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    Thread: Monk Class for Nukies
Post: RE: Monk Class for Nukies

KikiMofo Wrote: (11-26-2022, 10:37 AM) -- I would assume the plus is a new fancy red outfit for the class kit -- Yeah who needs a heavy armor and a op sword when you can punch your enemies to death ...
CraftForumAccount Ideas & Suggestions 6 1,153 11-26-2022, 02:02 PM
    Thread: Monk Class for Nukies
Post: RE: Monk Class for Nukies

i updated the post
CraftForumAccount Ideas & Suggestions 6 1,153 11-26-2022, 08:51 AM
    Thread: Monk Class for Nukies
Post: RE: Monk Class for Nukies

TheMaskedMan2 Wrote: (11-25-2022, 10:39 PM) -- If they're just getting a wrestling belt and stimulants you can already do that without a whole new class, no? -- true, as i said, when i get more info ...
CraftForumAccount Ideas & Suggestions 6 1,153 11-25-2022, 10:53 PM
    Thread: Monk Class for Nukies
Post: Monk Class for Nukies

I had this idea after trying to make a plated boxing glove and seeing the electroplater explode right in front of my eyes. Basically, the monk starts with syndicate boxing glove, specialist combat ...
CraftForumAccount Ideas & Suggestions 6 1,153 11-25-2022, 06:02 PM
    Thread: Straws: Chugging Anything and Everything
Post: RE: Straws: Chugging Anything and Everything

TheMaskedMan2 Wrote: (11-19-2022, 03:15 PM) -- I want to be a Vampire and stick a straw into someones neck and chug. Jokes aside, I feel like it's a slight balance concern, the chug limitations. I...
CraftForumAccount Ideas & Suggestions 5 1,062 11-19-2022, 03:54 PM
    Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola (PepsBeep) and Cluwnegen

makes sense, my main focus was the clown cola anyway
CraftForumAccount Ideas & Suggestions 10 1,759 11-17-2022, 09:56 PM
    Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola (PepsBeep) and Cluwnegen

I just thought of something, what if the Cluwnegen is a traitor item for sci traitors only
CraftForumAccount Ideas & Suggestions 10 1,759 11-17-2022, 02:56 PM
    Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola (PepsBeep) and Cluwnegen

I just tried making the PepsBeep in-game using (only the liquids), and holy shit, i wasted 20 minutes to make it, it's gotta cost at least 1000 bucks or something
CraftForumAccount Ideas & Suggestions 10 1,759 11-16-2022, 08:45 PM
    Thread: please alter the 'tinnitus' gene
Post: RE: please alter the 'tinnitus' gene

I think Tinnitus is to be annoying because it shows how annoying having tinnitus is, but i agree, changing it wouldnt hurt anyone
CraftForumAccount Ideas & Suggestions 3 767 11-16-2022, 04:13 PM
    Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola and Clownpulettium

Kotlol Wrote: (11-16-2022, 05:16 AM) -- Bad threads no. Fun ideas.. but it would be nicer if we had sprites or PRs for em Clown's Cola... let's rename it to Pepsbeep (Pepsi joke and clowns beep to...
CraftForumAccount Ideas & Suggestions 10 1,759 11-16-2022, 03:42 PM
    Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: Clown's Cola (PepsBeep) and Cluwnegen

PepsBeep: Obtainable through hacked blue soda vendors or from Geoff Honkington, even with its 9x13 (-3 pixels of height then a normal space soda) it contains 50u of liquid (because clown car thingy), ...
CraftForumAccount Ideas & Suggestions 10 1,759 11-15-2022, 04:36 PM
    Thread: Katana buff
Post: RE: Katana buff

The thing is, the katana already has a forward dash and a parry agaisnt other katana users, I think the current katana is good the way it is.
CraftForumAccount Ideas & Suggestions 5 876 10-29-2022, 06:40 AM
    Thread: Slug genetics/species
Post: RE: Slug genetics/species

Glamurio Wrote: (10-12-2022, 03:24 PM) -- CraftForumAccount Wrote: (10-12-2022, 08:05 AM) -- NanoDano Wrote: (09-08-2022, 05:14 PM) -- Just an idea but maybe have them break out of pins and grabs e...
CraftForumAccount Ideas & Suggestions 10 2,145 10-12-2022, 06:04 PM
    Thread: Slug genetics/species
Post: RE: Slug genetics/species

NanoDano Wrote: (09-08-2022, 05:14 PM) -- Just an idea but maybe have them break out of pins and grabs easier because of their slimy exterior -- That could be a good idea [hr] Scaltra Wrote: (09-25-...
CraftForumAccount Ideas & Suggestions 10 2,145 10-12-2022, 08:05 AM
    Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench

Jakson Wrote: (08-30-2022, 04:12 PM) -- Doesn’t the chemicompiler have this ability? -- Too complicated, we need something that requires 0 knowledge.
CraftForumAccount Ideas & Suggestions 15 3,003 08-30-2022, 04:17 PM
    Thread: Slug genetics/species
Post: RE: Slug genetics/species

I'm sorry for reviving this thread again but maybe to compensate the brain damage thingy the slug has weaker organs or smth
CraftForumAccount Ideas & Suggestions 10 2,145 08-30-2022, 04:03 PM
    Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench

I remember times where I found a beaker with many good chems but i could only separate one. This is a great idea for all the sci out there.
CraftForumAccount Ideas & Suggestions 15 3,003 08-30-2022, 01:14 PM
    Thread: Slug genetics/species
Post: RE: Slug genetics/species

Ikea Wrote: (08-29-2022, 12:56 PM) -- They should be immune to telepathy by default -- True, good idea (By the way, any good suggestion will be added to the main post).
CraftForumAccount Ideas & Suggestions 10 2,145 08-29-2022, 05:38 PM
    Thread: Slug genetics/species
Post: RE: Slug genetics/species

Lord_earthfire Wrote: (08-29-2022, 07:44 AM) -- I like that. This species will also make wraith rounds more interesting. I would just give them hemolyph as blood, like roachpeople. It's already a ...
CraftForumAccount Ideas & Suggestions 10 2,145 08-29-2022, 07:47 AM
    Thread: Slug genetics/species
Post: Slug genetics/species

Slug Species A fairly slow species in which your blood is a hemolyph and, while walking, leaves a trail green goopy that acts as a cleaner and disappears overtime.   CONS: -Can't get the "At...
CraftForumAccount Ideas & Suggestions 10 2,145 08-29-2022, 07:16 AM
    Thread: Backpack Searching
Post: RE: Backpack Searching

Funni name changing Wrote: (08-27-2022, 08:36 AM) -- >_>' seriously dude? I said in my previous post for a SCANNER DEVICE inside the SECURITY WING that is STATIONARY and if you put a suspect in it. Y...
CraftForumAccount Ideas & Suggestions 25 4,899 08-27-2022, 08:44 AM
    Thread: Backpack Searching
Post: RE: Backpack Searching

Kotlol Wrote: (08-27-2022, 08:29 AM) -- CraftForumAccount Wrote: (08-27-2022, 08:17 AM) -- Kotlol Wrote: (08-27-2022, 08:15 AM) -- No handheld scanners for that please. Would cause valid hunting on...
CraftForumAccount Ideas & Suggestions 25 4,899 08-27-2022, 08:33 AM
    Thread: Backpack Searching
Post: RE: Backpack Searching

Kotlol Wrote: (08-27-2022, 08:15 AM) -- No handheld scanners for that please. Would cause valid hunting on alot of antags. I am fine with fingerprint scanners as there is a way to block it or obsecur...
CraftForumAccount Ideas & Suggestions 25 4,899 08-27-2022, 08:17 AM
    Thread: Backpack Searching
Post: RE: Backpack Searching

ChaseSP Wrote: (08-27-2022, 08:09 AM) -- The idea I had was that it shouldn't be perfect information to allow prison breaks to have a chance of happening still, but it would give the ability to quick...
CraftForumAccount Ideas & Suggestions 25 4,899 08-27-2022, 08:12 AM
    Thread: Backpack Searching
Post: RE: Backpack Searching

Petey Wrote: (08-27-2022, 08:05 AM) -- Alternatively, it could be a security app for the PDA. -- true, so when examining a backpack with the security hud glasses, implant or eyes, all items inside ...
CraftForumAccount Ideas & Suggestions 25 4,899 08-27-2022, 08:09 AM