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    Thread: Official Traitor Items Discussion Thread (Wonk)
Post: Re: Official Traitor Items Discussion Thread (Wonk...

Mageziya Wrote: -- I've got an item idea, after some thought involving traitor money. -- how about nanodust spray, you use it on anything and it becomes explosive if used on anything else, has a LARG...
wabash1 Ideas & Suggestions 1,186 377,877 03-17-2015, 09:13 PM
    Thread: Wonk, IRC, 5:30EST 12/30/2014
Post: Re: Wonk, IRC, 5:30EST 12/30/2014

Code: -- Now can we just move on? I've been moved on The ban has been lifted --
wabash1 Archived 1 2,882 12-30-2014, 02:42 AM
    Thread: Wonk, IRC, 5:30EST 12/30/2014
Post: Wonk, IRC, 5:30EST 12/30/2014

Admin name: Wonk Server: IRC #Goonstation SYNIRC Date/Time: 5:30 EST 12/30/2014 Synopsis: wonk has gotten really miffed and he has banned me for requesting clarks to be unbanned and for my request of ...
wabash1 Archived 1 2,882 12-30-2014, 12:37 AM
    Thread: bomb vr update
Post: Re: bomb vr update

Paineframe Wrote: -- Huh? I had no trouble practicing and experimenting with canister bombs as a nontraitor, or even testing them. What does VR have to do with them? -- it would offer a way for every...
wabash1 Ideas & Suggestions 22 8,506 09-07-2014, 10:23 AM
    Thread: What is creepy?
Post: Re: What is creepy?

Zadeon Wrote: -- So "how long" can you kidnap a person? As in, when is it a good time to stop holding a person hostage? What if you kidnap somebody who did something good for the station and then the...
wabash1 General Discussion 157 56,455 08-26-2014, 05:54 AM
    Thread: What is creepy?
Post: Re: What is creepy?

popecrunch Wrote: -- Alice grabs ahold of Bill, straps him to a chair, monologues at them for a while about how they've just been kidnapped and nobody will ever see them again and really goes into it...
wabash1 General Discussion 157 56,455 08-26-2014, 05:47 AM
    Thread: Blackrayjack, IRC, 9:00 8/21/2014
Post: Blackrayjack, IRC, 9:00 8/21/2014

Admin name: Blackrayjack Server: IRC Date/Time: 9:00 8/21/2014 Synopsis: Ok so we were getting a bgo game up, then right before the bgo game starts which Blackrayjack was hosting, he kicks me and cont...
wabash1 Archived 1 2,900 08-21-2014, 02:14 PM
    Thread: bomb vr update
Post: Re: bomb vr update

Marquesas Wrote: -- wabash1 Wrote: -- boycott ss13 till this is in -- I, for one, welcome the new wabash-free ss13. -- pfft you can't robust out of a bag tho.
wabash1 Ideas & Suggestions 22 8,506 08-17-2014, 04:05 AM
    Thread: bomb vr update
Post: Re: bomb vr update

boycott ss13 till this is in
wabash1 Ideas & Suggestions 22 8,506 08-16-2014, 04:40 PM
    Thread: bomb vr update
Post: Re: bomb vr update

HEY MAKE THIS SHIT HAPPEN!!!!
wabash1 Ideas & Suggestions 22 8,506 08-08-2014, 02:29 PM
    Thread: bomb vr update
Post: Re: bomb vr update

UrsulaMejor Wrote: -- Perhaps a "digitizer" that can "turn an item virtual" by teleporting it from a designated tile in the science lab to a designated tile in the vr testing chamber. The digitizer ...
wabash1 Ideas & Suggestions 22 8,506 07-22-2014, 10:07 AM
    Thread: bomb vr update
Post: bomb vr update

make it where you can scan whole tank transfer bombs with a bomb scanner, single tanks, and canister bombs into a VR storage like on a table so you can have multiple bombs in VR, put a reset button in...
wabash1 Ideas & Suggestions 22 8,506 07-17-2014, 07:47 AM
    Thread: Randomize fart depth
Post: Re: Randomize fart depth

MyBlueCorners Wrote: -- We need age-based farts, it is probably one of the most important customization options available. how about just like, a slight random modifier to the pitch for each fart? -...
wabash1 Ideas & Suggestions 9 4,325 07-10-2014, 12:39 PM
    Thread: Arc Smelter Statues
Post: Re: Arc Smelter Statues

Preferrably these would be permanent (but not bomb proof) objects that can be dragged around, I could see myself doing a traitor gimmick with these.
wabash1 Ideas & Suggestions 7 3,521 07-08-2014, 08:23 AM
    Thread: It's that time of they year when we rant about security.
Post: Re: It's that time of they year when we rant about...

I disagree, cops are great at teamwork when it comes to being shit, they would open all the lockers and the hop would make more ids to open all of the lockers.
wabash1 General Discussion 201 79,673 04-25-2014, 02:40 AM
    Thread: ISHUMANCheck
Post: ISHUMANCheck

a button for borgs/ai to hit and see what the official ruling is CURRENTLY for what is human. *hit button* changelings: human until seen doing non human things traitor: human werewolf: SHOULDN'T BE...
wabash1 Ideas & Suggestions 15 6,336 04-02-2014, 06:23 AM
    Thread: Rogue Toggle FOR AI
Post: Rogue Toggle FOR AI

A button that you hit and it asks you if you are sure you want to do this, it makes electrifying doors easier by not asking, if stuff like zapping implants is added you can control that too, perhaps t...
wabash1 Ideas & Suggestions 26 9,354 09-26-2013, 06:49 AM
    Thread: Robotics manufacturer TEMPLATES
Post: Re: Robotics manufacturer TEMPLATES

Cogwerks Wrote: -- This should be in Suggestions, not General Discussion. I'll move it over there. It's an interesting idea, could work as an adaptation of the mostly unused schematic disk feature....
wabash1 Ideas & Suggestions 5 2,807 09-21-2013, 08:55 PM
    Thread: Robotics manufacturer TEMPLATES
Post: Re: Robotics manufacturer TEMPLATES

to expand on this, you could edit the template after and do + - to decide what gets built first.
wabash1 Ideas & Suggestions 5 2,807 09-21-2013, 07:01 AM
    Thread: Robotics manufacturer TEMPLATES
Post: Robotics manufacturer TEMPLATES

OK so I just got this idea: What if you could build templates for the manufacturer to spit out an order of items, you could build a full suit in one button and it'd go through and build for you instea...
wabash1 Ideas & Suggestions 5 2,807 09-21-2013, 06:57 AM
    Thread: Click Buffer Suggestion
Post: Re: Click Buffer Suggestion

Remove click buffer, it makes dragging after clicking someone harder because it won't go through. Click buffer is AWFUL.
wabash1 Ideas & Suggestions 11 4,300 07-28-2013, 08:05 PM
    Thread: Seems normal to me said the GuardBuddy
Post: Re: Seems normal to me said the GuardBuddy

guardbuddies are awful to be roaming station, nooooooooooooooooooo
wabash1 Features 5 2,797 07-11-2013, 04:16 AM
    Thread: Kenneth Crimebot
Post: Re: Kenneth Crimebot

After taking on a multitude of psychedelic drugs and drinking a gallon of bleach, I think he was an ai or borg and got his key name and not a normal name. likely AI, so, HEH.
wabash1 Ideas & Suggestions 3 2,387 07-08-2013, 08:25 AM
    Thread: blank line bug /n <br>
Post: blank line bug /n <br>

http://puu.sh/3t36X.png (http://puu.sh/3t36X.png) when walking in the partition between security and outside, I kept getting a shit ton of blank lines in my text.
wabash1 Resolved 0 1,203 07-01-2013, 06:57 PM
    Thread: Grenade Tables
Post: Re: Grenade Tables

BlackPhoenix Wrote: -- Throwing a grenade on a table appears to make said grenade's effect only happen on that table. Definitely happens with Metal Foam grenades. I was saddened. -- I MAY BE WRONG BU...
wabash1 Resolved 13 5,227 06-28-2013, 02:12 PM