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    Thread: [Feature] Pickpocket Grapple traitor item for engineering
Post: RE: [Feature] Pickpocket Grapple traitor item for ...

Grayshift Wrote: (03-16-2016, 12:19 PM) -- Advice and adjustments are welcome! -- Well, for one it doesn't compile because you haven't added code/datums/projectiles/pickpocket.dm to the .dme  :v: ...
Isilkor Implemented 14 9,537 03-17-2016, 08:34 AM
    Thread: Mysha's Recipe Manager + Telesci Utilities
Post: RE: Mysha's Recipe Manager + Telesci Utilities

Are you talking about this (http://goonhub.com/maps/cogmap2#l=100,120,1;z=2)? That's the experimental long-range teleporter.
Isilkor General Discussion 205 114,551 03-10-2016, 09:00 AM
    Thread: [Feature] AI: Relay PDA messages to deployed shells
Post: [Feature] AI: Relay PDA messages to deployed shell...

When the AI deploys to a shell, it doesn't receive PDA messages anymore, because the PDA stays in the core. This patch changes the behavior so incoming PDA messages get relayed to the current shell, a...
Isilkor Implemented 0 1,491 03-09-2016, 03:31 PM
    Thread: Apparently someone just released gooncode on reddit...
Post: RE: Apparently someone just released gooncode on r...

Mageziya Wrote: (03-08-2016, 03:22 PM) -- I just realized, what does "get_fucked_clarks" exactly do? And specifically who is it referencing? For some reason that didn't cross my mind when I first saw...
Isilkor General Discussion 60 51,597 03-08-2016, 06:06 PM
    Thread: [QoL] Borgs: Keep ordering of tool selector
Post: [QoL] Borgs: Keep ordering of tool selector

Equipping a tool used to remove it from the tool selector, and unequipping re-added it in last place, thus changing the ordering of all tools whenever one gets used. This makes for a confusing interfa...
Isilkor Implemented 0 1,539 03-08-2016, 05:56 PM
    Thread: Command ID's created from spare ID's can't force the shuttle to leave early.
Post: RE: Command ID's created from spare ID's can't for...

You can only use multiple ID cards for multiple authorizations if they're registered to different names; if they're all made out to the same name, it will only count as one authorization.
Isilkor Features 3 2,870 03-08-2016, 02:07 PM
    Thread: [Feature] Reagent heater: use same UI for borgs and humans
Post: [Feature] Reagent heater: use same UI for borgs an...

Unlike normal scientists, cyborgs attempting to heat a beaker were presented with a special UI, based on input(). This has several drawbacks: users not familiar with playing borg have to figure out ho...
Isilkor Implemented 0 1,472 03-07-2016, 10:06 AM
    Thread: AI: Fix 'examine' damage display
Post: AI: Fix 'examine' damage display

[Repost from Github PR#2] Examining the AI used to only show burn damage when it had also taken brute damage. Change this so shooting the AI with a laser gun doesn't result in invisible damage. ...
Isilkor Implemented 1 2,097 03-07-2016, 06:36 AM
    Thread: Make the blob nucleus more visible
Post: Re: Make the blob nucleus more visible

UrsulaMejor Wrote: -- compliments are colors that add up to white. organcolorRGB(x,y,z) is the inverse of blobcolorRGB(a,b,c) where (x,y,z) = (255-a, 255-b, 255-c) so a blob of color 50, 200, 75 wil...
Isilkor Good ideas! 37 16,681 04-23-2015, 12:31 AM
    Thread: Clearing up AI Law Interpretation
Post: Re: Clearing up AI Law Interpretation

salix_catus Wrote: -- How as an AI do you deal with laws that are paradoxical? -- If two laws directly conflict with each other (i.e. none has precedence), I burn a logic fuse and pretend neither law...
Isilkor Ideas & Suggestions 53 19,189 04-05-2015, 08:33 AM
    Thread: Clearing up AI Law Interpretation
Post: Re: Clearing up AI Law Interpretation

"Only Billy Faceeater is human" includes "Billy Faceeater is human".
Isilkor Ideas & Suggestions 53 19,189 04-05-2015, 02:45 AM
    Thread: Ai and AI killswitch
Post: Re: Ai and AI killswitch

Emagged borgs show on the console, but ignore killswitching.
Isilkor Ideas & Suggestions 9 3,677 02-03-2015, 10:07 AM
    Thread: Make killswitching the AI not destroy the core
Post: Re: Make killswitching the AI not destroy the core

Berrik Wrote: -- This is pretty hard to do since the vast majority of the time, anyone who uploads a freeform law (which almost always happens) will take it with them when they leave. -- There's thre...
Isilkor Ideas & Suggestions 8 3,144 01-30-2015, 12:26 PM
    Thread: "State Laws 1-3" ignores Ion Storms
Post: "State Laws 1-3" ignores Ion Storms

The AI core's "State Laws 1-3" button always states the default laws, even if one of them got changed by an Ion Storm.
Isilkor Resolved 4 2,672 01-13-2015, 10:01 AM
    Thread: Turn top half of genetics into cloning.
Post: Re: Turn top half of genetics into cloning.

BaneOfGiygas Wrote: -- This is a problem, a really fucking big problem, and not doing anything about it is going to make a lot of people really frustrated. -- You're really making mountains out of mo...
Isilkor Ideas & Suggestions 58 19,634 01-12-2015, 11:04 AM
    Thread: Turn top half of genetics into cloning.
Post: Re: Turn top half of genetics into cloning.

BaneOfGiygas Wrote: -- I don't know what kind of game you're thinking of, but on Space Station 13, you don't just "not get killed". It doesn't work like that. Shit happens and people die -- And the...
Isilkor Ideas & Suggestions 58 19,634 01-11-2015, 11:41 PM
    Thread: ChemiCompiler
Post: Re: ChemiCompiler

UrsulaMejor Wrote: -- were you not there the time I used it to kill literally everyone on station and destroy 4/5ths of it? c: that was a good round. but no, this item is horribly overpowered and th...
Isilkor General Discussion 50 20,508 01-03-2015, 11:21 PM
    Thread: ChemiCompiler
Post: Re: ChemiCompiler

UrsulaMejor Wrote: -- volundr said he's making it a traitor scientist only item this week -- good, it's way too dangerous an item to be used by the general public, I mean somebody could make a glitte...
Isilkor General Discussion 50 20,508 01-03-2015, 02:20 PM
    Thread: ChemiCompiler
Post: Re: ChemiCompiler

Macman1223 Wrote: -- what [the chemicompiler] does seems like a little less risky to know. -- It makes a loud boom. [youtube]hYDZ5hbbuD8[/youtube]
Isilkor General Discussion 50 20,508 01-01-2015, 01:06 PM
    Thread: Game Mode: Parasite
Post: Re: Game Mode: Parasite

Isilkor Wrote: -- robertmanbob Wrote: -- Also, what stops you from jumping into space the moment you discover you have the parasite? -- As I understand the proposal, the parasite turns you into an a...
Isilkor Ideas & Suggestions 22 8,290 12-26-2014, 04:46 AM
    Thread: Game Mode: Parasite
Post: Re: Game Mode: Parasite

robertmanbob Wrote: -- Also, what stops you from jumping into space the moment you discover you have the parasite? -- As I understand the proposal, the parasite turns you into an antagonist with full...
Isilkor Ideas & Suggestions 22 8,290 12-26-2014, 04:43 AM
    Thread: Make Enriched MSG easier to make.
Post: Re: Make Enriched MSG easier to make.

If you feel like EMSG really needs one of the other secret chems to make (it's not powerful enough to warrant that, imo), at least replace Anima with Grog or Energy Drink or something so it fits the w...
Isilkor Ideas & Suggestions 48 19,140 12-17-2014, 01:02 AM
    Thread: A Robot's Guide to the Chain of Command
Post: Re: A Robot's Guide to the Chain of Command

BaneOfGiygas Wrote: -- Medical Doctors are not, technically speaking, high on the chain of command. The reason why they are let into places containing injured people is because of the "Will NOT goin...
Isilkor General Discussion 36 14,032 11-01-2014, 09:49 PM
    Thread: Paint dispenser
Post: Re: Paint dispenser

Crumplehat Wrote: -- Yeah unless there's been steps added at some point you can do all the steps perfectly and unless something's been changed recently it'll blow up no matter what you do. I managed ...
Isilkor Good ideas! 7 3,966 10-08-2014, 11:51 AM
    Thread: Gimme Yo Feedback
Post: Re: Gimme Yo Feedback

Jean-Luc_Picard Wrote: -- The Detectives new office is also easy as pie to break into, all you need is minimal access to get into the maintenance below, and a simple UN-reinforced wall is all that st...
Isilkor Ideas & Suggestions 104 40,139 10-05-2014, 10:36 PM