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    Thread: Bring back spacephobia because it was really funny
Post: RE: Bring back spacephobia because it was really f...

sartorius Wrote: (06-04-2018, 06:34 PM) -- having to wear bedsheets over your head to avoid seeing the horrifying sight of a single space tile behind windows to a nuke op's screaming and occasional s...
Kodos Ideas & Suggestions 8 4,189 06-05-2018, 06:35 AM
    Thread: Spy Abilities
Post: RE: Spy Abilities

I like this a lot. As it stands, I feel like Spy plays too much like Traitor. Would these abilities all be available to the spy at start, or would they be gated behind doing assignments, the same w...
Kodos Ideas & Suggestions 6 3,571 06-04-2018, 07:15 AM
    Thread: Traitor Objective Think Tank
Post: RE: Traitor Objective Think Tank

Does anyone have a list of all the tator objectives? I don't see one on the wiki. So not sure what of mine will have already been suggested but... -'Ensure that the the [cloner/telepad/mining magnet/...
Kodos Ideas & Suggestions 32 18,430 06-01-2018, 10:11 AM
    Thread: Add More Cocktails
Post: Add More Cocktails

So on all all the maps except the ancient awful ones, the bartender has access to a chem dispenser. They've had it on Cog1 for, what, 4 years now? Despite that, there's still not that many drink recip...
Kodos Ideas & Suggestions 11 6,331 05-28-2018, 06:32 PM
    Thread: Point-Defense Cannons
Post: RE: Point-Defense Cannons

Considering the massive lag meteor swarms generate, though, wouldn't the guns need to be AI (as in actual AI, not the player. Like the AI's turrets or beepsky) controlled rather than player controlled...
Kodos Ideas & Suggestions 7 3,777 05-28-2018, 03:13 PM
    Thread: Bring Back Old Post-Round Summaries
Post: RE: Bring Back Old Post-Round Summaries

God bless this game.
Kodos Ideas & Suggestions 13 7,460 05-27-2018, 06:56 PM
    Thread: Point-Defense Cannons
Post: Point-Defense Cannons

We just had a fun admin-fueled nukies round in which the flavor text announcement mentioned point defense cannons. Which makes me think that, hey, we should actually have, or at least be able to make,...
Kodos Ideas & Suggestions 7 3,777 05-27-2018, 06:04 PM
    Thread: Bring Back Old Post-Round Summaries
Post: Bring Back Old Post-Round Summaries

I liked the old post-round summaries that had stuff like 'richest escapee' and 'most battered escapee' and so on. Also random snail facts. I think it was more interesting than the current one. Particu...
Kodos Ideas & Suggestions 13 7,460 05-27-2018, 05:35 PM
    Thread: Spilling Stuff
Post: RE: Spilling Stuff

Oh, yeah, no, I totally agree. That's what I meant by "By 'dropped' I mean, well, dropped, as a result of being stunned, coughing, slipping on something, being disarmed, etc. Placing the item down wou...
Kodos Ideas & Suggestions 5 3,078 05-22-2018, 08:33 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

Give the radio station a soundboard so we can stage radio dramas. Let it play sounds like farts, belches, screams, maybe explosions and gunshots, too.
Kodos Ideas & Suggestions 4,114 1,955,641 05-21-2018, 04:32 AM
    Thread: Spilling Stuff
Post: RE: Spilling Stuff

It also makes the bar get even messier than it already does. I'm not sure if bottles should spill their contents since, within the context of the gameworld, the player may or may not be putting the ca...
Kodos Ideas & Suggestions 5 3,078 05-20-2018, 08:59 PM
    Thread: New mechanic: Willpower
Post: RE: New mechanic: Willpower

I kind of like this, but if it can cancel stuns, wouldn't it make playing a Ling massively harder than it already is?
Kodos Ideas & Suggestions 3 2,174 05-20-2018, 05:45 AM
    Thread: Spilling Stuff
Post: Spilling Stuff

This is an idea I posted in the Ideas of Questionable Quality thread, and which I am now, by request, giving a thread all of its own. Basically: have containers of liquid spill some, or all, of the...
Kodos Ideas & Suggestions 5 3,078 05-20-2018, 05:45 AM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

As it stands, other than people deliberately spilling stuff, running the showers, and blood, things don't often spill. Why not have it that if you drop a held beaker/glass/liquid container, you spill ...
Kodos Ideas & Suggestions 4,114 1,955,641 05-19-2018, 09:18 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

I kind of feel like there should be an additional quantum telescope in TeleSci on most maps. There is one in Clarion at least, and it feels kind of weird neither Cogmap have it.
Kodos Ideas & Suggestions 4,114 1,955,641 05-13-2018, 11:32 AM
    Thread: Bartender's Shotgun is Contraband
Post: RE: Bartender's Shotgun is Contraband

Huh. I'm fine with it being a feature, but that's actually odd. I've literally never had Harner or Beepsky get upset about it before yesterday, and I've played bartender somewhat regularly for ages.
Kodos Features 9 5,164 05-08-2018, 06:14 AM
    Thread: Bartender's Shotgun is Contraband
Post: Bartender's Shotgun is Contraband

I'm not sure if this a bug or not, but I don't recall this happening prior to the update of shotguns taking up two hands. Basically, it seems that the bartender's riot shotgun is considered contraband...
Kodos Features 9 5,164 05-08-2018, 05:40 AM
    Thread: contracting HIV from eating monkey meat
Post: RE: contracting HIV from eating monkey meat

I agree that HIV in particular really shouldn't be in the game. That said, I definitely love the idea of eating monkey meat and other unsanitary things carrying some risk. I believe a while back there...
Kodos Ideas & Suggestions 16 9,106 05-08-2018, 04:19 AM
    Thread: Round type vote
Post: RE: Round type vote

On the one hand, I really think that letting players have any real idea what the next round type will be kind of fucks with one of the fundamental conceits of how/why this game is what it is. Part of ...
Kodos Ideas & Suggestions 18 9,272 04-30-2018, 06:36 PM
    Thread: Grey Goo
Post: RE: Grey Goo

I'm not sure if being turned into a greyshirt is better or worse than being cluwned, but I love it.
Kodos Ideas & Suggestions 19 10,715 04-27-2018, 03:31 PM
    Thread: Grey Goo
Post: Grey Goo

So, the other night I had an idea. It can be executed in one of several ways (plus, I'm sure, more than what I've thought of off-hand below) and I confess that I am no coder and haven't the slight bit...
Kodos Ideas & Suggestions 19 10,715 04-27-2018, 11:52 AM
    Thread: Give animals some equipment slots
Post: RE: Give animals some equipment slots

John Warcrimes Wrote: (01-12-2018, 11:10 AM) -- You can smoke from any inventory slot, not just the face -- Isn't it just being on the tile, even? I seem to recall that if you stand on the same tile ...
Kodos Ideas & Suggestions 8 5,843 01-13-2018, 05:48 AM
    Thread: Non-Space Station Maps
Post: RE: Non-Space Station Maps

Neither Clarion nor Destiny are stations. But, for reals, Alcatraz looked awesome and I hope it gets finished. I agree a sealab station would be a bit much for an actual station and probably a nigh...
Kodos Ideas & Suggestions 19 11,984 12-19-2017, 01:22 PM
    Thread: Ideas of questionable quality
Post: RE: Ideas of questionable quality

New chem: space steroids. Taking it makes your voice deeper (helium makes it higher pitched, so I imagine it's possible for chems to do the inverse as well) and makes you stronger. Not sure how strong...
Kodos Ideas & Suggestions 4,114 1,955,641 12-18-2017, 02:17 PM
    Thread: Changing from monkey to human leaves your face at your chest
Post: RE: Changing from monkey to human leaves your face...

I think we should amke this into a feature where you graft people onto other people. Quaaaaid, start the reactor.
Kodos Bug Reports 8 4,650 12-13-2017, 09:17 PM