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Post Author Forum Replies Views Posted [asc]
    Thread: [Feature] Makes saxophones honk when you bonk
Post: RE: [Feature] Makes saxophones honk when you bonk

the only thing stopping more instruments from doing this is how hard it is to find sounds :)
Wraithcraft Implemented 12 6,921 12-01-2018, 11:25 AM
    Thread: Mentor Application:Sayuta
Post: RE: Mentor Application:Sayuta

I'm sorry for posting again and I feel like a scumbag for doing this so late after the application was posted. Usually, when I make decisions, I tend to rush into them. It's a personality flaw of m...
Wraithcraft Denied Applications 14 8,498 12-01-2018, 12:07 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

John Warcrimes Wrote: (11-27-2018, 02:21 PM) -- A stackable building material, similar to cable coil, but just Atmos pipes. Lay them the same way -- this is questionable ideas not good ideas loser
Wraithcraft Ideas & Suggestions 4,114 1,955,560 11-27-2018, 02:22 PM
    Thread: [Feature] Makes saxophones honk when you bonk
Post: [Feature] Makes saxophones honk when you bonk

compare link: https://github.com/goonstation/goonstation-2016/compare/goonstation-2016-byond510...Adharainspace:saxnoises i added some noises for the saxophone to make when you smack people with it...
Wraithcraft Implemented 12 6,921 11-23-2018, 12:06 PM
    Thread: Show if a Data Terminal is Connected
Post: RE: Show if a Data Terminal is Connected

i dont see a downside tbh
Wraithcraft Ideas & Suggestions 3 2,270 11-17-2018, 04:31 PM
    Thread: Forum Game: The Point Giving AI
Post: RE: Forum Game: The Point Giving AI

Law Upload: Humans gain 10 points a turn, to aid in the gift giving. After all, what is caring without sharing?
Wraithcraft General Discussion 188 92,388 11-17-2018, 03:20 PM
    Thread: Matsci ideas thread
Post: RE: Matsci ideas thread

those rubber mats that erev suggested
Wraithcraft Ideas & Suggestions 16 9,169 11-16-2018, 12:04 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Icedude Wrote: (11-16-2018, 11:04 AM) -- No text warning, just start playing the music from the ad -- "jusy you know why~~~"
Wraithcraft Ideas & Suggestions 4,114 1,955,560 11-16-2018, 12:02 PM
    Thread: Forum Game: The Point Giving AI
Post: RE: Forum Game: The Point Giving AI

Ada O'Hara readies up.
Wraithcraft General Discussion 188 92,388 11-16-2018, 05:29 AM
    Thread: New nuke loadouts suggestions/comments
Post: RE: New nuke loadouts suggestions/comments

SimianC Wrote: (11-15-2018, 07:54 PM) -- I think a fire-based kit could be fun. Flametrooper Flamethrower: containing a rather potent mix of flammable chems. More portable than the standard flamethr...
Wraithcraft Ideas & Suggestions 60 33,113 11-15-2018, 08:50 PM
    Thread: Tips N' Tricks & Little things you learned that are game changing.
Post: RE: Tips N' Tricks & Little things you learned tha...

use control m as mime to bring your mimeplay to an entirely new level now you can communicate that youre stuck in an invisible box to security, which is why they cant arrest you
Wraithcraft General Discussion 248 203,611 11-15-2018, 12:54 PM
    Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME

Ada would grab a fire extinguisher from toxins and meander back over to the chemistry lab.
Wraithcraft General Discussion 258 124,291 11-13-2018, 02:41 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Lord Birb Wrote: (11-12-2018, 10:01 AM) -- Fact: Everything about chemistry is horrifically overpowered. -- fact bears eat beets. bears.  beets.  battlestar galactica.
Wraithcraft Ideas & Suggestions 4,114 1,955,560 11-12-2018, 02:40 PM
  Bug Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

drymelon Wrote: (11-12-2018, 02:49 AM) -- is it me or is being able to dump over 100+ units of any chem into someones blood via smoke just cool as shit totally garbage -- iirc smoke doesnt do that ...
Wraithcraft Ideas & Suggestions 4,114 1,955,560 11-12-2018, 09:29 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

you should be able to deconstruct completely unsecured windows with a wrench
Wraithcraft Ideas & Suggestions 4,114 1,955,560 11-11-2018, 05:47 PM
    Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME

Ada would begin fashioning a flamethrower, using any nearby sheets of metal for the rods.
Wraithcraft General Discussion 258 124,291 11-11-2018, 05:22 PM
    Thread: Official Oshan FIX THIS SHIT Thread!
Post: RE: Official Oshan FIX THIS SHIT Thread!

the vr goggles in the brig are all detective vr goggles. Mordent Edit: Is bug, fixed.
Wraithcraft Bug Reports 116 72,659 11-09-2018, 08:22 AM
    Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME

Ada would venture into the toxins lab and see if she could snag an oxygen tank before heading down to the manufacturer and vending a welding tool and a sheet of metal. A lady needs protection, right?
Wraithcraft General Discussion 258 124,291 11-09-2018, 08:14 AM
    Thread: [Feature] Lawgiver gun for HoS's (Judge Dredd gun)
Post: RE: [Feature] Lawgiver gun for HoS's (Judge Dredd ...

MrMagolor Wrote: (11-08-2018, 02:04 PM) -- kyle2143 Wrote: (11-08-2018, 11:11 AM) -- MrMagolor Wrote: (11-08-2018, 06:51 AM) -- Would the explosion shot be about as strong as AEX? -- No, it's a d...
Wraithcraft Implemented 11 7,981 11-08-2018, 03:22 PM
    Thread: Give diversity in clown costumes maybe?
Post: RE: Give diversity in clown costumes maybe?

maybe add a jester hat so i can make references to the cask of amontillado when murdering people
Wraithcraft Ideas & Suggestions 12 6,948 11-07-2018, 02:30 PM
    Thread: [Campaign] ROBUSTING@HOME
Post: RE: [Campaign] ROBUSTING@HOME

Ada would try to collect some medicine from the medkits in the text chamber.
Wraithcraft General Discussion 258 124,291 11-07-2018, 09:15 AM
  Photo Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue

GusHobbleton Wrote: (11-05-2018, 08:42 AM) -- You might be thinking of the xray box, which goes from 1-10 and defaults to 1. -- thats probably where i got the idea of 1-10 stuck in my head, yea
Wraithcraft Bug Reports 9 5,926 11-05-2018, 10:15 AM
    Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue

sodly Wrote: (11-04-2018, 06:11 PM) -- Wraithcraft Wrote: (11-04-2018, 05:58 PM) -- sodly Wrote: (11-04-2018, 03:37 PM) -- Wraithcraft Wrote: (11-04-2018, 02:02 PM) -- some artifacts can only be a...
Wraithcraft Bug Reports 9 5,926 11-04-2018, 08:47 PM
    Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue

sodly Wrote: (11-04-2018, 03:37 PM) -- Wraithcraft Wrote: (11-04-2018, 02:02 PM) -- some artifacts can only be activated with activators, iirc. some artifacts also react to cold. if the artifact giv...
Wraithcraft Bug Reports 9 5,926 11-04-2018, 05:58 PM
    Thread: Artifact Activation Issue
Post: RE: Artifact Activation Issue

GusHobbleton Wrote: (11-04-2018, 08:49 AM) -- Ah, then I've been tricked by that too. Sometimes, though, hijacking this topic, I run into artifacts that don't react to radiation, heat, electricity...
Wraithcraft Bug Reports 9 5,926 11-04-2018, 02:02 PM