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Post Author Forum Replies Views Posted [asc]
    Thread: Pod Wars Feedback Thread
Post: RE: Pod Wars Feedback Thread

I enjoyed the round quite a lot from the NT perspective. Lotta teamwork holding Fortuna and such was very fun. Adding Mutadone to the chem dispensers would be a godsend, i had to beg the gods to f...
Ronnyfire Ideas & Suggestions 65 19,104 05-25-2021, 06:47 PM
    Thread: switch maps more often
Post: RE: switch maps more often

quiltyquilty Wrote: (01-26-2017, 09:06 PM) -- i would prefer voting for a map so the rotation isnt forced -- Maybe a setting in "Character" pre round where you select your map preference order? And...
Ronnyfire General Discussion 44 31,021 01-27-2017, 08:56 AM
    Thread: Meson Goggles: To change, or not to change?
Post: RE: Meson Goggles: To change, or not to change?

If i am understanding The Grim Sleeper's nerf correctly, i support it fully. Allow good dark vision and seeing construction past obstructions, but people down a "dark" corridor are invisible to you,...
Ronnyfire Ideas & Suggestions 46 31,547 01-23-2017, 11:24 PM
    Thread: OWNS Syndrom
Post: OWNS Syndrom

http://chainsawsuit.com/comic/2013/12/0 ... dicalness/ (http://chainsawsuit.com/comic/2013/12/05/lethal-dudicalness/) Gotta miss Pathology :(
Ronnyfire General Discussion 2 2,096 12-05-2013, 05:46 PM
    Thread: Clown, Bringer of Grife
Post: Re: Clown, Bringer of Grife

Its like the soundtracks for Super Metroid and Banjo Kazooie had a baby composed by the Clown. :v:
Ronnyfire General Discussion 6 4,190 11-03-2013, 04:21 AM
    Thread: Forum avatar Weirdness
Post: Re: Forum avatar Weirdness

OH NO! The avatars! The end days are upon us. I would say its been nice knowing you guys, but i would be lying.
Ronnyfire General Discussion 319 120,180 09-12-2013, 07:16 PM
    Thread: The Butcher's Knife Availability
Post: Re: The Butcher's Knife Availability

Don't worry about him, he just always makes his point in a dickish manner, but his points are often still good ones. The butcher knife is too good to give to every traitor, its like a bowling kit and...
Ronnyfire Ideas & Suggestions 14 5,994 09-02-2013, 11:52 AM
    Thread: Roland T. Dapperman or Lisi, LLJK #1, Approx. 9:40PM CST
Post: Re: Roland T. Dapperman or Lisi, LLJK #1, Approx. ...

I assumed he was talking about viewtopic.php?f=3&t=1839 (http://autisticpowers.info/ss13/forum/viewtopic.php?f=3&t=1839)
Ronnyfire Archived 8 5,500 08-21-2013, 09:09 PM
    Thread: Cogmap Interactive Coordinate Map
Post: Re: Cogmap Interactive Coordinate Map

I too have a bit of a program i set up to do this same thing, but i keep it to myself. I figure if someone goes to the effort to set something up like this they understand telesci enough to be super ...
Ronnyfire General Discussion 37 15,075 08-08-2013, 04:09 PM
    Thread: ss13 MUSIC KLUB
Post: Re: ss13 MUSIC KLUB

Its all about the Electro Swing and the weird experimental classical/jazz [youtube]A7lxd7RL1To[/youtube] [youtube]5bdSfmYdJ8o[/youtube] Give the 2nd one some time, it becomes amazing and if you lik...
Ronnyfire General Discussion 117 50,966 08-07-2013, 01:08 PM
    Thread: Centration is greenlit.
Post: Re: Centration is greenlit.

Mr Behling Wrote: -- so what, ss13 is to stay an obscured little game in the dark corners of the internet? Sure, centration has similarities to ss13, but does that make it a bad game? no. i say, give...
Ronnyfire General Discussion 40 15,732 07-29-2013, 07:56 PM
    Thread: making the engineers start the engine
Post: Re: making the engineers start the engine

I am actually a fan of boxes that only open when engineers generate enough power. Maybe with some pod parts or blueprints for that machine east of engineering? Heck i would even be fine with limiting ...
Ronnyfire Ideas & Suggestions 77 25,897 07-27-2013, 04:48 PM
    Thread: [Suggestion] Nerf Solars
Post: Re: [Suggestion] Nerf Solars

Weavel Wrote: -- Seriously solars even on their best settings leave big places like Medbay powerless. -- If you just bypass the SMES by rewiring the solars control rooms they produce stupid amounts ...
Ronnyfire Ideas & Suggestions 17 7,516 07-23-2013, 04:29 AM
    Thread: [Suggestion] Nerf Solars
Post: [Suggestion] Nerf Solars

So, i know that with how unstable the engine is in the hands of a rookie engineer it is good to have some leeway power wise. I assume this is why we still have solar panels. The problem with them is...
Ronnyfire Ideas & Suggestions 17 7,516 07-20-2013, 03:23 AM
    Thread: [MAJOR] - Give Changelings/Vampires Upgrade Options
Post: Re: [MAJOR] - Give Changelings/Vampires Upgrade Op...

So i am totally down for this idea, ill give it a bit of thought and see if i can come up with any cool powers for them to get.
Ronnyfire Ideas & Suggestions 6 3,133 07-11-2013, 12:59 AM
    Thread: Mentor Application Leo Hastings- Geneticist Extraordinare
Post: Re: Mentor Application Leo Hastings- Geneticist Ex...

Leo is generally one of those people i will ask if i have a question in mind while wandering around the station, so if that doesn't say mentor, i don't know what would.
Ronnyfire Approved Applications 9 4,589 07-10-2013, 09:04 PM
    Thread: Vampire strength
Post: Re: Vampire strength

As for the bats, its only like two (lit) welder hits to kill one. I regularly just walk around the station just murdering them with welders super easily without help, sure i get knocked down once ever...
Ronnyfire Ideas & Suggestions 16 7,085 07-10-2013, 08:30 PM
    Thread: Mindslave ideas.
Post: Re: Mindslave ideas.

Motherfucker Wrote: -- Good joke, everybody laugh. -snip- -- Try it out some time, adminhelping very often gets things dealt with if you aren't playing at the stupidest hours of the night, and ever...
Ronnyfire Ideas & Suggestions 46 16,688 07-10-2013, 02:42 AM
    Thread: Genetics console / monkeys have no potential!
Post: Re: Genetics console / monkeys have no potential!

Tested, works as intended now! Good job and thankyou!
Ronnyfire Resolved 3 2,007 07-10-2013, 12:30 AM
    Thread: Emagged cloner
Post: Re: Emagged cloner

What i am about to say is a horribly shitty idea, but made me laugh a bit. Emagged cloners should grab some other random dead persons mind when cloning a body.
Ronnyfire Ideas & Suggestions 11 4,415 07-09-2013, 08:53 PM
    Thread: Genetics console / monkeys have no potential!
Post: Genetics console / monkeys have no potential!

Tossed a monkey into a GeneTek scanner just now and scanned it for potential genes, this screen popped up http://puu.sh/3yvLQ.jpg Tried it with a few monkeys and same results all around. Got a huma...
Ronnyfire Resolved 3 2,007 07-09-2013, 12:20 AM
    Thread: improve medibots
Post: Re: improve medibots

For healing people at surgery tables it would be way cooler to have some kind of auto injector built into the table, put chems in, it removes bad chems like hypos unless emagged, and auto injects peop...
Ronnyfire Ideas & Suggestions 19 7,396 07-07-2013, 10:19 PM
    Thread: Mindslave ideas.
Post: Re: Mindslave ideas.

Mindslave is considered one of the best situational traitor items. If you know any robust players are on, implant them and you can nearly auto win. Having MORE control over them is just silly and not...
Ronnyfire Ideas & Suggestions 46 16,688 07-07-2013, 08:20 PM
    Thread: improve medibots
Post: Re: improve medibots

Medibots are already really good. Screwing them down i am not for or against, i can see it being useful and annoying (roboticists stealing all the bots) Honestly i feel like medibots are the reason...
Ronnyfire Ideas & Suggestions 19 7,396 07-07-2013, 01:25 PM
    Thread: Wizard teleport + phase shift or doppleganger
Post: Wizard teleport + phase shift or doppleganger

Was a wizard, got myself into a bad place and got a phone call at the same time, so i phase shifted or dopple gangered(forget what one), and teleported to the shuttle, only to be dragged back to the s...
Ronnyfire Resolved 0 1,180 07-05-2013, 06:33 PM