no difference. If anything it's a bummer that both of the long running servers are empty.
Clarks Ideas & Suggestions 50 18,726 07-03-2014, 12:47 AM
    Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers

How about fixing autorestart when nobody is alive and nobody is connected. Because you know, it works in 4407.
Clarks Ideas & Suggestions 50 18,726 07-02-2014, 05:24 AM
    Thread: Cybernetics
Post: Cybernetics

Let roboticists implant a robuddy control board and a battery into dead critters and humans, to control them through prman. Assemble an army of cybernetic zombies.
Clarks Ideas & Suggestions 4 2,169 07-01-2014, 03:14 AM
    Thread: HoS Application Isaac Kirkhope/Weavel
Post: Re: HoS Application Isaac Kirkhope/Weavel

About time you applied scrub. Yes. bubs Wrote: -- Further to this, when you put it all out on front street like that and its all comes off as so planned and deliberate (because it is), it totally ru...
Clarks Approved Applications 29 13,268 06-30-2014, 09:30 PM
    Thread: 2 Minor Changes for Cluwne
Post: Re: 2 Minor Changes for Cluwne

KikiMofo Wrote: -- Also make it so people can't just get killed and cloned to fix cluwning. -- Also fix the chemistry way to lift the cluwne curse, it's been broken for months, tia.
Clarks Ideas & Suggestions 5 2,561 06-29-2014, 06:27 AM