Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Genetics Radio Power Hears Syndies
Post: Re: Genetics Radio Power Hears Syndies

Ah yes, operatives can spawn with the deaf trait and auditory headset.
Convair880 Resolved 4 2,671 09-29-2015, 11:54 AM
    Thread: Genetics Radio Power Hears Syndies
Post: Re: Genetics Radio Power Hears Syndies

When did you last test this? Syndicate headsets are already blacklisted now.
Convair880 Resolved 4 2,671 09-29-2015, 09:00 AM
    Thread: Wizbizz
Post: Re: Wizbizz

No, it's not. You can click on the appropriate ability button to disable the targeting reticule of that spell.
Convair880 Resolved 3 1,733 09-24-2015, 01:07 AM
    Thread: Wrestling belts transfer their powers to the user forever
Post: Re: Wrestling belts transfer their powers to the u...

I love the HUD code.
Convair880 Resolved 2 1,310 09-23-2015, 05:46 AM
    Thread: Harner and Telesci
Post: Re: Harner and Telesci

No, it isn't. Blast doors are blacklisted.
Convair880 Resolved 5 2,699 09-18-2015, 12:56 AM
    Thread: The New Nuke (It'll be around forever, eh eh eh)
Post: Re: The New Nuke (It'll be around forever, eh eh e...

Mageziya Wrote: -- So, now that people have been heard, when are changes going to be implemented? I feel like a lot of the frustration with new nuke mode comes from how the complaints are heard, but ...
Convair880 Ideas & Suggestions 170 60,510 08-08-2015, 01:00 AM
    Thread: Brain Surgery Problems
Post: Re: Brain Surgery Problems

I tried to fix the AI-related bug (check pending; can't be tested locally), and redundant ghosts shouldn't be a spawned anymore when you remove the brain of a mainframe or cyborg. The way brains are h...
Convair880 Resolved 3 1,685 08-07-2015, 07:30 AM
    Thread: Longer Rounds?
Post: Re: Longer Rounds?

Support for this push and all it entails (nerfing existing features, certain upcoming or planned changes, enforcing RP elements etc) is not unanimous, so throwing "all admins" or "all coders" into one...
Convair880 General Discussion 91 30,633 08-02-2015, 06:52 AM
    Thread: Cryo tube eats items
Post: Re: Cryo tube eats items

Cryo tubes and bath tubs are fixed, somebody else already took care of DNA scanners.
Convair880 Resolved 6 3,040 08-01-2015, 06:03 AM
    Thread: Removing a beaker from a beaker bomb as a Ghost
Post: Re: Removing a beaker from a beaker bomb as a Ghos...

Fixed.
Convair880 Resolved 3 2,188 08-01-2015, 04:01 AM
    Thread: Summoning syndicate station bounced radio radio when dead
Post: Re: Summoning syndicate station bounced radio radi...

Fixed.
Convair880 Resolved 1 1,575 08-01-2015, 04:01 AM
    Thread: SyndieBorgs can see traitor tags on ghosts.
Post: Re: SyndieBorgs can see traitor tags on ghosts.

I fixed all the weird antagonist overlay issues recently.
Convair880 Resolved 4 2,442 08-01-2015, 04:00 AM
    Thread: Milk from soybeans doesn't process into cream
Post: Re: Milk from soybeans doesn't process into cream

Fixed.
Convair880 Resolved 1 1,563 08-01-2015, 04:00 AM
    Thread: Wizards can get other wizards as assassination targets
Post: Re: Wizards can get other wizards as assassination...

I fixed this recently.
Convair880 Resolved 5 2,687 08-01-2015, 04:00 AM
    Thread: Cancelling Agent Card
Post: Re: Cancelling Agent Card

Fixed.
Convair880 Resolved 2 1,425 07-31-2015, 06:51 AM
    Thread: Validation errors with crayon.
Post: Re: Validation errors with crayon.

Yes, pens didn't have distance checks at all.
Convair880 Resolved 2 1,337 07-31-2015, 06:51 AM
    Thread: Smoke module for guardbuddies no longer works
Post: Re: Smoke module for guardbuddies no longer works

I fixed all broken guardbuddy modules some time ago.
Convair880 Resolved 3 1,661 07-31-2015, 06:08 AM
    Thread: AI camera issues
Post: Re: AI camera issues

Zamujasa Wrote: -- [...]I don't mind the blind spots or awkward cameras -- it's the fact that they're difficult to get to at all that's annoying. The click-to-focus thing breaks down pretty badly aro...
Convair880 Resolved 16 6,131 07-28-2015, 07:17 AM
    Thread: AI camera issues
Post: Re: AI camera issues

Quote: -- - The "hull breach" area just east of the brig is nigh-impossible to bring up on cameras. - Same with the Jazz Lounge -- you have to use some weird way of getting to it, since going south f...
Convair880 Resolved 16 6,131 07-26-2015, 03:30 AM
    Thread: Floorbots don't do their bloody job
Post: Re: Floorbots don't do their bloody job

Not yet.
Convair880 Resolved 14 5,302 07-11-2015, 02:09 AM
    Thread: Floorbots don't do their bloody job
Post: Re: Floorbots don't do their bloody job

The pathfinding of cleanbots was broken. Should be fixed. Zamujasa Wrote: -- [...]They also clean up messes individually instead of by tile (like the mop), so if you drop one on top of a massive sta...
Convair880 Resolved 14 5,302 07-10-2015, 11:40 AM
    Thread: Wraith's crush is broken.
Post: Re: Wraith's crush is broken.

Should be fixed.
Convair880 Resolved 3 1,785 06-30-2015, 10:17 AM
    Thread: Pies are bugged
Post: Re: Pies are bugged

Fixed.
Convair880 Resolved 2 1,337 06-30-2015, 06:22 AM
    Thread: Syndicates with the Deafness trait
Post: Re: Syndicates with the Deafness trait

AIBM fixed this the other day. If you spawn as a deaf operative, you'll still get the special radio channel.
Convair880 Resolved 7 2,810 06-27-2015, 01:40 AM
    Thread: Cargo Transporter: Artifacts
Post: Re: Cargo Transporter: Artifacts

I re-added support for artifacts to the cargo transporter.
Convair880 Resolved 7 3,427 06-18-2015, 06:04 AM