Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Remove pathology until it's balanced.
Post: RE: Remove pathology until it's balanced.
Maybe we could try talking to the one person who's almost certainly in pathology every shift when massively horrible pathogens are released onto the station first. |
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Ludwig |
Ideas & Suggestions
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39 |
18,603 |
04-20-2020, 08:05 AM |
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Thread: Ban politics from the discord
Post: RE: Ban politics from the discord
I walked into that and immediately walked back out. Definitely not something I want to see in my farty party spacemen chat. |
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Ludwig |
General Discussion
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45 |
23,103 |
04-16-2020, 10:44 AM |
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Thread: Scanning crusher with syndie analyzer should count as a crusher poke
Post: RE: Scanning crusher with syndie analyzer should c...
This has been something that has been around for as long as I can remember, and I've never really seen it run into the ground or even as that much of a problem. You can even use deconstructors on the ... |
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Ludwig |
Ideas & Suggestions
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19 |
9,790 |
08-13-2018, 07:21 PM |
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Thread: AI cannot re-open its core shield after closing
Post: AI cannot re-open its core shield after closing
I'm assuming with the recent AI camera changes that this is a bug since it did not exist previously, but as an AI when you close the AI core shield you lose the ability to view the button and subseque... |
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Ludwig |
Open Bugs
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17 |
11,903 |
07-30-2018, 09:44 PM |
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Thread: Escape shuttle console is actually the mining shuttle console (Cog1)
Post: Escape shuttle console is actually the mining shut...
May apply to other servers as well, but specifically on Cog1 the escape shuttle console is the mining shuttle console. I attempted to beat it senseless with my emag and after seeing it didn't work I c... |
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Ludwig |
Resolved
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2 |
1,880 |
07-11-2018, 04:37 PM |
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Thread: Freedom Implants not freeing you from handcuffs
Post: Freedom Implants not freeing you from handcuffs
Started a traitor captain round earlier today, when I implanted myself with a freedom implant it told me the nod emote would let me escape from handcuffs. I was handcuffed on the shuttle and despite m... |
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Ludwig |
Bug Reports
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1 |
1,434 |
07-11-2018, 04:35 PM |
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Thread: Cluwnes have it too easy now.
Post: RE: Cluwnes have it too easy now.
Cluwnes are abominations, always kill them |
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Ludwig |
General Discussion
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41 |
26,869 |
06-12-2017, 07:26 PM |
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Thread: Items to Add to Cog 1.
Post: RE: Items to Add to Cog 1.
Having the heavy firesuit in engineering on cog1 would be great. |
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Ludwig |
Ideas & Suggestions
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24 |
15,129 |
06-09-2017, 09:37 AM |
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Thread: Ferriswheel's Mentor Application
Post: RE: Ferriswheel's Mentor Application
Urist would make a great mentor. |
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Ludwig |
Approved Applications
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19 |
10,988 |
06-08-2017, 06:33 PM |
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Thread: Adjust the darkness on the new lighting.
Post: RE: Adjust the darkness on the new lighting.
I like the idea of light sources such as flashlights and PDA lights being increased. I feel like it's almost a necessity these days to either load up on lights or get the high powered flashlight for t... |
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Ludwig |
Ideas & Suggestions
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33 |
21,664 |
01-13-2017, 01:09 PM |
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Thread: make doctor pdas alert them to people who have been put in crit
Post: RE: make doctor pdas alert them to people who have...
misto Wrote: (12-17-2016, 01:04 PM)
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medical borgs should receive alerts from health implanted people. they do not currently
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yes misto good idea |
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Ludwig |
Ideas & Suggestions
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11 |
7,279 |
12-19-2016, 09:17 AM |
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Thread: Reduce the access to med dispensers and lockers to only medstaff
Post: RE: Reduce the access to med dispensers and locker...
I feel like we've finally come full circle on this issue. I remember on Cog1 when the amount of medical supplies was increased significantly to the point where medical doctors filled the entire lobby ... |
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Ludwig |
Ideas & Suggestions
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70 |
45,444 |
12-19-2016, 09:07 AM |
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Thread: [BUGFIX] AI Reset Module and Electromagnetic Storms
Post: RE: [BUGFIX] AI Reset Module and Electromagnetic S...
I can definitely understand why this is a problem on LLJK1 even though I've never played there. I love that this occurs on LLJK2 however and think it'd be sad if it could easily be fixed. |
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Ludwig |
Rejected
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16 |
12,403 |
11-25-2016, 06:17 PM |
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Thread: Add Widescreen mode option to normal play.
Post: RE: Add Widescreen mode option to normal play.
Surely it could be restricted to a specific size regardless of monitor size. It seems unlikely people are still using 4:3 monitors of any kind these days. |
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Ludwig |
Ideas & Suggestions
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78 |
55,297 |
11-24-2016, 12:02 PM |
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Thread: Borgs need a State Laws/State all laws button
Post: Borgs need a State Laws/State all laws button
Sometimes instead of asking the AI, crew ask borgs about their laws. As they have to comply, that involves copying and pasting each law individually which is actually pretty annoying. I think having t... |
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Ludwig |
Ideas & Suggestions
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5 |
3,141 |
11-09-2016, 06:49 PM |
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Thread: Let borgs change their batteries themselves
Post: RE: Let borgs change their batteries themselves
Nnystyxx Wrote: (11-08-2016, 09:54 AM)
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ferriswheel1 Wrote: (11-08-2016, 09:46 AM)
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somepotato Wrote: (11-08-2016, 09:33 AM)
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Just so you know, disabling a borg by removing their cell permane... |
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Ludwig |
Ideas & Suggestions
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26 |
16,189 |
11-08-2016, 10:08 AM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
I too would like an avatar.
ADMIN EDIT: You got one! |
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Ludwig |
General Discussion
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1,702 |
640,912 |
11-07-2016, 05:56 PM |
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Thread: Let borgs change their batteries themselves
Post: RE: Let borgs change their batteries themselves
Grifflez Wrote: (11-07-2016, 05:46 PM)
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Just beware, if cyborgs can change their own batteries, stunning them and removing their batteries to depower a force field upgrade becomes even harder.
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... |
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Ludwig |
Ideas & Suggestions
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26 |
16,189 |
11-07-2016, 05:53 PM |
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Thread: Let borgs change their batteries themselves
Post: RE: Let borgs change their batteries themselves
ferriswheel1 Wrote: (11-07-2016, 01:38 PM)
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Hello, I'm here from the roboticists' union, I'd like to have a word with you about cuts to staffing.
In all seriousness though, changing cells is on... |
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Ludwig |
Ideas & Suggestions
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26 |
16,189 |
11-07-2016, 01:49 PM |
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Thread: Mentor Application
Post: Mentor Application
Usual Character Name: Charles Ludwig
BYOND Username: Enscythe
Recommended by (if applicable): N/A
Times Available: Evenings and nights Pacific Time
Reason for Application + Game Experience (300 ... |
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Ludwig |
Approved Applications
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11 |
6,492 |
11-06-2016, 10:27 AM |
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Thread: Let borgs change their batteries themselves
Post: Let borgs change their batteries themselves
Borgs are capable of doing many things themselves except changing their batteries and replacing limbs. There are often times when there are no roboticists around and nobody willing to help out someone... |
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Ludwig |
Ideas & Suggestions
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26 |
16,189 |
11-03-2016, 11:12 PM |
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Thread: Who were the best players from 2009, 2010, 2011 and so on?
Post: RE: Who were the best players from 2009, 2010, 201...
Crate Boxington. Whenever he was a traitor it was guaranteed he would successfully rampage through the entire station. |
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Ludwig |
General Discussion
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26 |
17,774 |
11-03-2016, 07:15 PM |
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Thread: Wraith UI invisible during complete darkness
Post: Wraith UI invisible during complete darkness
Somepotato did a spooky round and made me into a wraith but the UI gets covered up by the darkness. |
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Ludwig |
Resolved
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2 |
1,963 |
11-02-2016, 09:30 PM |
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Thread: Syringes no longer seem to have a draw graphic
Post: Syringes no longer seem to have a draw graphic
When you dispense a syringe from a medicine machine they show as "inject" and even when you click them a few times, while the function of the syringe changes, it only shows inject. |
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Ludwig |
Resolved
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1 |
1,739 |
11-01-2016, 05:46 PM |
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Thread: Widescreen view as a borg
Post: Widescreen view as a borg
I had my brain removed early in the shift, and was floating around as a ghost in widescreen view with the lighting option enabled. Towards the end of the shift my brain was inserted into a borg and I ... |
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Ludwig |
Features
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1 |
1,824 |
11-01-2016, 05:44 PM |