Search Results
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Thread: RP suggestions to improve antagonist play
Post: RE: RP suggestions to improve antagonist play
I think you're going to need to make an extremely strong case to justify the implementation of what can only be described as very non-RP features on the RP server (or massage some more RP logic into t... |
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jflan17 |
Ideas & Suggestions
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10 |
1,077 |
07-09-2023, 01:58 PM |
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Thread: timelock captain?
Post: RE: timelock captain?
Changelog Wrote:
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Fosstar updated: (feature ?) #2467
The captain is now timelocked to 20 rounds or more on the RP servers.
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jflan17 |
Ideas & Suggestions
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45 |
15,926 |
10-23-2020, 08:52 AM |
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Thread: timelock captain?
Post: RE: timelock captain?
Incompetent and criminal captains are an essential element of the game, as far as I'm concerned. |
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jflan17 |
Ideas & Suggestions
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45 |
15,926 |
10-19-2020, 10:43 AM |
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Thread: Securitrons Need to be Patched
Post: RE: Securitrons Need to be Patched
Frank_Stein Wrote: (10-15-2020, 06:02 PM)
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What if when Secbots bump into each other they get delayed or slowed and kinda wobble a bit?
So a few Secbots would probably be fine, but a huge group ... |
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jflan17 |
Ideas & Suggestions
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29 |
11,225 |
10-16-2020, 10:24 AM |
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Thread: Make clicking small pouches with 2 handed weapons open them
Post: RE: Make clicking small pouches with 2 handed weap...
MarkNstein Wrote: (09-22-2020, 01:33 PM)
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> Is this not an intentional downside to choosing a two-handed weapon, though? It actually is kinda hard to fish through your pockets while holding an auto... |
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jflan17 |
Ideas & Suggestions
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14 |
5,010 |
09-22-2020, 03:28 PM |
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Thread: Make clicking small pouches with 2 handed weapons open them
Post: RE: Make clicking small pouches with 2 handed weap...
Is this not an intentional downside to choosing a two-handed weapon, though? It actually is kinda hard to fish through your pockets while holding an automatic rifle. |
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jflan17 |
Ideas & Suggestions
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14 |
5,010 |
09-22-2020, 12:22 PM |
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Thread: Post ITT and I will give you an avatar
Post: RE: Post ITT and I will give you an avatar
It's been years so I think it's time for a new avatar. Thanks in advance, friend. |
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jflan17 |
General Discussion
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1,702 |
640,904 |
09-16-2020, 03:03 PM |
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Thread: General Sec Token Chat - Replacement and Improvement Brainstorming Here!
Post: RE: General Sec Token Chat - Replacement and Impro...
Leeanei Wrote: (08-10-2020, 03:58 PM)
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HoP/Captain traitor are known to be extremely oppressive and easy like traitor det. None of those three should really roll traitor owing to easy weapon access... |
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jflan17 |
Ideas & Suggestions
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35 |
14,185 |
08-10-2020, 08:41 PM |
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Thread: Make reinforced windows harder to break
Post: Re: Make reinforced windows harder to break
The brig is supposed to have weaknesses for escape attempts. |
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jflan17 |
Ideas & Suggestions
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7 |
3,077 |
03-30-2015, 03:46 PM |
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Thread: Ghetto construction
Post: Re: Ghetto construction
maxiumattack Wrote:
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I am not really sure what to call this but it should be able to shoot tiny-small items in addition to grenades(grenades are at risk of going off inside of the thing).
http://i.... |
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jflan17 |
Ideas & Suggestions
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27 |
9,799 |
02-14-2015, 06:10 AM |
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Thread: What's with the greytide lately?
Post: Re: What's with the greytide lately?
Sundance Wrote:
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As far as grey-tiding goes, perhaps admins could give security personnel a heads up via voice in the head that person A,B,C are new players and are being dolts, so that security co... |
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jflan17 |
General Discussion
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115 |
41,043 |
02-14-2015, 06:05 AM |
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Thread: Change instant strangle
Post: Re: Change instant strangle
I like the idea of a variable time for passing out - whether it's based on stamina, RNG, or something else.
In real life, a good chokehold will knock someone out extremely quickly, but I think it's p... |
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jflan17 |
Ideas & Suggestions
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21 |
8,211 |
11-19-2014, 04:59 AM |
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Thread: Put a trade machine in the market
Post: Re: Put a trade machine in the market
Why would you want this? Theft and fraud are both heartily encouraged and excellent examples of the emergent game play that most people love about SS13.
p.s. you can always find yourself a locked roo... |
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jflan17 |
Ideas & Suggestions
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7 |
3,336 |
11-14-2014, 02:44 AM |
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Thread: New Wizard Appears After Old One Dies
Post: Re: New Wizard Appears After Old One Dies
This would be a fun admin round idea, though. |
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jflan17 |
Ideas & Suggestions
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31 |
11,532 |
11-08-2014, 03:35 AM |
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Thread: Do you want SS13 on a shirt?
Post: Re: Do you want SS13 on a shirt?
For what it's worth, "it's" is a contraction for "it is" while "its" is the possessive. Should probably change that before anyone buys a poster/shirt. |
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jflan17 |
General Discussion
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15 |
7,130 |
09-13-2014, 02:12 AM |
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Thread: bomb vr update
Post: Re: bomb vr update
SL the Pyro Wrote:
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I agree with this. It's garbage that despite all the rules against testing bombs on the station, we have no choice but to do that because the VR has no Singletank or Canister Bo... |
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jflan17 |
Ideas & Suggestions
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22 |
8,436 |
07-21-2014, 01:38 AM |
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Thread: Using metal sheets to make a tool box.
Post: Re: Using metal sheets to make a tool box.
I'm not against it, because, you know, whatever, it's a tool box. That being said, there are already a billion toolboxes/assorted other containers you can use, so I don't really see the point. |
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jflan17 |
Ideas & Suggestions
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3 |
1,839 |
07-14-2014, 07:45 AM |
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Thread: Suggestions for helping low-pop servers
Post: Re: Suggestions for helping low-pop servers
erotic dad Wrote:
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I've always thought an in game auxiliary shuttle or quantum teleporter to transport to other servers would work, provided it filters out traitors/syndicates and people carrying h... |
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jflan17 |
Ideas & Suggestions
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50 |
18,621 |
07-06-2014, 02:20 AM |
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Thread: Spell redundancy for Wizards
Post: Re: Spell redundancy for Wizards
What Weavel said, for reals, but maybe adding a Haste spell that shortens cooldowns could be cool? |
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jflan17 |
Ideas & Suggestions
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42 |
15,202 |
06-26-2014, 10:20 AM |
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Thread: Make it so that two people with the same name can't play
Post: Re: Make it so that two people with the same name ...
I suppose it could possibly prompt them for a new name, the same way cyborgs and the AI are prompted? |
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jflan17 |
Ideas & Suggestions
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7 |
3,023 |
06-01-2014, 01:12 PM |
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Thread: Small change to VR
Post: Small change to VR
Can we make it more difficult to force someone into a VR pod? I just had a guy smash me into VR over and over and over again and I really couldn't do anything to stop him. He only needed a simple gras... |
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jflan17 |
Ideas & Suggestions
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3 |
1,638 |
05-29-2014, 08:13 PM |
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Thread: Chike's Mentor/HoS Application
Post: Re: Chike's Mentor/HoS Application
Chike is more qualified than most to be HoS. Yes. |
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jflan17 |
Approved Applications
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15 |
7,865 |
09-27-2013, 02:31 PM |
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Thread: Mentor Application: Mr. Melonbake
Post: Re: Mentor Application: Mr. Melonbake
Hokie Wrote:
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My perspective of your behavior is that you're a massive rules lawyering scrublord. I feel like you'll use the position of mentor to get more leverage in your rules lawyer exploits.
-... |
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jflan17 |
Approved Applications
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45 |
20,420 |
09-22-2013, 10:20 AM |
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Thread: Space: Fullbright lighting, floor tiles look like plating
Post: Re: Space: Fullbright lighting, floor tiles look l...
I think you misunderstood me. I meant that you could make both normal floor tiles and reinforced floor tiles, and the sprite would represent that fact, without the ABCU before and you should be able t... |
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jflan17 |
Features
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16 |
7,128 |
09-13-2013, 03:55 PM |
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Thread: Space: Fullbright lighting, floor tiles look like plating
Post: Re: Space: Fullbright lighting, floor tiles look l...
Marquesas Wrote:
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ividyon Wrote:
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Building new parts of the station in space will result in finished floor tiles looking like plating (even if you apply the floor tile twice as it should be). Th... |
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jflan17 |
Features
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16 |
7,128 |
09-13-2013, 09:30 AM |