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Thread: Pharmacy: Do They Really Need All That
Post: RE: Pharmacy: Do They Really Need All That
Personally, I think Chemistry being better equipped to mass produce medicines is better than removing Medbay's access, as before a pharmacy was standardized on maps, getting scientists to make stuff w... |
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Maegor |
Ideas & Suggestions
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23 |
761 |
03-04-2024, 07:46 AM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
According_tome Wrote: (07-21-2022, 10:51 AM)
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Maybe an upgraded version of potasion iodide is needed to avoid this issue. So when advanced radiation sickness happens you can use the advanced chem t... |
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Maegor |
Good ideas!
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48 |
12,812 |
07-21-2022, 01:32 PM |
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Thread: Security Borgs
Post: RE: Security Borgs
Rilor Wrote: (07-13-2022, 06:44 AM)
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going to give my opinion on these suggestions:
-first off please keep the pen (and maybe crayon), the ability to write stuff down is probably going to be unde... |
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Maegor |
Ideas & Suggestions
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42 |
9,942 |
07-13-2022, 02:36 PM |
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Thread: Security Borgs
Post: RE: Security Borgs
Honestly, bropocop's half joke existence sucks, imo. I'd change them to "Forensics":
Their kit, removed items crossed out, kept in italic, new ones in bold:
Sound synthesizer
Food synthesizer
S... |
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Maegor |
Ideas & Suggestions
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42 |
9,942 |
07-11-2022, 06:34 PM |
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Thread: Primal Genetics Trait
Post: RE: Primal Genetics Trait
I think it is awful. Firstly, because it'd require map changes to protect important areas from the new mass of greytide monkeys. Secondly, that monkeys can't speak means worse roleplay and more just f... |
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Maegor |
Ideas & Suggestions
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26 |
5,648 |
07-02-2022, 04:52 PM |
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Thread: Cloning: A Discussion
Post: RE: Cloning: A Discussion
Doctoring also requires a lot of getting used to. I took sometime before I developed my own strategies.
Back onto the topic, what would you think of removing monkey cloning? It feels like such a ch... |
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Maegor |
Ideas & Suggestions
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29 |
6,488 |
06-26-2022, 01:17 PM |
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Thread: Cloning: A Discussion
Post: RE: Cloning: A Discussion
I think removing monkey cloning would be better. It's exceedingly easy to do, and fixes most cases where cloning doesn't work.
Monkey SRin could stay though |
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Maegor |
Ideas & Suggestions
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29 |
6,488 |
06-24-2022, 01:21 PM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Just make so the law get updated on a timer, so you have like X seconds to fix the laws before the AI gets to lethal you, better not have any distractions! |
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Maegor |
Ideas & Suggestions
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66 |
16,725 |
06-19-2022, 11:40 AM |
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Thread: [RULE CHANGE] Make overrides and precedence no longer apply to AI laws.
Post: RE: [RULE CHANGE] Make overrides and precedence no...
Not sure how I'd feel about this yet, but I would miss the overrides making me rogue.
amylizzle Wrote: (06-19-2022, 08:57 AM)
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Oh, minor correction: I was wrong about suicide laws. I'm not sure... |
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Maegor |
Ideas & Suggestions
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66 |
16,725 |
06-19-2022, 09:45 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
BatElite Wrote: (06-18-2022, 09:54 AM)
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I'm currently looked at disease code and
admin button that makes all diseases transmit airborne
all of them
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which would be better airborne cardia... |
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Maegor |
Ideas & Suggestions
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4,114 |
1,955,574 |
06-18-2022, 10:47 AM |
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Thread: Science Fabricators
Post: RE: Science Fabricators
DimWhat Wrote: (06-17-2022, 10:45 AM)
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Doesn't sound like a bad idea for the most part. Science gets a lot of this stuff already and also have a normal fabricator on a couple maps. Though I'm softl... |
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Maegor |
Ideas & Suggestions
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5 |
1,347 |
06-17-2022, 11:50 AM |
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Thread: Science Fabricators
Post: Science Fabricators
Title, they would replace General Manufacturers that are commonly found in Science with a new type that has some items from the Medical Fabricators and some unique stuff.
My ideas for the list:
... |
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Maegor |
Ideas & Suggestions
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5 |
1,347 |
06-17-2022, 09:26 AM |
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Thread: Diabetes trait/gene
Post: RE: Diabetes trait/gene
The Obese mutation was removed mostly because it was a mess and no one wanted to make sprites for it, and it needed a fuckton of spriting work iirc |
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Maegor |
Ideas & Suggestions
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19 |
4,473 |
06-16-2022, 03:12 PM |
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Thread: Most (If not all) gloves should have the same properties as latex on RP
Post: RE: Most (If not all) gloves should have the same ...
I think this is really unneeded. Each gloves already has their own ID you can identify, and if someone is going through the trouble of juggling multiple pairs, they deserve the extra seafety |
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Maegor |
Ideas & Suggestions
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9 |
2,246 |
06-08-2022, 04:26 PM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
Delta_Dav Wrote: (05-29-2022, 01:07 PM)
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I like the Security Adjutant idea but
why do we even keep the NT in the name ? Like, alot of suggestion are NT "something". Why not just keep it simple lik... |
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Maegor |
Ideas & Suggestions
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50 |
11,379 |
05-29-2022, 01:55 PM |
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Thread: [CLOSED PR] Rename NT Security Consultant to NT Security Contractor.
Post: RE: [PR] Rename NT Security Consultant to NT Secur...
Contractor is worse imo, it implies being a third party thing, like the detective.
Not to get into what I already shared in the other thread, I'd change it to Nanotresen Security Commissioner. It's a... |
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Maegor |
Ideas & Suggestions
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7 |
1,685 |
05-28-2022, 04:57 PM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
Maybe instead of undermining the tacticool supercop vibes through silly names, undermine it by ditching the tacticool supercop equipment?
Ditch the direct NT association, and change the job to Office... |
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Maegor |
Ideas & Suggestions
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50 |
11,379 |
05-28-2022, 04:51 PM |
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Thread: [MERGED PR] Nucular Fishin' Engine
Post: RE: [PR] Nuclear Fission Engine
If this get's added, and I hope it does, please change Destiny's engine to this. It'll finally stop engineers from incinerating the halls. |
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Maegor |
Good ideas!
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48 |
12,812 |
05-27-2022, 12:14 PM |
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Thread: [CLOSED PR] Allow players to deconstruct APCs
Post: RE: [PR] Allow players to deconstruct APCs
ohjoy Wrote: (05-27-2022, 11:02 AM)
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My first concern was "What if a malicious Engineer deconstructs all the APCs while there is no CE or Mechanic around?" So your follow-up makes some sense. But t... |
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Maegor |
Ideas & Suggestions
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11 |
2,432 |
05-27-2022, 12:09 PM |
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Thread: Revert the rename of NTSO to NT Secuirity Consultant
Post: RE: Revert the rename of NTSO to NT Secuirity Cons...
I do think Consultant is an awful name, but operative isn't that much better.
Maybe Security Lieutenant? Basically just a second in command to the HoS, to provide a trusted figure to delegate more... |
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Maegor |
Ideas & Suggestions
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50 |
11,379 |
05-26-2022, 12:43 PM |
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Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras
Kotlol Wrote: (05-23-2022, 07:47 AM)
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Let alone, Wraiths can once again possess the freeform module and use it to subvert AI's.
Though what I like about Lawracks is the fact we can fix Emagged L... |
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Maegor |
Good ideas!
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18 |
4,694 |
05-23-2022, 08:54 AM |
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Thread: Restrict access to AI chamber cameras
Post: RE: Restrict access to AI chamber cameras
Mordent Wrote: (05-22-2022, 11:30 AM)
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Rmeaper Wrote: (05-22-2022, 11:21 AM)
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Perhaps instead, the rack has a cover that can be pulled up/down which covers the laws.
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Would seem like a simpl... |
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Maegor |
Good ideas!
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18 |
4,694 |
05-22-2022, 01:45 PM |
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Thread: make it so you can turn off talk show host/radio messages
Post: RE: make it so you can turn off talk show host/rad...
Yes, sometimes it just gets hard to focus on other chats. I'd love either of these ideas. |
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Maegor |
Ideas & Suggestions
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7 |
1,749 |
05-20-2022, 09:57 PM |
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Thread: [MERGED PR] Restrict monkey vendor access
Post: RE: [PR] Restrict monkey vendor access
Yes please.
It's horribly frustrating how some staffie and clown will just waltz in a easily create a huge mess. |
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Maegor |
Good ideas!
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27 |
6,990 |
05-15-2022, 07:32 AM |
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Thread: Buff Laser Cybereyes
Post: RE: Buff Laser Cybereyes
It was always weird to me that despite being rarer, expensive, and harder to install, Laser Eyes are worse than even reinforced optic energizers, let alone empowered ones. |
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Maegor |
Ideas & Suggestions
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8 |
1,789 |
05-14-2022, 09:20 AM |