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Post Author Forum Replies Views Posted [asc]
    Thread: Emergency Adventure Zone Escape Beacons
Post: RE: Emergency Adventure Zone Escape Beacons

Current strat on Bombini for telesci remote is to scan it using the device analyzer, and mass-produce it for the whole adventure crew. Mining telecrystals doesn't take too long but it's not an instant...
Crystalwarrior Ideas & Suggestions 9 2,359 11-29-2021, 05:20 AM
    Thread: One-time Antag Objective Re-Roll Button
Post: RE: One-time Antag Objective Re-Roll Button

TDHooligan Wrote: (11-27-2021, 02:49 PM) -- if you think objectives are worthless consider that they aren't for everyone - but for someone with no idea of what a traitor can/should do, they give a go...
Crystalwarrior Ideas & Suggestions 7 1,949 11-27-2021, 02:58 PM
    Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...

cyberTripping Wrote: (11-26-2021, 09:46 PM) -- Jakson Wrote: (11-26-2021, 06:48 PM) -- cyberTripping Wrote: (11-26-2021, 12:43 PM) -- Larger shuttles would be a pretty big mapping endeavor. You'd h...
Crystalwarrior Ideas & Suggestions 17 5,131 11-27-2021, 11:42 AM
    Thread: One-time Antag Objective Re-Roll Button
Post: RE: One-time Antag Objective Re-Roll Button

zjdtmkhzt Wrote: (11-26-2021, 11:20 PM) -- In principle that doesn't sound very problematic, I'd just be worried that that feature being a thing may make people give more weight to objectives than th...
Crystalwarrior Ideas & Suggestions 7 1,949 11-27-2021, 11:39 AM
    Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...

Mouse Wrote: (11-26-2021, 01:29 PM) -- Escape shuttle votes are absolute garbage because half the people who would vote "yes" are already dead or too busy dealing with the absolute nightmare of a sta...
Crystalwarrior Ideas & Suggestions 17 5,131 11-26-2021, 03:35 PM
    Thread: One-time Antag Objective Re-Roll Button
Post: One-time Antag Objective Re-Roll Button

Let's face it, when you get a hijack objective on an 8 person round it's kind of a bummer. You know you'll succeed if you just start blasting, so unless you comply to the greentext Gods you'll have to...
Crystalwarrior Ideas & Suggestions 7 1,949 11-26-2021, 10:41 AM
    Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...

Tribaja Wrote: (11-25-2021, 04:28 PM) -- Larger shuttles seem to be in need for sure at least in my opinion. Like with the population growing we're probably only one wave of new fellas coming from a ...
Crystalwarrior Ideas & Suggestions 17 5,131 11-26-2021, 05:09 AM
    Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...

Jakson Wrote: (11-24-2021, 10:19 AM) -- I’ve always advocated for a bigger shuttle. Make the medbay section of the shuttle much bigger, so that doctors can actually take care of people dying on the g...
Crystalwarrior Ideas & Suggestions 17 5,131 11-24-2021, 04:28 PM
    Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...

I don't disagree with the sandboxy charm of the game. I also don't want endgame objectives to be rigid and restrict player expression - however, I disagree with this game having no clear goal on most ...
Crystalwarrior Ideas & Suggestions 17 5,131 11-24-2021, 09:32 AM
    Thread: Remove random emotes or at least have a way to disable them
Post: RE: Remove random emotes or at least have a way to...

Ikea Wrote: (11-24-2021, 06:28 AM) -- I like drooling being in the random pool too as it freaks people out about lings. -- Drooling still makes you look like an idiot so I'd rather it be removed lol
Crystalwarrior Ideas & Suggestions 13 3,096 11-24-2021, 06:43 AM
  Brick Thread: Escape shuttle is weird. So what makes a good round end?
Post: Escape shuttle is weird. So what makes a good roun...

I want to start this by figuring out exactly what does the shuttle escape mean, both from the game standpoint and its in-universe explanation. Escape shuttle introduces a variable amount of rou...
Crystalwarrior Ideas & Suggestions 17 5,131 11-24-2021, 06:14 AM
    Thread: Remove random emotes or at least have a way to disable them
Post: RE: Remove random emotes or at least have a way to...

Any time I pick my nose I thought "hey huh do I have brain damage" because I wouldn't expect to just randomly be gross with no input of my own, and I remembered on other codebases picking your nose wa...
Crystalwarrior Ideas & Suggestions 13 3,096 11-24-2021, 05:40 AM
    Thread: Nerf or remove Booster Enzyme
Post: RE: Nerf or remove Booster Enzyme

I hate the idea of warning/banning people for just using game mechanics that were put into the game by design. The way it's abused right now is a consequence of how the mechanic was thought out (inten...
Crystalwarrior Ideas & Suggestions 56 14,809 11-22-2021, 10:58 AM
    Thread: Bartenders should be able to *twirl containers without spilling the contents.
Post: RE: Bartenders should be able to *twirl containers...

Frank_Stein Wrote: (11-22-2021, 09:51 AM) -- Some kind of juggle like skill where while you're twirling drinks you can pour the contents of everything that is being twirled into things you click S...
Crystalwarrior Ideas & Suggestions 13 3,479 11-22-2021, 10:54 AM
    Thread: Bartenders should be able to *twirl containers without spilling the contents.
Post: RE: Bartenders should be able to *twirl containers...

saccharineChampion Wrote: (11-22-2021, 12:15 AM) -- Twirl makes it way easier and quicker to dump chems, especially multiple containers of them. Ctrl+up on the command bar plus enter requires less pr...
Crystalwarrior Ideas & Suggestions 13 3,479 11-22-2021, 07:13 AM
    Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements

Fair enough tbh. They're kinda ancient too
Crystalwarrior Ideas & Suggestions 8 2,392 11-12-2021, 02:52 AM
    Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements

Kelpo Wrote: (11-11-2021, 05:42 AM) -- I just wish that it didnt matter which hand you used for surgeries -- honestly I agree with you. Why not just have a pop-up list asking you which side you wanna...
Crystalwarrior Ideas & Suggestions 8 2,392 11-11-2021, 02:43 PM
    Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements

Cal Wrote: (11-10-2021, 10:23 PM) -- Suggestion: the surgery table acts as a medical guide, this is WHY you would be told "Surgery failed because of x, re attempt step" Another suggestion: only ha...
Crystalwarrior Ideas & Suggestions 8 2,392 11-11-2021, 03:06 AM
    Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements

I agree with your passive voice suggestion. Having exact fail % could at least be useful for the guides so you are more informed, but I agree it's not as necessary as better explanation why you fail i...
Crystalwarrior Ideas & Suggestions 8 2,392 11-10-2021, 09:59 PM
  Heart Thread: [PR] Consistent and Fun Surgery Improvements
Post: [PR] Consistent and Fun Surgery Improvements

RELEVANT PR: https://github.com/goonstation/goonstation/pull/6659 First off, I want to preface by saying this is not a rework or an overhaul - to make these changes work should be trivial and easy!...
Crystalwarrior Ideas & Suggestions 8 2,392 11-10-2021, 01:26 PM
    Thread: [CLOSED PR] Help intent shake-up no longer gets you up if you're voluntarily resting
Post: RE: [PR] Help intent shake-up no longer gets you u...

I like this
Crystalwarrior Ideas & Suggestions 13 3,348 10-29-2021, 03:41 AM
    Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar

I'm a squirrel FRANK EDIT: A girl. A squirrel. A Squirrel Girl CW EDIT: amazing
Crystalwarrior General Discussion 1,702 640,587 10-28-2021, 06:28 AM
    Thread: Is Engineer job not as fun as it could be?
Post: RE: Is Engineer job not as fun as it could be?

Vocalpocal Wrote: (10-28-2021, 03:55 AM) -- Cyborg comparison isn't really fair because cyborgs beat every job by a very long shot (with few exceptions like chef and antag scientist), the downsides b...
Crystalwarrior Ideas & Suggestions 12 3,290 10-28-2021, 04:35 AM
    Thread: Add a toggle to the typing chat overlay
Post: RE: Add a toggle to the typing chat overlay

Leeanei Wrote: (10-25-2021, 04:54 AM) -- Tbh I'd rather if people just knew typing time was not a time to attack someone. Type baiting, even on Classic, makes the social aspect of the game worse and ...
Crystalwarrior Ideas & Suggestions 15 3,704 10-25-2021, 06:43 AM
    Thread: Is Engineer job not as fun as it could be?
Post: RE: Is Engineer job not as fun as it could be?

gleb09 Wrote: (10-23-2021, 03:39 PM) -- I always find that if a bomb goes off most times the station doesn't get fixed. Most of the work gets done by floorbots anyway. I think maybe engineers should ...
Crystalwarrior Ideas & Suggestions 12 3,290 10-23-2021, 04:01 PM