Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Add more Segways into the Brig. AKA Mall Cop's secret weapon
Post: Re: Add more Segways into the Brig. AKA Mall Cop's...

FrontlineAcrobat4 Wrote: -- I think we should have four segways, so Security can quickly saddle up and try and run the suspects over. -- Ask an electrician to scan one and begin mass-producing them....
Val Bad threads / terrible or unusable ideas! 10 5,388 01-09-2013, 07:22 AM
    Thread: Change weapon sounds to reflect power
Post: Re: Change weapon sounds to reflect power

Everything should have a sound, I think. I don't think the chainsaws even have a sound when they're on. If it had an idle sound of the chainsaw on and then revving up when you hit someone or something...
Val Good ideas! 18 9,213 01-09-2013, 07:15 AM
    Thread: Body armor.
Post: Re: Body armor.

Conor12 Wrote: -- But then the captain would be superfat. I love makeshift items. Please add this to a few items. -- I once had an idea that would allow you to fabricate crude metal armor from meta...
Val Bad threads / terrible or unusable ideas! 34 14,671 01-09-2013, 06:54 AM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

ISaidNo Wrote: -- I may be reading you wrong here - do you mean they ARE halved right now, or they SHOULD be halved? -- I'm saying that they are halved right now, on account of tubs holding at least...
Val Ideas & Suggestions 120 41,269 01-01-2013, 11:02 PM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

ISaidNo Wrote: -- Well no-one brought it to my attention, I just figured no-one was growing lemons and limes. Not like there's terribly much point. Anyway what do you all think of the new stuff so fa...
Val Ideas & Suggestions 120 41,269 12-31-2012, 10:33 PM
    Thread: Spessmen profiles: Tell us about yourself...
Post: Re: it's "space" you fucker profiles: Tell us abou...

Infinite Monkeys Wrote: -- why does this thread exist -- Because I made it. There was not anything in the rules saying I could not. I think it stands that if you must ask, you don't need to know. Sin...
Val General Discussion 87 33,592 12-31-2012, 09:09 AM
    Thread: Atmos, or The Air is On Fire.
Post: Re: Atmos, or The Air is On Fire.

david2222121 Wrote: -- IDEA -- The IC commands tab would like to have a word with you. Although at the rate plasma floods, it'd be too late anyway. That, and you'd need also need a wrench if you're t...
Val Bad threads / terrible or unusable ideas! 9 5,113 12-31-2012, 04:28 AM
    Thread: Cyborg Discussion (Cogwerks)
Post: Re: Cyborg Mods: Pimp my AI

Dachshundofdoom Wrote: -- I like the idea of detective borgs but the flash has got to go. -- I then offer two possible alternatives to the flash, that should still make the module viable against a tr...
Val Ideas & Suggestions 42 16,263 12-31-2012, 04:08 AM
    Thread: Space Zoo!
Post: Re: Space Zoo!

Spoiler: The Station is already a zoo. No points for figuring out who/what the exhibits are.
Val Bad threads / terrible or unusable ideas! 16 7,520 12-30-2012, 03:09 AM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

Let's just stick to plants, alright? I know I was the one to bring up bees before, but...well, we know how that turned out. The more we focus on the core aspects of hydroponics, the better. With that ...
Val Ideas & Suggestions 120 41,269 12-30-2012, 03:07 AM
    Thread: Eat Like a Spaceman Mk. II
Post: Re: Eat Like a Spaceman Mk. II

FrontlineAcrobat4 Wrote: -- Im good thanks for asking MM. Also where can you buy one of the MONSTERS?!?!?!?!!?! -- I think it was made for a contest. Not 100% sure about that, but I am certain some p...
Val General Discussion 12 6,403 12-29-2012, 04:13 PM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

enforcer9 Wrote: -- Grafting plants in real life isn't particularly difficult if you know how to do it, so I don't know why it sounds silly in a game where sticking an arm in a butt creates a robot. ...
Val Ideas & Suggestions 120 41,269 12-28-2012, 08:20 PM
    Thread: Eat Like a Spaceman Mk. II
Post: Re: Eat Like a Spaceman Mk. II

MollyMillions Wrote: -- hows it goin :) -- I hate myself and I want to die, but otherwise fine. I see that I'm not the only one who had the thought of visualizing and indeed replicating some of the...
Val General Discussion 12 6,403 12-28-2012, 08:14 AM
    Thread: Cyborg Discussion (Cogwerks)
Post: Re: Cyborg Mods: Pimp my AI

Coolguye Wrote: -- I realize you said you were done with the secborg argument but I just have to call BS here. This is complete nonsense... -- So bots can do just about everything better AND don't ca...
Val Ideas & Suggestions 42 16,263 12-28-2012, 06:56 AM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

ISaidNo Wrote: -- Okay, so what i've taken away from this so far: - Extract mushrooms for seeds -- Yes, although they're really more like spores? Quote: -- - Hints for mutation boundaries -- How wou...
Val Ideas & Suggestions 120 41,269 12-28-2012, 06:22 AM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

Sundance Wrote: -- I am in total support for this -- I think one of the bigger issues with the way hydro worked with mutations was the fact that it was completely unfun with just popping seeds away ...
Val Ideas & Suggestions 120 41,269 12-28-2012, 12:05 AM
    Thread: Cyborg Discussion (Cogwerks)
Post: Re: Cyborg Mods: Pimp my AI

I still stand by my arguments, for all I've seen the main one against me is that security cyborgs too strong and make things tougher for everyone in general. If it's such a big deal then I guess I can...
Val Ideas & Suggestions 42 16,263 12-25-2012, 09:37 PM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

APARTHEID Wrote: -- Alright, here it is! The write-up! Blow up the gene manipulation machine. That's right! Get rid of it! This is Hydroponics, not Botanical Genetics! In its stead, since we now hav...
Val Ideas & Suggestions 120 41,269 12-25-2012, 07:37 PM
    Thread: I don't understand
Post: Re: I don't understand

Cogwerks Wrote: -- ugh -- Butts = comedy. Poo = shameful. There is a fine line on what we consider acceptable toilet humor and we drew it for our own sake. Ass for why this ass-plosion even occurs...
Val General Discussion 15 7,284 12-25-2012, 06:57 PM
    Thread: Cyborg Discussion (Cogwerks)
Post: Cyborg Discussion (Cogwerks)

This is the thread where we come up with ideas on how to improve existing cyborg modules or upgrades and suggest new ones. Simple as that, folks. It's better than the other thread about it, anyway. F...
Val Ideas & Suggestions 42 16,263 12-25-2012, 03:33 AM
    Thread: "Enter job here" traitor item
Post: Re: "Enter job here" traitor item

MrMaples Wrote: -- A lot of these ideas are extremely OP and just result in easy kills... For example, Santa costume -- No. I know the premise of this thread is for occupation-specific items, but ...
Val Bad threads / terrible or unusable ideas! 54 22,765 12-25-2012, 02:19 AM
    Thread: Hydroponics Feedback
Post: Re: Hydroponics Feedback

I support new plants + mutations. Pretty much anything I've ever posted about hydroponics on this board is something I want to see. Bulk of it is here: viewtopic.php?f=6&t=24&start=10#p361 (http://...
Val Ideas & Suggestions 120 41,269 12-25-2012, 12:13 AM
    Thread: NanoTrasen, Inc: A summary of existing station builds...
Post: Re: NanoTrasen, Inc: A summary of existing station...

Furbeh Wrote: -- What are "Default" Build servers like? Is it bland and boring, or is there a hidden pot of gold in their builds? -- I imagine "default build" is the original SS13 source when the ga...
Val General Discussion 15 8,169 11-28-2012, 04:29 AM
    Thread: Traitor Tier List by Occupation: HoP trader op nerf pls
Post: Re: Traitor Tier List by Occupation: HoP trader op...

Oddball Wrote: -- what is it with peoples incessant need to organize things into groups and tiers? this isn't super smash bros. -- I like fighting games. And I also have a habit for organizing thing...
Val General Discussion 28 12,134 11-21-2012, 04:29 PM
    Thread: Traitor Tier List by Occupation: HoP trader op nerf pls
Post: Re: Traitor Tier List by Occupation: HoP trader op...

Sitoutumaton Wrote: -- There's also the factor that if you're a head of staff and a traitor, you're under a lot of scrutiny for the power you have. -- They may not rank highly on inconspicuousness, ...
Val General Discussion 28 12,134 11-18-2012, 09:31 PM