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Post Author Forum Replies Views Posted [asc]
    Thread: Dead People Want More Stuff to do!
Post: RE: Dead People Want More Stuff to do!

On the idea of things to do in the afterlife bar, I feel like there would be more activity there if people could still keep an eye on the round. Some people want to observe the round and thus do not g...
Haprenti Ideas & Suggestions 19 1,548 11-20-2023, 06:08 AM
    Thread: 'Genetics Moments' - Images of Genetics not giving a shit
Post: RE: 'Genetics Moments' - Images of Genetics not gi...

Snoid Wrote: (10-04-2023, 02:23 PM) -- https://streamable.com/j7qb8f -- "Imagine wasting all that ammo on geneticists" Sounds like they successfully developped the self-awareness mutation.
Haprenti General Discussion 104 45,358 10-12-2023, 03:10 AM
    Thread: AZone 'void' corruption (please stop ruining azone loot, tsci nerds)
Post: RE: AZone 'void' corruption (please stop ruining a...

If people are dedicated enough to make alt accounts to bypass a personal counter, they will be dedicated enough to find a route to speedrun all possible locations, unless there were so many possible s...
Haprenti Ideas & Suggestions 11 893 09-23-2023, 06:22 AM
    Thread: AZone 'void' corruption (please stop ruining azone loot, tsci nerds)
Post: RE: AZone 'void' corruption (please stop ruining a...

I would rather tie the counter and bad effects to picking up some "marked" objects (for the first time during a round, per player), that way players could still repeatedly go in azones without getting...
Haprenti Ideas & Suggestions 11 893 09-21-2023, 12:44 PM
    Thread: "Oculon" an idea for map
Post: RE: "Oculon" an idea for map

The map looks cozy. As for its lore, I don't think lore should be a condition that requires influence over the map. You can very well take any plain map as is and make up any kind of lore around it. I...
Haprenti Mapping 13 2,058 06-19-2023, 05:26 AM
    Thread: Losebreath should prevent screaming
Post: RE: Losebreath should prevent screaming

Agree, although on the specific case of perfluorodecalin it should make a funny gurgling sound instead. Same while being underwater without working internals.
Haprenti Ideas & Suggestions 5 867 12-18-2022, 03:41 AM
    Thread: Slot Machine RNG Buff
Post: RE: Slot Machine RNG Buff

How about making it so if you win too much you just get banned from gambling on slots by the company behind them. That way there's no limit to how much you can lose, but there is a limit to how much y...
Haprenti Ideas & Suggestions 17 2,856 11-13-2022, 10:36 AM
    Thread: Some Hand Labeler Ideas
Post: RE: Some Hand Labeler Ideas

The satchel one could be used to warn potential eaters about the safety or lack thereof of some heavily hybridized products.
Haprenti Ideas & Suggestions 10 2,160 06-06-2022, 11:38 PM
    Thread: remove the trait that gives you one arm
Post: RE: remove the trait that gives you one arm

How about half cuffing: It attaches to the hand, the other end hanging, the player is still free to use their hand unless they're getting pulled or grabbed. When pulled or grabbed, it acts like they'r...
Haprenti Ideas & Suggestions 20 5,114 01-19-2022, 10:53 AM
    Thread: spectating as ghosts should allow you to see "windows" as the as the person youre spe
Post: RE: spectating as ghosts should allow you to see "...

Deadvickyart Wrote: (12-31-2021, 08:31 PM) -- You really shouldn't feel cheated out of an experience by that, experimenting with the chem system is its own reward. It's why most of the secret chems s...
Haprenti Ideas & Suggestions 14 3,481 01-01-2022, 01:37 AM
    Thread: Sending things to a partner station through cargo.
Post: RE: Sending things to a partner station through ca...

pali6 Wrote: (12-14-2021, 02:26 PM) -- In theory this way it could easily happen that two servers that cooperate keep sending each other stashes of goods to preserve them across rounds so you get QM ...
Haprenti Ideas & Suggestions 12 2,976 12-16-2021, 12:33 AM
    Thread: [PR] Disables Miscreants
Post: RE: [PR] Disables Miscreants

How about replacing the chance of being a miscreant with the chance of seeing a "Random idea:" message at roundstart. It would be exactly the same, but phrased differently as to reduce confusion. Tr...
Haprenti Ideas & Suggestions 39 9,628 10-20-2021, 04:57 AM
    Thread: Removing Urine
Post: RE: Removing Urine

Make kidneys act as a container that have a chance to receive a tiny amount of urine upon depletion of some whitelisted chemicals like alcoholic or sugary/alcoholic beverages, food-related chems and a...
Haprenti Ideas & Suggestions 193 64,777 08-11-2021, 12:49 PM
    Thread: Security hacking difficulty
Post: RE: Security hacking difficulty

Make a new kind of "reinforced doors": - more HP - twice the amount of wires, a bunch shocking you, a few others sending an alert to security PDAs - requires an ID with some specific access (idk, chie...
Haprenti Ideas & Suggestions 35 9,256 07-17-2021, 08:43 AM
    Thread: [CLOSED PR] Buff the agent card removing the single use element.
Post: RE: [PR] Buff the agent card removing the single u...

How about: - Agent Card "Access Type" (1TC) : You can set your name / the card color only once You can add access from another ID card as many times as you want - Agent Card "Disguise Type" (...
Haprenti Ideas & Suggestions 27 6,940 07-14-2021, 03:31 AM
    Thread: Cheese for Mentor Mice
Post: RE: Cheese for Mentor Mice

I think the suggestion is about an item (or a button) you can use to notify mentor mice that you are requesting help without having to encounter one. Or maybe for asking all mentors if one is willing...
Haprenti Ideas & Suggestions 18 6,049 03-30-2021, 04:50 AM
    Thread: Chef 'dinner bell' that creates an announcement with whatever the chef is serving
Post: RE: Chef 'dinner bell' that creates an announcemen...

It could be an announcement that gets broadcasted only in civilian areas. Alternatively, there could be announcement screens on walls in several locations around the station that light up whenever an...
Haprenti Ideas & Suggestions 7 2,234 03-19-2021, 01:33 AM
    Thread: Blacklist explosives and beakers from the teleporter without emagging it.
Post: RE: Blacklist explosives and beakers from the tele...

There could be a nukeops exclusive turret-like traitor item you can buy and setup that would prevent teleportation, but with a risk. If a turret gets destroyed it could explode ("space suddenly and v...
Haprenti Ideas & Suggestions 18 6,027 02-17-2021, 10:40 AM
    Thread: Neat Packet & Mechcomp Accomplishments & Ideas
Post: RE: Neat Packet Accomplishments

I had made a teleport network with microphones in which you could say outloud the desired destination like "medbay" or "qm" and it would send you there. Too annoying to setup and people unfortunately...
Haprenti General Discussion 29 14,087 01-18-2021, 02:27 AM
    Thread: Problems with persistence
Post: RE: Problems with persistence

How about something like this : - An area on the station is designed for some set-size shuttles to dock to - During a round, a player can order a blank shuttle for a small fee (spacebux) or for free ...
Haprenti General Discussion 4 2,779 03-22-2020, 05:35 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Give nuke ops options to buy stuff for more TCs than they individually start with, and give them the ability to share their TCs. For instance, cruiser keys for 36 TCs.
Haprenti Ideas & Suggestions 4,096 1,923,079 03-04-2020, 02:11 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

A few generic outfit parts that you can dye and assemble together to form a wearable outfit. Different kinds of pants, different kinds of tops, and a dying machine like the one for hair dye.
Haprenti Ideas & Suggestions 4,096 1,923,079 02-27-2020, 04:06 PM
    Thread: Goonstation Monthly Contest: February Edition!
Post: RE: Goonstation Monthly Contest: February Edition!

Reward Name: Grey shirt Cost: 100 Reward: You start with a grey jumpsuit already on. Maybe also unsulated gloves for the looks. That one is for me
Haprenti General Discussion 44 21,907 02-22-2020, 03:23 PM
    Thread: Clutter Placement Rework CogMap1 Bar-Area
Post: RE: Clutter Placement Rework CogMap1 Bar-Area

When no chef is using the table it's nice to keep stuff on the table just so you don't have a big almost empty looking table. There could be some kind of tablecloth mechanic that allows you to drag e...
Haprenti Ideas & Suggestions 5 2,503 02-19-2020, 12:44 PM
    Thread: Uses for Ice
Post: RE: Uses for Ice

I want to make cubes of all alloys
Haprenti Ideas & Suggestions 8 3,820 02-19-2020, 03:49 AM