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    Thread: ss13 MUSIC KLUB
Post: Re: ss13 MUSIC KLUB

[youtube]RPjggN-KByI[/youtube]
Paradi6m General Discussion 117 50,957 11-14-2013, 10:33 PM
    Thread: Gang Wars - Official Discussion Thread (Wonk)
Post: Re: Gang Wars

Nightgunner5 Wrote: -- Once the original tag is erased or sprayed over, that gang can't recruit anymore. -- True, but tagging and erasing isn't instantaneous and it would incentivize gang leaders to...
Paradi6m Ideas & Suggestions 156 56,220 01-17-2013, 08:22 PM
    Thread: Gang Wars - Official Discussion Thread (Wonk)
Post: Re: Gang Wars

Nightgunner5 Wrote: -- So once a gang location is known, the gang ceases to exist? -- How did you get that from what I said?
Paradi6m Ideas & Suggestions 156 56,220 01-17-2013, 08:14 PM
    Thread: cogblap v0.98 | beta testing will be happening occasionally
Post: Re: cogmap // v0.93 - current code update

Instead of a barman, just have a mebot with beaker of random alcohol in the bar.
Paradi6m Good ideas! 512 175,100 01-17-2013, 01:12 PM
    Thread: Gang Wars - Official Discussion Thread (Wonk)
Post: Re: Gang Wars

Replace the gang locker with a unique tag that only the gang leader could spray once. Like other tags, it could be tagged over or erased, but otherwise would serve the same purpose that the lockers c...
Paradi6m Ideas & Suggestions 156 56,220 01-17-2013, 01:08 PM
    Thread: Interrogation room
Post: Re: Interrogation room

Throw the lawyer suits in there. I wouldn't want to talk to an officer without my attorney.
Paradi6m Good ideas! 27 11,511 11-15-2012, 09:57 PM
    Thread: Spessmen profiles: Tell us about yourself...
Post: Re: it's "space" you fucker profiles: Tell us abou...

I'm Lumpy Trousers. I don't play much, but when I do no one notices.
Paradi6m General Discussion 87 33,589 10-13-2012, 04:13 PM