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Thread: Kondaru Fixes Thread
Post: RE: Kondaru Fixes Thread
Robotics is very small. Remember that borgs are solid objects and can't exchange places with other mobs. Any place made to accomodate multiple borgs needs to be big to let them maneuver.
I was able... |
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Grayshift |
Mapping
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40 |
22,350 |
04-18-2020, 08:09 PM |
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Thread: Rad Resist and Rad Storms
Post: RE: Rad Resist and Rad Storms
Turns out rad resist had been completely broken since the introduction of food status buffs so that's fixed |
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Grayshift |
Bug Reports
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3 |
1,976 |
03-12-2019, 11:14 AM |
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Thread: Rad Resist and Rad Storms
Post: RE: Rad Resist and Rad Storms
Rad resistance doesn't stop you from becoming irradiated, it just stops the radiation from doing anything to you as it ticks down. I'll try to remember to test rad storm interactions when I can. |
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Grayshift |
Bug Reports
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3 |
1,976 |
03-10-2019, 04:31 AM |
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Thread: Mutini softlock thing still happens
Post: RE: Mutini softlock thing still happens
You know what I'm tired of this one being persistently buggy, I'm going to just remove it from the mutini possibilities list. |
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Grayshift |
Bug Reports
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4 |
2,364 |
03-09-2019, 01:03 PM |
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Thread: Spyguy, 3/8/19, afternoon PST?
Post: RE: Spyguy, 3/8/19, afternoon PST?
I'm much much more lenient regarding byond keys than character names. Byond keys don't impact the game, you can't run a gimmick off them, etc. Adolf isn't exactly classy but so long as they're not try... |
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Grayshift |
Archived
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12 |
15,417 |
03-09-2019, 12:43 PM |
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Thread: Wraith blinding ability lasts forever (and possible more)
Post: RE: Wraith blinding ability lasts forever (and pos...
I'll take a look at this. |
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Grayshift |
Resolved
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8 |
4,944 |
02-25-2019, 08:35 PM |
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Thread: Prions arent working
Post: RE: Prions arent working
The infection threshold for prions was changed to 5.1 explicitly because of prions scalpels. Eating things does weird annoying things to reagent transfer and there's probably a bad interaction there w... |
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Grayshift |
Features
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2 |
1,979 |
02-23-2019, 10:06 AM |
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Thread: Change the saltpetre in artbeakers
Post: RE: Change the saltpetre in artbeakers
The saltpetre is not taking up any space that the random chems would have otherwise occupied. After all the random chems are added, half the empty space is filled with saltpetre. |
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Grayshift |
Bad threads / terrible or unusable ideas!
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4 |
3,217 |
11-29-2018, 04:58 PM |
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Thread: Atmos treats doors like they're closed even if they're open
Post: RE: Atmos treats doors like they're closed even if...
This has been a thing for so long I assumed it was an intentional change. I think space wind stopped interfering with airlock traversal before cogmap2 was released. |
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Grayshift |
Bug Reports
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7 |
4,797 |
07-06-2018, 10:30 AM |
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Thread: Crashing a degenerate loaf into a wall at supersonic speeds causes bugs.
Post: RE: Crashing a degenerate loaf into a wall at supe...
I understand the concern, being able to accelerate things to ludicrous speeds is cool. The problem is being able to stack all the gravitons on a single tile.
I would prefer to use something like re... |
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Grayshift |
Bug Reports
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11 |
6,765 |
06-21-2018, 01:19 AM |
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Thread: Crashing a degenerate loaf into a wall at supersonic speeds causes bugs.
Post: RE: Crashing a degenerate loaf into a wall at supe...
The solution to this is probably going to be prevent overlapping gravitons from applying multiple concurrent throws to one item. Will take a look at it later. |
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Grayshift |
Bug Reports
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11 |
6,765 |
06-19-2018, 02:49 PM |
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Thread: "Woah, that shouldn't have a shadow!" - THE THREAD
Post: RE: "Woah, that shouldn't have a shadow!" - THE TH...
Vampires
Shit no wait that's mirrors
And Peter Pan |
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Grayshift |
Bug Reports
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12 |
7,267 |
06-04-2018, 01:51 PM |
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Thread: QM barcode console bugged as heck
Post: RE: QM barcode console bugged as heck
I can't reproduce this, but I've made the QM barcode computer less fancy to see if this fixes the issue for anyone having it. Any success? |
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Grayshift |
Resolved
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7 |
3,905 |
05-29-2018, 12:48 PM |
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Thread: Poll: What bugs/balances are most critically needed?
Post: RE: Poll: What bugs/balances are most critically n...
Well. I pushed a quick change reverting the window to old plain HTML - if anyone who experiences the bug can play a few rounds of QM to see if that fixes it, let me know. |
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Grayshift |
Bug Reports
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8 |
4,345 |
05-28-2018, 07:51 PM |
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Thread: Poll: What bugs/balances are most critically needed?
Post: RE: Poll: What bugs/balances are most critically n...
Is the QM bug widespread? I'm not able to replicate it yet. |
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Grayshift |
Bug Reports
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8 |
4,345 |
05-28-2018, 01:48 PM |
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Thread: Poll: What bugs/balances are most critically needed?
Post: Poll: What bugs/balances are most critically neede...
I am curious as to what people think are the most broken parts of Goonstation right now. What negatively affects the round the most, in your opinion? Hopefully this topic can serve as a signpost to bo... |
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Grayshift |
Bug Reports
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8 |
4,345 |
05-28-2018, 06:13 AM |
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Thread: The addictive personality trait makes you immune to getting addictions.
Post: RE: The addictive personality trait makes you immu...
It would appear both strong-willed and addictive personality make addictions impossible.
Additionally, it appears it's possible to "innoculate" yourself to drugs by giving yourself a tiny dose at rou... |
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Grayshift |
Bug Reports
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2 |
2,107 |
05-27-2018, 10:12 AM |
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Thread: Bartender's Shotgun is Contraband
Post: RE: Bartender's Shotgun is Contraband
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Grayshift |
Features
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9 |
5,074 |
05-09-2018, 09:25 AM |
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Thread: Captain's space suit now slows you down
Post: RE: Captain's space suit now slows you down
Yeah, fair enough. Cap's suit now has 50% penalty of other space suits. |
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Grayshift |
Bug Reports
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44 |
30,114 |
04-25-2017, 11:12 AM |
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Thread: Captain's space suit now slows you down
Post: RE: Captain's space suit now slows you down
I sped up engineering space suits and the bomb disposal suits! The captain's suit just caught my eye because it was a speed bonus and that seemed very silly.
I do still play. Just not as frequently... |
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Grayshift |
Bug Reports
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44 |
30,114 |
04-25-2017, 10:28 AM |
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Thread: Captain's space suit now slows you down
Post: RE: Captain's space suit now slows you down
I've been convinced to leave magboots alone for now since people seem to regard not being able to be pulled as a drawback rather than feature?
There's far fewer of them on cogmap1 than cogmap2 anyh... |
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Grayshift |
Bug Reports
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44 |
30,114 |
04-25-2017, 09:35 AM |
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Thread: Captain's space suit now slows you down
Post: RE: Captain's space suit now slows you down
Let me put it this way: If I didn't think it would cause riots, I'd remove the NASSA suit wholesale. Or just replace every instance of it with its missing counterpart helmet with a desc that says "Wha... |
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Grayshift |
Bug Reports
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44 |
30,114 |
04-25-2017, 07:58 AM |
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Thread: Captain's space suit now slows you down
Post: RE: Captain's space suit now slows you down
Really, I noticed that the captain's space suit actually had a movement speed bonus while I was normalizing regular suits and engineering suits and thought "that's dumb."
I'm open to hearing reason... |
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Grayshift |
Bug Reports
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44 |
30,114 |
04-25-2017, 02:32 AM |
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Thread: Captain's space suit now slows you down
Post: RE: Captain's space suit now slows you down
Sacrifices for fashion must be made. |
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Grayshift |
Bug Reports
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44 |
30,114 |
04-24-2017, 08:05 PM |
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Thread: The winter coat nerf that did not only nerf winter coats.
Post: RE: The winter coat nerf that did not only nerf wi...
Huh. I never knew engineering space suits were slower than regular ones. That is pretty dumb!
I'll make them same speed as regular space suits.
Edit: Done. I also tweaked the speed of the armory bom... |
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Grayshift |
Good ideas!
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22 |
16,896 |
04-22-2017, 01:08 PM |