Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: More Pest critters for the Infestation Event
Post: Re: More Pest critters for the Infestation Event

Can't remember which thread it was in, but earlier I suggested having wild dogs spawn on the station especially around maintenance tunnels and leftover food/garbage. Now that I think about it, that s...
BruiseCruise Ideas & Suggestions 33 14,220 10-05-2015, 04:46 PM
    Thread: How did you discover SS13?
Post: Re: How did you discover SS13?

Saw a forum post about a 'multiplayer space station simulator ' back in Uni and gave it a try. Nothing could prepare me for the chaos to follow.
BruiseCruise General Discussion 51 19,585 08-30-2015, 02:33 PM
    Thread: Admins Messing With Rounds - Please Vote
Post: Re: Admins Messing With Rounds - Please Vote

I'm a pretty big fan of adminbus so long as it isn't LAG: The Laggening. Sometimes that's difficult to gauge, but then again sometimes the simplest changes are the best ones. Some of my favorite round...
BruiseCruise General Discussion 168 79,962 08-16-2015, 03:52 PM
    Thread: Yet Another Stupid Death - Goonstation Edition
Post: Re: Yet Another Stupid Death - Goonstation Edition

It was a long time ago, but... Getting knee-dropped into a red mist by Batman after he throws you through a reinforced window
BruiseCruise General Discussion 38 14,351 08-06-2015, 07:25 PM
    Thread: Ingame Tutorial.
Post: Re: Ingame Tutorial.

Probably not the right thread to suggest it in, but having some sort of Staff Assistant Hazard Training Course gimmick round would be pretty great, especially if you include live ammo and real danger....
BruiseCruise Ideas & Suggestions 17 6,379 08-06-2015, 03:00 PM
    Thread: Fun idea for creating SS13 MUGEN fighters for SaltyBet
Post: Re: Fun idea for creating SS13 MUGEN fighters for ...

BaneOfGiygas Wrote: -- A scientist fighter that wields scary syringes, and poison-filled spray bottles and fire extinguishers would be fun. Some ideas for special attacks include creating a parrot t...
BruiseCruise General Discussion 18 8,123 08-05-2015, 05:45 PM
    Thread: Fun idea for creating SS13 MUGEN fighters for SaltyBet
Post: Re: Fun idea for creating SS13 MUGEN fighters for ...

Shitcurity Jabs and swings his stun baton in drunken fury, but also has a few tricks up his sleeve including blinding his foe with a flash, blasting them with a trusty tazer, and crashing into them w...
BruiseCruise General Discussion 18 8,123 08-05-2015, 03:20 PM
    Thread: GET DAT FUKKEN DISK - Make the Authorization Disk Good Again
Post: Re: GET DAT FUKKEN DISK - Make the Authorization D...

atomic1fire Wrote: -- Renaissance cascade: Insert into the telescience computer to spawn hostile NPCs from a wormhole. Basically a miniaturized disaster round. Requires the disk stay in the telesci c...
BruiseCruise Ideas & Suggestions 17 5,856 07-07-2015, 03:31 PM
    Thread: add a plank to the escape shuttle
Post: Re: add a plank to the escape shuttle

I-Sett Wrote: -- This really just sounds like one of those admin-tomfoolery-with-the-shuttle ideas, like the Micro Shuttle. This isn't a bad thing, but sounds awful for Every Goddamned Round. And if ...
BruiseCruise Ideas & Suggestions 31 11,678 07-07-2015, 02:38 PM
    Thread: Replicants as an Antagonist
Post: Re: Replicants as an Antagonist

misto Wrote: -- the t-1000s capability of oozing under/between things, growing metal tools/weapons at will, posing as nearly any inanimate object as well as any crewmember, as utterly innate abilitie...
BruiseCruise Ideas & Suggestions 84 34,250 07-06-2015, 02:34 PM
    Thread: Replicants as an Antagonist
Post: Re: Replicants as an Antagonist

misto Wrote: -- george should bark at u because dogs can detect terminators -- Oh snap, that gives me an idea! What if the Replicant could incorporate that whole T-1000 'liquid metal' schtick? Maybe...
BruiseCruise Ideas & Suggestions 84 34,250 07-02-2015, 05:01 PM
    Thread: Ye Olde Regular Tabletop Discussione
Post: Re: Ye Olde Regular Tabletop Discussione

DMed a zombie survival campaign using some lousy RPG ruleset I found in a boardgame. We only ran one session, but it was pretty eventful. My old roommate brought half a liquor store's-worth of booze, ...
BruiseCruise General Discussion 37 15,228 06-30-2015, 06:28 PM
    Thread: Conspiracy game mode
Post: Re: Conspiracy game mode

Does one of the rebels get a Wrestling Belt and a Roddy Piper outfit? Seriously though, not sure how I feel about this as a game mode. I think if this was going to be used it would work best as a gim...
BruiseCruise Ideas & Suggestions 3 1,913 06-25-2015, 07:03 PM
    Thread: Let the AI directly possess robots
Post: Re: Let the AI directly possess robots

RAWK_LAWBSTAR Wrote: -- Roomba Wrote: -- Also while I don't think the AI should get a potential murderbot army right off the bat, there really aren't all that many hoops an AI can jump through, give...
BruiseCruise Ideas & Suggestions 31 11,887 06-22-2015, 02:44 PM
    Thread: Remove "Times a clown was abused" from end of round summary
Post: Re: Remove "Times a clown was abused" from end of ...

Absolutely not. Can't stand the heat? Get outta the clown shoes. Clown is SS13's hard mode.
BruiseCruise Bad threads / terrible or unusable ideas! 10 5,727 06-22-2015, 02:39 PM
    Thread: Let the AI directly possess robots
Post: Re: Let the AI directly possess robots

I'd be down for a little more AI power. Taking control of stuff like floorbots or firebots could be pretty useful, even before someone subverts your programming. I'm more in favor of actual 'jump to a...
BruiseCruise Ideas & Suggestions 31 11,887 06-21-2015, 07:21 PM
    Thread: add a plank to the escape shuttle
Post: Re: add a plank to the escape shuttle

Aye :pirate:
BruiseCruise Ideas & Suggestions 31 11,678 06-21-2015, 02:43 PM
    Thread: ION
Post: Re: ION

Erev Wrote: -- I'm taking a very 'wait and see' outlook to all this. It'll be different, more MMOish so less chance of adding in/modding the crazy we know and love. Also the creator is that guy that ...
BruiseCruise General Discussion 26 10,749 06-17-2015, 03:16 PM
    Thread: Musings on the needs system and Food/Cooking (Wall'o'Text)
Post: Re: Musings on the needs system and Food/Cooking (...

Excellent ideas all around! Expanding the food system without the whole 'lol u starved' system all of the other servers have sounds like a great idea, especially separating the foods into different ca...
BruiseCruise Ideas & Suggestions 14 4,951 06-17-2015, 03:00 PM
    Thread: add old nuke back to rotation
Post: Re: add old nuke back to rotation

misto Wrote: -- hmm ok hear me out what if the heist team had pet carry crates and stole jones, george, and heisenbee -- misto, there's a fine line between playful shenanigans and utter Hitlery....
BruiseCruise Ideas & Suggestions 51 23,731 06-15-2015, 05:22 PM
    Thread: Nerdy games
Post: Re: Nerdy games

pizzatiger Wrote: -- Hi yes! I am reviving this thread with magical space magic Netrunner- An card based game where you either play as an evil corperation or an elite hacker trying to take down sai...
BruiseCruise General Discussion 152 67,650 06-14-2015, 02:59 PM
    Thread: Voting Dock
Post: Re: Voting Dock

This is a phenomenal idea and those sprites look great! I'm always up for ways for players to write in some stupid stuff at the station's expense. The sticker idea is great too. One thing I would sug...
BruiseCruise Ideas & Suggestions 24 8,958 06-14-2015, 02:46 PM
    Thread: add old nuke back to rotation
Post: Re: add old nuke back to rotation

Stryxic Wrote: -- Only issue I can see is that whoever is being taken hostage might suicide, but that would be uncool. I imagine that'd be something that admins would have to watch out for, and it mi...
BruiseCruise Ideas & Suggestions 51 23,731 06-14-2015, 02:41 PM
    Thread: Random space laws.
Post: Re: Random space laws.

Frank_Stein Wrote: -- Also, this would go great with wanted posters. Sec could start hanging up official flyers to let everyone know what the new changes are. -- New gimmick job: Town Crier But ye...
BruiseCruise Bad threads / terrible or unusable ideas! 28 11,414 06-03-2015, 05:48 PM
    Thread: GENETICS
Post: Re: Because people keep saying it: Remove cloning

I'm in the 'Keep It' camp, but not without a few changes. I recall earlier in another thread someone suggested that cloning produce defects. That sounds like a good way to go while keeping with the 'B...
BruiseCruise Ideas & Suggestions 189 58,112 06-03-2015, 05:39 PM