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    Thread: The official Cogmap2: FIX THIS SHIT thread
Post: RE: The official Cogmap2: FIX THIS SHIT thread

In Toxins, both combustion chambers' gas sensors are named GAS_BOTTOM, so the only way to read from them is by entering their numbers.
Paineframe Bug Reports 212 92,884 03-21-2019, 05:31 PM
    Thread: Game Imbalances: Cut the Cheese??
Post: RE: Game Imbalances: Cut the Cheese??

man, this thread is just reminding me of all the really broken shit that's been removed in the past
Paineframe General Discussion 23 14,246 01-23-2018, 01:07 PM
    Thread: Cold VS Heat: No more space fires
Post: RE: Cold VS Heat: No more space fires

Frank_Stein Wrote: (01-19-2018, 06:15 AM) -- Nah it shouldn't be based on just cold Fire should have three elements present to exist 1. Heat 2. Fuel 3. Oxygen Space fires shouldn't happen be...
Paineframe Ideas & Suggestions 8 5,450 01-23-2018, 01:02 PM
    Thread: Antag Tokens for playing Sec
Post: RE: Antag Tokens for playing Sec

I'd say part of the problem with sec is that there's not many options for them. They have a ton of tools, but all those tools are specialized for beating up other players. This means that they don't h...
Paineframe Ideas & Suggestions 44 24,635 01-23-2018, 12:58 PM
    Thread: Revamp the post-sol disaster round
Post: RE: Revamp the post-sol disaster round

Sounds like drastically upping the chance of random events happening might shake things up a bit. Hard to turtle up in one place for twenty minutes when black holes, radiation storms, and disease even...
Paineframe Ideas & Suggestions 36 23,372 10-05-2017, 09:55 AM
    Thread: that chair flip thing
Post: RE: that chair flip thing

I don't like the throwing thing as a counter because it's not obvious. People don't usually throw stuff around in combat, so it's not something people are going to figure out on their own.
Paineframe Ideas & Suggestions 35 20,086 09-29-2017, 05:39 PM
    Thread: Make dying less deadly
Post: RE: Make dying less deadly

Frank_Stein Wrote: (09-25-2017, 01:13 PM) -- I'd imagine that the 0 to -99hp remains the same, while the -100 to -200 range means you're less likely to die outright, but can't really help yourself es...
Paineframe Ideas & Suggestions 34 20,632 09-25-2017, 03:56 PM
    Thread: Make dying less deadly
Post: RE: Make dying less deadly

If dealing more than 200 damage shouldn't be enough to reliably incapacitate someone, then where should that line be drawn? Should it just be impossible to kill people without gibbing them or standing...
Paineframe Ideas & Suggestions 34 20,632 09-25-2017, 10:58 AM
    Thread: Inter-Departmental Cooperation (co-op)
Post: RE: Inter-Departmental Cooperation (co-op)

How about request buttons linked to a little blinky light or something in the associated department? Or maybe a partial crew manifest available to everyone? One of the big things impacting cooperation...
Paineframe Ideas & Suggestions 43 25,825 09-17-2017, 11:31 AM
    Thread: Sugar is more lethal than a hand grenade (From the guy who wanted dabbing)
Post: RE: Sugar is more lethal than a hand grenade (From...

It takes a TON of sugar to put you under like that. The threshold for passing out is 200 units, which is a lot more than someone can easily inject you with, even with a sleepypen. To inconvenience any...
Paineframe Ideas & Suggestions 15 8,251 09-11-2017, 06:17 PM
    Thread: make cloner chems last longer
Post: RE: make cloner chems last longer

Why not just add a way to remove chems from the cloner? Sure, killing people immediately upon cloning is problematic for the person getting cloned - but there's already a couple other ways to do exact...
Paineframe Ideas & Suggestions 15 9,910 09-05-2017, 09:05 AM
    Thread: Any chance of Securi-borgs making a return?
Post: RE: Any chance of Securi-borgs making a return?

Does sec really need the extra firepower? Borgs have a lot of abilities that normal sec officers don't, so I'm a little wary of giving them such powerful helpers. Brobocop sounds great, though. If sec...
Paineframe Ideas & Suggestions 43 26,558 08-23-2017, 11:22 AM
    Thread: Let us cram metal sheets, glass, and wires into manufacturers again
Post: RE: Let us cram metal sheets, glass, and wires int...

Just make floortiles not be processable? I don't remember them being processable before. Besides, is it really that bad if people can increase the amount of basic metal sheets by a bit? Metal is pr...
Paineframe Ideas & Suggestions 32 18,873 08-15-2017, 05:38 PM
    Thread: Taser trackers
Post: RE: Taser trackers

Technature Wrote: (07-16-2017, 12:32 PM) -- I believe it only works for one taser. Which, yeah, you're right, often disables all of security. Scrap immediately. -- That's just been one of the...
Paineframe Ideas & Suggestions 19 12,893 07-17-2017, 08:34 AM
    Thread: Taser trackers
Post: RE: Taser trackers

Wouldn't this just make tasers into gigantic liabilities for ANYONE who uses them - not only criminals, but the actual sec officers who are meant to use them too? A PDA program that tracks taser owner...
Paineframe Ideas & Suggestions 19 12,893 07-16-2017, 08:41 AM
    Thread: Official Linemap FIX THIS SHIT Thread
Post: RE: Official Linemap FIX THIS SHIT Thread

The upper right Engine/SMES computer in the main engine room doesn't work, it just says No Connection. I also couldn't get the engine startup computer to properly start up the singularity, but it was ...
Paineframe Bug Reports 44 32,576 07-15-2017, 06:01 PM
    Thread: Penalties for Wizards Using Guns
Post: RE: Penalties for Wizards Using Guns

Why not just make wizards unable to use guns, or give them a big clumsiness-style backfire chance when used by a wizard, or make a gun interfere with spellcasting in the same way that not having a sta...
Paineframe Ideas & Suggestions 43 28,108 07-15-2017, 05:07 AM
    Thread: turn on looc
Post: RE: turn on looc

NateTheSquid Wrote: (07-08-2017, 07:25 PM) -- Technature Wrote: (07-08-2017, 01:33 PM) -- Excluding from antag is already done via starting as opting out of everything.  You have to specifically opt...
Paineframe Ideas & Suggestions 30 19,727 07-10-2017, 10:20 AM
    Thread: Penalties for Wizards Using Guns
Post: RE: Penalties for Wizards Using Guns

If the staff becomes two-handed, won't it be impossible to summon golems while carrying it? Even if how summon works is changed to allow the wizard to summon from things that aren't in his hand, it'd ...
Paineframe Ideas & Suggestions 43 28,108 07-10-2017, 10:15 AM
    Thread: The New Pulling Gripe Thread
Post: RE: The New Pulling Gripe Thread

Sergeant_Crunch Wrote: (06-24-2017, 02:48 AM) -- If "just click drag it onto your vehicle" or "hit it with the cargo transporter and forget about it" or "slap a barcode on and send it through belt he...
Paineframe Ideas & Suggestions 28 17,562 06-24-2017, 10:23 AM
    Thread: The New Pulling Gripe Thread
Post: RE: The New Pulling Gripe Thread

I like that the coders are trying to encourage people to use the alternate methods of transporting objects, but it boils down to a simple question: how often do you send things to someone else, and ho...
Paineframe Ideas & Suggestions 28 17,562 06-21-2017, 10:17 AM
    Thread: LLJK1 is still kinda poo
Post: RE: LLJK1 is still kinda poo

I played a couple rounds on LLJK#1 and it felt...really boring? Nobody does anything, half the station goes unstaffed, there's no AI unless a server newbie forgets to set it to "Unwanted" like everyon...
Paineframe General Discussion 85 53,350 06-15-2017, 10:06 AM
    Thread: Hey hey this item is really slow to pull! Fix it!
Post: RE: Hey hey this item is really slow to pull! Fix ...

Personally, I feel like the idea isn't completely terrible, but it runs into a number of major problems that make it seem worse than it should be: 1) even though it's intended specifically for crat...
Paineframe Ideas & Suggestions 445 319,252 06-14-2017, 04:20 PM
    Thread: Icky Wiki 2: Icklectric Bogaloo
Post: RE: Icky Wiki 2: Icklectric Bogaloo

The Supplementary Videos at the bottom of each job page don't show up anymore, they just show up as bits like "{{#widget:YouTube|id=mk2E1CoGe98}}" instead.
Paineframe General Discussion 34 32,812 05-29-2017, 04:44 PM
    Thread: It's That Time Again: The Wizard Complaint Thread
Post: RE: It's That Time Again: The Wizard Complaint Thr...

awfulworldkid Wrote: (05-26-2017, 02:08 AM) -- I really do think we need to get people to leave their departments and go fight more. If the entire crew rallies against a non-crew antag, they should b...
Paineframe General Discussion 30 19,027 05-29-2017, 04:42 PM