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Thread: Monk Class for Nukies
Post: RE: Monk Class for Nukies
KikiMofo Wrote: (11-26-2022, 10:37 AM)
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I would assume the plus is a new fancy red outfit for the class kit
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Yeah who needs a heavy armor and a op sword when you can punch your enemies to death ... |
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CraftForumAccount |
Ideas & Suggestions
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6 |
1,153 |
11-26-2022, 02:02 PM |
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Thread: Monk Class for Nukies
Post: RE: Monk Class for Nukies
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CraftForumAccount |
Ideas & Suggestions
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6 |
1,153 |
11-26-2022, 08:51 AM |
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Thread: Monk Class for Nukies
Post: RE: Monk Class for Nukies
TheMaskedMan2 Wrote: (11-25-2022, 10:39 PM)
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If they're just getting a wrestling belt and stimulants you can already do that without a whole new class, no?
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true, as i said, when i get more info ... |
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CraftForumAccount |
Ideas & Suggestions
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6 |
1,153 |
11-25-2022, 10:53 PM |
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Thread: Monk Class for Nukies
Post: Monk Class for Nukies
I had this idea after trying to make a plated boxing glove and seeing the electroplater explode right in front of my eyes.
Basically, the monk starts with syndicate boxing glove, specialist combat ... |
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CraftForumAccount |
Ideas & Suggestions
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6 |
1,153 |
11-25-2022, 06:02 PM |
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Thread: Straws: Chugging Anything and Everything
Post: RE: Straws: Chugging Anything and Everything
TheMaskedMan2 Wrote: (11-19-2022, 03:15 PM)
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I want to be a Vampire and stick a straw into someones neck and chug.
Jokes aside, I feel like it's a slight balance concern, the chug limitations. I... |
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CraftForumAccount |
Ideas & Suggestions
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5 |
1,062 |
11-19-2022, 03:54 PM |
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Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola (PepsBeep) and Cluwnegen
makes sense, my main focus was the clown cola anyway |
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CraftForumAccount |
Ideas & Suggestions
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10 |
1,759 |
11-17-2022, 09:56 PM |
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Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola (PepsBeep) and Cluwnegen
I just thought of something, what if the Cluwnegen is a traitor item for sci traitors only |
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CraftForumAccount |
Ideas & Suggestions
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10 |
1,759 |
11-17-2022, 02:56 PM |
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Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola (PepsBeep) and Cluwnegen
I just tried making the PepsBeep in-game using (only the liquids), and holy shit, i wasted 20 minutes to make it, it's gotta cost at least 1000 bucks or something |
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CraftForumAccount |
Ideas & Suggestions
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10 |
1,759 |
11-16-2022, 08:45 PM |
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Thread: please alter the 'tinnitus' gene
Post: RE: please alter the 'tinnitus' gene
I think Tinnitus is to be annoying because it shows how annoying having tinnitus is, but i agree, changing it wouldnt hurt anyone |
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CraftForumAccount |
Ideas & Suggestions
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3 |
767 |
11-16-2022, 04:13 PM |
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Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: RE: Clown's Cola and Clownpulettium
Kotlol Wrote: (11-16-2022, 05:16 AM)
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Bad threads no. Fun ideas.. but it would be nicer if we had sprites or PRs for em
Clown's Cola... let's rename it to Pepsbeep (Pepsi joke and clowns beep to... |
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CraftForumAccount |
Ideas & Suggestions
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10 |
1,759 |
11-16-2022, 03:42 PM |
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Thread: Clown's Cola (PepsBeep) and Cluwnegen
Post: Clown's Cola (PepsBeep) and Cluwnegen
PepsBeep: Obtainable through hacked blue soda vendors or from Geoff Honkington, even with its 9x13 (-3 pixels of height then a normal space soda) it contains 50u of liquid (because clown car thingy), ... |
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CraftForumAccount |
Ideas & Suggestions
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10 |
1,759 |
11-15-2022, 04:36 PM |
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Thread: Katana buff
Post: RE: Katana buff
The thing is, the katana already has a forward dash and a parry agaisnt other katana users, I think the current katana is good the way it is. |
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CraftForumAccount |
Ideas & Suggestions
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5 |
876 |
10-29-2022, 06:40 AM |
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Thread: Slug genetics/species
Post: RE: Slug genetics/species
Glamurio Wrote: (10-12-2022, 03:24 PM)
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CraftForumAccount Wrote: (10-12-2022, 08:05 AM)
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NanoDano Wrote: (09-08-2022, 05:14 PM)
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Just an idea but maybe have them break out of pins and grabs e... |
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CraftForumAccount |
Ideas & Suggestions
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10 |
2,145 |
10-12-2022, 06:04 PM |
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Thread: Slug genetics/species
Post: RE: Slug genetics/species
NanoDano Wrote: (09-08-2022, 05:14 PM)
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Just an idea but maybe have them break out of pins and grabs easier because of their slimy exterior
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That could be a good idea
[hr]
Scaltra Wrote: (09-25-... |
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CraftForumAccount |
Ideas & Suggestions
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10 |
2,145 |
10-12-2022, 08:05 AM |
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Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench
Jakson Wrote: (08-30-2022, 04:12 PM)
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Doesn’t the chemicompiler have this ability?
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Too complicated, we need something that requires 0 knowledge. |
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CraftForumAccount |
Ideas & Suggestions
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15 |
3,003 |
08-30-2022, 04:17 PM |
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Thread: Slug genetics/species
Post: RE: Slug genetics/species
I'm sorry for reviving this thread again but maybe to compensate the brain damage thingy the slug has weaker organs or smth |
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CraftForumAccount |
Ideas & Suggestions
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10 |
2,145 |
08-30-2022, 04:03 PM |
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Thread: New Chem Station: Distillation Bench
Post: RE: New Chem Station: Distillation Bench
I remember times where I found a beaker with many good chems but i could only separate one.
This is a great idea for all the sci out there. |
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CraftForumAccount |
Ideas & Suggestions
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15 |
3,003 |
08-30-2022, 01:14 PM |
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Thread: Slug genetics/species
Post: RE: Slug genetics/species
Ikea Wrote: (08-29-2022, 12:56 PM)
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They should be immune to telepathy by default
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True, good idea (By the way, any good suggestion will be added to the main post). |
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CraftForumAccount |
Ideas & Suggestions
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10 |
2,145 |
08-29-2022, 05:38 PM |
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Thread: Slug genetics/species
Post: RE: Slug genetics/species
Lord_earthfire Wrote: (08-29-2022, 07:44 AM)
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I like that. This species will also make wraith rounds more interesting.
I would just give them hemolyph as blood, like roachpeople. It's already a ... |
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CraftForumAccount |
Ideas & Suggestions
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10 |
2,145 |
08-29-2022, 07:47 AM |
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Thread: Slug genetics/species
Post: Slug genetics/species
Slug Species
A fairly slow species in which your blood is a hemolyph and, while walking, leaves a trail green goopy that acts as a cleaner and disappears overtime.
CONS:
-Can't get the "At... |
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CraftForumAccount |
Ideas & Suggestions
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10 |
2,145 |
08-29-2022, 07:16 AM |
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Thread: Backpack Searching
Post: RE: Backpack Searching
Funni name changing Wrote: (08-27-2022, 08:36 AM)
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>_>' seriously dude? I said in my previous post for a SCANNER DEVICE inside the SECURITY WING that is STATIONARY and if you put a suspect in it. Y... |
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CraftForumAccount |
Ideas & Suggestions
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25 |
4,899 |
08-27-2022, 08:44 AM |
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Thread: Backpack Searching
Post: RE: Backpack Searching
Kotlol Wrote: (08-27-2022, 08:29 AM)
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CraftForumAccount Wrote: (08-27-2022, 08:17 AM)
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Kotlol Wrote: (08-27-2022, 08:15 AM)
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No handheld scanners for that please. Would cause valid hunting on... |
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CraftForumAccount |
Ideas & Suggestions
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25 |
4,899 |
08-27-2022, 08:33 AM |
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Thread: Backpack Searching
Post: RE: Backpack Searching
Kotlol Wrote: (08-27-2022, 08:15 AM)
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No handheld scanners for that please. Would cause valid hunting on alot of antags. I am fine with fingerprint scanners as there is a way to block it or obsecur... |
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CraftForumAccount |
Ideas & Suggestions
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25 |
4,899 |
08-27-2022, 08:17 AM |
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Thread: Backpack Searching
Post: RE: Backpack Searching
ChaseSP Wrote: (08-27-2022, 08:09 AM)
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The idea I had was that it shouldn't be perfect information to allow prison breaks to have a chance of happening still, but it would give the ability to quick... |
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CraftForumAccount |
Ideas & Suggestions
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25 |
4,899 |
08-27-2022, 08:12 AM |
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Thread: Backpack Searching
Post: RE: Backpack Searching
Petey Wrote: (08-27-2022, 08:05 AM)
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Alternatively, it could be a security app for the PDA.
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true, so when examining a backpack with the security hud glasses, implant or eyes, all items inside ... |
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CraftForumAccount |
Ideas & Suggestions
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25 |
4,899 |
08-27-2022, 08:09 AM |