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    Thread: Pharmacy: Do They Really Need All That
Post: RE: Pharmacy: Do They Really Need All That

Personally, I think Chemistry being better equipped to mass produce medicines is better than removing Medbay's access, as before a pharmacy was standardized on maps, getting scientists to make stuff w...
Maegor Ideas & Suggestions 23 761 03-04-2024, 07:46 AM
    Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine

According_tome Wrote: (07-21-2022, 10:51 AM) -- Maybe an upgraded version of potasion iodide is needed to avoid this issue. So when advanced radiation sickness happens you can use the advanced chem t...
Maegor Good ideas! 48 12,812 07-21-2022, 01:32 PM
    Thread: Security Borgs
Post: RE: Security Borgs

Rilor Wrote: (07-13-2022, 06:44 AM) -- going to give my opinion on these suggestions: -first off please keep the pen (and maybe crayon), the ability to write stuff down is probably going to be unde...
Maegor Ideas & Suggestions 42 9,942 07-13-2022, 02:36 PM
    Thread: Security Borgs
Post: RE: Security Borgs

Honestly, bropocop's half joke existence sucks, imo. I'd change them to "Forensics": Their kit, removed items crossed out, kept in italic, new ones in bold: Sound synthesizer Food synthesizer S...
Maegor Ideas & Suggestions 42 9,942 07-11-2022, 06:34 PM
    Thread: Primal Genetics Trait
Post: RE: Primal Genetics Trait

I think it is awful. Firstly, because it'd require map changes to protect important areas from the new mass of greytide monkeys. Secondly, that monkeys can't speak means worse roleplay and more just f...
Maegor Ideas & Suggestions 26 5,648 07-02-2022, 04:52 PM
    Thread: Cloning: A Discussion
Post: RE: Cloning: A Discussion

Doctoring also requires a lot of getting used to. I took sometime before I developed my own strategies. Back onto the topic, what would you think of removing monkey cloning? It feels like such a ch...
Maegor Ideas & Suggestions 29 6,488 06-26-2022, 01:17 PM
    Thread: Cloning: A Discussion
Post: RE: Cloning: A Discussion

I think removing monkey cloning would be better. It's exceedingly easy to do, and fixes most cases where cloning doesn't work. Monkey SRin could stay though
Maegor Ideas & Suggestions 29 6,488 06-24-2022, 01:21 PM
    Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...

Just make so the law get updated on a timer, so you have like X seconds to fix the laws before the AI gets to lethal you, better not have any distractions!
Maegor Ideas & Suggestions 66 16,725 06-19-2022, 11:40 AM
    Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...

Not sure how I'd feel about this yet, but I would miss the overrides making me rogue. amylizzle Wrote: (06-19-2022, 08:57 AM) -- Oh, minor correction: I was wrong about suicide laws. I'm not sure...
Maegor Ideas & Suggestions 66 16,725 06-19-2022, 09:45 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

BatElite Wrote: (06-18-2022, 09:54 AM) -- I'm currently looked at disease code and admin button that makes all diseases transmit airborne all of them -- which would be better airborne cardia...
Maegor Ideas & Suggestions 4,114 1,955,574 06-18-2022, 10:47 AM
    Thread: Science Fabricators
Post: RE: Science Fabricators

DimWhat Wrote: (06-17-2022, 10:45 AM) -- Doesn't sound like a bad idea for the most part. Science gets a lot of this stuff already and also have a normal fabricator on a couple maps. Though I'm softl...
Maegor Ideas & Suggestions 5 1,347 06-17-2022, 11:50 AM
    Thread: Science Fabricators
Post: Science Fabricators

Title, they would replace General Manufacturers that are commonly found in Science with a new type that has some items from the Medical Fabricators and some unique stuff. My ideas for the list: ...
Maegor Ideas & Suggestions 5 1,347 06-17-2022, 09:26 AM
    Thread: Diabetes trait/gene
Post: RE: Diabetes trait/gene

The Obese mutation was removed mostly because it was a mess and no one wanted to make sprites for it, and it needed a fuckton of spriting work iirc
Maegor Ideas & Suggestions 19 4,473 06-16-2022, 03:12 PM
    Thread: Most (If not all) gloves should have the same properties as latex on RP
Post: RE: Most (If not all) gloves should have the same ...

I think this is really unneeded. Each gloves already has their own ID you can identify, and if someone is going through the trouble of juggling multiple pairs, they deserve the extra seafety
Maegor Ideas & Suggestions 9 2,246 06-08-2022, 04:26 PM
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

Delta_Dav Wrote: (05-29-2022, 01:07 PM) -- I like the Security Adjutant idea but why do we even keep the NT in the name ? Like, alot of suggestion are NT "something". Why not just keep it simple lik...
Maegor Ideas & Suggestions 50 11,379 05-29-2022, 01:55 PM
    Thread: [CLOSED PR] Rename NT Security Consultant to NT Security Contractor.
Post: RE: [PR] Rename NT Security Consultant to NT Secur...

Contractor is worse imo, it implies being a third party thing, like the detective. Not to get into what I already shared in the other thread, I'd change it to Nanotresen Security Commissioner. It's a...
Maegor Ideas & Suggestions 7 1,685 05-28-2022, 04:57 PM
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

Maybe instead of undermining the tacticool supercop vibes through silly names, undermine it by ditching the tacticool supercop equipment? Ditch the direct NT association, and change the job to Office...
Maegor Ideas & Suggestions 50 11,379 05-28-2022, 04:51 PM
    Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine

If this get's added, and I hope it does, please change Destiny's engine to this. It'll finally stop engineers from incinerating the halls.
Maegor Good ideas! 48 12,812 05-27-2022, 12:14 PM
    Thread: [CLOSED PR] Allow players to deconstruct APCs
Post: RE: [PR] Allow players to deconstruct APCs

ohjoy Wrote: (05-27-2022, 11:02 AM) -- My first concern was "What if a malicious Engineer deconstructs all the APCs while there is no CE or Mechanic around?" So your follow-up makes some sense. But t...
Maegor Ideas & Suggestions 11 2,432 05-27-2022, 12:09 PM
    Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...

I do think Consultant is an awful name, but operative isn't that much better. Maybe Security Lieutenant? Basically just a second in command to the HoS, to provide a trusted figure to delegate more...
Maegor Ideas & Suggestions 50 11,379 05-26-2022, 12:43 PM
    Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras

Kotlol Wrote: (05-23-2022, 07:47 AM) -- Let alone, Wraiths can once again possess the freeform module and use it to subvert AI's. Though what I like about Lawracks is the fact we can fix Emagged L...
Maegor Good ideas! 18 4,694 05-23-2022, 08:54 AM
    Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras

Mordent Wrote: (05-22-2022, 11:30 AM) -- Rmeaper Wrote: (05-22-2022, 11:21 AM) -- Perhaps instead, the rack has a cover that can be pulled up/down which covers the laws. -- Would seem like a simpl...
Maegor Good ideas! 18 4,694 05-22-2022, 01:45 PM
    Thread: make it so you can turn off talk show host/radio messages
Post: RE: make it so you can turn off talk show host/rad...

Yes, sometimes it just gets hard to focus on other chats. I'd love either of these ideas.
Maegor Ideas & Suggestions 7 1,749 05-20-2022, 09:57 PM
    Thread: [MERGED PR] Restrict monkey vendor access
Post: RE: [PR] Restrict monkey vendor access

Yes please. It's horribly frustrating how some staffie and clown will just waltz in a easily create a huge mess.
Maegor Good ideas! 27 6,990 05-15-2022, 07:32 AM
    Thread: Buff Laser Cybereyes
Post: RE: Buff Laser Cybereyes

It was always weird to me that despite being rarer, expensive, and harder to install, Laser Eyes are worse than even reinforced optic energizers, let alone empowered ones.
Maegor Ideas & Suggestions 8 1,789 05-14-2022, 09:20 AM