Search Results
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Thread: List of references to movies, series, books and other stuff on Goonstation
Post: RE: List of references to movies, series, books an...
zjdtmkhzt Wrote: (07-22-2020, 11:18 PM)
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I am not quite sure, but I think the Shakespearitis pathology symptom and its quotes could possibly be a reference to the works of William Shakespeare, a we... |
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Triacontakai |
General Discussion
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32 |
15,832 |
07-23-2020, 01:33 AM |
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Thread: Timed Telescience Recall
Post: RE: Timed Telescience Recall
yeah this is something that can be controlled through a combination of DWAINE and mechcomp already, no need to make it easier imo |
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Triacontakai |
Ideas & Suggestions
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5 |
2,329 |
07-11-2020, 10:46 PM |
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Thread: Steins;Gate Cosplay
Post: RE: Steins;Gate Cosplay
SimianC Wrote: (07-10-2020, 04:09 PM)
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https://i.imgur.com/vUaJ0Jn.png
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goku |
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Triacontakai |
General Discussion
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21 |
11,260 |
07-11-2020, 08:54 AM |
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Thread: Update mentor applications
Post: RE: Update mentor applications
I think it makes does go without saying, considering the bigger part of mentor IMO isn't really knowledge of the game (although that is important), but people trusting you to not abuse the info you ge... |
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Triacontakai |
Ideas & Suggestions
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3 |
1,756 |
06-19-2020, 04:07 AM |
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Thread: trench/mining rework
Post: RE: trench/mining rework
i think that it would be cool if Z5 was merged with the trench completely, with the whole portal idea |
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Triacontakai |
Ideas & Suggestions
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8 |
4,482 |
05-22-2020, 04:28 PM |
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Thread: Rework firearms carry permissions
Post: RE: Rework firearms carry permissions
I personally think we just need two levels of contraband: restricted (stuff like sec equipment or energy guns) and illegal (traitor gear, harmful telesci loot, etc.) |
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Triacontakai |
Ideas & Suggestions
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10 |
4,395 |
05-14-2020, 07:51 PM |
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Thread: [Feature] Dab animations
Post: RE: [Feature] Dab animations
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Triacontakai |
Implemented
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12 |
5,445 |
03-07-2020, 06:03 PM |
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Thread: Mysteriously Unpowered Cables
Post: RE: Mysteriously Unpowered Cables
Coders are aware of this afaik, theres actually a verb specifically to restart and fix the powernet system since its funky as hell. |
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Triacontakai |
Bug Reports
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9 |
5,505 |
12-27-2019, 09:00 PM |
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Thread: Let us choose where a new law is placed in the AI's list of laws
Post: RE: Let us choose where a new law is placed in the...
KikiMofo Wrote: (12-03-2019, 04:34 PM)
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Im pretty sure there is a very very good reason free forms are only put in AFTER the first three laws.
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you can just use a law 0 law module as a freeform... |
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Triacontakai |
Ideas & Suggestions
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4 |
2,572 |
12-03-2019, 06:50 PM |
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Thread: Incorrect Units in Vent Capture Unit examine-text
Post: Incorrect Units in Vent Capture Unit examine-text
here is an example of the vent capture unit examine text:
Code:
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This is a vent capture unit.
A piece of machinery that converts vent output into electricity.
Current Output : 165000 W
Total O... |
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Triacontakai |
Bug Reports
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1 |
1,184 |
12-03-2019, 04:22 PM |
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Thread: audio change feedback thread
Post: RE: audio change feedback thread
UrsulaMejor Wrote: (11-30-2019, 07:36 PM)
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noticing a lot of audio cutoff where sounds inexplicably stop mid-playing. Happens often with screams.
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experiencing this as well, lots of sounds are ... |
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Triacontakai |
General Discussion
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21 |
11,600 |
12-03-2019, 12:02 PM |
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Thread: forklifts protect from radiation during a radstorm
Post: RE: forklifts protect from radiation during a rads...
IIRC this is really hard to fix, since when you're inside a vehicle you're technically inside a container, which are all rad-proof
maybe a coder can comment, but there's a huge amount of stuff that h... |
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Triacontakai |
Bug Reports
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10 |
4,940 |
11-11-2019, 01:58 PM |
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Thread: Changing button send-signal attempts filtering of input string
Post: RE: Changing button send-signal attempts filtering...
tested %26, looks like that's broken as well
[hr]
moonlol and i tested this in the exact same round on the main server, and somehow got two different results: moonlol got the correct signal of "&", wh... |
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Triacontakai |
Bug Reports
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3 |
1,955 |
10-26-2019, 12:43 PM |
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Thread: Let the AI read lips
Post: RE: Let the AI read lips
This would be neat, especially with face-blocking masks preventing it. |
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Triacontakai |
Ideas & Suggestions
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8 |
3,928 |
10-26-2019, 12:33 PM |
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Thread: Selection component "remove item" input does not work
Post: Selection component "remove item" input does not w...
Basically what title says. I'm pretty sure it's meant to remove the currently selected item, but that does not happen. When announcements are turned on, the selection component doesn't announce anythi... |
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Triacontakai |
Bug Reports
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0 |
761 |
10-25-2019, 04:15 PM |
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Thread: Changing button send-signal attempts filtering of input string
Post: Changing button send-signal attempts filtering of ...
Attempting to set a button's send-signal to something with an & in it (a very important thing in MechComp!!!) filters it to & |
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Triacontakai |
Bug Reports
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3 |
1,955 |
10-25-2019, 03:33 PM |
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Thread: Let NTSO set their name at roundstart
Post: RE: Let NTSO set their name at roundstart
sure why not, should be really easy to implement probably |
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Triacontakai |
Ideas & Suggestions
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8 |
3,855 |
10-24-2019, 04:39 PM |
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Thread: Remove the odd hat from hat crates
Post: RE: Remove the odd hat from hat crates
Tewf Wrote: (10-22-2019, 11:49 AM)
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I think the best option is to simply increase the cost of the hat crate. Make it a lot harder to obtain, it already relies heavily on RNG, you can go 10 crates w... |
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Triacontakai |
Ideas & Suggestions
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17 |
8,570 |
10-22-2019, 12:18 PM |
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Thread: Remove the odd hat from hat crates
Post: RE: Remove the odd hat from hat crates
keep it as trinket, definitely make sure its not reliably obtainable though |
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Triacontakai |
Ideas & Suggestions
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17 |
8,570 |
10-22-2019, 11:33 AM |
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Thread: AI can track Changelings who use Mimic Voice over the radio.
Post: RE: AI can track Changelings who use Mimic Voice o...
Unknownity Wrote: (10-20-2019, 10:10 AM)
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I believe this is pretty much intended.
Remember to always hide in lockers and other off camera places while mimicking.
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Pretty sure the AI can still ... |
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Triacontakai |
Bug Reports
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6 |
3,389 |
10-20-2019, 12:57 PM |
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Thread: Give toxins a legitimate use
Post: RE: Give toxins a legitimate use
What if those pressure crystals could be used as an upgrade for various machinery around the station? You insert it into some special slot in a machine, and it could do stuff like speed it up, allow a... |
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Triacontakai |
Ideas & Suggestions
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10 |
5,273 |
10-20-2019, 07:37 AM |
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Thread: Give toxins a legitimate use
Post: RE: Give toxins a legitimate use
I agree that toxins should have an actual use beyond antag bombs but I dunno if just making money from bomb explosion size is the right way to go, seems kinda shallow to me. I can't really think of an... |
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Triacontakai |
Ideas & Suggestions
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10 |
5,273 |
10-19-2019, 02:16 PM |
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Thread: [Feature] Player Pianos
Post: RE: [Feature] Player Pianos
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Triacontakai |
Implemented
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9 |
5,137 |
10-11-2019, 05:58 PM |
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Thread: [Feature] New Genes - Temporal Displacement and Chronal Additive Inversement
Post: RE: [Feature] New Genes - Temporal Displacement an...
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Triacontakai |
Implemented
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7 |
4,202 |
09-28-2019, 11:10 AM |
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Thread: [Tweak] Allow Security Officers to jump over tables
Post: RE: [Tweak] Allow Security Officers to jump over t...
dont make it a trait please, annoying jumping over tables would be kinda annoying (mainly making HoPs lives hell) |
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Triacontakai |
Ideas & Suggestions
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8 |
4,269 |
09-28-2019, 06:40 AM |