Search Results
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Thread: Emergency Adventure Zone Escape Beacons
Post: RE: Emergency Adventure Zone Escape Beacons
Current strat on Bombini for telesci remote is to scan it using the device analyzer, and mass-produce it for the whole adventure crew. Mining telecrystals doesn't take too long but it's not an instant... |
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Crystalwarrior |
Ideas & Suggestions
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9 |
2,359 |
11-29-2021, 05:20 AM |
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Thread: One-time Antag Objective Re-Roll Button
Post: RE: One-time Antag Objective Re-Roll Button
TDHooligan Wrote: (11-27-2021, 02:49 PM)
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if you think objectives are worthless consider that they aren't for everyone - but for someone with no idea of what a traitor can/should do, they give a go... |
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Crystalwarrior |
Ideas & Suggestions
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7 |
1,949 |
11-27-2021, 02:58 PM |
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Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...
cyberTripping Wrote: (11-26-2021, 09:46 PM)
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Jakson Wrote: (11-26-2021, 06:48 PM)
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cyberTripping Wrote: (11-26-2021, 12:43 PM)
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Larger shuttles would be a pretty big mapping endeavor. You'd h... |
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Crystalwarrior |
Ideas & Suggestions
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17 |
5,131 |
11-27-2021, 11:42 AM |
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Thread: One-time Antag Objective Re-Roll Button
Post: RE: One-time Antag Objective Re-Roll Button
zjdtmkhzt Wrote: (11-26-2021, 11:20 PM)
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In principle that doesn't sound very problematic, I'd just be worried that that feature being a thing may make people give more weight to objectives than th... |
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Crystalwarrior |
Ideas & Suggestions
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7 |
1,949 |
11-27-2021, 11:39 AM |
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Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...
Mouse Wrote: (11-26-2021, 01:29 PM)
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Escape shuttle votes are absolute garbage because half the people who would vote "yes" are already dead or too busy dealing with the absolute nightmare of a sta... |
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Crystalwarrior |
Ideas & Suggestions
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17 |
5,131 |
11-26-2021, 03:35 PM |
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Thread: One-time Antag Objective Re-Roll Button
Post: One-time Antag Objective Re-Roll Button
Let's face it, when you get a hijack objective on an 8 person round it's kind of a bummer. You know you'll succeed if you just start blasting, so unless you comply to the greentext Gods you'll have to... |
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Crystalwarrior |
Ideas & Suggestions
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7 |
1,949 |
11-26-2021, 10:41 AM |
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Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...
Tribaja Wrote: (11-25-2021, 04:28 PM)
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Larger shuttles seem to be in need for sure at least in my opinion. Like with the population growing we're probably only one wave of new fellas coming from a ... |
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Crystalwarrior |
Ideas & Suggestions
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17 |
5,131 |
11-26-2021, 05:09 AM |
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Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...
Jakson Wrote: (11-24-2021, 10:19 AM)
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I’ve always advocated for a bigger shuttle. Make the medbay section of the shuttle much bigger, so that doctors can actually take care of people dying on the g... |
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Crystalwarrior |
Ideas & Suggestions
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17 |
5,131 |
11-24-2021, 04:28 PM |
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Thread: Escape shuttle is weird. So what makes a good round end?
Post: RE: Escape shuttle is weird. So what makes a good ...
I don't disagree with the sandboxy charm of the game. I also don't want endgame objectives to be rigid and restrict player expression - however, I disagree with this game having no clear goal on most ... |
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Crystalwarrior |
Ideas & Suggestions
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17 |
5,131 |
11-24-2021, 09:32 AM |
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Thread: Remove random emotes or at least have a way to disable them
Post: RE: Remove random emotes or at least have a way to...
Ikea Wrote: (11-24-2021, 06:28 AM)
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I like drooling being in the random pool too as it freaks people out about lings.
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Drooling still makes you look like an idiot so I'd rather it be removed lol |
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Crystalwarrior |
Ideas & Suggestions
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13 |
3,096 |
11-24-2021, 06:43 AM |
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Thread: Escape shuttle is weird. So what makes a good round end?
Post: Escape shuttle is weird. So what makes a good roun...
I want to start this by figuring out exactly what does the shuttle escape mean, both from the game standpoint and its in-universe explanation.
Escape shuttle introduces a variable amount of rou... |
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Crystalwarrior |
Ideas & Suggestions
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17 |
5,131 |
11-24-2021, 06:14 AM |
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Thread: Remove random emotes or at least have a way to disable them
Post: RE: Remove random emotes or at least have a way to...
Any time I pick my nose I thought "hey huh do I have brain damage" because I wouldn't expect to just randomly be gross with no input of my own, and I remembered on other codebases picking your nose wa... |
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Crystalwarrior |
Ideas & Suggestions
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13 |
3,096 |
11-24-2021, 05:40 AM |
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Thread: Nerf or remove Booster Enzyme
Post: RE: Nerf or remove Booster Enzyme
I hate the idea of warning/banning people for just using game mechanics that were put into the game by design. The way it's abused right now is a consequence of how the mechanic was thought out (inten... |
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Crystalwarrior |
Ideas & Suggestions
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56 |
14,809 |
11-22-2021, 10:58 AM |
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Thread: Bartenders should be able to *twirl containers without spilling the contents.
Post: RE: Bartenders should be able to *twirl containers...
Frank_Stein Wrote: (11-22-2021, 09:51 AM)
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Some kind of juggle like skill where while you're twirling drinks you can pour the contents of everything that is being twirled into things you click
S... |
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Crystalwarrior |
Ideas & Suggestions
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13 |
3,479 |
11-22-2021, 10:54 AM |
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Thread: Bartenders should be able to *twirl containers without spilling the contents.
Post: RE: Bartenders should be able to *twirl containers...
saccharineChampion Wrote: (11-22-2021, 12:15 AM)
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Twirl makes it way easier and quicker to dump chems, especially multiple containers of them. Ctrl+up on the command bar plus enter requires less pr... |
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Crystalwarrior |
Ideas & Suggestions
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13 |
3,479 |
11-22-2021, 07:13 AM |
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Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements
Fair enough tbh. They're kinda ancient too |
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Crystalwarrior |
Ideas & Suggestions
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8 |
2,392 |
11-12-2021, 02:52 AM |
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Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements
Kelpo Wrote: (11-11-2021, 05:42 AM)
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I just wish that it didnt matter which hand you used for surgeries
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honestly I agree with you. Why not just have a pop-up list asking you which side you wanna... |
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Crystalwarrior |
Ideas & Suggestions
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8 |
2,392 |
11-11-2021, 02:43 PM |
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Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements
Cal Wrote: (11-10-2021, 10:23 PM)
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Suggestion: the surgery table acts as a medical guide, this is WHY you would be told "Surgery failed because of x, re attempt step"
Another suggestion: only ha... |
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Crystalwarrior |
Ideas & Suggestions
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8 |
2,392 |
11-11-2021, 03:06 AM |
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Thread: [PR] Consistent and Fun Surgery Improvements
Post: RE: Consistent and Fun Surgery Improvements
I agree with your passive voice suggestion. Having exact fail % could at least be useful for the guides so you are more informed, but I agree it's not as necessary as better explanation why you fail i... |
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Crystalwarrior |
Ideas & Suggestions
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8 |
2,392 |
11-10-2021, 09:59 PM |
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Thread: [PR] Consistent and Fun Surgery Improvements
Post: [PR] Consistent and Fun Surgery Improvements
RELEVANT PR: https://github.com/goonstation/goonstation/pull/6659
First off, I want to preface by saying this is not a rework or an overhaul - to make these changes work should be trivial and easy!... |
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Crystalwarrior |
Ideas & Suggestions
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8 |
2,392 |
11-10-2021, 01:26 PM |
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Thread: [CLOSED PR] Help intent shake-up no longer gets you up if you're voluntarily resting
Post: RE: [PR] Help intent shake-up no longer gets you u...
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Crystalwarrior |
Ideas & Suggestions
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13 |
3,348 |
10-29-2021, 03:41 AM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
I'm a squirrel
FRANK EDIT: A girl. A squirrel. A Squirrel Girl
CW EDIT: amazing |
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Crystalwarrior |
General Discussion
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1,702 |
640,587 |
10-28-2021, 06:28 AM |
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Thread: Is Engineer job not as fun as it could be?
Post: RE: Is Engineer job not as fun as it could be?
Vocalpocal Wrote: (10-28-2021, 03:55 AM)
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Cyborg comparison isn't really fair because cyborgs beat every job by a very long shot (with few exceptions like chef and antag scientist), the downsides b... |
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Crystalwarrior |
Ideas & Suggestions
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12 |
3,290 |
10-28-2021, 04:35 AM |
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Thread: Add a toggle to the typing chat overlay
Post: RE: Add a toggle to the typing chat overlay
Leeanei Wrote: (10-25-2021, 04:54 AM)
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Tbh I'd rather if people just knew typing time was not a time to attack someone. Type baiting, even on Classic, makes the social aspect of the game worse and ... |
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Crystalwarrior |
Ideas & Suggestions
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15 |
3,704 |
10-25-2021, 06:43 AM |
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Thread: Is Engineer job not as fun as it could be?
Post: RE: Is Engineer job not as fun as it could be?
gleb09 Wrote: (10-23-2021, 03:39 PM)
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I always find that if a bomb goes off most times the station doesn't get fixed. Most of the work gets done by floorbots anyway. I think maybe engineers should ... |
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Crystalwarrior |
Ideas & Suggestions
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12 |
3,290 |
10-23-2021, 04:01 PM |