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Thread: Bring back spacephobia because it was really funny
Post: RE: Bring back spacephobia because it was really f...
sartorius Wrote: (06-04-2018, 06:34 PM)
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having to wear bedsheets over your head to avoid seeing the horrifying sight of a single space tile behind windows to a nuke op's screaming and occasional s... |
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Kodos |
Ideas & Suggestions
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8 |
4,189 |
06-05-2018, 06:35 AM |
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Thread: Spy Abilities
Post: RE: Spy Abilities
I like this a lot. As it stands, I feel like Spy plays too much like Traitor.
Would these abilities all be available to the spy at start, or would they be gated behind doing assignments, the same w... |
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Kodos |
Ideas & Suggestions
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6 |
3,571 |
06-04-2018, 07:15 AM |
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Thread: Traitor Objective Think Tank
Post: RE: Traitor Objective Think Tank
Does anyone have a list of all the tator objectives? I don't see one on the wiki. So not sure what of mine will have already been suggested but...
-'Ensure that the the [cloner/telepad/mining magnet/... |
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Kodos |
Ideas & Suggestions
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32 |
18,430 |
06-01-2018, 10:11 AM |
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Thread: Add More Cocktails
Post: Add More Cocktails
So on all all the maps except the ancient awful ones, the bartender has access to a chem dispenser. They've had it on Cog1 for, what, 4 years now? Despite that, there's still not that many drink recip... |
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Kodos |
Ideas & Suggestions
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11 |
6,331 |
05-28-2018, 06:32 PM |
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Thread: Point-Defense Cannons
Post: RE: Point-Defense Cannons
Considering the massive lag meteor swarms generate, though, wouldn't the guns need to be AI (as in actual AI, not the player. Like the AI's turrets or beepsky) controlled rather than player controlled... |
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Kodos |
Ideas & Suggestions
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7 |
3,777 |
05-28-2018, 03:13 PM |
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Thread: Bring Back Old Post-Round Summaries
Post: RE: Bring Back Old Post-Round Summaries
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Kodos |
Ideas & Suggestions
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13 |
7,460 |
05-27-2018, 06:56 PM |
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Thread: Point-Defense Cannons
Post: Point-Defense Cannons
We just had a fun admin-fueled nukies round in which the flavor text announcement mentioned point defense cannons.
Which makes me think that, hey, we should actually have, or at least be able to make,... |
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Kodos |
Ideas & Suggestions
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7 |
3,777 |
05-27-2018, 06:04 PM |
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Thread: Bring Back Old Post-Round Summaries
Post: Bring Back Old Post-Round Summaries
I liked the old post-round summaries that had stuff like 'richest escapee' and 'most battered escapee' and so on. Also random snail facts. I think it was more interesting than the current one. Particu... |
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Kodos |
Ideas & Suggestions
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13 |
7,460 |
05-27-2018, 05:35 PM |
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Thread: Spilling Stuff
Post: RE: Spilling Stuff
Oh, yeah, no, I totally agree. That's what I meant by "By 'dropped' I mean, well, dropped, as a result of being stunned, coughing, slipping on something, being disarmed, etc. Placing the item down wou... |
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Kodos |
Ideas & Suggestions
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5 |
3,078 |
05-22-2018, 08:33 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
Give the radio station a soundboard so we can stage radio dramas. Let it play sounds like farts, belches, screams, maybe explosions and gunshots, too. |
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Kodos |
Ideas & Suggestions
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4,114 |
1,955,641 |
05-21-2018, 04:32 AM |
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Thread: Spilling Stuff
Post: RE: Spilling Stuff
It also makes the bar get even messier than it already does. I'm not sure if bottles should spill their contents since, within the context of the gameworld, the player may or may not be putting the ca... |
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Kodos |
Ideas & Suggestions
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5 |
3,078 |
05-20-2018, 08:59 PM |
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Thread: New mechanic: Willpower
Post: RE: New mechanic: Willpower
I kind of like this, but if it can cancel stuns, wouldn't it make playing a Ling massively harder than it already is? |
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Kodos |
Ideas & Suggestions
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3 |
2,174 |
05-20-2018, 05:45 AM |
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Thread: Spilling Stuff
Post: Spilling Stuff
This is an idea I posted in the Ideas of Questionable Quality thread, and which I am now, by request, giving a thread all of its own.
Basically: have containers of liquid spill some, or all, of the... |
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Kodos |
Ideas & Suggestions
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5 |
3,078 |
05-20-2018, 05:45 AM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
As it stands, other than people deliberately spilling stuff, running the showers, and blood, things don't often spill. Why not have it that if you drop a held beaker/glass/liquid container, you spill ... |
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Kodos |
Ideas & Suggestions
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4,114 |
1,955,641 |
05-19-2018, 09:18 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
I kind of feel like there should be an additional quantum telescope in TeleSci on most maps. There is one in Clarion at least, and it feels kind of weird neither Cogmap have it. |
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Kodos |
Ideas & Suggestions
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4,114 |
1,955,641 |
05-13-2018, 11:32 AM |
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Thread: Bartender's Shotgun is Contraband
Post: RE: Bartender's Shotgun is Contraband
Huh. I'm fine with it being a feature, but that's actually odd. I've literally never had Harner or Beepsky get upset about it before yesterday, and I've played bartender somewhat regularly for ages. |
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Kodos |
Features
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9 |
5,164 |
05-08-2018, 06:14 AM |
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Thread: Bartender's Shotgun is Contraband
Post: Bartender's Shotgun is Contraband
I'm not sure if this a bug or not, but I don't recall this happening prior to the update of shotguns taking up two hands. Basically, it seems that the bartender's riot shotgun is considered contraband... |
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Kodos |
Features
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9 |
5,164 |
05-08-2018, 05:40 AM |
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Thread: contracting HIV from eating monkey meat
Post: RE: contracting HIV from eating monkey meat
I agree that HIV in particular really shouldn't be in the game. That said, I definitely love the idea of eating monkey meat and other unsanitary things carrying some risk. I believe a while back there... |
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Kodos |
Ideas & Suggestions
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16 |
9,106 |
05-08-2018, 04:19 AM |
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Thread: Round type vote
Post: RE: Round type vote
On the one hand, I really think that letting players have any real idea what the next round type will be kind of fucks with one of the fundamental conceits of how/why this game is what it is. Part of ... |
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Kodos |
Ideas & Suggestions
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18 |
9,272 |
04-30-2018, 06:36 PM |
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Thread: Grey Goo
Post: RE: Grey Goo
I'm not sure if being turned into a greyshirt is better or worse than being cluwned, but I love it. |
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Kodos |
Ideas & Suggestions
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19 |
10,715 |
04-27-2018, 03:31 PM |
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Thread: Grey Goo
Post: Grey Goo
So, the other night I had an idea. It can be executed in one of several ways (plus, I'm sure, more than what I've thought of off-hand below) and I confess that I am no coder and haven't the slight bit... |
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Kodos |
Ideas & Suggestions
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19 |
10,715 |
04-27-2018, 11:52 AM |
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Thread: Give animals some equipment slots
Post: RE: Give animals some equipment slots
John Warcrimes Wrote: (01-12-2018, 11:10 AM)
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You can smoke from any inventory slot, not just the face
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Isn't it just being on the tile, even? I seem to recall that if you stand on the same tile ... |
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Kodos |
Ideas & Suggestions
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8 |
5,843 |
01-13-2018, 05:48 AM |
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Thread: Non-Space Station Maps
Post: RE: Non-Space Station Maps
Neither Clarion nor Destiny are stations.
But, for reals, Alcatraz looked awesome and I hope it gets finished. I agree a sealab station would be a bit much for an actual station and probably a nigh... |
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Kodos |
Ideas & Suggestions
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19 |
11,984 |
12-19-2017, 01:22 PM |
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Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality
New chem: space steroids. Taking it makes your voice deeper (helium makes it higher pitched, so I imagine it's possible for chems to do the inverse as well) and makes you stronger. Not sure how strong... |
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Kodos |
Ideas & Suggestions
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4,114 |
1,955,641 |
12-18-2017, 02:17 PM |
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Thread: Changing from monkey to human leaves your face at your chest
Post: RE: Changing from monkey to human leaves your face...
I think we should amke this into a feature where you graft people onto other people.
Quaaaaid, start the reactor. |
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Kodos |
Bug Reports
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8 |
4,650 |
12-13-2017, 09:17 PM |