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Thread: Phone Improvements
Post: RE: Phone Improvements
The Gorog Wrote: (06-22-2019, 10:53 PM)
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elan_oots Wrote: (06-22-2019, 10:48 PM)
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I think phones could stand to have some text output when you use them, both for people who play the game with no... |
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elan_oots |
Ideas & Suggestions
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35 |
17,577 |
06-22-2019, 10:56 PM |
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Thread: Phone Improvements
Post: RE: Phone Improvements
I think phones could stand to have some text output when you use them, both for people who play the game with no sound (myself sometimes) and since the sounds can sometimes get lost and are kinda conf... |
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elan_oots |
Ideas & Suggestions
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35 |
17,577 |
06-22-2019, 10:48 PM |
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Thread: QDMM Ideas, Suggestions, Bug Reports, Creation Showoff, and Changelog thread
Post: RE: QDMM Ideas, Suggestions, Bug Reports, Creation...
I'm bad at git so the PR I opened for fixing your gradle.properties also contains a fix for the searching bug now.
https://github.com/qwertyquerty/QwertyDMM/pull/1/commits/595148541f5e28c7c2219e4ebd4... |
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elan_oots |
Mapping
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33 |
26,489 |
04-19-2019, 04:03 AM |
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Thread: QDMM Ideas, Suggestions, Bug Reports, Creation Showoff, and Changelog thread
Post: RE: QDMM Ideas, Suggestions, Bug Reports, Creation...
is this on github? I tried messing with fastdmm a while ago but the codebase was so fucked and horrible to work with that I just couldn't handle it |
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elan_oots |
Mapping
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33 |
26,489 |
04-01-2019, 08:31 AM |
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Thread: schwicky_schwag hos application thread
Post: RE: schwicky_schwag hos application thread
Schwicky most definitely has the ability and know-how and attitude to be a good HoS. |
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elan_oots |
Approved Applications
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21 |
11,624 |
03-21-2019, 09:02 AM |
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Thread: Horizon bugs thread
Post: RE: Horizon bugs thread
None of the engine valves have names. I've made a map of valve names for reference.
https://cdn.discordapp.com/attachments/469379618168897538/541863984173809674/horizon-labeled.png |
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elan_oots |
Bug Reports
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83 |
55,605 |
02-05-2019, 08:26 AM |
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Thread: Finish the nuclear engine and add it to Oshan
Post: RE: Finish the nuclear engine and add it to Oshan
Recusor Wrote: (11-09-2018, 07:01 AM)
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To be honest my main concern with engineering comes down to how effective my powergloves will be on a station. Unfortunately in my experience most engines out... |
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elan_oots |
Ideas & Suggestions
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18 |
9,904 |
11-11-2018, 02:11 AM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
Ella Oats
I peer into botany intently. "Officer, is that a blunt?"
I begin to mark down notes on my clipboard. |
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elan_oots |
General Discussion
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258 |
122,434 |
10-22-2018, 05:06 AM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
Ella Oats, Inspector
I mark down the inspection results on the first page of my clipboard and turn towards the barman. "Is this how all the crew treats the equipment?!"
Ella Oats shakes her head i... |
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elan_oots |
General Discussion
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258 |
122,434 |
10-16-2018, 03:05 PM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
augh bad timing sorry for missing!
One of the most important parts of a station inspection is the bar, so I head to the bar to kick this inspection party off. |
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elan_oots |
General Discussion
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258 |
122,434 |
10-14-2018, 10:56 PM |
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Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME
I guess I'll be the first to latejoin?
Ella Oats
Inspector
The one trait that gets me the blue beret
I would've voted for Clarion, but too late |
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elan_oots |
General Discussion
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258 |
122,434 |
10-11-2018, 08:54 PM |
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Thread: Glass recyclers can make but not recycle vials
Post: Glass recyclers can make but not recycle vials
See title; vials can be made using the glass recycler but not recycled. |
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elan_oots |
Resolved
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18 |
10,452 |
09-29-2018, 10:39 PM |
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Thread: Official Destiny FIX THIS SHIT Thread
Post: RE: Official Destiny FIX THIS SHIT Thread
There's an invisible "machinery" in the MD's office, on the table on the south wall if I recall correctly. |
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elan_oots |
Bug Reports
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101 |
76,611 |
08-24-2018, 04:39 PM |
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Thread: [Feature] Adds a UI to pumps and passive gates
Post: RE: [Feature] Adds a UI to pumps and passive gates
As an addendum, I just changed a bit to make the UIs use Wire's clicktips, and it's really convenient and swanky to use! |
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elan_oots |
Implemented
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1 |
1,688 |
08-06-2018, 04:31 PM |
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Thread: [Feature] Adds a UI to pumps and passive gates
Post: [Feature] Adds a UI to pumps and passive gates
Overview
This patch lets you click on pumps, volume pumps, and passive gates with a multitool to configure them. The UI is rather basic, but functional. I figure this'll let engineers tinker around a... |
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elan_oots |
Implemented
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1 |
1,688 |
08-05-2018, 06:37 PM |
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Thread: [Feature] Portable Atmospheric Depot
Post: RE: [Feature] Portable Atmospheric Depot
kyle2143 Wrote: (07-31-2018, 01:47 PM)
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I disagree, I think the relative paths make it look cleaner. Though I suppose I see your point considering you can declare new procs for datums anywhere in t... |
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elan_oots |
Rejected
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7 |
5,077 |
07-31-2018, 04:40 PM |
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Thread: [Feature] Portable Atmospheric Depot
Post: RE: [Feature] Portable Atmospheric Depot
kyle2143 Wrote: (05-21-2018, 07:41 PM)
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The one thing I'm not a fan of is your proc declarations with the whole path in it, which makes me realize I need to change some of mine to be consistent. Al... |
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elan_oots |
Rejected
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7 |
5,077 |
07-31-2018, 12:33 PM |
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Thread: Eridion-Class Colonial Frigate NCV-13
Post: RE: Eridion-Class Colonial Frigate NCV-13
Is it possible for you to post a download for this? It seems like it'd be a nice map to test stuff on |
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elan_oots |
Mapping
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28 |
15,958 |
07-15-2018, 11:49 PM |
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Thread: Stable mutagen gets purged from hyposprays
Post: RE: Stable mutagen gets purged from hyposprays
I can only imagine what Cronos would do if he were able to put stable mutagen into a hypo... |
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elan_oots |
Features
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4 |
2,819 |
06-13-2018, 08:54 PM |
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Thread: The oxygen vendor will still charge you for adding no gas to a tank.
Post: RE: The oxygen vendor will still charge you for ad...
To be clear, what it's doing is *replacing* the air in your existing tank with fresh new air. I figured you wouldn't want to just top off an existing tank if it had impurities. It seems like it'd be p... |
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elan_oots |
Features
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3 |
2,258 |
06-13-2018, 08:53 PM |
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Thread: Blood Regeneration [New Path Symptoms]
Post: RE: Blood Regeneration [New Path Symptoms]
This is great, I approve. |
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elan_oots |
Patches
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1 |
1,895 |
04-17-2018, 10:33 PM |
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Thread: Prismatic Spray [New Wizard Spell]
Post: RE: Prismatic Spray [New Wizard Spell]
Look at 40 seconds in the first video, you fire it almost diagonally from you but it still goes straight up the hallway. Do my eyes deceive me, or is there something else at play? |
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elan_oots |
Implemented
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14 |
9,424 |
04-15-2018, 10:31 PM |
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Thread: Research / mining shuttle atmos malfunction
Post: RE: Research / mining shuttle atmos malfunction
popecrunch Wrote: (04-14-2018, 05:11 PM)
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How the FUCK do you have -1% anything
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I've had -5% or -6% before while in the process of making TTVs. It's just something that... sorta.. happens |
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elan_oots |
Bug Reports
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10 |
6,087 |
04-15-2018, 06:08 PM |
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Thread: "Holy shit it's my birthday" thread
Post: RE: "Holy shit it's my birthday" thread
damn it my birthday was 5 days ago I shoulda made a thread then |
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elan_oots |
General Discussion
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40 |
22,055 |
04-15-2018, 06:07 PM |
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Thread: Prismatic Spray [New Wizard Spell]
Post: RE: Prismatic Spray [New Wizard Spell]
Can you make the projectiles go in a cone centered on the targeted location, as opposed to the nearest cardinal direction? |
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elan_oots |
Implemented
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14 |
9,424 |
04-10-2018, 09:40 PM |