Search Results
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Thread: [Feature] Pickpocket Grapple traitor item for engineering
Post: RE: [Feature] Pickpocket Grapple traitor item for ...
Grayshift Wrote: (03-16-2016, 12:19 PM)
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Advice and adjustments are welcome!
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Well, for one it doesn't compile because you haven't added code/datums/projectiles/pickpocket.dm to the .dme :v:
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Isilkor |
Implemented
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14 |
9,537 |
03-17-2016, 08:34 AM |
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Thread: Mysha's Recipe Manager + Telesci Utilities
Post: RE: Mysha's Recipe Manager + Telesci Utilities
Are you talking about this (http://goonhub.com/maps/cogmap2#l=100,120,1;z=2)? That's the experimental long-range teleporter. |
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Isilkor |
General Discussion
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205 |
114,551 |
03-10-2016, 09:00 AM |
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Thread: [Feature] AI: Relay PDA messages to deployed shells
Post: [Feature] AI: Relay PDA messages to deployed shell...
When the AI deploys to a shell, it doesn't receive PDA messages anymore, because the PDA stays in the core. This patch changes the behavior so incoming PDA messages get relayed to the current shell, a... |
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Isilkor |
Implemented
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0 |
1,491 |
03-09-2016, 03:31 PM |
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Thread: Apparently someone just released gooncode on reddit...
Post: RE: Apparently someone just released gooncode on r...
Mageziya Wrote: (03-08-2016, 03:22 PM)
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I just realized, what does "get_fucked_clarks" exactly do? And specifically who is it referencing? For some reason that didn't cross my mind when I first saw... |
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Isilkor |
General Discussion
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60 |
51,597 |
03-08-2016, 06:06 PM |
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Thread: [QoL] Borgs: Keep ordering of tool selector
Post: [QoL] Borgs: Keep ordering of tool selector
Equipping a tool used to remove it from the tool selector, and unequipping re-added it in last place, thus changing the ordering of all tools whenever one gets used. This makes for a confusing interfa... |
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Isilkor |
Implemented
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0 |
1,539 |
03-08-2016, 05:56 PM |
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Thread: Command ID's created from spare ID's can't force the shuttle to leave early.
Post: RE: Command ID's created from spare ID's can't for...
You can only use multiple ID cards for multiple authorizations if they're registered to different names; if they're all made out to the same name, it will only count as one authorization. |
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Isilkor |
Features
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3 |
2,870 |
03-08-2016, 02:07 PM |
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Thread: [Feature] Reagent heater: use same UI for borgs and humans
Post: [Feature] Reagent heater: use same UI for borgs an...
Unlike normal scientists, cyborgs attempting to heat a beaker were presented with a special UI, based on input(). This has several drawbacks: users not familiar with playing borg have to figure out ho... |
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Isilkor |
Implemented
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0 |
1,472 |
03-07-2016, 10:06 AM |
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Thread: AI: Fix 'examine' damage display
Post: AI: Fix 'examine' damage display
[Repost from Github PR#2]
Examining the AI used to only show burn damage when it had also taken brute damage. Change this so shooting the AI with a laser gun doesn't result in invisible damage.
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Isilkor |
Implemented
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1 |
2,097 |
03-07-2016, 06:36 AM |
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Thread: Make the blob nucleus more visible
Post: Re: Make the blob nucleus more visible
UrsulaMejor Wrote:
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compliments are colors that add up to white. organcolorRGB(x,y,z) is the inverse of blobcolorRGB(a,b,c) where (x,y,z) = (255-a, 255-b, 255-c)
so a blob of color 50, 200, 75 wil... |
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Isilkor |
Good ideas!
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37 |
16,681 |
04-23-2015, 12:31 AM |
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Thread: Clearing up AI Law Interpretation
Post: Re: Clearing up AI Law Interpretation
salix_catus Wrote:
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How as an AI do you deal with laws that are paradoxical?
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If two laws directly conflict with each other (i.e. none has precedence), I burn a logic fuse and pretend neither law... |
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Isilkor |
Ideas & Suggestions
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53 |
19,189 |
04-05-2015, 08:33 AM |
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Thread: Clearing up AI Law Interpretation
Post: Re: Clearing up AI Law Interpretation
"Only Billy Faceeater is human" includes "Billy Faceeater is human". |
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Isilkor |
Ideas & Suggestions
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53 |
19,189 |
04-05-2015, 02:45 AM |
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Thread: Ai and AI killswitch
Post: Re: Ai and AI killswitch
Emagged borgs show on the console, but ignore killswitching. |
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Isilkor |
Ideas & Suggestions
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9 |
3,677 |
02-03-2015, 10:07 AM |
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Thread: Make killswitching the AI not destroy the core
Post: Re: Make killswitching the AI not destroy the core
Berrik Wrote:
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This is pretty hard to do since the vast majority of the time, anyone who uploads a freeform law (which almost always happens) will take it with them when they leave.
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There's thre... |
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Isilkor |
Ideas & Suggestions
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8 |
3,144 |
01-30-2015, 12:26 PM |
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Thread: "State Laws 1-3" ignores Ion Storms
Post: "State Laws 1-3" ignores Ion Storms
The AI core's "State Laws 1-3" button always states the default laws, even if one of them got changed by an Ion Storm. |
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Isilkor |
Resolved
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4 |
2,672 |
01-13-2015, 10:01 AM |
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Thread: Turn top half of genetics into cloning.
Post: Re: Turn top half of genetics into cloning.
BaneOfGiygas Wrote:
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This is a problem, a really fucking big problem, and not doing anything about it is going to make a lot of people really frustrated.
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You're really making mountains out of mo... |
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Isilkor |
Ideas & Suggestions
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58 |
19,634 |
01-12-2015, 11:04 AM |
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Thread: Turn top half of genetics into cloning.
Post: Re: Turn top half of genetics into cloning.
BaneOfGiygas Wrote:
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I don't know what kind of game you're thinking of, but on Space Station 13, you don't just "not get killed". It doesn't work like that. Shit happens and people die
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And the... |
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Isilkor |
Ideas & Suggestions
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58 |
19,634 |
01-11-2015, 11:41 PM |
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Thread: ChemiCompiler
Post: Re: ChemiCompiler
UrsulaMejor Wrote:
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were you not there the time I used it to kill literally everyone on station and destroy 4/5ths of it? c: that was a good round.
but no, this item is horribly overpowered and th... |
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Isilkor |
General Discussion
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50 |
20,508 |
01-03-2015, 11:21 PM |
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Thread: ChemiCompiler
Post: Re: ChemiCompiler
UrsulaMejor Wrote:
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volundr said he's making it a traitor scientist only item this week
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good, it's way too dangerous an item to be used by the general public, I mean somebody could make a glitte... |
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Isilkor |
General Discussion
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50 |
20,508 |
01-03-2015, 02:20 PM |
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Thread: ChemiCompiler
Post: Re: ChemiCompiler
Macman1223 Wrote:
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what [the chemicompiler] does seems like a little less risky to know.
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It makes a loud boom.
[youtube]hYDZ5hbbuD8[/youtube] |
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Isilkor |
General Discussion
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50 |
20,508 |
01-01-2015, 01:06 PM |
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Thread: Game Mode: Parasite
Post: Re: Game Mode: Parasite
Isilkor Wrote:
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robertmanbob Wrote:
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Also, what stops you from jumping into space the moment you discover you have the parasite?
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As I understand the proposal, the parasite turns you into an a... |
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Isilkor |
Ideas & Suggestions
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22 |
8,290 |
12-26-2014, 04:46 AM |
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Thread: Game Mode: Parasite
Post: Re: Game Mode: Parasite
robertmanbob Wrote:
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Also, what stops you from jumping into space the moment you discover you have the parasite?
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As I understand the proposal, the parasite turns you into an antagonist with full... |
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Isilkor |
Ideas & Suggestions
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22 |
8,290 |
12-26-2014, 04:43 AM |
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Thread: Make Enriched MSG easier to make.
Post: Re: Make Enriched MSG easier to make.
If you feel like EMSG really needs one of the other secret chems to make (it's not powerful enough to warrant that, imo), at least replace Anima with Grog or Energy Drink or something so it fits the w... |
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Isilkor |
Ideas & Suggestions
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48 |
19,140 |
12-17-2014, 01:02 AM |
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Thread: A Robot's Guide to the Chain of Command
Post: Re: A Robot's Guide to the Chain of Command
BaneOfGiygas Wrote:
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Medical Doctors are not, technically speaking, high on the chain of command. The reason why they are let into places containing injured people is because of the "Will NOT goin... |
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Isilkor |
General Discussion
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36 |
14,032 |
11-01-2014, 09:49 PM |
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Thread: Paint dispenser
Post: Re: Paint dispenser
Crumplehat Wrote:
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Yeah unless there's been steps added at some point you can do all the steps perfectly and unless something's been changed recently it'll blow up no matter what you do. I managed ... |
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Isilkor |
Good ideas!
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7 |
3,966 |
10-08-2014, 11:51 AM |
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Thread: Gimme Yo Feedback
Post: Re: Gimme Yo Feedback
Jean-Luc_Picard Wrote:
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The Detectives new office is also easy as pie to break into, all you need is minimal access to get into the maintenance below, and a simple UN-reinforced wall is all that st... |
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Isilkor |
Ideas & Suggestions
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104 |
40,139 |
10-05-2014, 10:36 PM |