Search Results
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Thread: Implanter Action Bar+Time
Post: RE: Implanter Action Bar+Time
if you make mindhacks non instant youll just have people using meta knowledge to know they're getting an antag round anyway. which means youll prioritise mindhacking the people who dont care about sai... |
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TDHooligan |
Ideas & Suggestions
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11 |
348 |
04-05-2024, 03:49 AM |
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Thread: RANDOM: am i insane or do flamers do way more
Post: RE: RANDOM: am i insane or do flamers do way more
rando212 Wrote: (03-11-2024, 11:20 AM)
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This gets way worse when you combine it with the death mix mentioned which is not only so easy to make that you can make 1000's of units in 2-3 mins without... |
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TDHooligan |
General Discussion
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10 |
474 |
03-29-2024, 09:56 PM |
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Thread: Jonaleia/Arcas mentor app
Post: RE: Jonaleia/Arcas mentor app
+1 from me. also friendly, positive n knowledgeable. go for it |
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TDHooligan |
Applications
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13 |
885 |
03-27-2024, 10:24 AM |
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Thread: Mylie's Mentor Application
Post: RE: Mylie's Mentor Application
yea deffo +1. knows enough about the game to break it in many ways, but always a positive influence despite such eldritch knowledge. |
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TDHooligan |
Applications
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16 |
1,078 |
03-27-2024, 10:23 AM |
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Thread: More security busywork!!
Post: RE: More security busywork!!
Frank_Stein Wrote: (03-21-2024, 01:55 PM)
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I like the idea of contraband hunt. I think you could work the mail and cargo system into that somehow as well, where sometimes it shows up hidden among l... |
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TDHooligan |
Ideas & Suggestions
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15 |
558 |
03-22-2024, 02:45 AM |
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Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP
still think they can disappear. we get a lot of quiet rounds even with antags. |
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TDHooligan |
RP Discussion
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33 |
2,035 |
03-19-2024, 03:44 AM |
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Thread: More security busywork!!
Post: More security busywork!!
Security on RP can be really dull, and it's causing them to blob up on traitors whenever they do pretty much anything. I think there's definitely room for some minor inconveniences that need a taser/b... |
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TDHooligan |
Ideas & Suggestions
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15 |
558 |
03-18-2024, 08:55 AM |
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Thread: Don't drop 2 handed items out of your backpack with only 1 free hand.
Post: RE: Don't drop 2 handed items out of your backpack...
how do you pull things out your backpack with one arm if this is the case? |
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TDHooligan |
Good ideas!
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6 |
364 |
03-14-2024, 10:54 AM |
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Thread: Make Cargo more involved
Post: RE: Make Cargo more involved
some high ticket items would probably be nice. the traders rarely have anything nice and its not insane to buy them all out in their entirety. |
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TDHooligan |
Ideas & Suggestions
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5 |
273 |
03-08-2024, 08:20 AM |
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Thread: Headspider Takeover Timing Change/Headspider Change
Post: RE: Headspider Takeover Timing Change/Headspider C...
tbh the baseline disease code should probably choose a time to increase stage, rather than ticking probability every life tick. |
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TDHooligan |
Ideas & Suggestions
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6 |
237 |
03-02-2024, 07:41 PM |
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Thread: Suggestions: Lings SM Sting replaced with Self DNA scramble
Post: RE: Suggestions: Lings SM Sting replaced with Self...
Silent Majority Wrote: (02-08-2024, 05:49 PM)
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because they always have all their own identificiation and prints and stuff. also blood tests
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yea good point. still a time waster i guess. wouldn... |
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TDHooligan |
Ideas & Suggestions
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15 |
745 |
02-09-2024, 05:51 AM |
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Thread: Suggestions: Lings SM Sting replaced with Self DNA scramble
Post: RE: Suggestions: Lings SM Sting replaced with Self...
i never really got why it isnt used. like if you're compromised as a ling its so easy to just... make someone else into you and have them take the fall, surely. |
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TDHooligan |
Ideas & Suggestions
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15 |
745 |
02-08-2024, 05:48 PM |
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Thread: The relevance of Extended rounds on RP
Post: RE: The relevance of Extended rounds on RP
yeah griefing seems to have slowed enough that we might just need the occasional griefing sting rather than regular (albeit infrequent) 100 minute shifts with no antagonists |
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TDHooligan |
RP Discussion
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33 |
2,035 |
02-08-2024, 05:12 AM |
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Thread: faith mechanic ideas here plz
Post: RE: faith mechanic ideas here plz
valtsu0 Wrote: (02-06-2024, 07:21 AM)
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TDHooligan Wrote: (02-04-2024, 01:13 PM)
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holy water container could have some faith effects added, as right now its just an underappreciated resprite of a... |
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TDHooligan |
Ideas & Suggestions
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8 |
394 |
02-06-2024, 08:56 AM |
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Thread: Lower the time investment for gimmicks/things generally?
Post: RE: Lower the time investment for gimmicks/things ...
i think the big issue with the ABCU is it requires you to have a room idea built and saved already, when most ideas are organically built during a shift. idk. :iiam: |
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TDHooligan |
Ideas & Suggestions
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13 |
951 |
02-04-2024, 04:05 PM |
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Thread: faith mechanic ideas here plz
Post: RE: faith mechanic ideas here plz
holy water container could have some faith effects added, as right now its just an underappreciated resprite of a beaker.
examples:
- splashing wine on people could burn FAITH to grant them more b... |
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TDHooligan |
Ideas & Suggestions
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8 |
394 |
02-04-2024, 01:13 PM |
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Thread: Chaplain Additions suggestion (Again)
Post: RE: Chaplain Additions suggestion (Again)
now chaplains have Faith to expand upon, i think there's a good precedent to look at runes again. perhaps you could sanctify areas that aren't the Church (like the Bar) and gain faith passively as lon... |
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TDHooligan |
Ideas & Suggestions
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12 |
734 |
01-31-2024, 09:11 AM |
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Thread: [CLOSED PR] Adds viscorgans to the medical fabricator
Post: RE: [PR] Adds viscorgans to the medical fabricator
my only problem with them was just that they're so boring as is. organ sourcing isn't a huge issue.
I dont see a great deal of use for these being craftable if they do nothing special. If they're go... |
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TDHooligan |
Ideas & Suggestions
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25 |
1,463 |
01-31-2024, 09:05 AM |
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Thread: Remove Wraith Summons Talking, Give them a Thrallspeak
Post: RE: Remove Wraith Summons Talking, Give them a Thr...
not much else to add. this is a Good Change. |
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TDHooligan |
Ideas & Suggestions
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5 |
343 |
01-31-2024, 09:03 AM |
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Thread: Commercial vendor/interlink for chem
Post: RE: Commercial vendor/interlink for chem
honestly someone should just do a pass over the custom vending machine QoL. make them easier to build and refill. it sucks so hard to use them rn |
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TDHooligan |
Ideas & Suggestions
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5 |
333 |
01-31-2024, 09:01 AM |
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Thread: An unholy union: Robotics & VR
Post: RE: An unholy union: Robotics & VR
VR does need some love, but its going to be a huge volume of love to make its minigames good. Spending even more effort to make it into a place where players might sit for extended times is risky as o... |
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TDHooligan |
Ideas & Suggestions
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6 |
399 |
01-26-2024, 02:46 AM |
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Thread: Motives on classic (mostly hunger)
Post: RE: Motives on classic (mostly hunger)
IMO you could just add HoT (all) to every chef food, and have that sit aside from the 4 unique food buffs. that'd kick up people using it in both RP and classic. right now, so many dishes just stink. ... |
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TDHooligan |
Ideas & Suggestions
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24 |
1,849 |
01-23-2024, 06:26 AM |
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Thread: Increase Income from Artifacts
Post: RE: Increase Income from Artifacts
im surprised rarity is such a big indicator of prices given afaik folk have 0 control over the rarity they get. should artlab's payout as a job really be such a gamble? |
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TDHooligan |
Ideas & Suggestions
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14 |
706 |
01-23-2024, 06:23 AM |
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Thread: Make PDA messages more obvious
Post: RE: Make PDA messages more obvious
yea. just a teeny, semi-transparent maptext PDA showing up for a second as you get the ping would probably work
maybe make payroll not trigger beeps either |
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TDHooligan |
Ideas & Suggestions
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8 |
325 |
01-18-2024, 01:38 PM |
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Thread: The Chef's Dispenser, & interdepartmental collaboration
Post: RE: The Chef's Dispenser, & interdepartmental coll...
i dont think food sauces are interesting enough a gimmick to justify being 'interdepartmental flavor' to be honest.
everything around food reagents is the primo definition of 'high effort, low impact... |
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TDHooligan |
Ideas & Suggestions
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21 |
1,401 |
01-17-2024, 08:15 AM |