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    Thread: Critter ecology: a proposal to enhance critter behavior and interaction
Post: RE: Critter ecology: a proposal to enhance critter...

I venture to offer an alternative approach to Space Wasps. Space Wasps are assholes. They will attack and kill literally anything and everything they see because fuck you. They subsist on pain and ha...
Skunkrocker Ideas & Suggestions 9 4,804 10-20-2018, 08:54 AM
    Thread: Selling plasma/o2 in QM
Post: RE: Selling plasma/o2 in QM

MrMagolor Wrote: (10-12-2018, 10:58 AM) -- John Warcrimes Wrote: (10-12-2018, 07:17 AM) -- Skunkrocker Wrote: (10-11-2018, 10:00 PM) -- Plasma should be like the universal natural gas product in SS...
Skunkrocker Ideas & Suggestions 20 13,319 10-17-2018, 06:36 AM
    Thread: Selling plasma/o2 in QM
Post: RE: Selling plasma/o2 in QM

Plasma should be like the universal natural gas product in SS13 and power everything... should be plasma lines for the stove and for the oven in the kitchen, plasma should power the forklifts, plasma ...
Skunkrocker Ideas & Suggestions 20 13,319 10-11-2018, 10:00 PM
    Thread: aft2001: the ai should be able to enter VR and hang out with the crew
Post: RE: aft2001: the ai should be able to enter VR and...

aft2001 Wrote: (10-03-2018, 04:38 AM) -- Actually, having control over VR would be really interesting. Almost like admin controls over the normal game, but just in VR and with less toys. That and you...
Skunkrocker Ideas & Suggestions 15 8,840 10-08-2018, 07:20 PM
    Thread: Let us discuss the concept of Antagonist AI.
Post: RE: Let us discuss the concept of Antagonist AI.

Recusor Wrote: (10-08-2018, 02:27 PM) -- Too contrived? -- More like already exists. That just sounds like Rev with extra steps. NateTheSquid Wrote: (10-08-2018, 11:32 AM) -- Skunkrocker Wrote: (...
Skunkrocker Ideas & Suggestions 9 5,459 10-08-2018, 07:14 PM
    Thread: SPACE WASPS 2.0
Post: SPACE WASPS 2.0

https://i.imgur.com/vGBUKzN.gif Wasp 2.0 Mud Dauber 1.0 Ghost Wasp Body (Hair Color) Ghost Wasp Eye (Eye Color) Includes flying animation when moving. 
Skunkrocker Sprites 0 1,300 10-08-2018, 12:59 PM
    Thread: Let us discuss the concept of Antagonist AI.
Post: RE: Let us discuss the concept of Antagonist AI.

I thought about this while out at a bar last night and we have the AI drones that float around and AI borgs and you can even put an AI brain into a human for some reason according the wiki and I thoug...
Skunkrocker Ideas & Suggestions 9 5,459 10-08-2018, 08:57 AM
    Thread: Let us discuss the concept of Antagonist AI.
Post: Let us discuss the concept of Antagonist AI.

I spoke briefly on the subject earlier in Discord but felt it deserved a thread of it's own. I miss antagonist AI. I get it, the whole "Rogue AI" and "Malfunction" game play modes tended to result in ...
Skunkrocker Ideas & Suggestions 9 5,459 10-07-2018, 05:33 PM
    Thread: repurposing security
Post: RE: repurposing security

cyberTripping Wrote: (10-05-2018, 03:20 PM) -- Since the comparison to modules was already made, what about making them yknow, actual modules? -- Kind of reminds me of the reprogrammed soldiers fro...
Skunkrocker Ideas & Suggestions 36 19,978 10-05-2018, 10:29 PM
    Thread: repurposing security
Post: RE: repurposing security

atomic1fire Wrote: (10-05-2018, 08:53 AM) -- I think a neat option would be a neighborhood watch style thing where players in other departments have the chance to be trustworthy backup sec without be...
Skunkrocker Ideas & Suggestions 36 19,978 10-05-2018, 12:30 PM
    Thread: repurposing security
Post: RE: repurposing security

I know I said it was my last word on the subject buuuuuuuut... Vitatroll Wrote: (10-04-2018, 10:25 AM) -- Let sec be the trustworthy (???) mallcops they were meant to be. Donut(2) days are over. -- ...
Skunkrocker Ideas & Suggestions 36 19,978 10-04-2018, 12:46 PM
    Thread: repurposing security
Post: RE: repurposing security

That's the thing, like anything that would actually fix security will ruin the fun for other players. Sec players: "Tasers are slow, inaccurate, and don't last nearly long enough both in ammo and d...
Skunkrocker Ideas & Suggestions 36 19,978 10-03-2018, 07:48 PM
    Thread: repurposing security
Post: RE: repurposing security

So I just tried out Sec last round because I haven't played it in a long time and while several people were disagreeing with me on the server I found playing sec to not be fun at all and I feel like t...
Skunkrocker Ideas & Suggestions 36 19,978 10-03-2018, 02:53 PM
    Thread: repurposing security
Post: RE: repurposing security

Hmmmm... QM and Genetics and the like have goals... why not give the Sec team similar goals? For example, "Give out 10 Tickets" or "Ensure 50% of the Crew survives the shift" or "Explore 30% of the st...
Skunkrocker Ideas & Suggestions 36 19,978 10-03-2018, 12:54 PM
    Thread: let us make guardbuddy frames out of metal
Post: RE: let us make guardbuddy frames out of metal

* Erebite GuardBuddy wants to give you a hug! "OH FUCK!"
Skunkrocker Ideas & Suggestions 10 5,388 10-03-2018, 10:08 AM
    Thread: Change the Centcom Report to list players who are NOT antagonists
Post: RE: Change the Centcom Report to list players who ...

Firebarrage Wrote: (10-03-2018, 09:43 AM) -- Already exists. A report saying "There's a 7% chance this person is an antag" is the equivalent of "There's a 93% chance this person is not an antag". Its...
Skunkrocker Ideas & Suggestions 6 3,779 10-03-2018, 10:07 AM
    Thread: Official Oshan FIX THIS SHIT Thread!
Post: RE: Official Oshan FIX THIS SHIT Thread!

This is probably intended, but getting attacked by the shark and then attempting to get back into your sub results in the message "You cannot enter a pod while restrained or incapacitate!" when I was ...
Skunkrocker Bug Reports 116 72,469 10-02-2018, 07:03 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Since I started playing again recently and getting back into the swing of the game the thought once again occured to me that QM should have some kind of access to a black market trader.  https://i.im...
Skunkrocker Ideas & Suggestions 4,111 1,948,533 10-02-2018, 12:15 PM
    Thread: Gnarticle Accelerator v2
Post: RE: Gnarticle Accelerator v2

Question: if you buy several skateboards and have several skaters inside does their power increase with each skater?
Skunkrocker Ideas & Suggestions 15 10,604 01-03-2018, 09:09 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

I posted this on the Discord, figured I'd throw it in here for safe keeping. Dumb idea: a nailgun for traitors, every time you use it the name gets longer like that Whitest Kids U Know sketch * ...
Skunkrocker Ideas & Suggestions 4,111 1,948,533 12-27-2017, 10:53 AM
    Thread: Game Mode: Warbeast
Post: RE: Game Mode: Warbeast

Restructuring the concept a bit... To help balance and help the game mode be more fun I thought what if you had to choose your head, arms, and legs? Below is the result of my brainstorming, and som...
Skunkrocker Ideas & Suggestions 10 7,524 12-24-2017, 07:56 AM
    Thread: Game Mode: Warbeast
Post: RE: Game Mode: Warbeast

atomic1fire Wrote: (12-20-2017, 05:44 PM) -- This mode is basically Tom and Jerry spaceman game. By all means the cat should win, but the Mouse is violent and smart. -- That would be the idea, yes....
Skunkrocker Ideas & Suggestions 10 7,524 12-23-2017, 04:33 PM
    Thread: New Roach Sprites
Post: RE: New Roach Sprites

Here is your .dmi file MBC. Have fun. (https://www.dropbox.com/s/83a5oxs5gdtuthj/Roach.dmi?dl=0)
Skunkrocker Good ideas! 19 15,535 12-22-2017, 09:46 PM
    Thread: Non-Space Station Maps
Post: RE: Non-Space Station Maps

Seastation 13 is "every airlock has a super drain built to it so when you come in the water can't flood the station. Please don't break any windows."
Skunkrocker Ideas & Suggestions 19 11,966 12-21-2017, 11:03 AM
    Thread: Game Mode: Warbeast
Post: RE: Game Mode: Warbeast

That could work as well, as long a it drains health and isn't like an instant kill. I was thinking that with Crushing Soles it would damage the tiles and panels first, warning you that you're gonna...
Skunkrocker Ideas & Suggestions 10 7,524 12-20-2017, 11:29 AM