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Thread: Brain Jar?
Post: RE: Brain Jar?
Sundance Wrote: (04-17-2020, 05:15 AM)
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I wonder if it's still in the 2020 code?
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I believe so! I also think I remember seeing something else that was similar to the pAI in there before as well. |
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CosmonautButt |
General Discussion
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5 |
3,277 |
04-19-2020, 01:17 PM |
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Thread: Brain Jar?
Post: Brain Jar?
I've seen posts from a while back about this being in the code, I was wondering if it's buildable now or if it's just there in the code, same as before? Would be nice to have a little in-between while... |
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CosmonautButt |
General Discussion
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5 |
3,277 |
04-11-2020, 08:17 AM |
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Thread: 2 afterlife bar improvements
Post: RE: 2 afterlife bar improvements
Afterlife kitchen is also missing an ice cream maker I think :v |
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CosmonautButt |
Ideas & Suggestions
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4 |
2,141 |
04-05-2020, 03:06 PM |
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Thread: Cloning Defects/Benefits
Post: RE: Cloning Defects/Benefits
Defects could be easily implemented and thought up in my opinion, thuogh I definitely do like the random mutation idea in a sense. However I want to delve more into the possible benefits too, because ... |
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CosmonautButt |
Ideas & Suggestions
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5 |
2,468 |
04-05-2020, 03:04 PM |
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Thread: Add a counter for stapling melee weapons to someone's arm
Post: RE: Add a counter for stapling melee weapons to so...
I just wanted to toss in my idea of using grab intent to actually rip the item off the person, obviously only by chance and a low one at that. |
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CosmonautButt |
Ideas & Suggestions
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6 |
2,991 |
04-05-2020, 12:58 PM |
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Thread: Cloning Defects/Benefits
Post: Cloning Defects/Benefits
Had a talk after cloning with another player (Stephen Rhinehart) and we thought of the idea of possible cloning defects or benefits. Like extra limbs or improper body types like monkey, roach, fish ge... |
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CosmonautButt |
Ideas & Suggestions
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5 |
2,468 |
04-05-2020, 12:55 PM |
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Thread: Clarion Toxins mixing chamber seems to leak.
Post: Clarion Toxins mixing chamber seems to leak.
As the title says, noticed last round as I was playing around in Clarion's toxins area that the chamber leaks gas via the vent. This isn't just an assumption either, it's been observed with atmos scan... |
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CosmonautButt |
Bug Reports
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0 |
1,313 |
03-29-2020, 11:28 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Putting this here mostly as a questionable idea because it doesn't really add much nor is it super funny, but maybe someone can turn this one into gold.
Syndicate Circus Board - It's not a board s... |
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CosmonautButt |
Ideas & Suggestions
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4,096 |
1,922,649 |
03-27-2020, 05:02 PM |
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Thread: Send to Gene Booth cancel fix
Post: RE: Send to Gene Booth cancel fix
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CosmonautButt |
Patches
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1 |
1,802 |
03-27-2020, 04:56 PM |
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Thread: [Feature] Z O L D O R F
Post: RE: [Feature] Z O L D O R F
Is this gonna be live any time soon? Can't wait to try it out. Looks neat. |
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CosmonautButt |
Patches
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10 |
6,346 |
03-21-2020, 06:43 PM |
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Thread: Allow the chem dispenser to put beakers directly into your hand when ejected
Post: Allow the chem dispenser to put beakers directly i...
Just a small QoL suggestion but I love having the chemmaster and reagent extracter put the beaker directly in hand when ejected. Any chance of the chem dispensers getting done the same way? |
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CosmonautButt |
Ideas & Suggestions
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5 |
2,631 |
03-20-2020, 03:11 PM |
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Thread: Cancelling gene booth stocking does nothing
Post: Cancelling gene booth stocking does nothing
I've noticed a couple of times during my rounds playing geneticist that trying to cancel in the middle of stocking something into the gene booth actually doesn't do anything. It still stocks the selec... |
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CosmonautButt |
Bug Reports
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1 |
1,688 |
03-19-2020, 09:52 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
An artifact type similar to a borger, but instead it turns the individual into a clown/cluwne. :angel: |
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CosmonautButt |
Ideas & Suggestions
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4,096 |
1,922,649 |
03-09-2020, 08:19 PM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
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CosmonautButt |
General Discussion
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1,702 |
640,577 |
03-09-2020, 02:45 PM |
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Thread: Ambassador ID showing previous character name and not chosen name
Post: Ambassador ID showing previous character name and ...
Not sure if it's a bug necessarily or just something that can't be changed due to BYOND's spaghetti code but, I played a round as an ambassador earlier today and noticed the ID I spawned with had my u... |
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CosmonautButt |
Resolved
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1 |
1,392 |
03-09-2020, 01:31 PM |
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Thread: Bring back poo (serious)
Post: RE: Bring back poo (serious)
Ah I remember the days of laying naked in the hall of mushroom station, eating bananas and slipping people with the peels. Then shitting on them. Good times.
Edit: also a suggestion, make poo a sec... |
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CosmonautButt |
Ideas & Suggestions
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37 |
17,653 |
03-08-2020, 09:58 AM |
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Thread: Attachable/removable flashlights on space suits.
Post: Attachable/removable flashlights on space suits.
I've noticed constructable space suits and industrials sadly lack a helmet light. Would be neat to be able to attach one or replace the one on your current helmet with a crafted flashlight and vice ve... |
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CosmonautButt |
Ideas & Suggestions
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0 |
730 |
03-08-2020, 09:47 AM |
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Thread: Constructable Atmospherics
Post: RE: Constructable Atmospherics
Quote:
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"buildable and upgradeable gas pipes+hookups+etc would be good for repairing the engine after it suffers bad damage. lots of other things on the station can be fixed or replaced, but not ... |
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CosmonautButt |
Ideas & Suggestions
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35 |
21,578 |
03-07-2020, 02:06 PM |
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Thread: Infinite Monkeys (G3) Oct 16th, 1:55PM AST
Post: Re: Infinite Monkeys (G3) Oct 16th, 1:55PM AST
My Key is JohnMaddenJohnmadden by the way. |
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CosmonautButt |
Archived
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4 |
4,251 |
10-16-2012, 09:04 AM |
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Thread: Infinite Monkeys (G3) Oct 16th, 1:55PM AST
Post: Infinite Monkeys (G3) Oct 16th, 1:55PM AST
Admin name: Infinite Monkeys
Server: G3
Date/Time: Oct 16th, 2012 Approx 1:55PM AST
Synopsis: Around the end of a round I said aloud over the radio "Syndies are fags", after the round ended Infinit... |
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CosmonautButt |
Archived
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4 |
4,251 |
10-16-2012, 09:03 AM |