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Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...
Mageziya Wrote:
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I've got an item idea, after some thought involving traitor money.
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how about nanodust spray, you use it on anything and it becomes explosive if used on anything else, has a LARG... |
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wabash1 |
Ideas & Suggestions
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1,186 |
377,877 |
03-17-2015, 09:13 PM |
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Thread: Wonk, IRC, 5:30EST 12/30/2014
Post: Re: Wonk, IRC, 5:30EST 12/30/2014
Code:
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Now can we just move on?
I've been moved on
The ban has been lifted
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wabash1 |
Archived
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1 |
2,882 |
12-30-2014, 02:42 AM |
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Thread: Wonk, IRC, 5:30EST 12/30/2014
Post: Wonk, IRC, 5:30EST 12/30/2014
Admin name: Wonk
Server: IRC #Goonstation SYNIRC
Date/Time: 5:30 EST 12/30/2014
Synopsis: wonk has gotten really miffed and he has banned me for requesting clarks to be unbanned and for my request of ... |
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wabash1 |
Archived
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1 |
2,882 |
12-30-2014, 12:37 AM |
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Thread: bomb vr update
Post: Re: bomb vr update
Paineframe Wrote:
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Huh? I had no trouble practicing and experimenting with canister bombs as a nontraitor, or even testing them. What does VR have to do with them?
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it would offer a way for every... |
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wabash1 |
Ideas & Suggestions
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22 |
8,506 |
09-07-2014, 10:23 AM |
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Thread: What is creepy?
Post: Re: What is creepy?
Zadeon Wrote:
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So "how long" can you kidnap a person? As in, when is it a good time to stop holding a person hostage? What if you kidnap somebody who did something good for the station and then the... |
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wabash1 |
General Discussion
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157 |
56,455 |
08-26-2014, 05:54 AM |
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Thread: What is creepy?
Post: Re: What is creepy?
popecrunch Wrote:
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Alice grabs ahold of Bill, straps him to a chair, monologues at them for a while about how they've just been kidnapped and nobody will ever see them again and really goes into it... |
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wabash1 |
General Discussion
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157 |
56,455 |
08-26-2014, 05:47 AM |
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Thread: Blackrayjack, IRC, 9:00 8/21/2014
Post: Blackrayjack, IRC, 9:00 8/21/2014
Admin name: Blackrayjack
Server: IRC
Date/Time: 9:00 8/21/2014
Synopsis: Ok so we were getting a bgo game up, then right before the bgo game starts which Blackrayjack was hosting, he kicks me and cont... |
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wabash1 |
Archived
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1 |
2,900 |
08-21-2014, 02:14 PM |
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Thread: bomb vr update
Post: Re: bomb vr update
Marquesas Wrote:
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wabash1 Wrote:
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boycott ss13 till this is in
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I, for one, welcome the new wabash-free ss13.
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pfft you can't robust out of a bag tho. |
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wabash1 |
Ideas & Suggestions
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22 |
8,506 |
08-17-2014, 04:05 AM |
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Thread: bomb vr update
Post: Re: bomb vr update
boycott ss13 till this is in |
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wabash1 |
Ideas & Suggestions
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22 |
8,506 |
08-16-2014, 04:40 PM |
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Thread: bomb vr update
Post: Re: bomb vr update
HEY MAKE THIS SHIT HAPPEN!!!! |
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wabash1 |
Ideas & Suggestions
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22 |
8,506 |
08-08-2014, 02:29 PM |
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Thread: bomb vr update
Post: Re: bomb vr update
UrsulaMejor Wrote:
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Perhaps a "digitizer" that can "turn an item virtual" by teleporting it from a designated tile in the science lab to a designated tile in the vr testing chamber.
The digitizer ... |
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wabash1 |
Ideas & Suggestions
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22 |
8,506 |
07-22-2014, 10:07 AM |
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Thread: bomb vr update
Post: bomb vr update
make it where you can scan whole tank transfer bombs with a bomb scanner, single tanks, and canister bombs into a VR storage like on a table so you can have multiple bombs in VR, put a reset button in... |
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wabash1 |
Ideas & Suggestions
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22 |
8,506 |
07-17-2014, 07:47 AM |
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Thread: Randomize fart depth
Post: Re: Randomize fart depth
MyBlueCorners Wrote:
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We need age-based farts, it is probably one of the most important customization options available.
how about just like, a slight random modifier to the pitch for each fart?
-... |
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wabash1 |
Ideas & Suggestions
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9 |
4,325 |
07-10-2014, 12:39 PM |
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Thread: Arc Smelter Statues
Post: Re: Arc Smelter Statues
Preferrably these would be permanent (but not bomb proof) objects that can be dragged around, I could see myself doing a traitor gimmick with these. |
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wabash1 |
Ideas & Suggestions
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7 |
3,521 |
07-08-2014, 08:23 AM |
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Thread: It's that time of they year when we rant about security.
Post: Re: It's that time of they year when we rant about...
I disagree, cops are great at teamwork when it comes to being shit, they would open all the lockers and the hop would make more ids to open all of the lockers. |
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wabash1 |
General Discussion
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201 |
79,673 |
04-25-2014, 02:40 AM |
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Thread: ISHUMANCheck
Post: ISHUMANCheck
a button for borgs/ai to hit and see what the official ruling is CURRENTLY for what is human.
*hit button*
changelings: human until seen doing non human things
traitor: human
werewolf: SHOULDN'T BE... |
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wabash1 |
Ideas & Suggestions
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15 |
6,336 |
04-02-2014, 06:23 AM |
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Thread: Rogue Toggle FOR AI
Post: Rogue Toggle FOR AI
A button that you hit and it asks you if you are sure you want to do this, it makes electrifying doors easier by not asking, if stuff like zapping implants is added you can control that too, perhaps t... |
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wabash1 |
Ideas & Suggestions
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26 |
9,354 |
09-26-2013, 06:49 AM |
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Thread: Robotics manufacturer TEMPLATES
Post: Re: Robotics manufacturer TEMPLATES
Cogwerks Wrote:
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This should be in Suggestions, not General Discussion. I'll move it over there.
It's an interesting idea, could work as an adaptation of the mostly unused schematic disk feature.... |
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wabash1 |
Ideas & Suggestions
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5 |
2,807 |
09-21-2013, 08:55 PM |
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Thread: Robotics manufacturer TEMPLATES
Post: Re: Robotics manufacturer TEMPLATES
to expand on this, you could edit the template after and do + - to decide what gets built first. |
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wabash1 |
Ideas & Suggestions
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5 |
2,807 |
09-21-2013, 07:01 AM |
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Thread: Robotics manufacturer TEMPLATES
Post: Robotics manufacturer TEMPLATES
OK so I just got this idea: What if you could build templates for the manufacturer to spit out an order of items, you could build a full suit in one button and it'd go through and build for you instea... |
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wabash1 |
Ideas & Suggestions
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5 |
2,807 |
09-21-2013, 06:57 AM |
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Thread: Click Buffer Suggestion
Post: Re: Click Buffer Suggestion
Remove click buffer, it makes dragging after clicking someone harder because it won't go through. Click buffer is AWFUL. |
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wabash1 |
Ideas & Suggestions
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11 |
4,300 |
07-28-2013, 08:05 PM |
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Thread: Seems normal to me said the GuardBuddy
Post: Re: Seems normal to me said the GuardBuddy
guardbuddies are awful to be roaming station, nooooooooooooooooooo |
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wabash1 |
Features
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5 |
2,797 |
07-11-2013, 04:16 AM |
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Thread: Kenneth Crimebot
Post: Re: Kenneth Crimebot
After taking on a multitude of psychedelic drugs and drinking a gallon of bleach, I think he was an ai or borg and got his key name and not a normal name. likely AI, so, HEH. |
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wabash1 |
Ideas & Suggestions
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3 |
2,387 |
07-08-2013, 08:25 AM |
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Thread: blank line bug /n <br>
Post: blank line bug /n <br>
http://puu.sh/3t36X.png (http://puu.sh/3t36X.png)
when walking in the partition between security and outside, I kept getting a shit ton of blank lines in my text. |
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wabash1 |
Resolved
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0 |
1,203 |
07-01-2013, 06:57 PM |
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Thread: Grenade Tables
Post: Re: Grenade Tables
BlackPhoenix Wrote:
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Throwing a grenade on a table appears to make said grenade's effect only happen on that table. Definitely happens with Metal Foam grenades. I was saddened.
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I MAY BE WRONG BU... |
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wabash1 |
Resolved
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13 |
5,227 |
06-28-2013, 02:12 PM |